Avatar of Hexaflexagon

Status

Recent Statuses

6 yrs ago
Current I teach my first online lecture today... this shouldn't be too hard right?
4 likes
11 yrs ago
Tout ce qui est fait n'est plus à faire
11 yrs ago
"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul."
11 yrs ago
"El amor es como el fuego. Suelen ver el humo los que están fuera antes que las llamas los que están dentro."

Bio



Hexaflexagon (Concept)
In geometry, flexagons are flat models, usually constructed by folding strips of paper, that can be flexed or folded in certain ways to reveal faces besides the two that were originally on the back and front.


Hexaflexagon (Person?)
Academic who somehow got conned into working for the Government. Been role-playing both on forums and TTRPGs for close to twenty years at this point. I'm like 99% retired from active RPing on the Guild, but I still like to poke my head onto here once in a while to make sure that I didn't leave the lights on.

Most Recent Posts

@Xtreme
I like March two thumbs up!

@The Fox Without
Well the idea presented sounds interesting enough and I would be interested to see how you could work it out.

@Apollosarcher
I like what you have as an idea for Gin. But I'm going to get a little nitpicky here because he is force sensitive.

- You say that he is Quiet, thoughtful, and observant. Yet at the same time show that he is easily angered, vengeful and filled with egotistic values. Which kind of sort of rubs the wrong way with the calm, thoughtful type? But hey that's just my opinion.

- I'm going to need you to go a little more in depth in your history for me.

- Just a little side note the nomenclature of clone troopers by 19 BBY as by that point with the formation of the Empire they offically became storm troopers and service was opened to not just cloned individuals by 9 BBY

- Ylenic It'kla saving him is fine but where on Alderaan did they go? Did they hide out in a city, the wilderness, a small village? It is true that Alderaan during the rise of the empire was filled with anti-imperial sentiment but at the same time because of this it had a very high Imperial presence. So how did they blend in? And how did they practice their Jedi arts without begin detected. As a matter of fact where their others there? Was it a conclave of sort? Because since you still talk of Knighthood it implies that where ever he trained they still tired to follow the hierarchy in some way. Something that most Jedi such as Obi-wan didn't do out of simplicity and the general lack of Jedi. Was the training done like the old ways at the temple or was it more freestyle like most Jedi resorted to after the purge?

- As a Mirluka he is very attuned to the force and because of that is very vulnerable to the lure of the dark side of the force. How does he resist these urges when he is filled with revenge and hate? Or does he not has he become more akin to a dark jedi than a light one?

- And how did he kill a Mandolorian? No offense but Mandolorian's don't really give up their armor too well and it has been document several times that a well experienced Mando warrior can provide a challenge for even a Jedi Master. So how does a Padawn who never completed his training and knows fairly basic force abilites kill such a foe?

Sorry if that seems a lot but there is a reason I'm doing it. I've had too many a RP like this ruined because OP Jedi are OP.

Lol, everyone wants to be a sniper... I guess I'll go with the assassin then. :)


Ah about that as well. Please everyone try to have some variety in your weapons and skills, like we can all have blasters and shoot bad guys but everybody having dead eye aim and sniper rifles gets a little ridiculous.
@Heat
Well considering at the current moment nobody has posted a CS yet, yeah go ahead! And as a side note for anyone wondering I don't generally reserve spots or work on a first come first serve bases. If I like the CS you will generally get in.
Alright Pirouette that's fine. And hmm Assassin or a sniper... well in the time honored tradition of my ancestors I present you with this time honored solution.


Or I don't know whatever really floats your boat is fine.
Appearance:
Standing at an intimidating 6'5" the burly brown scaled mercenary was not a threat to be faced lightly. Having been the runt of his hatch when he was first born the mercenary had to fight and train for every scarp of meat and chance at survival. The result shows in his intimaidting muscular frame. Sarkh is covered in many scars from his line of work as he unnrently throws his body in harms way to complete any challenge given to him.

