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Recent Statuses

20 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
9 likes

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Most Recent Posts

@EldarionI, re-friend me on Discord if you wish to discuss more?
@Letter Bee Still interested? :D


I might be.
@mattmanganon, Dude, I love this; let's cooperate later on IC!
Faction Logo(If applicable):


Faction Name: Scipio Industries and Finance.

Faction Classification: Independent Warlord masquerading as a Corporation and Bank.

Faction Leader: Leonard L. Scipio.

Faction Members(Players):

Important NPCs:







Faction Assets: (Ships, strongholds, manpower, credits, access to weaponry. Last three can be rough estimates)

The Gamechanger - A Venator-class Star Destroyer that was retrofitted to serve as a factory ship, the Gamechanger now serves as Leonard L. Scipio's home and the centre of his operations. Thanks to Leonard's money, the ship is brimming with weaponry both common and special; lasers, ion cannons, torpedoes, and turbolasers. Not merely that, but it can use tractor beams to attract small asteroids, pieces of scrap metal, or even enemy starfighters and small craft into its depths; living pilots are taken for interrogation while droids and vehicles are melted down to create new ground troops and starfighters once the battle is over - it cannot use its armament and forges at the same time.

Lambda-class T-4a Shuttlesx6 - Imperial Transports bought and smuggled to the Corporate Sector before Leonard's exile.

Ground Assets: 70,000 Battle Droids, 20,000 Raj Vizla Clones, 1000 Droideka Mk.IIs, 2000 Mercenaries and Bounty Hunters, 20 Leonard-class Assault Tank (named after himself but using a Star Wars Legends Template), 400 other war machines made up of 'modernized' versions of Galactic Republic and Seperatist Technology.

The Dandoran Maze - A former smuggler's base on the Planet Dandoran retrofitted into an extensive laboratory and fortress, hidden underwater in order to prevent detection.

Imperial Submarine x5 - Purchases from corrupt Imperial Military officials which now make up the main way of travelling from the Dandoran Maze to the surface.

Credits: A huge amount, stored in digital accounts and shell corporations, to rival several Moffs.

Access to Weaponry: The Gamechanger can manufacture weapons.

Faction History: Scipio Industries and Finance has spent the last ten years in Hutt Space selling luxuries and raw materials from the legitimate industries and interests of the Galaxy to the Hutts and other criminal scum. Now, its money and assets built up, Leonard has determined that the faction go on a war footing under the guise of 'heightening its security', and take a side in the coming conflict for Hutt Space. Noting that open treason against the Hutt Queen would get his faction destroyed instantly, Leonard has instead chosen to back Lesser Hutts feeling left behind by said Hutt Queen and her lieutenants and play them off against each other...
Name: Leonard L. Scipio.

Species: Human

Age: 30.

Appearance:


Faction: Scipio Industries and Finance, (Subgroup of the Corporate Sector Authority)

Equipment: A Personal Energy Shield, a Vibroblade with Cortosis Alloy, an Electro-Whip, and a Blaster. He also has an injector that contains a form of Spice that allows him to see Blaster Bolts coming and move fast enough to parry them.

Skills:

Combat: Leonard L. Scipio is a close-range fighter first and foremost, despite his blaster. Trained in the art of bladed and unarmed combat, Scipio fights like a Dark Jedi without actually accessing the Force. This is because of his access to a potent form of Spice that, as mentioned, increases his sight and reflexes to the level of a Force-wielder.

Non-Combat: Leonard L. Scipio is a weapons designer, financier, economist, and strategist who is good at seeking ways to profit from a situation, as well as manipulating accounts in order to control the flow of cash to and from people, places, and organizations. He also knows Droidspeak.

Weaknesses:

Spice Addiction: Leonard L. Scipio is addicted to the special form of Spice that he uses, to the point where after 24 hours, he will begin suffering convulsions, vertigo, sudden cravings, and other withdrawal symptoms if not given his special Spice. Said spice also reduces his cognitive and reasoning abilities when he takes them, forcing him to rely on instinct.

Gambler: Leonard L. Scipio is someone who takes insane risks for instant profits. He is willing to play double games with both the New Republic and Empire, or even try and bribe Believer cells away from Cinder and Cipher if it will give him the slightest chance at achieving a dominant position.

Arrogance: He thinks he is the next Thrawn. He is not; enough said.

History: Leonard L. Scipio's parents were ex-members of the Intergalactic Banking Clan who, despite being part of the Pro-Galactic Republic faction, were forced to flee to the Corporate Sector anyway when the Galactic Empire was established.

