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also speed duels are something else entirely, that's duel links format guys please stop calling them that


But what if we want to do a duel links RP?
Hmm, I might need to start watching 5D's at this rate.


Since I know a fair number of people hated Master Rule 4, would there be any special rules in place for summoning extra deck monsters or is Master Rule 5 going to be used as is?
A few people have mentioned the idea of buying card packs to get new cards, but how would that work in an RP exactly; what I mean is, how do we determine what cards are in a pack?

Battle City definitely lends itself to more of a one-off in my head, if not just a single arc. The stakes are definitely lower compared to... Well, pretty much every season thereafter, but going down this route also brings in to question how slow the opener is going to be + how fast the players want to scale into the bigger stuff. A smaller-scale opener to establish a baseline could help.


I definitely support having a short, small-scale opener to establish things. Slow opening segments are the killer of far too many RPs.
Though the small issue with a battle city plot is that it could lead to players being spread out/Result in some players getting all the action and some players getting next to none. Ante Rules could also lead to some scenarios where a deck can be entirely crippled.


The way I interpreted the Ante Rules for this is that it wouldn't necessarily be that you'd have to give up your strongest card like in the anime, but rather than you'd both wager a card upfront before the duel began. The fact that Ammokkx said you'd register your deck and your card collection as two separate items means you'd potentially be anteing a strong card that isn't vital to your deck and potentially something that you don't even use. I can see the Ante Rule mostly being a way to get your hands on off-archetype extra deck monsters.

I could be completely off base though.

You could also just pull a Joey and lose your best card right away and have to claw your way back. There's story potential there.
Why is it every time I start to think about getting back into Yu-Gi-Oh one of these RPs shows up?

+0 to Scripted duels - With my grand total experience of 2 duels in previous RPs, I could go either way. I've done a duel where everything was scripted in advance (hmm, that duel example looks familiar) and I've done a duel where we created the collab one turn at a time with the winner planned in advance but nothing else. My vote is for flexibility so people can duel how they want (except simulators).
+0 to Point buy - Point buy would be a good way of tracking when to add new cards to your deck. Maybe make it an OOC thing though rather than having characters actually earn points; I don't know how the old RP did it.
+1 to Super duper mega ultra special Soul cards - Because they're cool.
+1 to Appropriate Culture - Has Yu-Gi-Oh done anything with Mesoamerica yet? I'm feeling in a Mesomaerican mood today.

A perhaps unpopular thing that's worth noting, and it's a mentality that could help in this RP: The duels in Yu-Gi-Oh rarely follow the actual rules. If we treat dueling like the anime does, it's about character interaction and writing the drama and stakes of a duel, not so much making sure we are following tournament rules.


I haven't properly watched the anime for a while but outside of Duelist Kingdom I can't think of many examples where they ignored the rules. Can you give some examples of what you mean?


Potentially interested, based on if I can think of an interesting enough character for this premise.
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