Edited his CS.
Looks good, throw him in the roster.
Edited his CS.
Man, look at all these people with second characters. Now I want one. They'll have to be the exact opposite of S'tann for it to be worth it, though..
| NAME: |Mars Balboa
It'd be a terrible amount of work, but there could be AI players (purposefully bad idea).
Every game, you could assign one player to be a double agent. There could be conditions at the game's start such as broken bones, deafness, blindness, or poison (enforced through the AR suits) to teach students to deal with problems.
Wraith's idea has my vote. More dynamic. Think it could be interesting if power balance was purposefully tipped though.
Talking 40 vs 60 instead of 50 50. Fair isn't interesting.
Either way Amethyst is going to do what she wants and the girl is already reckless. Good luck to whoever has her.
I hope Mars is accepted because he'd love to play a team game
I like it, too. But I still maintain we should be assigned specific targets within that scenario. I think everything will run more smoothly if players know exactly who they should be interfering with. (i.e. a member of the Bomb Squad is paired with a member of the Bomb Armers).
I'm trying to decide on how S'tann would lead. Surprisingly effective, or he can't lead his way out of a paper bag.
PUT IT TO A VOTE!
I assumed we had scrapped the concept of this RP being capable of a group scenario as complex as 'capture the flag' when we struggled to have a quiet conversation in the cafeteria without becoming the singular hub of activity campus-wide. I think something like that is just asking for a big old mess, personally.
My suggestion would be to keep the teams as two teams, but have each team member assigned a (matching) target. This way, our posts will be more manageable, as we can focus primarily on the battle between our character and our assigned target. Of course, some people may cheat (Looking at you, S'tann) by attacking people who aren't their targets, and as a result some nearby do-gooder might come to their defence.
But in general, having one assigned target on the opposite team would make things much more manageable, and it means that people who aren't inclined to read the posts of certain characters needn't read their posts. There would be much less relevant action to take into account, as really you only need to be looking out for activity that might affect your own 1x1 battle. It also means that the smarter pairings might use a collab for the ARC scene, and avoid clogging up the IC with some of the tiny posts that have been posted in group situations so far.
Just my two cents on the matter.