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9 yrs ago
Current The respect one gives is a measure of oneself, not the other individual.
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Bio

Hey all, JB here.

I'm a DM for a large number of games here on RPG, as well as a player in several others. Many of the games I run are overly complex, or they involve Dungeons and Dragons (which is also overly complex!).

I work 40+ hours a week, and am the proud father of two tiny terrors named Chibi and Chibette and married to my beautiful Wifey. As such, I am quite busy more often than not. I typically write 2-5 paragraphs per reply and try to maintain an excellent level of grammar. If you noticed me glancing at your profile, I probably was looking to see if you would be a good match for my RPing style. Even if I didn't send a PM to you, feel free to send one back!

I enjoy 1x1 RPs and small groups. I'm fond of medieval, steampunk, and futuristic settings, and I'll jump into romance, adventure, and slice of life RPs fairly quickly, although supernatural (vampires, werewolves, etc) RPs get old for me pretty quickly. If you're looking for an RP partner and I've glanced at your profile, then I'm most likely willing to give it a shot, but decided against PMing you because I'm actually kinda shy. But I'm always looking for a new friend!

Please feel free to say hi at any time!

Name/Aliases: JB, JBRam, Jeebs
Gender: M
DOB: June 1988
Location: Maine (East Coast USA)
Hobbies: Ridiculously complex RP ideas involving lots of spreadsheets.

Most Recent Posts

Goblin A drops his bow and attempts to attack Bar and misses horribly, evidently a tad intimidated by the barbarian's... codpiece.

@Samdragonx is up next!
Camp of the Nirmathi Rangers


As the group questioned Gavirk, he ordered one of his men to hand out the down payment of their services. "The river Marideth runs within sight of the Keep. If the Molthuni soldier is smart, he likely has a watch stationed overlooking the water." The accidental display seemed to barely phase Gavirk, as he quickly shifted his attention to the next question. "When Nirmathas claimed her independence from Molthune, they built Fangwood Keep as a sort of border fort: an aggressive posture towards the Nirmathi. We have conquered and lost the Keep many times over the years, the latest of such excursions being nigh a decade ago when we took it back. Since then, we've been in talks of peace with Molthune, and this rogue soldier is endangering those efforts. That's why we are sending you instead of going ourselves; if Nirmathas took the fort back, it would signal another step in the ongoing war. If Molthune stormed the Keep, it could be seen as a sign of weakness, and elements of our army may try to take advantage. This is a delicate situation, and I trust you will keep the details to yourself?"

Without bothering to await an answer, almost as if he implicitly trusted the paladin in the group, Gavirk turned his attention to the next question. "The woods hold the standard dangers. Not much in the way of quicksand, and the brambles typically don't hunt you if you leave them alone." His response was deadpan, and not even a hint of a smile showed on his face. "There's been reports of hobgoblins along the path, and there's a troll that has a cave not too far from the Keep. He's never bothered us, so we haven't tried to root him out. Other than that, not abnormal dangers to speak of. The woods are fairly quiet." With his answers delivered, he turned to check on some of his men. "If you excuse me, I must see to the training of some new recruits. Please do not delay."

With Gavirk busy, the group purchased their requisite supplies at the quartermaster, spending some of their newly-earned gold before making their plans. A makeshift tavern was an ideal location to plan. The "structure" was little more than a large tent with a plank set upon two barrels serving as the bar, but there were several soldiers mulling about the area. Someone had embedded a pamphlet into a nearby tree via use of an arrow, and the pamphlet had a crudely drawn image of a troll on it. "Bounty: 1000 gold to whomever brings me the head of Sigurx. I'll be at Fort Ramgate -- Signed, Arther Cossack."

It was decided after a short time that the best option would be to begin their adventure immediately, push as far as they could in the remaining light of the day, and break camp along the trail. The journey for the first day was uneventful, and the night's watch equally so. They had traveled for a few hours the following day when they stumbled upon a cavern system. The area outside the caves seemed bare, although the grass was worn within several feet of the cave entrance as if a makeshift path had seen the pounding of thousands of footsteps.
The fighting on the border between Molthune and Nirmathas has lasted for generations. Officially the war ended in '55, but that was just a paper peace. The fighting has never stopped -- it just holds its breath every once in a while.

Both sides have informants strewn throughout enemy territory. A barmaid at the Gorged Gorgon overheard a Molthuni sergeant talking in his cups: "Every bleedin' acre south of the Marideth has been fought over so many times that the people living there hardly care who's in charge anymore. Lucky for them, most of the borderlands that haven't been razed to the ground are too heavily wooded to be much use to either side. Still, even small companies of soldiers with nothing to lose can cause an awful lot of trouble..." The sergeant went on to describe one such company, and the informant brought the tale to the Nirmathi rangers. Nirmathas brought the request to the Pathfinder Society, who has sent your group to investigate and assist.