Pursued by the Empire, which was already starting to encroach on the autonomous worlds of the region, Scipio's parents retained vast riches, riches that they used to encourage the efforts of the various star systems in the area to form a unified entity; the Corporate Sector Authority. And thus, Leonard was born to wealth, privilege, and high status; his parents were now safe, and seemed to successfully rebuild their lives.

From an early age, Leonard was trained under the finest tutors, who saw in the young man a quick and sharp mind of high intelligence, but also coldness, cruelty, and greed. There was no attempt made to fix this, as some of those qualities were desired in the Corporate Sector.

At age thirteen, Leonard designed a new tank, the Leonard-class Assault tank, showing his talent to his parents. Said parents, now the owners of a major Bank dedicated to 'fostering innovation and progress', were delighted, and in an unusual gift, gave Leonard the seed capital to form his own Corporation. Predictably, he went into arms manufacturing, making and selling not just his tanks, but also new and improved buzz droids, diamond-boron torpedoes, and mobile shield generators. But as he grew older, Leonard realized he wanted more; to test his creativity beyond robotics. And so, against his parents' wishes, he made contact with some of the remaining cloners of Kamino and offered them a new facility in Corporate Sector space. He was sixteen then.

Only one Kaminoan accepted Leonard's offer, thus delaying the creation of any viable cloning chambers. But this Kaminoan, Pau Je, taught him much about biology and how genetic engineering can make soldiers and officers much better than droids can ever be. Entranced by her teachings, Leonard began to entertain notions about creating an army of his own, combining the best traits of the Galactic Republic and Separatist technology and battle doctrine. His parents may have objected, but before they can speak up, they had a convenient 'speeder accident'; killing them and giving Leonard full control of their bank and the colossal amount of credits within.

A rapid rise to power followed, during which Leonard made partnerships and acquisitions; the former were betrayed when they became too inconvenient, the latter taken with such force that people soon began whispering that perhaps Leonard was becoming too powerful too quickly.

But Leonard only cared enough to plan contingencies for his escape. With as much secrecy as he can muster, the young man, now 20, bought a Venator-class Star Destroyer that was retrofitted into a factory/mining ship and loaded it with luxury living quarters and a huge amount of treasure and armaments. He also began setting up shell corporations in Hutt Space at the other end of the Galaxy and tried to gain the favor of the various members of the Hutt Clan. He even managed to acquire a new form of Spice from them that allowed him to equal a Force User's reflexes despite not being able to access the Force himself.

And so, when the other vested interests of the Corporate Sector Authority moved against him, Leonard fled to this ship, activated the Hyperdrive, and sailed off to Hutt Space. This was when Jabba still ruled, and the other Hutts served as his lieutenants. So Leonard smothered his narcissism and played the sycophantic supplicant, bribing the Hutt Cartel into letting him have a base on the planet Dandoran, where he slowly rebuilt a business empire by acting as a middleman between the Hutts and the 'legitimate' businesses of the Galaxy, selling them Plasma from Naboo, Jogan fruit from Lothal, and Woshyr Wood from Imperial Kashyyk.

All the while, he slowly built up his 'security forces' with hired mercenaries and newly-built battle droids, cultivating relations with both lesser Hutts who wanted a larger slice of Jabba's holdings and various 'slave liberation movements', including various cells of the Believers. He also had his R&D division begin research into cloning once more, so as to build a new Clone Army.

Then, Jabba just had to die, and days later, the Empire suffered a defeat at Endor. The Hutts and the Empire were dealt a body blow at the same time, and Leonard can't but help to think that it was now his opportunity; he had acquired enough assets to make his play for power.

He was going to have fun, and one of the first things he did was send out his minions to capture a Drunk Dug with a gambling problem to serve as his court jester.
((Reserved.))
((Reserved.))
And no one else is coming to replace him?


To be honest, even if there is, there just aren't enough players to make a full team.


S T A R W A R S

L A W L E S S G A L A X Y R E B O O T - T H A N K S S E P !


It is a time of conflict in the Galaxy, the Emperor is dead alongside his right hand man Darth Vader during the destruction of the Second Death Star above the forest moon of Endor during a battle that saw many of the Imperial War Machines Senior naval officers perish. As the Rebellion transitions into the New Republic all out war spreads throughout the Galaxy. A war, that is rife with opportunity.