Name: Sarkh
Age: 47
Planet of Birth: Nar Shaddaa
Species: Trandoshan

Skills/Abilities:
- Blaster Knowledge: The mercenary knows his way around a blaster and is fairly accurate shot when things get dicey.
- Close Quarters Combat: Trandoshan's take honor in all forms of combat including getting close and personal.
- Experienced Hands: After years of begin a mercenary Sarkh can keep cool in the heat of battle.
- Hutt Connections: Do to his former work on Nar Shaddaa Sarkh can sometimes get information a little more easily than most.
- Natural Leader: Sarkh's knows his way about leading a squad into combat


Equipment:
- LS-150 Heavy Accelerated Charged Particle Repeater Gun
- Czerka 411
- Vibroblade
- 5x Thermal Detonators
- Creshaldyne Industries Camo scout armor
- 3x Bacta canister


Personality:
Sarkh is exactly what you'd imagine out of a world weary mercenary. Tough, brash and independently-minded the Trandoshan values strength and skill over diplomatic finesse and the tact use of words. Because of this he is very single minded in his approach towards solving problems all of which revolve around killing the other guy first. As a result while his suggestions and paths for mission may be the most effective in the long run they sometimes cause more trouble than they are worth. To Sarkh's own moral compass has degraded a bit over the years and he certainly ain't no shiny fly boy or fancy Jedi.

Though despite his gruff posterior if one is able to win over his respect his is a very good companion to have watching your back. Being the perfect picture of a professional he is effective and doesn't question his orders or his gut. Meaning if you tell him to hold down a position when he will hold it till he dies.

History:
Only the floating ball of Scum known as Nar Shaddaa could produce such a creature as Sarkh. Born to the leader of a Hutt Security team the city covered moon was quick to teach the lessons of life upon the young Trandoshan. Like most children that grew up on Nar Shaddaa his life soon revolved around their street gangs that ran rampant. While Sarkh never received a formal education he learned things you couldn't in a classroom like how to break a neck with one movement and how to probably hot wire a speeder in under a minute. Sarkh and his little gang held their own and by the time he left the moon they had become big enough to be folded into the Hutt Enterprise. When Sarkh finally had the itch to get away from the dance of Nar Shaddaa he payed off his debts to the Hutts and bought himself a little cargo hauler and took to work as a mercenary.

Sometime later Sarkh ended up heading the Black Fist "Private Security Consultation Services", a mercenary group that worked primarily in the Outer Rim Territories. They dealt in gun running, extortion, some arson, and the occasional assassination mission. Though sometime later some of his peons and the big man ended up getting into arguments about the ethics of some of their operations. While Sarkh held control for a while eventually they revolted against the Trandoshan leader who they deemed to be going soft. It was during a simple protection mission on Outland Transit Station when they struck out shooting him in the back and leaving him for dead in the gutters to bleed out. Sarkh through some form of grit and determination manged to live through it and ended up going into a revenge induced depression back on Nar Shaddaa resorting to death sticks and other illicit substances to mull over his pain and bruised ego.

Eventually though a young Twi'lek smuggler manged to break him out of his rut when she pestered him into assistance because a friend said he could finish any job. After that successful run he started to get his act back together and began to hire himself back out as an "independent problem solver". Using his own rage and revenge as full he was deadly effective maybe even more so than he was previously. Eventually an old friend contacted the well respected mercenary and asked him for his help with a new job of sorts on Coruscant. While Sarkh himself never really did mind the empire all that much and they pay wasn't spectacular he always payed his debts.




Appearance:

Name:Iafik'loli or Ia for short.
Age: 25
Planet of Birth:Ryloth
Species: Twi'lek

Skills/Abilities:
- Smuggler's Finesse: She is quick with a blaster and quicker with her hands.
- Sultry: She knows how to use her people's physical charms to her advantage to open doors and get away with a manner of things
- Blaster Proficiency: Preferring not having to get all too close to her foes she is an excellent shot.
- Tactician: When your first plan fails you have ten ready and waiting in the wings to go.
- Acrobatics: Flips, rolls, jumps and all other sorts of ways allow her to climb, roll and leap her way into and out of many a situation.
- Experienced Pilot: She knows her way around a speeder.
- Rebel Connections: Serving as the technical leader of the cell and only "real" rebel she can sometimes get info and the like if she really pushes for it.


Equipment:
- 2x DC-15s side arm blaster
- 2x ELG-5C hold-out blaster (hidden on person)
- Durasteel short sword
- Light Combat Suit
- 2x concussion grenades
- 2x EMP grenades

Personality:
Ia is a bright and chipper sort valuing fun, freedom and increasing profit margins. Responding well to jokes, sarcasm and creative outside of the box thinking. While she is a big flirt and enjoys playing people along she is not really that big on the whole meaningful relationship thing. With her quick mind and quick wit also comes a rather big ego that can easily be injured by those who are not careful around her. While Ia herself wants to tell her self that she is only working for the Alliance for the glory, maybe some of those values of peace, democracy and harmony do seem nice to her.

