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I'm a "new team avatar" fan.
@December Wasn't that what I said?

Anyway, so are we going with the "second incarnation of the second avatar"? There are spoilers as to why you can refer to Korra's successor as that, but are we all happy with modern-ish Avatar, "Rosai, the barbarian Avatar", as she's a sandbender from the middle of the desert and has to tackle a modern world.


Is that something that's been established as canon? I've never heard about Korra's successor, but there's a lot of media that I've missed outside of the shows.
@CollectorOfMyst

I don't think that power is Avatar exclusive. After all, wasn't that Amon's whole thing?


No, Amon used blood bending to achieve the same thing, but it was not the same technique.
So, here is a link to the game I was talking about earlier. If you think something like this sounds fun then perhaps we could give it a try.


That looks great! I may join as well, if there's room in whatever crops up.
If we go a whole Avatar cycle after Korra, it would be an Earth Kingdom Avatar, and it would likely be something close to a modern setting. This also means we don't have to worry about stepping on the toes of canon.

This also means we have airbenders again, and members of any nation could reasonably exist on any side of a conflict we'd have.
Well, whatever happens, we'd be restricted to Fire and Earth, since there's only one air bender, and the water benders stick to themselves.


Yeah, this is the problem with that particular era.

I'd be interested, but the setting does limit not only the bending, but the nations we can come from.
Has my squad jumped ship(pun slightly intended)?

I can post again for sure, but it seems to be just me lately.
"Catching alligators," Rolf answered, latching on to the captain's discrete excuse. "Most of the stuff that'll eat ya stays in the water, so long's we stay in the boat, we have an understanding. The trick," he leaned forward conspiratorially, "Is to convince the gators to come up here. They'll still try to eat ya, but the old man swings a mean oar," he mimed swinging something over head head in a downward strike. "Makes a mean gator jerky, too, which is the whole point."

The journey passed surprisingly amicably, for two groups who each didn't want the other to know what they were up to. Bergoda sailed almost as much as the old man, to his begrudging pleasure. Rolf got sucked into gambling on dice throws with Otho and Jacob. He let himself lose his boots, but then coaxed the bone dice into giving him some lovely sixes, and won them back along with a good handful of silver before the other two men quit. Zarwin played lookout, still more cool to the newcomers than Rolf or Bergoda, but nowhere near the feral malice that was radiating from the Elf woman. She stayed at the bow, practically growling at the old man if he admonished her for being in the way, arms crossed and glaring daggers at the gambling ring that sprang up on deck.

In a few hours time, they approached a veritable wall of greenery that their river fed right into. On the east bank of the river was a series of buildings on stilts above the soft earth.
Rolf had his back turned to the shore, his wand out and moving about as he murmured to the sky. When the two men approached the boat, he tucked the wand back in his sash surreptitiously and turned toward them, as a stiff breeze started to lash at he ropes. He didn't like inviting more strangers onto the boat, it made doing magic difficult, as he already wasn't sure if he should do it in front of the fisherman. But Bergoda had already put the answer into the hands of the old man, who had turned to look the two newcomers up and down.

"Thish ish no pleasure cruise, the lady's right," he answered toothlessly, "But if you have the shilver, I can take you as far as Blackrest, just outside Blackmarsh. Can't have no extras in the boat after that, though. Expect to have some gators we'll need to haul out of the marsh."

Rolf grimaced at the answer, but said nothing. At least they wouldn't go the whole way, and it looked like the old man knew that they had to keep secrets, which made him more trustworthy, in Rolf's book. That, or Lady Dulcena had lied to him too.
Rolf stepped down from the carriage. They had come far enough out into the country that towards the end of the journey the ride had roughened up some. Most of the party made their way toward the boat ahead of him, but Rolf looked behind to see the last remainder in the carriage. She was a tall Elvish woman, her supernatural beauty irreparably marred by a brand burned into her face. It was a crescent, like a moon, each corner overlapping one of her eyes as the arch went across her forehead. Her clothes were woolen, with a conspicuous lack of leather and bare feet. Rolf noted that at dinner she had not touched any meat, either. She carried a hand-and-a-half sword with a worn wooden grip and scabbard. She tucked this into the sash around her waist as she stepped down and past him without a word, heading toward the boat and the others. She unnerved him a little, but every elf he had met had that effect. There was something inherently magical about them that those attuned to the arcane couldn't help but pick up on.

Rolf followed her, coming to walk next to her as confidently as he could manage, and met up with Bergoda, whose talkative nature he preferred.

"Alright," he went all out and kissed the railing as he boarded. "I'll defer to you on boat rituals, but say, if you tell me where the best breeze should come from... might be we'll see it happen," he finished with a wink.

The boat's apparent owner was setting about his work, but spared Bergoda a smile and an answer, "Wavehalk, though she sees more river travel than on actual waves these days."
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