Current
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
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3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
Edit: I changed this so that William had two siblings but one of them survived.
Name: William Ascot
Appearance:
Age:16 18
Bio: William was born to Cyrus and Gilgamesha Ascot - The former was a lawyer and diplomat, while the latter was the most beautiful and prideful warrior-maiden in the world. This pairing of minds and bodies was very unusual even in Iliad city, with many wondering whether Cyrus Ascot had used sorcery higher than Gilgamesha's own epic-scale powers to charm the lady. But the marriage proved loving despite the inevitable rumors and brought William an older brother and two younger siblings as well as him. All were raised in happiness and love, albeit ignorant of the world beyond Iliad City except for what they saw in books.
But this idyll would not last forever, as terrorists from The Herrmannreich, the closest neighboring nation and sworn enemy of Iliad City, struck at the Ascot Family as they were celebrating William's successful entrance into Marduk Academy, where Gilgamesha was teaching. Despite the great power Gilgamesha was capable of using, the closeness of her family made sure she couldn't use her full strength without harming them. And so the terrorists, with knives and suicide vests, killed all of the Ascot Family except for Gilgamesha and a heavily-injured WIlliam and one of his siblings.
Although William was fully healed, both himself and Gilgamesha were traumatized, and their reactions drove them apart - William wanted to know why the descendants of the Illuminated Poet are being purged, while Gilgamesha wanted only revenge against the world. And so when William came back to Marduk Academy, he founded the Cassandra Club, aiming to nip the feuds caused by his mother's new obsession in the bud. It didn't work, and Gilgamesha and William ended up arguing more. Eventually, Gilgamesha slapped William in anger, and in her other hand was a sword which glowed with magical energy - One of her many artifacts.
It was seeing William's frightened eyes that shocked her into seeing the enormity of what she was going to do, and drawing back her blade, Gilgamehsa, with tears, asked William to leave before she hurt him further. And with that, their connection was severed.
William went to stay with his aunt, Cyrus' sister Artoria, who lived alone as a spinster. Dropping out of Marduk Academy, he devoted himself to the Cassandra Club's activities full-time, trying to find ways to unite adults and teenagers alike to finding the true foe and defeating them...
Mundane Skills: Writing/Runescribing, History, Fencing and Unarmed Combat, as well as a bit of Shooting/Marksmanship. Ascot is also learning to be a Blacksmith/Weaponsmith.
Magic: William's Magic is not based on what is taught by either of the Academies but is rather his father and aunt's unique style of spellcasting. This unique type of spellcasting is Dream and Imagination Magic and it is directly descended from the Illuminated Poet's exclusive portions of the Epic of Making.
Forge of the Soul- William can manifest a forge and tools made of light drawn from his very soul. He does not require fuel for the forge, and it is always exactly what he needs to get the job done, however it does still take time to craft artifacts in this manner, leaving him vulnerable if one should attack him while he is working. Additionally, the process can be not merely physically draining for the effort, but also a drain upon his magical energy. Use of this ability in the midst of battle is extremely risky, and requires the cooperation of allies to protect him in his working state, and exhausted state should that also arise from extended use of the Forge of Soul.
Eyes of the Artificer- Upon observation of a magical artifact, William is able to understand how it works, and is able to completely duplicate it, providing that he can acquire the materials and magic to do so.
Cognition of Components- In tandem with his ability to see how an artifact works, William is also able to sense the location of the materials needed to craft any given object, rendering him always capable of finding just what he needs. However, sometimes obtaining them can be another matter entirely.
Binding of Magic- William can bind magical power into an artifact in order to render it... well, magical. It may be his own magic, or that of others, or other artifacts, or whatever it is available to him, but he must have the time to do so in order for the process to be completed. This can be used in order to make items specific to a user by binding their magic to it, or it can be by taking a fragment of power away from its original source. In the latter case, the magical power of the original source is diminished by whatever amount he has removed from it. The greater the amount of power which he has to re-channel, the more of a strain it is upon him.
Endurance of the Blacksmith- A general enhancement which temporarily hardens William's skin like stone and increases his physical resistance.
Reconciliation - A sword meant to be a weapon against his mother, Gilgamesha, and her own treasure trove of Artifact Swords, the special power of Reconciliation is that when confronting a power based on the Elemental Magic System (Fire, Water, Earth, Wind, Air, Light and Darkness), it immediately enchants itself to be the opposite element and can also conjure up waves of said element as a ranged attack.
