Admittedly Beth was surprised Hinschel thought her route was a good one. She internally laughed at what Hinschel would have said if he knew "Dave" was actually a girl. Beth did an amazing job of keeping the humor out of her eyes. She wondered what the exchange between Captain and first mate was. Not the first time a reference to going over board had been made. In her years on a boats plenty good men had gone overboard, and of course a few men were disposed of that way too. Beth was certain she had missed that certain doom by chance alone.
Beth wasn't surprised by Amir's revelation. "Noted." She said with a small nod. "I'm going to drop my bag off in the quarters." It was her least favorite part of living on a ship. The hardest time to keep her identity to herself. That of course was to say, she always slept with clothing on, and had to be extremely careful going to bathroom, changing, and just about 70% of life on a ship. This had lead to a few discoveries over the years. Most when she had first started developing. That being said the poor nutrition, and level of physical activity, that Beth had had most of her life had kept her from becoming too well endowed, as well as made her monthly events much rarer than monthly.
Her greatest wish was to one day have her own quarters. A place where she could be comfortable without fear of discovery. That or of course be on a ship that didn't care. One that wouldn't ostracize her or leave her at the next port.
She hooked the smaller bag around her waist, opposite of her cutlass, and then held the larger bag over her back. Her worldly possessions, other than clothes, all fit in the smaller bag, or secreted somewhere around her body. Just as Beth got to door to leave the map room she paused, "Just so ya know. I have a big family, they're spread out all over the place, and they like me. Like Uncle George does. Most of 'em ship cargo like yours, or work the ports. I ain't sayin' it to show off, but it's mighty helpful at times. My family that is." She let it hang in the air. It was 1 part warning that her family was always there to take her in, and never did appreciate her being abandoned, and 1 part offer of the family tree. The warning was disguised though, and would only become apparent truly as a warning if she were discovered.

Including a number of scars. Several of her fingers appear to have been broken and re-set semi incorrectly.
If she's seen with a tank-top, or a without a shirt (either unlikely) a scar can been found under her left clavicle.
A knife scar on either side of her left hand.
Skills: Karen has been at this a couple years, but she didn't have any help in the very beginning. That hardened her body and skills a lot. Her pain tolerance is insanely high, because of torture she has suffered. She has extensive notes on everything she has come across. Before she was a hunter she had an eclectic knowledge of random things, sort of a jack-of-trades. Not afraid to use people's assumptions against them. Sometimes Karen will sketch and you can see a bit of who she used to be when she does art.
Equipment:
Large Medkit
A silver knife.
Cross necklace, it was Tessa's, it reminds Karen that God isn't going to protect her she has to protect herself.
Hand gun w/assorted bullets
2 Shotguns (one sawed off)
Her car, a ragged beat up VW Bug. Back seat is converted to hide her tools.
A normal tool chest, partially for working on the car, partially for handy-ness
Anti-vamp kit
Anti-werewolf kit
Bag of costumes and identities.
How you became a hunter: A few years ago Karen's friend Tessa went missing. Her and Lucille went looking after Tessa. Lucille didn't survive the encounter with the skinwalkers that had killed Tessa. One of the skinwalkers Karen ended up killing was wearing her skin. She hasn't looked back since, knowing full well her family buried someone that wasn't her.
Gender: Female
Age: 28
Personality: Karen was once a happy college girl. Studying art. After Tessa went missing she was scared. The decision to go look for her was primarily her's and so she blames herself for Lucille's death.
She still retains a sharp wit and extreme sarcasm. Karen is great at dead panning that sarcasm.
Bio: Karen had a fairly normal life with no clue about the supernatural until disappearances started happening in her home town. Her friend Tessa's brother went missing. It was at Karen's suggestion, after the police turned out useless for Tessa to investigate the last place her brother had been seen, a hotel outside of town. When Tessa didn't come back Karen and Lucy went after her.
Karen only survived because two hunters showed up and killed the skinwalkers that had her cuffed to a pole torturing her. Lucy had had her lung punctured and died shortly after their rescue because she refused medical attention.
Since then Karen has been hunting. She learned a bit from the two hunters who had saved her, and then went on her own way, despite their protests.
Other Information: If it's cold out she limps slightly.