Current
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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1 mo ago
New Interest Check, everybody!
1 mo ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
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2 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
STR: B (B+ in Christian-majority areas) END: C (C+ in Christian-majority areas) AGI: B (B+ in Christian-majority areas) MNA: C (C+ in Christian-majority areas) LCK: B (B+ in Christian-majority areas)
ᴄʟᴀꜱꜱ ꜱᴋɪʟʟꜱ
Revelation (C) - As someone who has been given a Revelation from God, especially one which led him to victory, Constantine has an instinct for whichever action would lead him and those under him to an optimal outcome. This instinct has no rational explanation, as it comes at the most unlikely of times, but rejecting the whispers and messages from it can only lead to a damning failure.
True Name Discernment (European) (B) - Constantine can discern the True Name, Skills and Parameters of a Servant he directly encounters, but this skill is more effective on Servants who are rooted in Christian and Hellenic Pagan legend, meaning that veiling skills and phantasms made by those folk are less effective than those used by Servants rooted in Far Eastern and Mesoamerican Lore (an exception is Shirou Amakusa Tokimune because he is Christian).
God's Resolution (A) - A Class Skill of the Ruler class and is the privilege of the Ruler presiding over the Holy Grail War: The right to use Command Spells against Servants. Constantine has two Command Spells for each Servant that participates in the Holy Grail War.
ᴘᴇʀꜱᴏɴᴀʟ ꜱᴋɪʟʟꜱ
Baptism Rite - Constantine generates a set of blessed javelins, which launch themselves against an opponent. These javelins, when piercing an opponent, fix them in place as Constantine says a prayer to God for the purification of their soul and the destruction of their body. This prayer, when finished, causes the enemy to erupt in white flames which consume them entirely, leaving only ashes in their wake.
Military Tactics (B) - Constantine is adept at planning the logistics, strategy, and actual tactics of a large number of people, although one should note that his knowledge might be obsolete in many places thanks to developments past his death. Not just that, but this is situational and is best-partnered with his Anti-Army Noble Phantasm, which in turn is also situational.
Charisma (B) - One does not gain the loyalty of the Legions, reunite the Empire, legalize Christianity, declare infanticide a capital crime, and found a new Capital of the Unified Roman Empire without having both charm and talent. One also forgets that historically, Constantine was a tactful convert who kept using Pagan symbols throughout his reign and was only baptized in his deathbed. Either way, Constantine can gain the affection of, and fire up the fighting zeal, of entire armies and populations.
Saint (B) - As a Ruler blessed by God who changed the course of history, and is commemorated as a Saint by the largest denomination of Christians, Constantine the Great was seen as a paragon of virtue by many Medieval scholars, and it shows in his Servant form. Constantine gets a rank up to Charisma, raising it to A. _________________________________________________________________
ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ
Title: The Host at Milvian Bridge. Rank: B NP Type: Anti-Army Noble Phantasm Range: 60 Maximum Number of Targets: 25,000 individuals. Description: An army marched with Constantine to the Milvian Bridge, an army painted the symbol of the Chi-Rho on their shields, and an army won a great victory under the symbol. As a Noble Phantasm, Constantine can summon his loyal troops to his side once more as phantasmal soldiers, the legions of Heaven itself. Though his armies are individually weaker than Iksander’s Ionoi Heitairoi, they can manifest in the normal world in greater numbers due to the strength of their faith and the faith of the hundreds of millions who follow the Church in the present-day - However, even this is temporary, four to eight hours at the most.
Mana Cost is halved in Christian-majority territories.
Title: The Blessed Nails Rank: A- NP Type: Anti-Unit (Self) Noble Phantasm Range: 1 - 10 Maximum Number of Targets: 1 Description: Constantine the Great’s mother, Helena, gave him two nails from Christ’s crucifixion order to grant him God’s protection. As long as the two nails are together, they grant Constantine protection from ranged attacks, with arrows, bullets, ranged Magecraft and Noble Phantasms avoiding his body. However, Constantine does not gain the effects of this protection if the projectile were to explode on impact, if the attack was performed in a manner where range would be considered a non-factor, or if it was performed by a weapon that has simply long reach, such as a spear (Copied with permission from another Fate RPer’s CS).
