Honestly, when I was writing the post, I had to rewrite a couple of lines because I thought "He's leaning a little too close to the dere side. I don't want to make it too obvious that he's not a complete asshole."
To be fair, there are a lot more "deres" than just tsundere.
Tsundere is just...the best way I can describe Garrock right now. He's not overly tsundere, so you did a good job. XD
It was certainly strange. It wasn't just flying for as long as they have, but also the fact that their first mission as a clutch is taking them to her home! The place where she grew up. She was going to show her friends her home!
She did feel a little uneasy around Garrock. He clearly didn't want to be around them either. He wanted to be alone...
She was mostly silent as they made their way to the Tailbone Island. As soon as the island was in sight, Stargaze's mood brightened. Not even Garrock's sneer dampened it. Compared to whenever she had to land on another island for an event with other clutches, Stargaze's landing was a lot better than when a large crowd was watching her.
Her landing did include her moving forwards and stumbling a bit, but she didn't hurt herself. After checking herself and realizing she's stable, she turns to face her friends and she speaks to them, showing a happier and excited side to herself, making small excited jumps while her scaled tail wagged happily
"Guys! This is my home! Welcome, welcome! Sorry, there isn't any red carpet to roll out for you,"
She then notes the creature snapping its claws at the others, and she warns them, "Oh! Watch out for that one. Once it's claws catches you, it won't let go!"
She learned that the hard way! She remembered sniffing that creature inquisitively when she was younger, only to have a claw latch painfully on her nose. It hurt, and Echo laughed as she helped remove the creature.
Me: I'll post the intro sometime over the next couple of days. Also me: *posts intro later that day*
Sorry that it's a little long. I realised I actually had some stuff I needed to set up that hadn't already been cover at the beginning of the OOC. Hope it's not too overwhelming ^^;
That's a good read! Thank you!
I'll finish my explanations first before I post in the IC. Sorry it's taking me so long. ^^"
@rush99999 You seem to have added an explanation to the first of your fellowship questions and not the other two. Could you add an explanation there?
@Guardian Angel Haruki You also haven't put explanations for you fellowship questions. Could you please add them?
I know you guys discussed the details earlier in the OOC, I just want them in one place so I can refer back to them. After all, some aspect of these stories may inform certain things that happen later on in the RP.
Sorry about that. I’ll try and write them in after work. ^^”
Look: (Either describe how your dragon appears or put a picture.)
Stats: (Adding +1 to Courage) (+1 to Courage from Level Up Rawscale) Charm: 0 Courage: +3 Cunning: -1
Virtue: Empathy
House & Obligation: As an Orphan, you have no House and no obligation to one. Instead, choose how you will discover your true destiny:
Path of Omens: Discover an artifact or tome connected to your fate.
Moves: Your signature move is... THIS IS MY DESTINY: Your fate is intertwined with Adulare’s future, now and forever. Pick two portents the seers have revealed about what is to come: [] you will defeat a great enemy in battle [] you will discover a dark secret of the Moons [X] you will prevent a terrible, natural disaster [] you will uncover a shadowy, dragon conspiracy [] you will recover an important ritual, once lost [X] you will restore an ancient or sacred place At the beginning of the session, roll +Courage. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1 for 1, to take a 10+ instead of rolling when acting despite danger to move closer to your destiny. On a miss, you still hold 1, but a dark omen comes to light that reveals more about your role in shaping Adulare’s fate. When you advance your signature move, add another basic move to This is My Destiny. You can spend your hold to take a 10+ instead of rolling on that additional move. Tell the DM which dragon’s display of Housely virtue expanded your horizons. [] Mislead or Trick [] Study Another [] Convince Another [] Stand Up to Someone [] Survey an Area
SEEK THE PATH: When you consult an older dragon for advice, roll +Courage. On a hit, they reveal new information about your past or future that is useful to your current problems. On a 10+, your counselor devotes serious thought to the issue you’ve raised; ask a followup question. On a miss, the older dragon’s advice causes you to remember your own role in the problems you face; mark a Shadow.