Fire is confronted with Water, Water with Earth, Earth with Wind, Wind with Fire, and Light with Darkness and vice versa). The main weakness of Reconciliation is that when confronted with powers that are not based on the Elemental Magic system, it defaults to Earth.
Personality: William deals with the hurt of losing his family through death or internal drama the best way he knows how - Project a strong and dynamic front to hide the pain inside. This gives him an apperance of overconfidence as he tries to portray himself as knowing the best at any given time, listening to advice only when he trusts the person giving it or it does not make him look stupid. When this apperance is destroyed, the main reaction is hurt, anger, and sadness, all sharpened by the fact that he has not dealt with the pain maturely... Much like his mother, a mother he wants to reconcile with greatly.
Faction (Marduk, Ishtar, or Cassandra): Cassandra Club.
Are you a Descendant of the Illuminated Poet?: Yes.
Edit: I changed this so that William had two siblings but one of them survived.
Name: William Ascot
Appearance:
Age:16 18
Bio: William was born to Cyrus and Gilgamesha Ascot - The former was a lawyer and diplomat, while the latter was the most beautiful and prideful warrior-maiden in the world. This pairing of minds and bodies was very unusual even in Iliad city, with many wondering whether Cyrus Ascot had used sorcery higher than Gilgamesha's own epic-scale powers to charm the lady. But the marriage proved loving despite the inevitable rumors and brought William an older brother and two younger siblings as well as him. All were raised in happiness and love, albeit ignorant of the world beyond Iliad City except for what they saw in books.
But this idyll would not last forever, as terrorists from The Herrmannreich, the closest neighboring nation and sworn enemy of Iliad City, struck at the Ascot Family as they were celebrating William's successful entrance into Marduk Academy, where Gilgamesha was teaching. Despite the great power Gilgamesha was capable of using, the closeness of her family made sure she couldn't use her full strength without harming them. And so the terrorists, with knives and suicide vests, killed all of the Ascot Family except for Gilgamesha and a heavily-injured WIlliam and one of his siblings.
Although William was fully healed, both himself and Gilgamesha were traumatized, and their reactions drove them apart - William wanted to know why the descendants of the Illuminated Poet are being purged, while Gilgamesha wanted only revenge against the world. And so when William came back to Marduk Academy, he planned to found a new club to unite members of Marduk and Ishtar, aiming to nip the feuds caused by his mother's new obsession in the bud. It didn't work, and Gilgamesha and William ended up arguing more. Eventually, Gilgamesha slapped William in anger, and in her other hand was a sword which glowed with magical energy - One of her many artifacts.
It was seeing William's frightened eyes that shocked her into seeing the enormity of what she was going to do, and drawing back her blade, Gilgamehsa, with tears, asked William to leave before she hurt him further. And with that, their connection was severed.
William went to stay with his aunt, Cyrus' sister Artoria, who lived alone as a spinster. Dropping out of Marduk Academy, he devoted himself to his plans for a new faction/club full-time, trying to find ways to unite adults and teenagers alike to finding the true foe and defeating them...
Mundane Skills: Cooking, Writing, History, Fencing and Unarmed Combat, as well as a bit of Shooting/Marksmanship.
Magic: William's Magic is not based on what is taught by either of the Academies but is rather his father and aunt's unique style of spellcasting. This unique type of spellcasting is Dream and Imagination Magic and it is directly descended from the Illuminated Poet's exclusive portions of the Epic of Making.
High Magic
Soul’s Forge - William can use the brightness of his own soul to manifest a forge, hammer, and anvil made up of hard light, which he can use to smith new enchanted weapons in any conceivable place. The energy of his own soul can also substitute for mundane or magical fire.
Enchantment-Copying Eyes - Whenever William sees a power used, he can discover the inner workings of said power and how it manifests from the soul. This does not work on Custodians or Part-Custodians’ Metahuman Powers.
Creation of Wonders - William can weave magic he has seen and known into mundane items which he makes using Soul’s Forge, allowing him to create mystic tools and even Artifact Weapons.
Physical Magic
Mundane Earth Conjuration - William can create mundane, naturally-occuring, stone, metal, crystal, and soil using magical energy, up to his own body weight.
Mundane Growth of Life - William can take a piece of organic matter, such as wood, chitin, horn, and blood, and cause it to grow and multiply using his magical energies. He has to use pre-existing materials to conjure them.