If the nails are separated through theft or gift, the protection is split among the holders of said nails, lowering its strength by one rank.
Title: The Church of the Holy Apostles Rank: A NP Type: Barrier Range: 30 Maximum Number of Targets: 300 Description: One of the many Churches Constantine built, and the one he wished to be buried in, the Church of the Holy Apostles was the resting place of the relics of St. Andrew, St. Luke, and St. Timothy, and also many Eastern Roman/Byzantine Emperors, including Justinian and Heraclius. Lasting for a millennium or so, it was eventually abandoned by the Greek Orthodox Patriarchate some years into the Ottoman conquest and eventually demolished. As a Noble Phantasm, the Church manifests once more in its full glory, the relics, and Emperors buried inside its crypt acting as an anchor for the righteous dead and a beacon for those who still live.
In essence, the Church heals those whom Constantine deems righteous, including those whom he grudgingly concedes to have lived an honorable life despite their ignorance of the True Faith, restoring their health as long as they are within sight of the soft light given by the Church. Not merely that, but the Church feeds energy to The Host at Milvian Bridge and Christian Servants whose Masters have been killed, allowing them to stay in this world longer as long as they are within the Church’s grounds or within sight of them.
Mana Cost is halved in Christian-majority territories and cut by another third in Eastern Orthodox Christian-majority areas.
(For all stats, pretend he already has his staging ground bonus.)
ᴄʟᴀꜱꜱ ꜱᴋɪʟʟꜱ
Magic Resistance (B): Negates E, D and C ranked spells. It is difficult for them to be affected even by Greater Thaumaturgy.
Riding (B): Capable of handling modern vehicles with the skill of the best racers or pilots. Gains intuitive understanding of the mount they ride, as if a bond between them exists. Monstrous mounts appear at this Rank.
ᴘᴇʀꜱᴏɴᴀʟ ꜱᴋɪʟʟꜱ
Bravery (B): The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Not usable under the effects of Mad Enhancement.
[Effect:] As the rank increases, the ability to resist mental interference as well as increase melee damage increases.
Imperial Privilege (A): An ability that, due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. In cases when the Rank is А or above, even the "burden to the body" can be acquired (such as Divinity).
[Effect:] Allows for the usage of additional skills, such as Mana Burst (Lightning, A), Chinese Martial Arts (A, apparently, he managed to make it to China in his legend), and also activating his Noble Phantasm, Florent, without having to fulfill the conditions for its use.
Incitement (B): A Skill that functions as the acquisition of the words and gestures to lead the citizens and the masses. Especially, when employed against an individual, it functions as a sort of mental attack. It is the skill of a tyrant king to gather than army, rather than a kind king to gather a Round table. One is a power over others by crushing their own, the other is to gather in peace and raise the hopes and dreams of others. Nothing is more Lucius than this skill. To dominate, and crush.
[Effect:] With this skill, Lucius has the ability that with just a few short words he is able to take people into a heated emotional state. This could be anything from sending everyone nearby into an utter frenzy, to making everyone pitifully sad. There is no real scope he is limited to, only limit is the amount of emotions he can instill in people. Granted that is still a very broad, as with it he can do things such as making someone believe that they're to be betrayed by their greatest friend, instill deep doubt about some of the their greatest beliefs, or make them even consider their entire life choices, each mental attack with in a simple sentence or two. Alternatively, he could also do something such as make his men have complete trust in him and yet also raise their morale of the entire army and keep it like that for months on end if needed. It was with this amazing ability that he was able to win many wars and command his men to the fullest.
A skill designed to control armies, and inspire cooperation amongst the various countries that made up Rome. When utilized on a crowd, this skill inspires confidence, or other emotions the user desires. It can be be considered almost on par with the power of a command seal. Almost. When utilized, crowds of NPCs fall to his command. Masters and servants have a higher natural resistance.
ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ
Title: Florent - Crimson Flower of the Goddess Rank: A+ NP Type: Anti-Unit, Anti-Fortress Range: 1 - 100 Maximum Number of Targets: 1000 Description: Florent is a brother sword to Clarent and symbolises someone’s rule over all of the people on the continent. Said to have once belonged to Romulus, it was forged with the heart of a demon at its core, and Flora's divine protections are engraved into the blade. It was said that Flora herself is the only one who can chose those worthy enough to wield Florent, a status that not even Jupiter can bestow on others.
Florent amplifies the qualities of an emperor, and grants several bonuses to them. Unlike Mordred who did not earn Clarent, Lucius is Florent's rightful owner and as such it will never reject him. It increases each of his physical parameters, and amplifies the magical energy he pours into it. Increasing the power of attacks that use mana burst.
Finally, it amplifies the aura of authority the emperor possesses. Increasing the rank of Incitement by one rank.
It is said that in the past when the sword was lost, thirteen laws were placed upon by Florent by thirteen emperors of Rome. Their imperial status placing restrictions on its usage, to ensure that no other could hope to use the weapon against them. These seals are placed upon the heart of the demon that acts as the core of the blade, and only by removing all thirteen seals can the full power of Florent be utilized.
The thirteen emperors are Claudius, Otho, Tiberius, Augustus, Trajan, Caligula, Hadrian, Domitian, Commodus, Gallienus, Valerian, Maximinus, and Septimius. Their rules can be considered quite asinine, and nearly impossible for any one man to bypass. Effectively making it impossible to use Florent's full power.
Except, Lucius cares not for the thirteen laws placed upon the blade. By pouring energy into Florent, he uses his own imperial privilege to shatter the seals. A beam of devastating light is released from Florent, cleaving its way through armies and fortresses alike. It is said that only a sword forged in the heart of the world could ever hope to overwhelm the power of the demon heart.
[Effect:] In it's standard form, Florent is a B-rank Noble Phantasm.
Florent amplifies all magical energy that is poured into it. Increasing the damage of Mana Burst attacks when used through Florent. General damage with Florent is also raised.
All of Lucius' physical parameters are raised by one. (From B+, B, B+ to A+, A, A+ respectively.) The user's imperial aura is also amplified. Increasing the rank of Incitement by one rank. (From B to A.)
Upon the true name release, Lucius pours magical energy into Florent, shattering the restrictions once placed upon it by the emperors of old. The beam of light released is capable of destroying even a fortress in a single swing, but doing so requires a great deal of magical energy.
Title: Flora - Radiant Grace of the Goddess Rank: B NP Type: Anti-Injury Range: 1 Maximum Number of Targets: 1 Description: Florent is the blade of Flora, forged from the heart of a demon. She placed her affections and love into the blade, and whoever wields will possess Flora's affections and blessings. It is said that whoever possesses Flora's affection shall be free from all suffering.
When battling Arthur, an attack destroyed his arm, but with Flora's blessing which he amplified by using the land's magical energy he was able to regrow the entire limb in a moment.
[Effect:] A constantly active noble phantasm that uses Flora's blessing to restore Lucius body. If injured, the injury begins to heal at an improved rate.
Minor injuries are restored within a short period of time. Roughly the same posting round the injury is dealt. More serious injuries, like being stabbed or gutted can be restored with a period of roughly two posting rounds. A fatal injury (as long as Lucius spirit core is not destroyed) can be healed within a period of four posting rounds.
Poisons or traditionally negative effects are purged from Lucius' body as long as he possesses this blessing. Should Florent be lost for a period of time, this noble phantasm is sealed until it is recovered.
STR: C (C+ in Greece) END: B (B+ in Greece) AGI: B (B+ in Greece) MNA: C (C+ in Greece) LCK: E- (E in Greece)
ᴄʟᴀꜱꜱ ꜱᴋɪʟʟꜱ
Magic Resistance (B): Negates E, D and C ranked spells. It is difficult for them to be affected even by Greater Thaumaturgy.
Riding (C): One can flawlessly manage beasts and vehicles if they have received the proper training and adjustments. Most vehicles and animals can be handled with above-average skill. However, Constantine XI cannot ride the likes of Phantasmal Species such as Monstrous Beasts
Self-Field Defense (C): Applies damage reduction beyond defensive limits, but he is excluded from the effect's target.
