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@Burning Kitty

Since I mentioned it in my profile, here is another artefact for the list. I'll leave it at this for now, even though I could probably make another 30+ unique artefacts if I tried.

I think I asked this before, but I don't remember getting an answer, is zeroing out still a thing in Sanctuary? To put it another way, is killing another character still a viable way of collecting new artefacts?


looks like standing on magic barrier/bridge.


I have an idea for an artefact that'll let him do that. Hopefully there's scope for us to acquire more unique artefacts as we go.
@Burning Kitty it's probably best if you treat that image as an artists rendition rather than an accurate portrayal. It's meant to give an idea of his appearance more than anything; I doubt I'd be able to find an avatar wearing Sonic's shoes.

I can add that armour to his profile if you'd prefer, but the sword and the fact he is flying will still be inaccurate.
@Illiren yeah, the cave-in kind of screwed us. @MikkishtheLeprechaun said that the elevator isn't blocked though, so let's say we take the long way around and find a gap between the rubble and the elevator?
@Burning Kitty Here's my profile for now. I might still look into adding some armour if I can think of anything light enough before the RP starts.


@Burning Kitty it seems a bit big for a personal vehicle and you can't really crew a large ship like that by yourself outside of a video game, though that depends on how realistic the mechanics are for sailing (I'm guessing, pretty realistic).

It doesn't fit my expectations for what a vehicle artefact would be, but it's not my call to make.
@MissCapnCrunch would the Wicked Wench count as a clan ship? Clans are limited to one ship per clan and we are also limited to one unique artefact each, but if you say that Kaptaan gave up the ship to be able to join the Spectres of the Apocalypse then everything works out.
You know how in the final battle Artemis had a screen in front of her where she cycled through inventory, that is how we do it here. If the Arms Inventory is faster, than that cool keep it and consider it approved.


That's exactly what I imagined weapon swapping to be like and the Arms Inventory would be faster.

To everyone: Feel free to tell me I need to tone down my character's Artifacts if I have to many or whatever.


The Pipboy isn't a weapon so it should probably go under a separate section for utility items. For everything else I would need to see the profiles for each artefact before making any judgment about their strength.
@Burning Kitty the purpose of the inventory is to act as a quick bar, so my character can switch weapons a lot faster or even near-instantly. It's not about storage. I'm fine with it being rejected if need be, it is somewhat superfluous and there may even be a game feature that does the same thing; I just think they're cool.

I might add armour later. I'm going for speed over defense and I can't think of anything suitable right now.
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