Blacksmith’s Endurance - William’s can temporarily enhance his body to endure purely physical forces of damage like fire, physical force, radiation, and lightning. This does not make him invulnerable, but it makes him as resilient as, say, an entire Abrams Tank. Anything that can blow apart an Abrams tank can still damage William, and this spell does not grant protection against mind magic, spells which channel death, rot, and decay, or even mundane and mystic sickness. This spell is made to allow William to forge mystic items anywhere, but can be weaponized.
Reconciliation - A sword meant to be a weapon against his mother, Gilgamesha, and her own treasure trove of Artifact Swords, the special power of Reconciliation is that when confronting a power based on the Elemental Magic System (Fire, Water, Earth, Wind, Air, Light and Darkness), it immediately enchants itself to be the opposite element and can also conjure up waves of said element as a ranged attack.
Fire is confronted with Water, Water with Earth, Earth with Wind, Wind with Fire, and Light with Darkness). The main weakness of Reconciliation is that when confronted with powers that are not based on the Elemental Magic system, it defaults to Earth.
Personality: William deals with the hurt of losing his family through death or internal drama the best way he knows how - Project a strong and dynamic front to hide the pain inside. This gives him an apperance of overconfidence as he tries to portray himself as knowing the best at any given time, listening to advice only when he trusts the person giving it or it does not make him look stupid. When this apperance is destroyed, the main reaction is hurt, anger, and sadness, all sharpened by the fact that he has not dealt with the pain maturely... Much like his mother, a mother he wants to reconcile with greatly.
Faction (Marduk, Ishtar, or Cassandra when it's founded): Cassandra Club, once he founds it.
Are you a Descendant of the Illuminated Poet?: Yes.
In another universe, separated from ours' by impassable barriers, lies the planet of Historia, inhabited by Humans much like us, but blessed with impossible powers that we think of as 'Magic'.
Magic is a daily part of life, existing alongside technology just as advanced as ours', although some integrate magic with science to create advanced inventions. But it is a widely held belief among the people that the highest form of Magic is Storytelling, and that The One Deity, the Creator of the Multiverse, gave Humanity the power to warp reality through the telling of stories.
Three thousand years before the present day, when the greatest storyteller of that time, the Illuminated Poet, sang of the grief and joy of Humanity, appealing to The One Deity to provide a way through their sufferings. In response, The One himself came down and sang his own song, the Epics of Making and Unmaking, by which Humanity and whatever sapient beings lived beyond Historia was granted freedom from the will of the divine. From the Epic of Making were instructions for the casting of Magic, allowing Humanity to better their lives and that of others' at will, while the Epic of Unmaking allows one to reset the Universe itself back to the beginning, with the person or people who use it given power co-equal to The One Deity himself, but without infinite intelligence or wisdom.
And so the Illuminated Poet taught pieces of the Epic of Making to those who followed him, turning them into the first Magi. The Epic of Unmaking, however, was transmitted directly into the souls of his own children, the Twenty Sons and Thirty Daughters, who each inherited a fragment of the Epic. He then prophesied that the more descendants they have, the more the Epic of Unmaking will be shattered and its pieces spread out among each scion and that the Epic will only be completed once more when the descendants of the Illuminated Poet are reduced to one person, who will then have the decision to reset the universe.
The intention, of course, was to make sure that the universe will be reset only if Humanity becomes irredeemably corrupt and/or the amount of suffering in existence multiplies to an unbearable level. Despite the risks involved with the existence of such a power, a 'contingency plan' for Humanity was still regarded as necessary by all parties, including The One.
Fast-forward to the present, and the majority of the descendants of the Illuminated Poet have suffered purges, slaughters, genocides and massacres from the various nations of the world due to ignorance and misunderstanding, or even outright lies spread by their enemies. Their one safe refuge is Illiad City, an independent city-nation founded by the freethinkers and outcasts of the world, people dedicated to artistic and philosophical pursuits, as well as worshippers of The One Deity. Despite the hostility of other nations towards it, its access to a greater portion of the Epic of Making makes it equivalent to the great empires of the world in Magical might.
But now, a feud is brewing in the two prime Magical Academies of the city, a feud brewing from how to deal with the world's hostility towards them. Ironically, this feud might be the one thing that brings down the metropolis...