ᴘᴇʀꜱᴏɴᴀʟ ꜱᴋɪʟʟꜱ
Defensive Engineer (Custom, B, A in Greece or European Turkey): Constantine can improve the defenses of one’s lair, mundane and magical, by up to B-Rank, making them hard to penetrate by intruders. This applies to things as mundane as walls, moats, and reinforced concrete bunkers, as well as bounded fields and mystic sentries, which he gains an ability to interact with and reshape to more efficient parameters.
Military Tactics (Sieges and Last Stands, A-): Applies a + modifier to a single Anti-Army Noble Phantasm of oneself and allies and a rank down or - modifier to the enemy Anti-Army Noble Phantasm. Note that if not in a siege or last stand, this merely applies a rank up to up to a single Anti-Army Noble Phantasms with their rank not exceeding A of oneself and allies and a rank down (as long as it is not A rank or higher) or - modifier (as long as it has a +) to enemy Anti-Army Noble Phantasm.
Bravery (B): At this rank, the threat of overwhelming force does not faze Constantine XI, who can resist mental interference effects of this rank (note that Magic Resistance already negates most such attempts to interfere with the workings of his brain), but more importantly, it increases the Melee Damage he inflicts.
Battle Continuation (C, Fourth Personal Skill): A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce the mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments.
ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ
Title: Legend of Imperial Rebirth Rank: A+ NP Type: Anti-Self Range: 1 Maximum Number of Targets: 1 Description: Legends say that Constantine XI was saved from death by an Angel, turned into a marble statue, and stored in a secret cave underneath Constantinople’s Golden Gate in order to await true resurrection, after which he will, with God’s help, retake the city, restore the Empire, and drive the Turks back to Central Asia. This legend resonates in the hearts of the Greek people today, giving needed strength to the Servant.
The Legend of Imperial Rebirth is a crystallization of those legends which form their own Noble Phantasm, a Phantasm which envelops his body and cloaks it in the stuff of myths, enhancing its wielder’s capabilities to far beyond what he had in life.
And by that, when brought to the brink of death, Constantine XI’s clothes, armor, and sword turn as white as marble, and all Parameters and Skill Ranks are raised by one rank. He also gains the benefits of Golden Rule (Body), meaning that while he can be physically damaged, the damage in question cannot make him ugly. Not merely that, but Military Tactics reverts to its normal form and can be used without a malus in situations which are not a last stand or a siege. This effect lasts till the end of the fight.
Title: Hexamillion Wall Rank: D (C in Greece, A in the actual Hexamillion Wall's location) NP Type: Fortress Range: 1 - 50 Maximum Number of Targets: 1000. Description: The Hexamillon was a wall stretching throughout the Isthmus of Corinth with two castles on the end, and which had been repaired and rebuilt multiple times against invaders, never succeeding in its objective. Nevertheless, Constantine XI was one of the last rulers to try and strengthen it, turning the wall and castles into a strong point which had to be broken with Gunpowder and Cannons...
A wall is conjured up across the battlefield with two castles at either end, and both wall and castles can shoot arrows of pure prana. This wall can withstand most mundane and magical attacks and can be strengthened to B-Rank by someone, not just Constantine XI, with the appropriate Skill (usually Defensive Engineer).
The size of the wall and the castles depend on the size of the battlefield itself, but it can theoretically expand to the length of the Corinth Canal, which has the same length as the IRL Hexamilion Wall...
(Originally David Garcia Martinez from Lalin’s Curse, a Webcomic by Isaky on Webtoons. Used with her consent.)
ᴺᴬᴹᴱ
Daniel Palaiologos
ꜰᴀᴄᴛɪᴏɴ
Red
ʀᴀɴᴋ
Frame
ᴘᴇʀꜱᴏɴᴀ
• Idealistic • Kind • Caring • Compassionate
ᴡɪꜱʜ
: A long time ago, there was the Palaiologos Family, overlords of Modern Athens, Salonika, and Sparta's magical communities. They were Independent Magi who resented any form of oversight, including the Magus Association's, and though powerful for a while, their arrogance and lack of alliances with the wider network of Magi led their vassal families to slowly peel off and join the Clock Tower and even Atlas Academy, slowly chipping away at their strength. The lowest point was when the seventh child of the family, Deuel Palaiologos, left their ranks and married Maria Adamos, an ordinary woman and a scientist to boot, and chose to live a humble life as a restaurant owner, free from the burdens of Magus politics and seeking The Root.
