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Hm, I suppose I might. I like he specific world and it’s tech, but I suppose there’s no reason it has to be in that established world. I’ll give it a bit longer, but as there’s only two replies so far, I may remake the thread without the fandom element.
McDonough's Rest. A small town built into a long abandoned adamantium mine on the far flung frontier world of Actaeon. It's shelter from the native creatures, and any storm that might roll through. When Earth is years of near-light-speed travel away, and no help could conceivably come to their aid, solid shelter is a must for a frontier settlement.

The mine that McDonough's Rest sits in was set up and run by Alvarez Mineral Imports. At the time, they were a small, ambitious operation that set up many such outposts in planets out in one of the star systems that have been colonized from out of the Sol System. AMI’s business tactic at the time revolved around getting in some place cheaply(and with as little regulation to get in their way as possible) and leaving quickly with whatever they could grab. They left behind a network of tunnels, the shallower ones being quite solid and equipped with worker quarters that weren’t completely stripped when AMI left.

This made it an excellent find when Sean McDonough and his ship full of pilgrims arrived on the planet, looking for a place of their own. In the two generations since McDonough’s Rest, as the town came to be called, is alive and thriving, primarily through agriculture. There are other settlements that they can trade with, but they require a long caravan trip to reach, and it’s only worth the effort for things they can’t produce locally, mostly higher tech commodities.

Recently, a representative from AMI arrived and asked, quite politely, that the people leave so that they can continue their mining. When the townsfolk tried to open up some form of negotiations, it became clear that the request was anything but. They were informed(just as politely) that if they did not vacate the premises by the time AMI’s operation fleet arrived, they would be removed by whatever force was necessary.

With no law enforcement to speak of, McDonough's Rest faces death, either at the hands of AMI’s private police force, or the native mega-fauna out in the wild, should they try to flee. The grandchild of the town's namesake, Patrick McDonough, has set out with the town’s only shuttle in desperation to neighboring towns to find anyone, local militia, mercenary, even a rival corporation, that would protect them, or allow them passage to another safe haven.

A handful of pilots and their mecha partners answer the call.

~~~~~

Due to the expense to build a titan and train a pilot, most are in the employ of one of the larger factions out in the frontier. Even so, there's a fair amount that work as mercenaries, either independently, or as a mercenary company.



The premise of this game is basically the plot of The Magnificent Seven, set in the future, on a colonized planet, with mecha pilots as the cast. It doesn't have to literally be seven(in fact, I'll probably title the game based on the number of players).

This thread is more than likely going in Free, because I'm just looking for a fun game, and don't want too much to keep up with.


Pilot

Name:
Appearance:
Helmet: Your helmet contains the neuro-link to your titan. It’s important, but often used as self expression for a pilot.
Weapons:
Gear: If this were a fantasy or super hero game, think of this like what your special power would be.
Background: Where’d you come from, and why are you working jobs alone?

Titan

Name:
Appearance:
Class: light, medium, or heavy
Armament:
Utility: Similar to the gear section of the pilot CS.
Last Stand: Your titan’s greatest, but most desperate ability. It can be devastatingly effective in combat, but uses a huge portion of your titan’s resources, leaving it lower on ammunition, or sluggish until its capacitors are able to recharge.
The last stand often further merged the mind of pilot and mecha, which can lead to a moment of more effective fighting, but can be disorienting for a moment afterwards.
Notes:

A titan isn’t just a vehicle, it’s a partner too, with its own AI. You can choose how your character feels about it. Standard issue AIs are smart enough to be getting on with, but lack in personality. The longer an AI “lives”, the more they pick up from their human partners.



McDonough's Rest. A small town built out of a long abandoned IMC facility on Typhon. The folk here don't know what it was for, and for the most part don't care. It's shelter from the native creatures, and any storm that might roll through, and that's enough for any frontier settlement.

The trouble comes when the Remnant Fleet decides they want it back. The Frontier Militia and IMC alike have pulled out of Typhon since the planet's devastation at the hands of the Fold Weapon. An unusually kindly Fleet captain has demanded the folk of McDonough's Rest to depart within the week, or be slaughtered wholesale(this being unusually kindly, as the usual modus operandi would be to just get on with the slaughtering and take what they want).

With no Militia help, McDonough's Rest faces death, either at the hands of the Remnant Fleet, or the prowlers out in the wild, should they try to flee. The grandchild of the town's namesake, Patrick McDonough, has set out in desperation to find anyone, Militia, mercenary, even IMC, that would protect them, or allow them to flee.

A handful of pilots and their titans answer the call.

~~~~

Obviously being familiar with Titanfall and Titanfall 2 wouldn't go amiss, but you don't really need to be. All you need to know is that a pilot is an elite fighter, partnered by a neuro link to a titan, a bipedal war machine.



Due to the expense to build a titan and train a pilot, most are in the employ of one of the larger factions out in the frontier. Even so, there's a fair amount that work as mercenaries, either independently, or as a mercenary company.

The premise of this game is basically the plot of The Magnificent Seven, set in the Titanfall universe, with pilots as the cast. It doesn't have to literally be seven(in fact, I'll probably title the game based on the number of players).

@Renval
Let me know if anything here is not okay. The class doesn't play straightforward with its use of the stats. I think the way it works is reasonable and fitting, but just let me know if it doesn't fly.

Well we're just trying to keep things moving, as our original leadership has not checked in in a while.

And Jade is among the players I was trying to role call for, because they have been on, they just haven't posted here.
@manapool1@Jade113@Azure Flame@Illiren

Just a role call of people I haven't seen in a bit.

If you're not interested anymore, I perfectly understand, but would appreciate it if you let me know.
Okay, if nobody objects, I’m going to step into the lead here.

@Forgiveness@manapool1, you’re both good in my book. I think Forgiveness said he had something cool to post.
Yeah, I think so. I want this to continue, but I’m unsure of where we stand.

@Default, are you acting as GM? Or should/could someone else step up?
I wish I could tell you yes, but I’m not in charge here. I think it’s Default now.
No, leave it. It’s pretty much what I thought, I just didn’t want to make assumptions. If you still want to keep things on the DL, you could put that post in a spoiler hider, so people can choose not to see it.

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