Hank is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
Avatar of Hank

Status

Recent Statuses

1 yr ago
Current It's alive!
4 likes
3 yrs ago
Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
3 yrs ago
Welcome back, Hecate!
5 likes
4 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
4 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts

You, sir, have caught my interest. At this rate, looks to be a potentially large party.


I won't be accepting more than 4-5 players, I think. Any more than that and a roleplay becomes difficult to manage.

@Lone Wanderer @Wade Wilson @Peik @Plank Sinatra @Ghost Shadow

Have any of you thought about what kind of character you'd like to play? I like variety in my roleplays and if there are several potential players with very similar ideas, it'd be nice to know that in advance.
In adulting 11 yrs ago Forum: Spam Forum
<Snipped quote by scribz>

Pretty sure that was a joke, Scribz.


Holy shit really
In adulting 11 yrs ago Forum: Spam Forum
@Taaj

Ah, alright. Good luck.
In Hello! 11 yrs ago Forum: Introduce Yourself
Welkom, Inge.

Hey, if this happens to the cast majority of us on this thread, then why don't we all ban together as a team of dedicated Rpers and come up with something?


This happens every once in a while. It never ends like you hope it will.
Swords & Septims

RP THREAD: roleplayerguild.com/topics/85280-sword..




Summary:

- High fantasy that takes place on the continent of Tamriel.
- Characters are experienced adventurers from various walks of life that have recently joined forces to tackle bigger quests, with only one objective: gold.
- Moral ambiguity is to be expected from this group; they are not heroes.
- The timeline is set a few years after the appearance (and, after defeating Alduin, Lord Harkon and Miraak, subsequent disappearance) of the Dragonborn. The Stormcloak rebellion is over and the Aldmeri Dominion and the Empire are still at peace, though tensions are high. For convenience's sake, Titus Mede II is still alive.
- All modern Tamrielic races are accepted (Altmer, Bosmer, Dunmer, Breton, Imperial, Nord, Redguard, Khajiit and Argonian). No extinct races (Falmer fine, yes, they're still alive, but not playable, Ayleid, etc) or Akaviri races.
- We will play experienced adventurers, but not godlike warriors or archmages. Materials like ebony and glass are too expensive for our characters to afford (for now), and nobody is a Master of Destruction. Err on the side of humility.
- I have high standards, despite the recent dilution of the quality in Advanced. Character sheets will be accepted based on merit alone, not 'first come first serve'.
- Players will get to collaborate with me on the course of the story. We will start out at the front doors of an old, undisturbed Nordic tomb near the border of Skyrim and Cyrodiil, where the characters have gathered for their first adventure together.

In Character Info:

Old races and civilizations leave valuables behind when they disappear. In all of Tamriel's history, this has held true, and it fuels the existence of a particular profession: the adventurer. Well-versed in various survivalist and combat skills, these hardy folks delve dungeons, traverse harsh terrain and fight off all sorts of creatures to obtain said valuables. You are one such individual. What your particular skills are do not matter, nor what your history is. The only thing that matters is that you can keep yourself alive.

However, adventurers often perish on their... well, adventures. The inherent dangers of the profession are varied and many, and facing them alone can overwhelm even the toughest of treasure hunters. That's why a small group of adventurers has banded together after a fateful meeting in Cheydinhal, on a warm Sun's Height evening. One of them had recently learned of the existence of an undisturbed Nordic tomb near Falkreath, and they agreed to delve into this dungeon together. Some might be wary of each other, but the idea is to watch each other's back, collectively make it out alive and share the spoils equally.

Now, our adventurers find themselves staring at the great wooden doors of the tomb, waiting as their group gathers in its entirety. What will they find behind the gates?

Out of character info:

So, as you may have guessed, we're going to be adventurers. Not assassins of the Dark Brotherhood, or thieves from the Thieves Guild, or Companions; we are all independent operators that are just in it for the money. Maybe you were previously contracted to the Fighter's Guild, but not any more. Perhaps you learned your magecraft in Winterhold, but you are not a member of that College any longer. You are an adventurer!

And now you're part of a group. The characters have only met once before, in Cheydinhal, where they collectively ran into each other while selling the loot from their previous ventures. We're going to pretend the Nerevarine, Champion of Cyrodiil and Dragonborn haven't single-handedly cleared their respective provinces of everything valuable, so that there are still undisturbed and undiscovered locations left for us.

At first, we're simply going to delve into a dungeon and see what happens. I have a few ideas for greater, overarching storylines if this roleplay goes anywhere long-term, but those aren't relevant just yet. Focus on having your characters get to know each other, developing respect or rivalries, while fighting side-by-side and back-to-back.

Any takers?
In adulting 11 yrs ago Forum: Spam Forum
I thought you were just switching apartments within the same complex or something?
In E-sports 11 yrs ago Forum: Spam Forum
Stick with what you know. If you already play and like LoL, there's little reason to switch unless you plan on spending money; Dota's business model is a lot more consumer-friendly (all champions are free, for example).
In E-sports 11 yrs ago Forum: Spam Forum
My friend brought it up and we still haven't dug our way out of the trap of bickering over whether LoL or Dota is better. .-.


Dota is to League what cricket is to golf. Completely indecipherable gibberish, filled to the brim with unintuitive concepts, and yet... once you get it, once you understand what's going on, it inspires manic devotion and addiction the likes of which this world has never seen before.

It just depends on what you want. Do you want a game that makes sense, or one of the most complicated and unforgiving games ever made?
<Snipped quote by Cynder>

Not everyone can be funny, so if you can't be funny, at least be smart. Stay in school, study hard, and you'll make it further in life than the funny people.


Ouch. This one actually rings true.

Source: am one of the funny people that never made it anywhere.
© 2007-2026
BBCode Cheatsheet