In terms of morality unlike her Trandoshan companion wither she likes it or not she still has a heart to her. As a result she will generally advocate responses that lead to the least civilian deaths and as morally preserving as possible. While this options may help you sleep at night sometimes they are not the most effective and could hempen the mission or outright make them seemingly impossible. She prefers stealth and tactful negotiations over using blasters whenever possible.

History:
Ia was born on Ryloth but at a young age was captured by slavers and sent to Orvax IV to serve as a personal slave to well renown Chagrian slave trader known as Darus Ress. Ia spent most of her childhood working as a servant cleaning rooms, preparing meals and making sure that Darus's guest generally got what they wanted. Though Ia herself knows that she was lucky for unlike most Darus was not a cruel man to his slaves. He generally treated them well as if they were more like employees than his own personal propriety. He made sure that his slaves were educated and it was in his estate that Ia learned about history and how to read and write. Ia herself would of probably never had left Darus's estate if it was not for the Slave Riots.

Other slaves gathered in numbered were angry at their treatment on this slaver planet and wanted to break free. Soon they organized an armed revolt and stormed the upper levels of the city to kill every slave trader they could as well as any that was deemed sympathetic to their cause. Darus saw this coming and he knew because of the fair treatment that he give his slaves that they would most likely die along with him. As a result he gathered up his house slaves including Ia and put them on one of his personal shuttles to be sent to one of his benefactors on Nar Shaddaa. Darus and the rest of his house staff died holding the house against the angry slaves to give time for his own slaves to escape.

When the shuttle landed on Nar Shaddaa more problems arose as unknown to Darus his old friend had recently been killed after trying to swindle the hutts. As a result the house slaves were left to their own devices alone and without much of a way in the form of income. As a result most scattered becoming beggars, workers and the like. But for eleven year old Ia she had no such option and soon took to the streets becoming a pickpocket and a message runner for the local crime lords. This existence was not a kind one as she spent her days in consonant danger and her nights sleeping in alleyways and condemned buildings. But she persisted and survived through the worst of it while staying mostly intact.

Sometime later when she around 18 years old she set it out as a smuggler trying to rake in even more credits in a more lucrative career. It was during one of her fist runs drug runs for the Hutts that she became acquainted with the Trandoshan known as Sarkh. The Twi'lek made her name as a quick shoot, fast talking and smooth flying smuggler who could get your goods where they were needed. It would be sometime later that she heard about this "Rebel Alliance" forming and their ideals and philosophy. Soon afterwards she was conscripted into the fold as she deemed it a fight worth fighting and using her many criminal contacts the Alliance planted her into the criminal underworld of Coruscant to help lead the efforts their against imperial control. They say the rest was hisory.
On Character Sheets

  • Please place them here to be reviewed.
  • Please follow the template presented in the two character sheets below to the best of your abilities
  • As stated in the Interest Check I will allow one Jedi in the bunch and you better have a good reason they are working with a group of morally scrupulous cutthroats
  • In the same regard your character's can indeed be force sensitive but in the same regard force sensitivity is kind of a big deal and I will judge these Character Sheets exceptionally harsh.
  • You don't have to list everything in your equipment section we can assume they carry things like credits around with them and the such.
  • Be cool like the Fonz


Character Sheet Template


The Alliance was not all filled with heroes.


The RP is currently closed unless I've otherwise stated that we have a spot open for you.


A Brief Overview


  • The Star Wars Universe
  • 2 BBY
  • Taking place primarily on Coruscant
  • Less dramatic spectacles of war and more cloak and dagger.
  • Your characters will be members of the Rebel cell on Coruscant. While most of the Rebellion had deemed the seat of imperial power as a lost cause, a small insurrectionist movement had sprung up in the lower factory districts of the mutli-tiered city. They gathered imperial plans and troop movements to be sent to rebel leaders, smuggling contraband and occasionally disrupting imperial activities with a well placed explosive. The jobs themselves could be considered suicide missions as Imperial and the Coruscant Security Forces were under strict orders to kill anyone suspected of anti-imperial motives.
  • Most of the members of the movement are not actually particularity fond in the beliefs and ideals of the Rebel Alliance that they fight for. Rather they are smugglers, mercenaries, criminals, gangsters, spies, and assassins that would rather prefer a Coruscant without Imperial jurisdiction placed upon them that had slowly squeezed the life out of the underbelly of the city.
  • They are more akin to a terrorist cell then a glorious rebellion carrying out assassinations, bombings, break-ins and any other tactic deemed necessary to deal with the imperial threat. As a result most of them are of rather morally scrupulous natures and willing to cross a few lines to get the job done.
  • This can all end horribly for us depending on your actions
  • It's basically a cold war espionage thriller à la anything by John le Carré but with a Star Wars twist to it.