II. The Factions of Iliad City
Marduk Academy for The Mystic Arts Holds power over the pieces of the Epic of Making that govern 'Heroic' Magic - The Magic of Light, the Elements (Fire, Water, Air and Earth), and the power to heal the wounded and the sick with mystic energy alone. Their students are the champions of the defenseless, the honorable knights-errant and the wise wizards. But confronted with the hatred of other nations towards them, they seek a 'muscular' foreign policy, asking that Iliad City use its magical might to conquer the neighboring empires and repressive states that wish to destroy Illiad before they grow too strong. However, whispers are being heard that push for more than that - That Marduk Academy should attempt to rule the world so that no nation would exterminate the descendants of the Illuminated Poet once again.
And Professor Gilgamesha, its Principal, is beginning to listen...
Ishtar School for Creative Minds, on the other hand, holds power over the pieces of the Epic of Making that govern 'Black' Magic - The Magic of Darkness, Entropy, Blood and Death, as well as the power to inflict agony and weaken their enemies. Their students are the spies and assassins, the dark knights whom monsters and criminals fear. Despite this, they used to work alongside Marduk Academy, until Professor Nergal, it's principal, began urging for the casting of the Spell of Otherworldly Travel, which will transport Iliad City onto another dimension where its people can live in peace. Problem is that 1.) This requires the pieces of the Epic of Making that Marduk Academy does have, and 2.) Marduk Academy considers Ishtar's solution cowardly. And so the feud begins to simmer...
The Cassandra Club is the newest faction in the block, a small band of students from both Academies and a larger group from other schools who believe that the brewing feud between Marduk Academy and Ishtar School is being engineered by a 'sinister force' outside the city as part of a grand plan to conquer Iliad City and acquire the Epics of Making and Unmaking. Not merely that, but they believe in asking the question: Why do other nations hate us? What are the lies they've been fed in order to kill off the descendants of the Illuminated Poet? Do they even know that they are completing the Epic of Unmaking? And if so, who is trying to do so and is he someone who can take advantage of the power to rewrite the universe?
However, the fact that they are led by Professor Gilgamesha's younger son, William Ascot, means that their warnings and questions are ignored as childish rebellion (Marduk) or a power play by Gilgamesha (Ishtar).
III. Interesting Places in Iliad City
WIP, to be added in the game.
The Leviathan Port - Iliad City's port is where most of its foreign trade comes from, due to the Hermannreich's on-and-off hostility. A bustling structure where great cargo ships dock and depart, the Leviathan Port is watched over by great ranged guns from two coastal forts that guard the entrance to the bay, as well as Ishtar School for Creative minds, whose campus is only a few miles away.
Artisan Coffeemakers United Branches - A set of coffeehouses spread all throughout Iliad City dedicated to the production of quality artisan coffee, tea, and pastries at a fair and affordable price. Both Ishtar and Marduk have cafes of ACUB in their premises, with secure internet lines to each other, and it is rumored that students who wish to establish forbidden contacts with each other are allowed to use said lines... For a price.
Enchanted Mountain - Iliad's prime amusement park, with a large Ferris Wheel, magitech roller coasters, and virtual reality simulations of any environment one can think of, as well as various restaurants catering to every palate. It is also a 'truce zone' between Iliad and Marduk, due to Professor Gilgamesha having spent time there in better days and not wanting to let the place be stained by the current inter-school conflict.
Kaleidoscope Arcades - A series of arcades filled with the latest games mundane science and magitech can supply, and are thus destinations where both Marduk and Ishtar and students from other schools can be found competing against each other in a halfway-friendly manner.
Paradise Spa - The place everyone who is anyone in Iliad goes to relax, Paradise Spa is filled with treatments both mundane and magical which rely on pleasing every sense possible, from sweet aromas to soft coats of mud, to serene sounds and calm colors, along with filling yet tasty smoothies and juices, Paradise Spa is where the troubles of the world fall away, even for a while.
IV. How Magic Works
All Magic comes from instructions given in the Epic of Making, which in turn is a long poem or song that details the transference of a part of The One Deity's power to mortal Humanity, and the basic mental exercises used to 'pull' magical power from the depths of one's own soul to make what you imagine real.
The various 'types' of Magic come from concepts common to humanity, concepts that you either come up with or you are taught. If you can imagine a 'type' of magic, you can use it as long as you can come up with enough energy to do so. However, you cannot take magical energy from the surrounding environment, because of the fact that only Humans (or fully sapient aliens, if they exist) have magical energy.