Jabba the Hutt is dead, his sailbarge destroyed. The remaining Hutts, their numbered diminished, all vie for the scraps in order to absorb Jabbas vast criminal empire into their own. Meanwhile new players enter the field, Hutt Space is a buzz with activity as known Crime Lords rise up from the ashes of the fallen while the former Giants of the underworld try to maintain control. All the while forces of the Imperial Remnant and New Republic view the sector in chaos with greedy eyes.




O O C I N F O R M A T I O N

In this Roleplay, Players will be playing characters confined within Hutt Space. Political shiftings in the wider Galaxy, as well as within this area of space provides a rich canvas for players to make their own stamp on Star Wars history. Shall you fight with the New Republic to liberate those that have lived under the Hutts for centuries? Or will you seek the power that the Hutts once held for yourself? It is possible for a player to play as part of one of the GM controlled factions, to form their own faction or to alternatively act as an individual just trying to make a living in a dangerous galaxy. If you make a faction, you do not need to play the leader of the faction.

...And yes, you can prevent the Sequel Trilogy from happening. In fact, I encourage it. I love the Disney Canon, but I hate the Sequels.

Rules:

1. While I am open to Input, like many RP's GMs word is law.
2. No killing off other player characters/Important NPCs with just one hit. Discussion needs to happen OOC and agreements need to be made that said...
3. If you do something incredibly stupid, such as putting your character right in the way of a turbolaster blast. They're probably going to die, while I want to avoid having anyones chars/npcs die when they don't want them too, try to act logically with them to preserve their life.
4. Please keep faction growth realistic, if you are in charge of a faction.
5. No Metagaming/Powergaming.
6. This Roleplay is going to contain some slightly more mature themes, blood, gore and swearing is allowed however should be kept tasteful (no doing it just for the sake of doing it). Anything in regards to what you are doing to that alien hooker, we don't need to know.
7. In your character history mention some form of dealing with a Drunk Dug with a Gambling Problem at least once, it doesn't need to be elaborate just to make me know you've read the rules (in a non obvious manner).
8. Initial Maximum of Two PCs per player, further can be discussed after at least four good quality posts in two weeks.
9. Respect eachother.
10. Have fun.

GM - Controlled Factions:

These factions are controlled by myself in order to facilitate events that can help players progress and interact with one another.





Player Factions:

These factions are created by players, and will list if they are able to be applied for.




A P P L I C A T I O N S

There are two types of application, character and faction. For those of you just wanting to be scum for hire, all you need to do is fill out a character application. For those wanting a faction you will have to fill out the CS of any character you intend to use as a PC.

Character Sheet

This sheet can be tweaked to your personal tastes, categories can be removed or added. The important ones that need to be kept are Name, Species, Appearance, Skills, Weaknesses and History. In terms of Canon we're sticking to the current Disney Canon (Canon articles on Wookiepedia). If there is something you wish to use/draw from that is from Legends and not in current canon it shall be discussed on a case by case basis. OCs only.

[b]Name:[/b]
[b]Species:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Faction:[/b]
[b]Equipment:[/b]
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]History:[/b]

Faction Sheet:

This Faction Sheet can be added too, but categories cannot be removed. Faction history just needs to be a timeline and not anything extreme.

[b]Faction Logo(If applicable):[/b]
[b]Faction Name:[/b]
[b]Faction Classification:[/b] Liberation Movement, Imperial Warlord, Slave Traders, Mercenary Group, Pirate Band etc.
[b]Faction Leader:[/b]
[b]Faction Members(Players):[/b]
[b]Important NPCs:[/b]
[b]Faction Assets:[/b] (Ships, strongholds, manpower, credits, access to weaponry. Last three can be rough estimates)
[b]Faction History:[/b]



F A Qs


Can I play a Force Wielder?

Yes, however there needs to be detailed explanation to how they discovered this affinity for the force and how any training was achieved.

Can I join a player faction?

That is up to the player who made the faction.

Can I join a GM Faction?

Yes, it is encouraged. I view them as less GM Factions as GM controlled. My control over them is how I control the world that we're in and ensure that everyone has something to get them going.

Where does my character start?

That is entirely up to you, I know that some players will have an idea straight from the get go of what they want to do. Do not fear, I'm going to be giving everyone something to get the ball rolling. I'd advise a major centre of activity such as Nal Hutta, Nar Shadda, Ilos Minor or Sleyhorn.



H A V E F U N


If you have any questions, please don't hesitate to ask.

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