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Jinx


| Identity |

Nicole Diaz / Jinx

| Origin & Backstory |





| Attributes |

Magical Conduit - Nicole Diaz is a conduit for magical energy; a fact that allows her to harness it in its rawest form. This allows her to levitate, hurl magical energies as blasts, manipulate probability fields for her benefit, and other abilities within that spectrum.

Streetwise - Nicole is physically conditioned due to her upbringing in Jump City, allowing her to be able to utilize parkour-based acrobatics and be hardy enough to take a beating.


| Character Notes |

The Fearsome Five
  • Ambush Bug
  • Gizmo
  • Mammoth
  • Shimmer
  • Terra

Friends & Allies
  • Teen Titans (1st Generation)

Enemies & Rivals
  • Doctor Light
  • Libra
  • Psimon
  • Queen Bee

| Character Goals |

I ran Jinx once before in a old Ultimate DC game, but I never really moved forward with her beyond two posts (Bounce was playing Gizmo at the time, as I recall). So this is my second go with her. I’ve pretty much thought two days about Jinx and a few other characters but this one could be the most fun out of my options and it gives me something to do inbetween Wonder Woman posts.

Oh, right. Heist stories and fun stuff ahoy.


| Sample Post |

The meeting was in a run-down church in the “Suicide Slums”, Metropolis’ go-to criminal hotspot, and as the “witch” known as Jinx figured it… things were going pretty well to her. Though it seems her contact for this job was the opposite— she could see it in how he looked behind his back and how he shook. She wasn’t sure if it was due to the increased superhero activities since the whole Doomsday nonsense or if he was a dirty contact. What she had been told to go after was big and the take was pretty good. Her brows narrowed as she moved a strand of pink-dyed hair from her face.

“It doesn’t really bother me. A job is a job.”

The contractor blinked as he looked at the eighteen year old with some nervousness; to think she would so eagerly go into the devil’s den like that? To rob a joint only around the block from the Hall of Justice on the day of the big man’s funeral and steal something like that with all of the heroes a stone throw away? He couldn’t even fathom it. If he had been the one doing it he would not be able to do it. But he had been paid to be the middleman not the thief; he was glad for that.

He was honestly surprised he found someone so eager to do the contract.

“Alright then… you have the information of the operation. Any questions?”

Jinx smirked, “Where do we make the drop off?”

“An unmarked warehouse in the harbor. I’ll mark it down for you.”

It was pretty much all set, they just had to make the heist work. But this wasn’t the first job they had ever taken despite it being one of the biggest risks they had went for. It would work— and with the “capes” as distracted as they were there was no way this wasn’t the best opportunity they had for a take like this. She could almost taste it.

“Don’t worry; I’m not scared of a bunch of capes.”

He nodded as he met her eyes; he had some supplementary information on this girl, but it wasn’t enough to tell him if she was that good or that crazy.
@HenryJonesJr should probably accept my second character, yes?
Man, that Nicole Diaz sure is a Pixie.

Insert bad joke smile here.


Well, yeah. That's the only decent looking character for a faceclaim header.

Jinx


| Identity |

Nicole Diaz / Jinx

| Origin & Backstory |





| Attributes |

Magical Conduit - Nicole Diaz is a conduit for magical energy; a fact that allows her to harness it in its rawest form. This allows her to levitate, hurl magical energies as blasts, manipulate probability fields for her benefit, and other abilities within that spectrum.

Streetwise - Nicole is physically conditioned due to her upbringing in Jump City, allowing her to be able to utilize parkour-based acrobatics and be hardy enough to take a beating.


| Character Notes |

The Fearsome Five
  • Ambush Bug
  • Gizmo
  • Mammoth
  • Shimmer
  • Terra

Friends & Allies
  • Teen Titans (1st Generation)

Enemies & Rivals
  • Doctor Light
  • Libra
  • Psimon
  • Queen Bee

| Character Goals |

I ran Jinx once before in a old Ultimate DC game, but I never really moved forward with her beyond two posts (Bounce was playing Gizmo at the time, as I recall). So this is my second go with her. I’ve pretty much thought two days about Jinx and a few other characters but this one could be the most fun out of my options and it gives me something to do inbetween Wonder Woman posts.