A Fluff Filled Plot Synopsis

"A revolution can be neither made nor stopped. The only thing that can be done is for one of several of its children to give it a direction by dint of victories."
— Napoleon Bonaparte


In the presence of a powerful estate there will always be those who look upon it with disdain. Galactic historians always look fondly upon the First Galactic Civil War as a time of heroes fighting for a valiant cause against those that would oppress them. But history tends to forget that in war dark deeds must be done in the name of victory and sometimes the thin line between black and white becomes muddled and grey. Heroes don't blow up public transports to kill high ranking officials, heroes don't blow buildings and they always care about others. But on the labyrinthine seat of Imperial power known as Coruscant there are no heroes only people with a fight that seems to be worth fighting. Damn it all if they lose because somebody feels bad.

While somewhere in the far reaches of space the rest of the Rebel Alliance was slowly getting its footing, gathering its ships and preparing for the war to come a different war was brewing on Coruscant. They first started to appear in the lower levels among the factories and those most oppressed by Imperial rule. Shadowy figures spoke of new ideals and a return to the old way of things, it was a spark of hope that was needed to start a destructive flame. While some that flocked to the call honestly did believe in the Rebel ideology most were of simpler make: angry factory workers, gangsters, smugglers, criminals, assassins and the like all who desperately wanted their own chance to kill a few imperial bastards. The Imperials did not take too kindly too this and soon heavier curfews began to be enforced as a greater number of imperial backed kill teams entered the barrens and burrows of the undercity to crush these seeds of rebellion.

The men and women of these cells most of the time ended up laying down their lives in the name of a free Coruscant. Most would never see the day that a New Republic Flag flew atop the Imperial Palace but without them it never would. The data and information they gathered saved hundreds of lives of soldiers and pilots alike and their other activities severally hampered with Imperial activities in the Coreworlds. Though like most of these cells once the New Republic took order they soon wanted to but their less than savory actions behind them and soon buried the actions of such groups under restrictive file access. But redaction of files only made it so they were forgotten by the future it can not change the past. And while their names may be forgotten, their actions and the new order they inadvertently helped create lived on.

This is the story of these men and women.


At the start

At the start of the role play we shall begin before the group's first real mission together. This will allow everyone to get a feel for their characters as well as everyone else on the squad. Allowing us to all get into the groove so to speak and set up the tone and flesh out the dark corners of Coruscant. Depending on how the mission unravels and your actions a team the story will adapt accordingly. Also if any of you wants to hit it up as a CO-GM just ask and if I like your reasoning and style the help would be wanted. Most importantly while casual standards and regulations exist the I stress for all of you to have fun with this. I love Star Wars you probably love Star Wars and this is what this is all about.
Should I assume that a Jedi character is completely off limits then?


Well for the most part yes. I don't want an entire team of a jedi but if you give me a rocking CS I might allow one Jedi. Though force sensitivity is still a thing but its the same thing force sensitives are going to need a strong CS.

Are our characters more newbie or experienced? How long after the fall of the Republic is this?

The Republic was disorganized in 19 BBY by Palpatine's New Order so just about 18 years. Your characters well it can be a mixture of both really though I'd like most of them to have at least some experience with a blaster. But if somebody wants to make a little fresh blood newbie who's going to get their soul crushed terribly be my guest.




RP Update


Anyway that is more than enough people to get this party started. OCC shall be up hopefully within the day. Updates on that and once it is finally ready will come here first.

The Alliance was not all filled with heroes.


