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14 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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1 mo ago
New Interest Check, everybody!
1 mo ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
2 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
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<Snipped quote by Letter Bee>

It's not like any of us really have much history to re-write. In the case of Spain the Peninsular War was basically just after the PoD. And despite the French campaign to de-install the Napoleonic legacy from Spain, their basis is also gone or greatly weakened since that's the central crux of Europe: the olde feudal classes are more diminished than IRL. So that's the premise you have to work with if for Spain.

Though while I would prefer Europe, fine: you can be Egypt if you can work with the material better


Thanks! And it's more like I know only the basics of Spanish history at this time except for the Philippines, and I'd probably focus on the latter more than the Spanish Mainland if I take Spain.
Eastern[/All] Europe gon be wild.


How much can I alter the history of Spain?

Also, can I just take Egypt instead?
<Snipped quote by Letter Bee>

Because I would rather get people in Europe first: Spain.

<Snipped quote by Pagemaster>

The Empire is very much intact, if having had to fight the French over several large scale wars. And the British are very much in need of.


I see that the Liberals in Cadiz got overthrown in this timeline as well?
Combat will progress slightly more fluidly, perhaps, with a bit more emphasis on intent and strategy rather than single actions. Still puzzling it out.

Outsiders suffer from a degenerating memory, yes. By the time they make it out of Talze Utera, they'll only have fragments of memories of a past homeland, and even then, it's more a feeling than anything concrete. Also, by the time a couple generations pass, you'll basically have Outsiders with no recollection at all of whatever homeland they've had.

Tech level is generically medieval fantasy. No guns, and magic is generally fairly rare, as it's half based off of obsessive study and half based off of managing to 'connect' with this 'dimension', from which you uncover words of power. Most spells take three words to be effective in a combat scenario, and even then, only on an individual level. Some artifacts recovered from the Faraway Expanse allows for certain conveniences such as plumbing to exist, but out where the frontier is, it's pretty savage.

Races are basically any permutation of humanoid. The less human you look, the more effort you'll have to put into disguising yourself as human. You can toss me a generic race you're interested in, and I'll give you the general deets on them. Classes are whatever, though warlocks aren't a concept that exist, and mixed martial-magical people are pretttty rare when you're starting out as scrubs.

CS template will be established once I figure out if I actually have the time to run this or not.


So, just to make sure, I cannot make a Human who wants to get back home and is willing to move Heaven and Earth (metaphorically) to get his goals?
@Dinh AaronMk, what would be better? Egypt, Spain (Yes, w/ Philippines), or perhaps Hyderabad?
@ERode, Are all 'Isekai'ers' amnesiac? And is there no possibility of returning 'home'?
@ERode, I might be interested.
This RP still isn't dead; discussions are going on in the Discord Server on how to continue it...
A Song of Ice And Fire - The Bleeding Years



It is 74 years since the Doom of Valyria, and Westeros and Essos are still dealing with the consequences of the disaster.

In the North, the Starks of Winterfell fend off attacks from the Wildlings and rival kingdoms. King Edric Stark, the Spring King, is blessed with a seemingly-able son, Torrhen, and a realm in good order except for the occasional Wildling raid. Through him and his son run the blood of the First Men, which would not brook submission to those mixed with the blood of the Andal Invaders. Facing them are the Arryns of The Mountain and Vale, whose hostility towards him and his line are absolute. Tracing their lineage to the very foreigners of Andalos the Starks are opposed to, the Arryns strive to maintain a beacon of chivalry and martial might that honor their lost homeland, forever gone. But their King only has a daughter, the ten-year-old Sharra Arryn, and thus his house's hold on the throne is endangered.

To the south, the Riverlands are under the control of interlopers from the Iron Islands, who are spending blood and treasure to build the Castle of Harrenhal in order to glorify King Harren Hoare, their oppressor. King Harren intends to make this castle last forever, a testament to his glory and that of his family. The growing power of the Iron Islanders is opposed by Argilac Durrandon of the Stormlands, whose strong arm, backed by fierce and loyal men, is spent trying to fend off raids from all nations around him. The strongest of these nations are The Reach, where the Gardeners reign in great prosperity after a series of good harvests. Their King rejoices at the birth of a son, Mern Gardener, and sees no troubles on the horizon except the Lannisters of Casterly Rock, whose great wealth allows them to equal The Reach in all but numbers.

To the furthest South, Princess Meria of Dorne has reached her middle age but shows no sign of diminishing vigor - Far from it, she looks at events east of Westeros with interested eyes. For Volantis, or as they prefer to call themselves, New Valyria, is showing signs of strain. As her realm enjoys a period of modest prosperity, Meria watches as the Volantenes deal with rebellious sentiments from Lys and Myr, as well as alliances between Norvos, Qohor, and as it is rumored, Braavos and Pentos, the two age-old enemies. Nothing would please her more than to see Argilac 'The Arrogant' sail over to the Disputed Lands to try and prevent the Volantenes from solving their problems, but that is a distant prospect.

But in Dragonstone, a birth occurs that would shake the very foundations of the Seven Kingdoms. A birth not of a Dragon, but of a baby boy, one Aegon Tarageyen...

-------

Basically, this is a Game of Thrones NRP set during the birth of Aegon the Conqueror, with entire houses and dynasties ranging from the Kings in the North, the Sealords of the Braavosi, and the Triarchs of Volantis being playable. Rules are below:

1.) Do not be an asshole.
2.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without an enchanted shield.
3.) Do not make your nation overpowered.
4.) Do not ignore Logistics or Economics.
5.) By the same token, only a few nations can have a 'High' or 'Very High' Economic Strength (see below).
6.) Most Rulers will be OCs. Do not make them Perfect.
7.) Multiple characters are allowed, while as for multiple nations, one player can control one Westerosi country and one Essosi country as long as they are sufficiently distant from each other (aka not right across the Narrow Sea). For example, the Volantis player can take the Starks if they want, while the Mallister player can take New Ghis if they want.

Character Sheet

[b]Name:[/b]
[b]Appearance:[/b]
[b]Age:[/b]
[b]Bio:[/b]
[b]Mundane Skills:[/b]
[b]Magic (If Any):[/b]
[b]Personality:[/b]
[b]Kingdom:[/b]
[b]Is he/she a Ruler?[/b] (Yes or No.)
[b]Heir(s):[/b] (Merchant Republics like the Free Cities can name a non-family member as their heir.)


Kingdom/Free City Sheet

[b]Canon Name:[/b]
[b]Canon Flag/Badge:[/b]
[b]Canon Military Strength:[/b] (Up to 10,000 to 50,000 men.)
[b]Canon History:[/b] (Optional.)
[b]Headcanon History:[/b] (Include stuff you made up to fill in the blanks in Canon, like OC Kings and Nobles and the policies they pursue.)
[b]Economic Strength:[/b] (Very Low, Low, Average, High, Very High, Absurdly Rich - Only Volantis/New Valyria and Braavos can be Absurdly Rich.)


Vassal/Custom House Sheet

[b]Name:[/b]
[b]Coat Of Arms:[/b]
[b]Motto:[/b]
[b]Location:[/b]
[b]Vassal of:[/b]
[b]Military Strength:[/b] (Up to 2,000 - 10,000 men maximum)
[b]Economic Strength:[/b] (Low, Average, High, Very High)
[b]History:[/b] (2 paragraphs minimum)
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