Oh, right. Heist stories and fun stuff ahoy.


| Sample Post |

The meeting was in a run-down church in the “Suicide Slums”, Metropolis’ go-to criminal hotspot, and as the “witch” known as Jinx figured it… things were going pretty well to her. Though it seems her contact for this job was the opposite— she could see it in how he looked behind his back and how he shook. She wasn’t sure if it was due to the increased superhero activities since the whole Doomsday nonsense or if he was a dirty contact. What she had been told to go after was big and the take was pretty good. Her brows narrowed as she moved a strand of pink-dyed hair from her face.

“It doesn’t really bother me. A job is a job.”

The contractor blinked as he looked at the eighteen year old with some nervousness; to think she would so eagerly go into the devil’s den like that? To rob a joint only around the block from the Hall of Justice on the day of the big man’s funeral and steal something like that with all of the heroes a stone throw away? He couldn’t even fathom it. If he had been the one doing it he would not be able to do it. But he had been paid to be the middleman not the thief; he was glad for that.

He was honestly surprised he found someone so eager to do the contract.

“Alright then… you have the information of the operation. Any questions?”

Jinx smirked, “Where do we make the drop off?”

“An unmarked warehouse in the harbor. I’ll mark it down for you.”

It was pretty much all set, they just had to make the heist work. But this wasn’t the first job they had ever taken despite it being one of the biggest risks they had went for. It would work— and with the “capes” as distracted as they were there was no way this wasn’t the best opportunity they had for a take like this. She could almost taste it.

“Don’t worry; I’m not scared of a bunch of capes.”

He nodded as he met her eyes; he had some supplementary information on this girl, but it wasn’t enough to tell him if she was that good or that crazy.
After thinking all day on where my mind is going for a second character, I think I have an idea. But as I told Morden, if I go with any second character that'll be where my character creation is ending so I can stay focused and active.


That original concept might be something interesting if more details came to my knowledge, I imagine.
Is that why you dated the opening post? Haha, nah I'm just poking fun. I understand that after playing in Star Wars: Aftermath. Timestamps (in posts) cause more problems then they are worth. I might only end up using the one timestamp before stopping use of it.
<Snipped quote by Gowi>

It's better than having the opposite problem, I think.

There's no place for a concrete, month by month, chronology in comic books unless you're going to progress characters in real time. There's an argument for that and it certainly worked well in a book like Hellblazer but it couldn't feasibly work at the Big Two because of how attached people are to the characters.

I'd venture to say that DC attempting to retain such a centralised control over the chronology is what lead to endless Crises and endless attempts to rejig the continuity around through events. Marvel up until very recently took the opposite approach. Who cares? Just constantly revised as you go along and nobody will really care. And it works.

Unless you're playin a Nation RP I don't think the passage of time is all too important.


Moving away from publications and to RPs inspired by those publications:

I completely disagree.

In my experience, I’ve personally found that continuity is important and adds to a cohesive world. I strongly believe that “loosey goosey, it is because it is” continuities are non-cohesive and disjointed; causing more problems than it is worth. A cohesive (not necessarily rigid, but the criticism is valid) timeline with lines drawn in the sand is better than nothing at all. I prefer a sandbox to be built rather than a bag just dropped into a hole; if the comparison makes any sense.

I mean we’ve seen cases where both cases of the RP (Maximum’s concrete setup vs Hype’s freeform setup) styles have failed and needed to be constantly rebooted for reasons against both. So perhaps it's not that one is better than the other but rather that both have their distinct flaws and advantages. It just comes down to preference and I think there’s a lot of players in this game from both camps.

It’s really up to Henry to figure out what he wants this game to be at that point.
<Snipped quote by Veridis Quo>

Or you could do what I did... And just say "screw it: comics". Because I really played fast and loose with Jesse. :)


Kind of one of my least favorite excuses, but honestly you made it work really well so if it could be to that level of quality it'd not bother me.
I was taking my beats off of the pre-IC events on the first page. Like I said though, as long as we're all true to the spirit of our characters I'm sure nobody will mind time bending a little.

If DC can pretend that New 52 Batman has crammed thousands of adventures into five years, anything is possible.


One of the minor problems I have with New 52, lol.
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