A Brief Overview



  • The Star Wars Universe
  • 2 BBY
  • Taking place primarily on Coruscant
  • Less dramatic spectacles of war and more cloak and dagger.
  • Your characters will be members of the Rebel cell on Coruscant. While most of the Rebellion had deemed the seat of imperial power as a lost cause, a small insurrectionist movement had sprung up in the lower factory districts of the mutli-tiered city. They gathered imperial plans and troop movements to be sent to rebel leaders, smuggling contraband and occasionally disrupting imperial activities with a well placed explosive. The jobs themselves could be considered suicide missions as Imperial and the Coruscant Security Forces were under strict orders to kill anyone suspected of anti-imperial motives.
  • Most of the members of the movement were not actually particularity fond of the beliefs and ideals of the Rebel Alliance that they fought for. Rather they were made up smugglers, mercenaries, criminals, gangsters, spies, and assassins that preferred the idea of a Coruscant without Imperial jurisdiction placed upon them that had slowly squeezed the life out of the city.
  • They are more akin to a terrorist cell than a glorious rebellion carrying out assassinations, bombings, and any other tactic deemed necessary to deal with the imperial threat. As a result most of them are of rather morally scrupulous natures and willing to cross a few lines to get the job done.
  • This can all end horribly for us depending on your actions
  • It's basically a cold war espionage thriller à la anything by John le Carré but with a Star Wars twist to it.


A Fluff Filled Plot Synopsis

"A revolution can be neither made nor stopped. The only thing that can be done is for one of several of its children to give it a direction by dint of victories."
— Napoleon Bonaparte


In the presence of a powerful estate there will always be those who look upon it with disdain. Galactic historians always look fondly upon the First Galactic Civil War as a time of heroes fighting for a valiant cause against those that would oppress them. But history tends to forget that in war dark deeds must be done in the name of victory and sometimes the thin line between black and white becomes muddled and grey. Heroes don't blow up public transports to kill high ranking officials, heroes don't blow buildings and they always care about others. But on the labyrinthine seat of Imperial power known as Coruscant there are no heroes only people with a fight that seems to be worth fighting. Damn it all if they lose because somebody feels bad.

While somewhere in the far reaches of space the rest of the Rebel Alliance was slowly getting its footing, gathering its ships and preparing for the war to come a different war was brewing on Coruscant. They first started to appear in the lower levels among the factories and those most oppressed by Imperial rule. Shadowy figures spoke of new ideals and a return to the old way of things, it was a spark of hope that was needed to start a destructive flame. While some that flocked to the call honestly did believe in the Rebel ideology most were of simpler make: angry factory workers, gangsters, smugglers, criminals, assassins and the like all who desperately wanted their own chance to kill a few imperial bastards. The Imperials did not take too kindly too this and soon heavier curfews began to be enforced as a greater number of imperial backed kill teams entered the barrens and burrows of the undercity to crush these seeds of rebellion.

The men and women of these cells most of the time ended up laying down their lives in the name of a free Coruscant. Most would never see the day that a New Republic Flag flew atop the Imperial Palace but without them it never would. The data and information they gathered saved hundreds of lives of soldiers and pilots alike and their other activities severally hampered with Imperial activities in the Coreworlds. Though like most of these cells once the New Republic took order they soon wanted to put their less than savory actions behind them and soon buried the actions of such groups under restrictive file access. But redaction of files only made it so they were forgotten by the future it can not change the past. And while their names may be forgotten, their actions and the new order they inadvertently helped create lived on.

This is the story of these men and women.


In Conclusion

This story is not your standard Star Wars as it is not about Jedi saving the galaxy or heroic squadrons of ragtag rebels fighting immeasurable odds. It is about those willing to get their hands dirty to win the war, those that had the moral flexibility to cross moral boundaries. The recurring themes presented question morality and the spirit of integrity in the time of war. But in the end you as the player will be in charge of deciding where it falls on this line, picking if you can make it out of it at the end with your humanity intact. Those who fight monsters and all that. I have a storyline set up with several branches depending on what actions you take and player input will also play a great role as you as will help dictate who the cell encounters and their eventually outcome. But I will give you fair warning you all fail your mission and everything is going to go to hell really quickly and you may die. But death is only just one way for this story to end, hell there might even be a happily ever after somewhere.

So what I'm looking for from you is simple. I need a group of individuals willing to take up the task and missions that are presented. I need a team of characters with one unifying fact behind them all that they all want their chance at making the Empire hurt like hell. They will be young and old, male and female, Human, Near-Human, and Non-Human, they will come from various walks of life, and they will have loads of spunk. So who is in?
I'm as well not dead yet and still floating about.
© 2007-2026
BBCode Cheatsheet