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You should look at my new account, I think.

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>have a neutral debate about a RP's game mechanic
>another player jumps in and claims I'm being passive aggressive, inflammatory, and attacking others
>continues to tell people to "stop fighting, kiddies" like that isnt condescending and hypocritical rhetoric

Yeah, what a wonderful afternoon.

^
>have a neutral debate about a RP's game mechanic
>another player jumps in and claims I'm being passive aggressive, inflammatory, and attacking others
>continues to tell people to "stop fighting, kiddies" like that isnt condescending and hypocritical rhetoric

Yeah, what a wonderful afternoon.
It really isn't that important tho and doesn't add too much of everything...
Thecrash20

That really is subjective when it comes to it— I disagree completely that it isn’t “important” and doesn’t add “much”.

The only thing it adds is fluff to the world of the RP. I mean are we really expected to die and never come back? This isn't a show this is a rp and were are all trying to be 'that guy'. You know the Goku, Rock lee, Kirito, Hei, the Urkel... No matter what the situation is, are we just supposed to quit on all are post? On all are hard work cause of death that one person has complete control of? That doesn't sound fun too me. IF its perma death it should just be a wall to deter us from acting without thinking and making risky decision.
Thecrash20

I don’t know about you, but I am most certainly not trying to be “that guy”— characters can play many roles depending on player direction, interest, and so forth. But yes, if we made a stupid or untimely issue we should accept the consequences of our actions. If my character’s death brings greater meaning and development of the party, yes, I am more than willing to forfeit all of my hard work since it would have bearing on everyone else. Unfortunately, your perspective is not one I prescribe to.

That "discussion" with all your "elaborate points" doesn't change or mean anything, especially when the all mighty GM probably had an idea they wanted to use.
Thecrash20

It is indeed the GM’s call, and I am willing to accept that; but my points do mean something even if you happen to disagree with them.

but you and @ClocktowerEchos decided to jump Pyro on every other sentence they put to "objectively" explain why their wrong
Thecrash20

It’s called a discussion. I did not “jump” on Pyro, I simply stated a counterpoint to expand on why I disagree. When you argue your point, your perspective is to pick out central points you have a counterpoint to. Your overt stance of defending someone is admirable, but ultimately misplaced as no misconduct or offense was meant or stated.

and then baiting others with a passive aggressive tone so that others had to inform you to quit the aggro of your random hostility to seem superior of an Idea that doesn't or shouldn't matter to much to us.
Thecrash20

No such baiting, and no such tone. You placed your own discontent into my words— I assure you they were all neutral and objective, not aggressive nor condescending.

So stop fighting kiddies!
Thecrash20

There was no fight and as I did not imagine any other individual as a child I would hope someone wouldn’t make such a condescending assumption upon me. My apologies to the individuals that have been offended, but that was never my intent or phrasing.
What you are saying is that, basically, our arguments are pretty much invalid, because they are objectively worse, right?
PyroDash888

No, I do not think they are invalid.
It doesn't add anything at all to the rp and honestly is a bit contrite.
Rune_Alchemist

I have already made points (as has @ClocktowerEchos) about why it does add depth, conflict, and so forth. It can be elaborated even more, but I believe we have already made great points on why it does add things to the RP even if it isn't an individual's preference if you re-read the discussion more concisely. As for if it is contrived, the argument can be made that the concept of being trapped within the framework of virtual reality is contrived in the first place thus every way of tackling death can be seemed as forced, hackneyed, and so forth.

But yeh, undecided til Jabber gives a final word, hopefully in IC since OOC would just be spoiling it a tad bit.
Jedly

True, it is a lot of us speculating and debating rather than knowing for the time being. But how the GM handles death can be the deciding factor in many users on both side of the debate it seems.
I also am worried about the sentiment about being outpaced that Vietmyke and Echoes stated.
Debate is good guys but aggro isn't. If you are talking through points, just keep it civil please!

I haven't once personally attacked someone though! I have been civil. Unless you mean the jokish meme I posted, then that was me going "sorry about the debate but whatevs".
Go to sleep for a while and I see this...geez what happened lol

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An advance scout for an expedition in the deep south of Ferelden shows the dangers in more ways than the mysterious mists and paranoid peoples who inhabit the hills, rivers, swamps, and woods of the Korcari Wilds. Player characters will take control of members of a group of hired scouts, adventurers, and warriors who are seeking notoriety or wealth upon what could possibly be the most dangerous expedition in recent memory. The leader of the expedition is one of the unlanded sons of Ferelden nobility who is eager to make his mark upon the world— perhaps overeager. But the World of Thedas is always precarious and rarely kind.






Nearly sixty years ago, the World of Thedas was shaken and nearly brought to destruction through a recipe of chaos, destruction, and disaster. The appearance of the Fifth Blight on the outskirts of Fereldan was only the beginning of a series of conflicts that would prove Divine Faustine II’s belief that the Dragon Age would be an era of violence and upheaval. Following the Fifth Blight came two civil wars, a mage rebellion, a templar schism, a tear in the veil, two Qunari invasions, a magi political rivalry, and an Elven insurrection.

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