Your group met their contact in the city of Tamran at the mouth of the Marideth River. Forest Marshal Weslen Gavirk heard of the Molthuni incursion against Fangwood Keep through his Chernasardo scouts, and is looking for a small group to fix the problem before it gets out of hand. Much blood has already been spilled over Fangwood Keep, and Gavirk hopes that by sending a neutral party to reclaim the castle, he can stem further violence surrounding the fortification.

Gavirk has learned that a rogue Molthuni commander has taken Fangwood Keep and slain numerous Nirmathi soldiers in the raid. He informs the group that the Molthuni soldiers bore the sign of a mailed fist grasping a broken arrow, but otherwise possesses no clues as to the troops' specific station within the Molthuni military. His scouts report that the force was about 30 strong, and that its apparent commander is frequently seen alongside a changeling spellcaster of some sort. He advises them to use stealth during their mission, since taking on the entire Molthuni force all at once would almost certainly result in defeat.

Though he cannot provide a detailed map of the fortress, Gavirk does inform the group of a secret entrance on the keep's northern side, and tells them to look for a stone engraved with four interwoven circles as a marker for one of the secret entrances. Once the group eliminates the Molthuni force occupying Fangwood Keep, Gavirk gives them orders to hold the fort for several days while he and the other Nirmathi leaders organize a larger force to garrison the base. Gavirk then gives them an initial payment of 250 gp, and promises an additional 750 gp to be paid upon completion of the mission. This figure is nonnegotiable. In addition, their employer provides the PCs with two elixirs of hiding, a scroll of knock, and a scroll of hold portal, and allows them to purchase additional supplies from the quartermaster before embarking upon their quest. The quartermaster's supplies are fairly limited, only holding basic nonmagical gear and simple potions, but you are free to purchase what you need.

Once the group is ready and has had a chance to ask any questions, they are free to embark at their earliest convenience.
Start of current module is located here.
We are ending the previous module and starting a new one at level 11. PM me for more details!



The fight was really starting to pick up now. The shadows did not seem to chase Katia, which was all well and good to her, but her allies would be in need of her assistance. No point in remaining behind the wall forever. She peeked around the corner, charging the radiant energy between her palms, and lined up a shot. The burst of light shot forth from her palms, striking the shade in its head and exploding in a burst of light that was likely more showy than effective. "Gotcha!" Katia called out with a squeal of delight.

She knew she could follow up with a flurry of light on her foes, but she was already feeling the need for a rest to recharge her spirit. Perhaps with the next shot, she would be able to send all of the rest of the shadows back to the depths of whatever demon-infested pit they crawled from, but for now, her allies would have to take care of things and hopefully keep them from attacking her.


@Hekazu - Theodore (Next!)
@The Harbinger of Ferocity - DM
@Muttonhawk@Brithwyr - I can add one more PC. If you are able to get a Character Sheet complete by 7 pm EST tomorrow, I will let the other players vote on who gets in.

As an update, current classes are:
Vigilante, Cartomancer Witch, Monk/Druid, and Magus. We could definitely use some tank.
Thanks for the offer, but it's the early hours of the morning here. The short notice is a wee bit short. I think I'll make your life easier and decline. Besides, I think an all-nighter character may come out jumbled and might not mesh with the existing characters.

If you don't mind, though, I can still stick around to answer questions. I'll probably be lurking the thread either way :P


Understood! Sorry you didn't get a chance to see earlier. However, we might be running more modules in the future if this goes well, so if there's a point where it makes sense for a new PC to join in, hopefully you'll have a greater heads up. The PM'd offer still stands, by the way :D
Hi there guys!

Just had a skim through the interest check thread and a good read of the OP, so rest assured I understand that the slots for this game may already be taken. However! I'd like to express interest in a couple of ways. First, if there have or will be drop-outs for whatever reason, I'd be keen to make a character. If not, I would like to offer my help in being a GM resource if you need it. I've run and played plenty of Pathfinder before, including GMing for the local Pathfinder Society organised play lodge.

(PFS tend to be sticklers for 'rules as written' for the most part, so being exposed to people there helped me figure out many under-the-rader and strange intricacies with the rules. Not to disrespect house rules -- they're downright necessary for Pathfinder sometimes -- but it is what it is.)

If nothing else, I can be a backup to fill a slot should circumstances prevent a player from continuing. I've got a list of builds I've been thinking about that I could bodge together. Might even make a custom race if you'd permit me with those 12 RP.

So, would you guys be willing to have me?


Hi!

I just picked the PCs, but have allowed a short extension for players to try to fill roles as needed. That extension ends tonight at 4 PM EST. If you can get me a fully complete character sheet by tonight at 8pm EST, I'll let you join in.

Current classes:
Vigilante, Rogue (might switch to a fighter/barbarian archetype), Monk/Druid, and Magus.

As for races, I would like to avoid custom races. The RP limit was for Paizo races (so people don't take extremely overpowered races when another is running a kobold, etc).

I would welcome some more insight on DMing. I am not explicitly going by PFS rules, but it's good to know what others tend to rule on obscure items.
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