Daniel was born from that marriage, and for a while, he was left alone to be raised in love by his parents, going to school, making friends, and reading books of all kinds, which he understood and absorbed from a young age. A genius, smart enough that it counted as a curse, especially when coupled with a natural talent for Magecraft, which his father reluctantly taught him. This, however, was noticed by his grandfather's spies, who were still watching Deuel and his family. And it became worse when all of a sudden, all of Deuel's siblings, Daniel's uncles and aunts, died in mysterious circumstances, and so did their children, Daniel's cousins.
This left Deuel, Maria, and Daniel as the only way for House Palaiologos to continue, and Anastasios Palaiologos, Daniel's grandfather and the Head of House, came directly for Daniel with a large detail of bodyguards - Deuel and Maria were damaged goods and so he wanted Daniel as his heir. Because of the threat of force, there was no choice but to let Daniel be taken away 'for training'. Daniel was ten then.
The training was hard and unforgiving, and to keep Daniel motivated, Anastasios began fudging the truth, saying that the Palaiologos Family was surrounded on all sides by enemies such as the Clock Tower and the rest of the Magus' Association and that Daniel was being trained to be a hero who will eventually bring them down. Being an impressionable kid, Daniel believed his grandfather and willingly threw himself harder into his studies, which included diplomacy, etiquette, and the use of firearms and swords.
Four years later, Anastasios gave Daniel the family Magic Crest, and to all appearances, died of natural causes. Daniel was now Family Head at fifteen, inheritor of a large fortune in the mundane world but with declining respect and deference from other Magi and Spellcasters alike. And after meeting once again with his parents and childhood friends, Daniel began dutifully working to fulfill his Grandfather's will, which was to gather the misfits and outcasts of Magus society together into a 'Resistance' to fight the Clock Tower.
The first sign things were wrong was when Daniel saw that these misfits and outcasts were no saints, and a few were actually scumbags who deserved to be cast out, being the child-sacrificing louts who worshipped cosmic horrors and embodiments of metaphysical tyranny which he thought the Clock Tower was. The second sign was that when Daniel became too vocal with this sentiment, one of these 'oppressed misfits' instead reported him to the Clock Tower, who promptly sent people to arrest Daniel and nip his conspiracy in the bud. Despite being a 'prodigy' with more experience than a kid should have, he was still a teenager and was thus easily lured out and captured.
For a brief moment, Daniel considered blowing himself up rather than being subjected to the enemy's alleged cruel tortures, which included removal of one's magic circuits entirely. Then he was knocked flat by a punch to the stomach before he can do so, and woke up in a surprisingly comfortable cell. After that, he found out that not only had his Grandfather fed him lies, but that said Grandfather was still alive - He had created a unique form of Magecraft, based on Life and Necromancy Magics, which allowed him to add other people's lifespans to his own, tricking death itself into thinking he was supposed to still be alive. This magic was best-cast in a Bounded Field, and the real reason Daniel's uncles, aunts, and cousins died was because Anastasios had tricked them into a place with such a Field and transferred their lifespans to himself.
And yes, there was a recording of Anastasios gloating about his plans, as well as other pieces of supporting evidence showing that his endgame was to use Daniel to found an organization to fight the Clock Tower and the rest of the Mages' Association, manipulating said organization to acquire power and knowledge for himself.
After taking a while to absorb the information, Daniel allowed the Clock Tower to exact a fine from him of his Family's most powerful Mystic Codes, as well as give him an official reprimand. He would eventually join the Clock Tower itself, for despite its amorality, it was a net benefit for Humanity. And when news arrived that his Grandfather had re-emerged, in the Greek Lands which should be under his stewardship, he vowed to hunt down the old man.
