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18 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
9 likes

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Most Recent Posts

@Haydrian Cindel, You can add a sixth spell, plus the second-to-last paragraph of your CS is too large.
@Haydrian Cindel, Please correct the formatting.

@Gentlemanvaultboy, Accepted.
@LetMeDoStuff, I vote NSF.
I might join.
Dawn of a New Age - The Return of Magic

I. Intro



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Note; this RP was originally made by Flamelord, but he gave me permission as long as no one, and I repeat no one @mentions him.

II. Magic











III. Non-Magical Options







IV. Rules



V.Signup Form



Mercenaries of Olivenland - Fantasy RP set in the same world as Intrigues of Venedig

I. Intro



II. Interesting Countries that Trade with Olivenland







III. The Factions inside Olivenland



*The rest is to be filled in either later on in the game, or by the players.*

IV. Magic System











V. What if I don't want to play a Mage?



V. Rules



VI. Character Sheet Skeleton

Mercenaries of Olivenland - Fantasy RP set in the same world as Intrigues of Venedig

I. Intro



II. Interesting Countries that Trade with Venedig







III. The Factions inside Olivenland



*The rest is to be filled in either later on in the game, or by the players.*

IV. Magic System











V. What if I don't want to play a Mage?



V. Rules



VI. Character Sheet Skeleton

Noble Arms: Restoring Hope - With Gratitude to TheHangedMan

In the twilight of World War II, a mysterious power surfaced among select humans. This power, the Noble Arm, was the ability to conjure up a paranormal weapon that can defy the laws of physics, a weapon innate in the user's mind and summoned by their will into reality. For reasons that still cannot be explained despite years of research, Noble Arms only take the form of weapons from before the First World War, however, despite the antiquity of these forms, the power they can bear to the battlefield is unlike anything modern technology has been able to produce.

The ability to manipulate everything from small marbles to all four classical elements.

Forces that can block bullets, toss bolts of lightning, or even reduce matter into atoms in seconds.

And for the rarest and strongest, the strength to withstand the explosion of a nuclear missile.

All of these powers and more still have surfaced alongside Noble Arms and the ones who bear them, the Arms Masters, are sought after by countries all around the world. Where once the strength of a country was decided by the technological strength of their Army, it is now judged by the power of their Arms Masters.

But this state of affairs has produced sadness and strife; the world was not prepared for the possibility of superhumans, people who just by existing, challenge the notion of equality between men. And so Arms Masters and Normal Humans live in an uneasy state of coexistence, with radicals on both sides wishing to shatter the peace and dominate one another.

The year is 2020, ten years since the Union of Arab Republics was shattered by the Hammer of Masters, an organization which believes that Arms Masters are not part of humanity, but a 'master race' destined to dominate the world. The Hammer, relying on the immense power of their Noble Arms, broke the governments and armies of Syria and Iraq (Egypt is fine; it regained its independence from the UoAR some decades ago), establishing the 'State of Masters', a regime dedicated to the supremacy of those who held Noble Arms. But in the moment of their triumph, their 'Malik', Yusuf Al-Kindi, was poisoned by a discontented slave, and their state fell apart.

Now was the turn of the second group of radicals, the Disablers, to emerge. Normal humans who believed that Arms Masters were a separate race of monsters and freaks, the Disablers felt vindicated in their genocidal creed and with help from volunteers from the United States, Europe, and Russia, sparked an armed revolt where guns, bombs, and poison proved the bane of many members of the State of Masters. Exterminating even innocent children, the Disablers brought down the remnants of the State of Masters, plunging the centre of the Middle East into an anarchic void.

Enter Operation: Symbiosis. An armed force funded by multiple nations, corporations, and the two rival organizations called the Arms of Nobility and Organization for Disarmament, Operation Symbiosis is a numerous, well-funded, but fractious force divided in its goals. Should it restore order to the region, or just be content with dismantling the remnants of the State of Masters and the more radical Disablers? Should it ally with local forces to do so, even those that profess religious radicalism (like that has ever worked in other worlds)?

And if it did both of those things, should it attempt a utopian vision in which Arms Masters and Normal Humans cooperate with one another instead of conflict, and if so, does it have a chance?

Only time and your involvement will tell.

------

Basically, unlike previous versions of Noble Arms, Restoring Hope is a semi-sandbox RP where (almost) every faction is playable, although Operation: Symbiosis (see below) members are preferred. You can play adult military or civilian personnel as well as the usual 'child prodigy' characters. In fact, adults are more encouraged in this setting for obvious reasons. You can also play normal people, people who do not have any Noble Arms and have to rely on technology.

Membership in a faction allows one the perks and privileges that each organization (see below) has; for example, an Operation: Symbiosis member has decent rations, medical care, and access to the latest technology, but also risks the hatred of the local population and the wrong side of a roadside bombing if they're not careful. PCs are limited only to the rank of Colonel or the equivalent (unless with special permission from the GM) but can get promoted up to Faction Leader if they are careful. They can also increase the power of their Noble Arm (if they have any) or gain access to more sophisticated technologies in time.

PCs can also start at multiple places in the region, within reason - We don't want PCs being too far from each other. The general direction of the plot will be guided by 'Region Events', such as the Operation: Symbiosis deployment, the resolution of the war against the Hammer of Masters (see below), and Kuwait and the Gulf's attempts to undermine the Aishanids of Barsa (see below). PCs are expected to react to these 'Region Events' and even start their own once they grow powerful and influential enough.

Note again that Operation: Symbiosis members are preferred for the first few applications...













Mikhail Chekhov

Mikhail wanted to scream, but he could not. He wanted to rage, to shout, to throw a tantrum, but it was clear that his capability to do so had been removed. Was this permanent? If so... If so...

He cried.

Tears fell from his eyes at the thought of the words he can no longer say, words he can no longer say to Tyler and Hakuro and his Mother, Mina Chekhov. Mikhail was capable of love, even now, and the few people he had left in his life were his few remaining ties to sanity. But now, now that Ashcroft (Or Impostor-Ashcroft) knew about his secrets and planned to hurt and kill at least one of those he liked -

He was damned, that was true, damned to pursue a road of revenge that can only end with his soul burnt and scarred. But he knew what innocents were, still didn't wish them harmed in his quest. And he did not want Hakuro/Hatto-san to be one of the people hurt. Nor Tyler, although the real Ashcroft liked his friend for being 'proper' and accomplished.

Oh my God, were they worrying about him? Did they even know that he had disappeared? Or did time here run differently than in the 'real' world? If only there was cell reception in this dungeon!

He tried to see if his smartphone had cell reception after all - It didn't.

Turning off said phone, Mikhail opened his backpack to pursue his textbooks - Even studyiing was preferable to getting bored out of his mind. On instinct, he tried to say something, anything, and found out that the spell on his voice had faded like some JRPG when he let out a short, "I'm bored..."

A pause.

"I can talk again." Testing out his regained ability to speak, Mikhail said softly, "I need to find a way to escape. I can't let these assholes get their hands on Hatto-san. But how can I get out of their constant vigilance and that of Impostor Ashcroft's?"

His Keychains - The ones of a Beretta Nano and the Butterfly Knife - Glinted. On instinct, he grabbed them and they began to transform into an actual gun and knife. No reaction from the guards - Did they even see the glint and transformation? Whether they did so ir not, he hid the weapons in his uniform - These can be of use at the right moment.

They can't keep him in here forever.
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