Anyone can learn Magic, but few have the combination of strength of heart and imagination to be truly good at it. Therefore, Magical Academies are important so that what existing Magi already imagined before can be taught to other people. Basically, magical systems exist, but they are merely shortcuts for the human mind - You can totally make up your own magic system if you have energy and imagination.
But for those who cannot make up their own system or 'type' of Magic, here are the common systems that the Magical Academies teach:
Marduk Academy:
Elemental and Light Magic - Elemental Magic can directly control Fire, Water, Wind, Air, and Light, or create them out of nothing. This type can make fireballs, divert streams, lift the earth, cause gusts of wind, or smite people with blasts of pure energy. However, it cannot heal, enhance people, or predict the future unless mixed with another type of magic.
Healing Magic - Healing Magic can close wounds and replenish blood, cure diseases and heal cancer. However, only a few take it without mixing it with Elemental and Light Magic so that they can defend themselves or attack in turn.
Enchantment/Enhancement Magic - This covers Magic that strengthens the user, making them stronger, faster, and tougher, as well as Magic that can make mystic items and artifacts. By combining this school with the above two types of Magic, one can create swords that light up with fire, shields that are as light as cloth, and potions that when drunk, close wounds...
Ishtar School
The Combat Arts - Ishtar School thinks differently than Marduk Academy and does not divide Magic according to what it creates/controls, but rather according to the intent they are used for. In short, it doesn't matter that Magic used for fighting uses the elements, darkness, or even candy canes (although that last part is not encouraged), what matters is that the magic is used to fight.
The Kind Arts - This covers any use of magic meant to heal, protect, enhance and generally do positive things. As Ishtar School is still dedicated to what they think is Good, the Kind Arts are not discouraged, but those who learn them are encouraged to use Darkness, Ectoplasm, or just 'invisible waves of energy' to heal and never be too blatant about it.
The Dark Arts - Causing Agony. Disturbing the Dead from their rest. Draining magical energy from other human beings. All of those are regarded as necessary evils in Ishtar School, and they are taught to those students whom the faculty thinks can be trusted with their secrets. Darkness or 'invisible waves of energy' are mostly used as a 'conduit' for such powers, but some few use the Elements or even Light to give shape and range to their dark purposes. Beware of those.
Unnamed Schools, Mentors, Secret Societies, Etc.
Ex. Miscellenia - Anything you can think of as long as it's not too powerful or too gross. Candy Magic, Magical Girl Transformations, Exorcisms, go wild!
V. Rules
1.) Do not be an asshole. 2.) Take NSFW to PMs. 3.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield. 4.) This game is friendly to m/m and f/f romance.
VI. Character Sheet
[b]Name:[/b] [b]Appearance:[/b] [b]Age:[/b] The usual age for a student is 13 to 18, but characters older than those are permitted. [b]Bio:[/b] [b]Mundane Skills:[/b] [b]Magic:[/b] [b]Personality:[/b] [b]Faction (Marduk, Ishtar, or Cassandra Club when it's founded):[/b] [b]Are you a Descendant of the Illuminated Poet?:[/b] Simple yes or no question.
In response to Dan and Stefan's questions, Damianos said, "For now, normal court etiquette is suspended - Except for the basics - during this time of crisis. And that means that you guys should keep yourself respectful, not break or snatch anything, and don't be too loud when speaking." Then to the recently-arrived Asher and Morgana, he continued, "Glad to see you've come - Good. Now we can finally move forward into the Palace and begin some exposition -"
Then he was cut off by Jack and Reina's arrival - The Courier and his Android girlfriend were good people and Damianos cared about them somewhat - Probably more if they ever spent more time with each other. With a small nod, he said, "Now, if there are no more interruptions, let us go -"
A loud cry of "Giorgioooooooooooooooooooooooooooooooooos!" interrupted the talk as Elise came into view, along with her Moogle friend. The elite guardsman looked at the two newcomers as he said, "Ah, extra warriors. That's good, considering the fact that there are Non-Heartless threats that people who don't have a Keyblade will need to deal with." He faced the group, "By the way, 'Heartless' are what we call the black creatures that have been attacking various universes, including yours'. They can be discorporated by mundane weapons, but only a Keyblade - A weapon most of you, but not all, have - can destroy them permanently and prevent them from reforming elsewhere.