Along with stopping his Grandfather, Daniel's wish is to replenish all of Humanity's resources except for Fossil Fuels, as well as mass regrowth of forests and coral reefs, along with the removal of excess Co2 and other greenhouse gases from the atmosphere. This is not because Daniel is an eco-geek or a fanatic about the environment, but rather to prevent Humanity from destroying itself through resource conflicts and climate change and taking Magus-kind down along with it, because if that happened, all Magi's search for The Root would be ended permanently.
ᴄᴏᴍᴍᴀɴᴅ ꜱᴇᴀʟ
Three Pairs of Phoenix Wings
ꜱᴡɪᴛᴄʜ
Explain how and what activates their magic
Qᴜᴀɴᴛɪᴛʏ
D
Qᴜᴀʟɪᴛʏ
A
ᴀꜰꜰɪɴɪᴛʏ
The Average One
ᴍᴀɢᴇᴄʀᴀꜰᴛ
Heroic Iconography Magecraft - The Palaiologos Family's signature Magecraft, dating from Greece and Rome and adapted to the Christian and Secular Eras, Heroic Iconography Magecraft uses Jewelry shaped into a form resonant in the collective subconscious (stars, planets, swords and rings) as a catalyst for a Ritual of Transformation (nowadays as simple as lifting up one's badge into the air and letting it catch the light of the sun, moon, and stars), combined with self-hypnosis to push one's physical and mental capabilities to the limit...
ᴄʀᴇꜱᴛ
40 Generations
ᴍʏꜱᴛɪᴄ cᴏᴅᴇ
Jewel Star Badge and Uniform - A badge of electrum (a naturally-occurring alloy of gold and silver) and diamond which when held aloft, transforms Daniel's current clothing into a miniature version of this uniform, which acts as lightweight armor with decent resistance to physical and magical force (think the Chaldea Uniform from FGO).
Electrum and Emerald Ring - A ring of electrum with an emerald set in its front, this ring carries basic Reinforcement and Healing Spells which allow for Olympic Athlete/Peak Mortal Human feats and basic regeneration (also based on the Chaldea Uniform from FGO).
Orbis - A crystal orb which contains several smaller jewels which represent a Heliocentric Solar System instead of the usual Geocentric cosmology followed by most Magi. This allows Daniel to see brief glimpses into the past, present, and future, as well as act as a Mana Compass which glows bright red when he meets with a danger too powerful to handle.
Telos - A modified Azoth dagger which can extend into a crystalline longsword which conducts Daniel's Elemental spells.
Fate/Novus Apocrypha - The Ends Justify the Means (Reboot)!
Disclaimer: While the Type-Moon Wiki isn't the best source, it is the most accessible one. So do look it up for when you find some terms difficult to understand.
Summary
There was a story of an ambitious Magi who stole the manifestation of the Holy Grail and transported it to Romania, where sixty years later, he declared his secession from the Magus' Association and revealed his possession of said Grail to provoke a war which will shake the heavens and the earth. That man was Darnic Prestone Yggdmillenia... And this is not his story.
For in this timeline, he who stole the Grail was stolen from, throwing off his plans for vengeance upon his fellow Magi. Darnic the Thief found that it was his turn to suffer theft, and all he can do was fume, for the Grail disappeared so perfectly that he could not find out who had stolen it. Several years later, in 2015, a new faction arose in the south of Greece, where Sparta once stood - These men and women proclaimed themselves the Philosopher Kings, harbingers of a world where Magi ruled over Mortals, and the Supernatural ruled over the Mundane.
And they had the Holy Grail - All they needed was a Holy Grail War to power it. And so Anastasios Palaiologos, leader of the Philosopher Kings, sent out a challenge to the Magus' Association and Yggdmillenia, telling them in simple terms that if they wanted the Grail, to 'come and get it!'.
Long story short, Anastasios and the Servant he summoned, Lucius Tiberius, massacred the initial forces Yggdmillenia and the Magus' Association sent, but not before those forces succeeded in activating the 'reserve system' of the Greater Holy Grail, allowing for the summoning of a whopping 21 Servants, allowing seven masters from the Magus' Association, Yggdmillenia, and the Philosopher Kings to fight it out to win the Spartan Holy Grail War!
