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6 yrs ago
Current I teach my first online lecture today... this shouldn't be too hard right?
4 likes
11 yrs ago
Tout ce qui est fait n'est plus à faire
11 yrs ago
"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul."
11 yrs ago
"El amor es como el fuego. Suelen ver el humo los que están fuera antes que las llamas los que están dentro."

Bio



Hexaflexagon (Concept)
In geometry, flexagons are flat models, usually constructed by folding strips of paper, that can be flexed or folded in certain ways to reveal faces besides the two that were originally on the back and front.


Hexaflexagon (Person?)
Academic who somehow got conned into working for the Government. Been role-playing both on forums and TTRPGs for close to twenty years at this point. I'm like 99% retired from active RPing on the Guild, but I still like to poke my head onto here once in a while to make sure that I didn't leave the lights on.

Most Recent Posts

Name:
Freyan de Garcon
Race:
Human

Class:
Chevalier, Sword and Shield Warrior

Appearance:


Personality:
A gentle and knowing smile is usually what is cast about Freyan's face. He acts mature for his age a sense of honor having been grilled into him at a young age, always the hero and gentlemen. A hero of the every man he is the first to jump to somebody's aid and offer a helping hand when needed even if the situation would bothersome for himself. All in all he is exactly what you don't want to be growing up in Orlais, his betters and peers considered him weak for having the common decency to look out for those around him and his parents bemoaned the fact that if he just stopped giving a damn about others he could be a perfect little noble. But Freyan is a stubborn one never giving way in his ideals and his outlook on life, his convictions and beliefs are what give him the strength to hold up his shield against a myriad of attackers and protect his fellows. In his mind he would wish to be a hero of yore but it seems that every time he tries to be one, he just ends up messing things up more.

Freyan always walk with a sense of pride backed by a steady stride trying his best to keep his own insecurities at bay. Outwardly one would assume he was a pretty serious person always caring about the mission and the people but in the rare moments of relaxation that come to him so infrequently you may see another kind of person. A man that doesn't mind a joke and will try and tell his own, mindful that in reality he never really knows any good jokes. He will take part in the drinking of drinks and the telling of tales of his heroics of course they are made a bit taller to make his tales of heroics maybe just a little bit bigger. For why say you saved a girl from one bear when you can say that you saved a girl from four bears? These petty lies seem like nothing to Freyan as they are not really hurting anyone are they? His kind deposition makes him a good person to talk to about life sometimes as he waxes philosophically about the nature of it all making you wondering if he is answering your question or just possessing more towards himself.

In the end though when it comes down to it he is still pretty young. Sure he's an excellent warrior and got the confidence to swing his sword around in battle but he is still just trying to figure things out. He knows he wants to be a hero, to be a good person but he doesn't exactly know what that means. He has questions of his own, he wonders every day if he made the right move to leave the Cheavalier's and become a wandering adventure. Did he make the right choice or was he just flailing about trying to put off the undeniable end for as long as possible by playing hero. Was what everyone said about him right? Is He just some idiot? He hopes not.

Bio:
Freyan was born in Val Royeaux the third son of an affluent noble. With so many sons and those ahead of him being ready to take over the family line Freyan himself deiced to concentrate on his martial skills. Freyan studied his sword play with the instructor his father hired for him, he studied languages and culture underneath a bard who had a long service with his family. He studied history specifically military history with his tutors studying everything from blights, to exalted marches and wars learning the ways of heroes and generals and their military strategy. His parents scolded him for not paying attention in his etiquette classes and instead drawing pictures of knights and battle plans always thinking about his next sparring session. Eventually though Freyan was old enough to join the legendary Cheavalier's of Orlais.

Cheavlier's training is legendary in the severity and intensity. He packed up as little more than a young men and went off to be molded into a warrior. The Academie des Chevaliers in Val Royeaux became his new home away from home as he was trained in the ways of Thedas' most feared men at arms. They broke Freyan down into nothing so that they could rebuild him into a weapon of war, out were his old ways of thinking and replaced by the constant strict code of discipline and honor that the Chevaliers lived by for their entire lives. They were taught what at the time Freyan believed to be the merits of a real hero, to defend the weak and to fight for your honor no matter how terrible the foe. He was drilled in history knowing more about the world then he could ever before. He knew of Fereldan barbarians, Antivian assassins and Rivain shamans. He learned of templars and mages and studied with all his willpower until he was well versed and felt comfortable with his knowledge of the world. A knowledge that as an adventure now is very grateful to have learned.

But The Academie des Chevaliers was not just a place of learning it was also a place of combat. Relentless training which essentially beat the participant's body into submission was brutal yet held very effective results. The instructors look to hone a level of tremendous power and finesse into each and every recruit forging them into weapons. They fought in the morning, night snow, rain, warm, cold nothing kept them from sparring not even sickness. Because of this Freyan has a natural proficiency in combat both ranged and closed, heavily armed and lightly armed. While he like most Chevaliers prefer to fight in their heavy bulky armor with his sword and shield. He was trained to be adaptable and could fight in any condition his instructors made sure of it and Freyan has the scars, welts and old bruises to prove it.