CHAMELEON: When you mislead or trick another dragon by pretending to be from their House, roll +Courage instead of +Cunning. On a miss, they demand that you fulfill an obligation for the House that’s clearly beyond your abilities.
Advancement: (There are five dragon age brackets, and these basically represent your in-game level. Every time you gain 5 XP, take a new advancement from your age bracket, and reset your XP to zero. Once you've taken all the advancement from your age bracket, you age up.)
Rawscale Drake (5 XP -> Level Up!) (0 XP) : You start with a +0 bonus to calling upon the Moons. [X] take another move from your playbook [X] take +1 to any stat (maximum of +3) (+1 Courage) [] advance your signature move
Winged Drake (0 XP): You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move
Longtooth Dragon (0 XP): You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move
Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move
Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic
Moons: (Cross of one moon every time you age up.) - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon
Shadow Track: (The shadow track represents how much hold the Darkness has on your dragon. You can mark Shadows in any order. When you mark a Shadow, you must take one action associated with that Shadow. When you mark the last Shadow, you lose yourself to the Darkness and become your Shadowself. While you are lost to the Darkness, do not mark any further Shadows, even if a move asks you to do so. Once you return to normal, erase your shadow track.)
[] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation
[] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition
[] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude
[] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation
Shadowself: Your loneliness is your strength. You can prove the doubters wrong without any help from your clutch. You will act alone to save Adulare. You are the Orphan. Return from your Shadowself when a friend convinces you that friendship can be as strong as any family tie, and that the family you chose is as important as the family that hatched you.
Fellowship: Shieldwing was a friend to you when you felt all alone in the face of your destiny. Explain how they exemplified your virtue and give them a Friendship
"Accident!" "Beggar!" "Worthless!" "You don't even have a color, let alone a house!"
Stargaze had heard it all before.
She didn't want to be here--at this place, at this event--but she had to with all of the other dragons her age. That's what the Nymph, Echo, had told her. This was a ceremony where the Houses would give younger dragons their first job, and where the dragons her age finally form clutches. This was where they were supposed to learn about their purpose, their destiny...right?
Well, at least that's the case for those who actually belong to a House.
She could honestly feel their emotions behind their vitriolic words. They didn't want her here either. They didn't just hate her, but they were also having fun saying those awful things...
But...why?
What had she done to them to earn their hatred?
She didn't understand.
"Why are you even here?!" "Yeah, you don't belong here!" "Just do everyone a favor and disappear!"
Disappear...?
Was that it? Was her destiny just to...disappear? Then...why was she even born to begin with...?
What was the point?
The laughter grew louder and crueler as Stargaze could feel herself grow tired. She could only lower herself to the ground, try to make herself as small as possible, in a futile attempt to just...disappear.
She felt alone...perhaps she should disappear...right now...
What happened next surprised not just her, but everyone around her.
Someone came to her defense! Shieldwing of the Brynbak House!
Stargaze was stunned by her bewilderment as Shieldwing shouted at the bullies. He had shouted at them, calling them out not just for their cruelty, but also for the fact that they were bullying Stargaze, someone weaker than them, in order to feel strong!
She hadn't even considered that the bullies were teasing her relentlessly because they also felt weak and uncertain...!
Thanks to Shieldwing, the bullies left her alone. But she still kept herself low to the ground, fully expecting Shieldwing to leave her alone.
But he didn't. Instead he stayed by her side, and spoke with her.
She expressed that the bullies were right and that she didn't have an obligation like the other dragons with houses did.
She would never forget his answer to that: It's not that she didn't have a destiny, but instead, she gets to choose her destiny or obligation. What does she want to do?
He also told her that he knew that destiny can be overwhelming, especially when everyone seems to be against her. But he was willing to be her friend. Stargaze couldn't help but shed tears over that kindness.
Thanks to Shieldwing and his empathy, she found her clutch and is now emboldened with the ability to choose.
Shieldwing is consumed by the Isle’s immediate problems; you will show them why they must focus on the future. Take a Friendship Gem from them.
Skeboloff showed you that the Darkness lingers everywhere. Tell them what Darkness you see in them, and take a Friendship Gem from them.