Yes, I, Letter Bee, am running a Fate RP. And this time, we have a plan for how the plot goes, backup plans for if that goes awry, and we are not going to fill up all 21 Master-Servant Pairs right away - Instead, we will first fill up the Red Team with 7 Master-Servant Pairings, and when those are full, new Master-Servant Pairings can be applied for the other teams (which will also be staffed with 6 NPCs each (3 Masters and 3 Servants each) because there's no way in heck we'd ever get 42 PCs). Here are the rules:
Rules:
1.) No Gilgamesh, Enkidu, Karna (Except as a Rider or Archer), or Heracles. No King Hassan, Alcides, and Quirinus, either. Or Merlin. Basically, if it's as powerful as any of the listed Servants, it is forbidden for Players' PC choices. 2.) No Powergaming or Godmoding. Metagaming is allowed only if you have Divination Magecraft or other forms of 'flawless' info-gathering. 3.) Be nice to others as well as the GM and Co-GMs. 4.) Players who leave or drop out will have their characters controlled by the GM and Co-GMs. 5.) Dead Apostles (aka Vampires) exist in this setting but only the Philosopher Kings can have them as OCs/PCs when the Red Team has filled up and applications for the Philosopher Kings and Yggdmillenia are open. Every faction, however, can have Mixed-Bloods (people who are Half-Oni or some other magical creature), even the Red Team. 6.) Shielders, Rulers, Savers, and Foreigners are allowed but are still covered by Rule#1. 7.) Edited Rule: Greek, Roman, and Byzantine Servants will get a staging ground bonus from being summoned in Greece. 8.) From now on, all New Character Sheets require 3 Approvals from the Main GM and Co-GMs to be fully permitted to play. Also, Co-GMs can override or put a moratorium on Main GM decisions if they feel like they are bad for the game itself. 9.) The game is now set in 2015 instead of 2021. 10.) Canon!Artoria and Arthur (From Fate/Prototype, an alternate universe) can be summoned together at the same time, like in Fate/Grand Order. 11.) NPCs don't count for Red Team slots (there will always be 7 slots each for Masters and Servants), but they do count for Yggdmillenia and Philosopher Kings slots (meaning that there will only be 4 slots each for Masters and Servants for those teams).
Servants and Master Applications
[indent][indent][indent][center][h3]Put Class and image here [/h3][/center] [b]ᴺᴬᴹᴱ[/b] [indent] Servant's Name[/indent]
[b]ꜰᴀᴄᴛɪᴏɴ[/b] [Indent]what is their faction?[/indent]
[b]ᴀᴛᴛʀɪʙᴜᴛᴇ[/b] [indent]Upon legend and GM decision [/indent]
[b]ʟᴇɢᴇɴᴅ[/b] [indent]Link if you're using a canon servant, write if you're making a servant that's not established yet, this servers as their bio[/indent]
[b]ᴘᴇʀꜱᴏɴᴀ[/b] [indent]List positive and negative characteristic traits here, show how it's done on the IC while you list their bits in bullet form in this section of the sheet[/indent]
[b]ᴘᴇʀꜱᴏɴᴀʟ ꜱᴋɪʟʟꜱ[/b] [indent]Like Class Skills, same wiki link reference [/indent]
[b]ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ[/b] [indent]what are your servant NPs? List and put it under spoiler tags. Title: Rank: NP Type: Range: 1 Maximum Number Description:[/indent]
[/indent][/indent][/indent]
[indent][indent][indent][center]image of Master[/center] [b]ᴺᴬᴹᴱ[/b] [indent]Name of OC[/indent]
[b]ꜰᴀᴄᴛɪᴏɴ[/b] [indent]What[/indent]
[b]ʀᴀɴᴋ[/b] [indent]Ranks can be biased upon Mage Association, choose your rank by referring to wiki [/indent]
[b]ᴘᴇʀꜱᴏɴᴀ[/b] [indent]bulletin form, show in the IC, not tell here[/indent]
[b]ᴡɪꜱʜ[/b] [indent]Their backstory why they want grail and their wish[/indent]
[b]ᴄᴏᴍᴍᴀɴᴅ ꜱᴇᴀʟ[/b] [indent]what[/indent]
[b]ꜱᴡɪᴛᴄʜ[/b] [indent]Explain how and what activates their magic[/indent]