Bio: William was born to Cyrus and Gilgamesha Ascot - The former was a lawyer and diplomat, while the latter was the most beautiful and prideful warrior-maiden in the world. This pairing of minds and bodies was very unusual even in Iliad city, with many wondering whether Cyrus Ascot had used sorcery higher than Gilgamesha's own epic-scale powers to charm the lady. But the marriage proved loving despite the inevitable rumors and brought William an older brother and a younger sister as well as him. All were raised in happiness and love, albeit ignorant of the world beyond Iliad City except for what they saw in books.
But this idyll would not last forever, as terrorists from The Herrmannreich, the closest neighboring nation and sworn enemy of Iliad City, struck at the Ascot Family as they were celebrating William's successful entrance into Marduk Academy, where Gilgamesha was teaching. Despite the great power Gilgamesha was capable of using, the closeness of her family made sure she couldn't use her full strength without harming them. And so the terrorists, with knives and suicide vests, killed all of the family except for Gilgamesha and a heavily-injured William.
Although William was fully healed, both himself and Gilgamesha were traumatized, and their reactions drove them apart - William wanted to know why the descendants of the Illuminated Poet are being purged, while Gilgamesha wanted only revenge against the world. And so when William came back to Marduk Academy, he founded the Cassandra Club, aiming to nip the feuds caused by his mother's new obsession in the bud. It didn't work, and Gilgamesha and William ended up arguing more. Eventually, Gilgamesha slapped William in anger, and in her other hand was the mystic sword, Enuma Elish.
It was seeing William's frightened eyes that shocked her into seeing the enormity of what she was going to do, and drawing back her blade, Gilgamehsa, with tears, asked William to leave before she hurt him further. And with that, their connection was severed.
William went to stay with his aunt, Cyrus' sister Artoria, who lived alone as a spinster. Dropping out of Marduk Academy, he devoted himself to the Cassandra Club's activities full-time, trying to find ways to unite adults and teenagers alike to finding the true foe and defeating them...
Mundane Skills: Cooking, Writing, History, Fencing and Unarmed Combat, as well as a bit of Shooting/Marksmanship.
Magic: William's Magic is not based on what is taught by either of the Academies but is rather his father and aunt's unique style of spellcasting. This unique type of spellcasting is Story Magic and is directly descended from the Illuminated Poet's exclusive portions of the Epic of Making.
Convenience of Coincidence - William can make a coincidence happen that benefits himself or another person, whether it is finding an expert on dragons on a quest to slay (or befriend) a dragon, causing an accident in a neighboring room to happen when he needs to sneak out of a building, or just getting a letter meant for someone else sent to him so he can learn its secrets. The cost of this ability is that it can only be used once every page of the IC, which in turn is explained away as 'when the forces of Narrative say it's convenient'.
Reader of Existence - William, by touching a piece of ground, a building, or even an inanimate object, can conjure a holographic illusion of important events that happened on the ground or building or occured within range of the object. This illusion, being based on physical light and not mental effects, cannot be dispelled by the usual anti-illusion countermeasures, and keeps on 'playing' until the record of the most important/pertinent events (aka information William was looking for) have played out.
Hero Calls for Aid - William can distort time, space, and probability to call on whatever allies he has made all throughout the current RP, calling them to come to his side at his time of need. The only requirement of this is that 1.) He genuinely needs help, 2.) It is the climax of a personal story arc or an arc of the RP itself.
Call My Name - When his help is called for, time, space, and probability distort for William so that he can come to the aid of his friends just in the nick of time; the requirement is that 1.) they call for him specifically, and 2.) they genuinely need him. Whether he can actually help is another question entirely.
Imitation better than the Original - William can duplicate Legendary Weapons (the equivalents of Excalibur, Mjolnir, and the Spear of Destiny), by mixing metals/wood/stone with his blood. The more of his blood used in the re-creation of the item, the more powerful the duplicate is; the upper limit is the original power of the item. And no, magical healing cannot replace William's blood and thus provide a workaround around this requirement.
Personality: William deals with the hurt of losing his family through death or internal drama the best way he knows how - Project a strong and dynamic front to hide the pain inside. This gives him an apperance of overconfidence as he tries to portray himself as knowing the best at any given time, listening to advice only when he trusts the person giving it or it does not make him look stupid. When this apperance is destroyed, the main reaction is hurt, anger, and sadness, all sharpened by the fact that he has not dealt with the pain maturely... Much like his mother, a mother he wants to reconcile with greatly.
Faction (Marduk, Ishtar, or Cassandra): Cassandra Club.
Are you a Descendant of the Illuminated Poet?: Yes.