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9 yrs ago
Current Going to a festival fellas! So for the coming week I won't be able to post.
9 yrs ago
When you marathon Rick & Morty S2 and expected laughs but the ending just slaps you in the face...
9 yrs ago
School's in full "consume all his time"-mode so no posts for just a lil longer. Sorry folks! I promise I'll make up for it in the weekend!
10 yrs ago
Going to take a small break on most of my RPs for maybe a week or so.
10 yrs ago
Not near an actual keyboard until 21/06

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Thank you! So, I got a 'favor' to ask. So, I personally love to make villains and well, I'd ask if I could start piecing him (or her) together and if the RP starts if I could play him/her. Of course, I totally understand if you prefer to keep control over the antagonist!
The Kraken
The Kraken. The First. Alpha. The knowledge around its birth was destroyed together with Atlantis. This ancient, one-eyed monster’s tentacles often cast the last shadow over those unfortunate enough to enter its grounds. For those with a little more foolish fightning spirit, the Kraken has another weapon. Its mouth. With 5 rows of viciously sharp teeth it can shred you to pieces before you even fall into its stomach. Feared and infamous, the Kraken now lays dormant at the Trench. Waiting for the One Song to wake it up.

Jormungand

Serpent. End. Slayer of the Alfather. Jormungand is a massive sea-serpent. The Norn thought that its body kept the seas together. Jormungand is far less known that his cousin, the Kraken. Though equally, if not more dangerous. He prefers to play with its prey, winding around a ship and see who will jump and who will fight. His spit is also toxic. The Great Serpent also lays beneath the Trench, waiting for the Song of Ragnarok to wake it up.

Leviathan

Guardian. Destroyer. Traitor. Misguided One. Many suspect that Leviathan was the cause of the destruction of Atlantis. The massive lobster is surprisingly agile in the water. It was once the great guardian of Atlantis. No human ship could even near the legendary city without encountering this destructive force given shape. Now, after Atlantis’ Doom, the Leviathan still roams the waters, protecting the Sunken City’s secrets. Unlike his brothers, Leviathan doesn’t need to be woken up. Instead, it needs new orders, given to him through an unknown song. Leviathan is said to be the strongest of the three.

Eldrich
An old story still told by gibbering old human and mere-people women alike. “Before this city. Before our king. Before Atlantis. Before the three Ancients, there was Eldrich. He gave birth to the three Ancients. And they began to roam the oceans.” Is the only few sentences left about the story. For some odd reason, both humans and mer-people know about Eldrich. Though his existences has never been proven. There were never sightings of him. Only a few self-proclaimed prophets. Though, if Eldrich is real, the creatures of the world have good reason to fear him.

So anyway, I made a quick few 'descriptions' of the Ancients or the monsters Atlantis could control. As always, these are just suggestions.

I make Eldrich simply to keep something more open. Like telling people that there is a distinct possibility that there is more. Just not right now.
Mer-people:
The half...
...Ocotopusses. Sea-witches, known for dancing on the edges of black magic. Gifted and powerful, a sea-witch can achieve a lot through her magic, though is shunned by most others. (Again, looking at you Ursula).
...fishes. Or standard mermaids and mermen. They are the most numerous and thus are the ethnic majority. Most use their magic to influence the sea creatures around them. Often with special objects like a flute, horn or bell.
...lobsters. Or Cerceans. They have an armored tail and back, with powerful muscles. Soldiers and warriors, bred for war and battle. During peace time they serve as guards. Though they aren't really gifted in the magic of the seas.

I'm just thinking, what about making the relic to control the Leviathan not carry-able? Like to control the Ancients you have to play a specific part of a song on an special organ in Atlantis. So even when you reach the Organ, it's sort of useless until you know what part of what song you must play.

I could help with the worldbuilding, if you like.
That would be beautiful! But I suggest we wait a little for Silen. He came up with the idea.

But here are some suggestions:
- Well humans probably have at least 2 ports and the fastest way to reach each other is by sea.
- I'd suggest a trench. Where the really ugly and ancient monsters slumber (Kraken, Leviathan, Jormungand,...).
- Obviously the new mer-creature palace
- Old Atlantis, the 'sunken' kingdom of the old mer-creatures
- ...

Though again, it's up to Silen if he wants to use it all.
@ArenaSnow No suggestions? I think we're still pretty open for ideas.
It depends on how evil you want the villain to be. Is he greedy and wants power or is it vengeance for a loved one. It all really depends on how you want the villain.

Personally I'd say, keep the villain evil enough. Vengeance, in the sight of some, justifices a lot. And if it doesn't justify it, people will at least understand and feel somewhat sypmathetic towards the villain. Which is good to a height.

Are there any other things to discuss actually? We're doing plot now and i think we did a little world building. Would there be anything else?
Depends on who he is. A war-adicted veteran of a war will gladly cause Chaos and destruction just so he can ride the battlefield and savour the blood of his enemies one more time. A greedy advisor would see the riches the human ships transport: pearls, gems, gold, silver. War brings loot. That would be his true nature. If he feels truly ambitious he could make an elaborate plot. Where the princess kidnaps the prince in secret, the humans retaliate. The mermaid king will be forced to act and a war breaks out. A few months into the war most will have enough of it already. Then the advisor could reveal that the princess kidnapped the human prince, thus giving her father a reason for his war. This way the king looks war hungry and that weakens his status with the people. The advisor, who gained status by revealing the 'plot' would try to take over and thus rule as the new king.

His demeanor or how he presents it would probably be more 'for the good of the kingdom' or 'think of the children'. Great evils often hide behind good concepts like honor and justice.
Okay I'm back! Also, the whole love thing seems fun. But I'd make the plot a bit more larger. Again, i'm going to use Troy as an example.

A war has a reason and a cause. The reason is what's filling the bucket up. For WW1 the reason was a mixture of hate towards several countries as well as vying to get more land. The cause (or trigger) was the death of the crown prince of Austria-Hungary. If he didn't die, someone else would have within 3 years and there still would have been a war.

With Troy it was sort of the same if you look passed the legend. Greek had to pay taxes to go through Troy, who was strategically placed at the enterance to the black sea. Greece long wanted this position for itself. The kidnapping of Helen was just the trigger for this.

I'd suggest to do the same with the mermaids. The princess is tricked into kidnapping the human prince. Because some evil advisor of the mermaid king advises her to do so. Of course humans become furious and attack, giving the advisor (who might also be the leader of the troops) a reason to retaliate and start conquering the shores.
It's kind of late here so i'm going off now. I'll think it over tomorrow!
Magic often finds a way. Maybe like make a bubble of air around his head and indeed, some cave with a natural pocket of air.
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