Some time later Freyan made it and became a full fledged Cheavalier but soon he found himself disheartened. The tales of gallantry that he grew up hearing of these men were all lies. They were cynical and haughty folk who believed that because of their training that they deserved some sort of honor. They did not fight for it but rather used their political prowess to get what they wanted. They abused the peasantry because of their status and left those they did not to die at the hands of bandits. They only gained pleasure in delivering pain and violence to anyone that would stand up to them. They were not the heroes that Freyan thought they were and soon he became lost. Eventually he grew tired of the mockery of heroism that these men presented and in the middle of the night he left Val Royeaux never to return to the Academie des Chevaliers. He stowed away aboard a boat that was making its way to the Free Marches. It was here that he started out as a mercenary doing deeds of heroism to pay the bills at the inn. It was a harder life than the one that he once lived but a more fulling one. His former training as a Chevalier allowed him great prowess and ability against bandits, monsters and the like and for once in his life he felt as if he was doing something good.

Skills:
Chevalier's Step
Ring the Bell
Great Lunge
Assault
Grappling Chain
@Lotta Pumpkins
Well that is really up to the writer's digression. If they feel that they can handle more than one character then they are more than welcome to make another one.

@Flagg
You and I could figure something out if you would like to be an antagonist of sorts, though I would prefer you had at least one good person just so you were connected to the group in times when maybe antagonists were not trying to mess up their lives.

@Weird Tales
Don't see why you can't. I would have to look over the CS later to make sure it all works but I'm not really one to limit ideas.



Update

Well we have enough people now! OCC should be up later today, I have to go so to those of you that sent me a PM I will respond to it later.
If you don't mind that would be ideal.
@Torack
Ah well that is always a good question. For this story there is going to be a plot and I will do my best to connect Point A to B to C etc. But the path between these points is rather vauge and so railroading will not really happen the journey of how you get to these point is up to you. So to answer your other questions players spinning their own subplots to be incorporated into story will play a decent role in here as well. I'm not the only storyteller here we all are. Just if you do something really drastic you might want to run it by me first.

@Dead Cruiser
Dragons are cool, so I find this pretty rad. You may contribute away good sir.
Just gonna post this here.


Hmmm good question. I reckon they would everybody needs spies and infiltrators. The conclave is naturally defensive and a little bit paranoid for good reason, so I bet they would have a couple of spies running around.
Hey look people! Sweet! Thank you for expressing your interest the OCC shall mostly likely come into existence once one to two more people express their interest. That should be enough for the well balanced party I'm looking for.

In the mean time if anybody has any questions feel free to ask. I know the current amount of lore I have put up is sparse in some places, so if you need any clarification I'm all ears.
You can look at the deadly shiny thing but you can't touch the deadly shiny thing. No touching allowed. Ever.

Our Age was forged in blood and it shall end in blood.




Gods, Kings, & Wizards is a fantasy RP taking place in the world of Dorthargal. Dorthargal is a land of deceit, war, chaos and trickery with a heavy dose of explosive magery. Decidedly rooted and inspired by Dark Fantasy works such as those by Steven Erikson, Glen Cook as well as my own D&D campaigns. The result is a world where the deities of Dorthargal are in constant conflict, dozen of different powerful factions and kingdoms constantly fighting for control of this Earth-like planet. While ancient deep rooted history binds much of the lore together it is still much a blank slate that can be used to create new and wonderful stories. The story of GK&W is one such tale in this world about the Iron Mountain Adventuring Company and their journey through Dorthargal during the closing years of the Red Age. What starts out as a simple adventure becomes much more as well.... I don’t want to spoil the fun for you. If any of this seems interesting to you please take a gander below. Things are not finished yet, but I hoped to give you a good picture of the world.







Dorthargal: A Brief History



What be you or: The Races of Dorthargal

This is in no way shape or form a complete list, you are free to add new races, expand upon the present races and create subraces within the main ones. I have purposely made the descriptions for each as sparse as possible to not to force any ideas. Cultures, histories and attitudes are all really up to you.

















The Known World


Key

Anything not within a colored box can be considered generally unclaimed land filled with mean things that want to kill you.


The Iron Mountain Adventuring Company



Religion



Magic



Technology





The End

Congratulations if you made it to this point it means you got through the world building section if you skipped through that part I’m very disappointed in you. As you can see Dorthargal is a place with a history and a present. What it doesn't have is a future, it doesn't have the sweet ichor of adventure pumping through it. That is where I need your help. I need some people that want to go on a grand adventure punching dragons in the face and snapping the necks of wizards. I need a group of adventures ready to seize the day. The story right now is pretty bare bones I will tell you that, I’m going to need your help feeling in the spaces between Point A and Point B. So who is with me?
Oh sorry I must of worded that the wrong way! I know the Elemental Spirits are metaphysical, they are more akin to gods than anything else it seems it would be silly if they acted as individual guardians, as they already acted as overseers of all and such. I was talking hypothetically if somebody tried to outright commit Deicide what would happen. Or if that was even possible because how tangible they are as these deity type creatures are if they had actually physical stable forms like in Chinese and Greco-Roman mythology or if they were like more monotheist gods that are traditionally immortal and can not be effected by human action.
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