//STATS:◼ HEIGHT | 5'-6"
◼ WEIGHT | 112 lbs
◼ BUILD | Athletic
◼ HAIR COLOR | White
◼ EYE COLOR | Greenish-Blue
◼ PERSONALITY | Rose Wilson is a proud rebel. She disobeys orders often, and likes making sarcastic comments. Rose likes to have the last words in. She isn’t afraid to speak her mind, and makes it obvious when she doesn’t like someone. But Rose hides her insecurity. She never really knows her place, so she moves around a lot. The only place she is really comfortable is in combat. But the one thing she knows for sure is that she is a good person.
Rose is a little psychotic, but not to the insane level. She knows her limits. She is intelligent, but also reacts quick, sometimes before the situations is fully thought through. The one thing she wants most is to be accepted for who she is, and she refuses to change her ways. She is flirtatious, and very emotional. Mostly in the pleasure and anger department.
//DESCRIPTION:Rose Wilson is a thin, tall, muscular woman with fair skin. Her eye is a brilliant greenish-blue. She only has her right eye, because the left was damaged by her father in order to intimidate Nightwing into training her. Due to her abilities and injury the left eye is 'blind', rendering it white and pupil-less. Rose wore a white eye patch over the missing eye in her youth, but will only cover her eye now if necessary for covert or subtle affairs. Described by many as attractive, she has jarring silver hair inherited from her father's genetic mutations that is long, and reaches her mid-back. In terms of clothing, Rose generally can be found wearing her Ravager armor when on mission but off duty prefers to relax in shorts and tank tops. She can dress up when needed but prefers to dress comfortably.
Rose's origin begins in Cambodia, where she lived with her mother Lillian. Ten years prior, the mercenary known as Slade Wilson had laid with Lillian Worth. Returning after a decade, Slade and a group of allies came to the brothel where Lillian had operated in order to complete her extraction. However, one of the soldiers discovered Rose, and the girl shot him out of fear when the man tried to catch her. Intervening at the sight of Rose's silver hair caught his eye, Slade's confident, Wintergreen attempted to calm Rose only for Slade to look on, exchanging a knowing look with Wintergreen.
Over the years, Rose decided to follow in Slade's footsteps, study his tactics and trained under Slade himself to further hone her skills. However, Slade eventually decided his own training was insufficient and that he wanted more for his daughter. He wanted her to have a life, one with purpose but without the blood stains. So Slade turned to one of the most recurring thorns in his side, abducting the hero known as Nightwing and coercing him into training Rose everything he knew. It wasn't without sacrifice on Rose's part however, as it took Slade taking her eye in order to convince Nightwing to accept Slade's deal, least the world's deadliest assassin kill his own daughter before the former Boy Wonder's eyes.
Following Nightwing's training, Rose did the unexpected and betrayed Slade. Teaming up with Nightwing to take down her father, the pair overthrew Slade who unfortunately managed to escape, having anticipated the entire event. Feeling manipulated and abandoned by her father, Rose took up the name Ravager out of spite and set out to make a name for herself. Working two jobs, during the day, Rose took a job as a club bouncer, while in the rest of her time, she followed her father's example taking work as a mercenary. Unlike Deathstroke however, Rose's contracts consisted of stopping other hitmen from killing their targets.
Eventually catching the attention of Timothy Drake, the then-current Robin and leader of the Teen Titans, Drake extends an invitation to Rose to join the team. Hesitant to accept, Rose eventually reluctantly takes the offer after her former mentor, Nightwing tracks Rose down in at a strip club in Blüdhaven. Travelling to the team's newest headquarters in San Francisco, Rose did her best to settle in. But the revelation of who her father was, along with his relationship with past Titan teams did little to cement trust in the other Titans. Despite eventually earning the trust of others on the team, the constantly rotating roster of the Titans took its toll on Rose who already had abandonment issues. The final straw for Rose is the departure of her close friend and occasional paramour, Eddie Bloomberg who was forced to depart the team after the lost of his own abilities.
Striking out on her own, Rose spent the rest of her teenage years making a name for herself. Acting a something of a rougher hero, Rose took on missions that were often swept under the rug due to not being in the public eye. Cracking human trafficking rings and drug cartels, Rose spent numerous years in South America and aboard before finally being approached by the Justice League. Uncertain of the offer at first, Rose eventually realized that if the League was approaching her, they must have more confidence in her abilities and stability than she herself did. And that was exactly the kind of support that Rose needed in her life.
// ABILITIES:◼ ENHANCED MENTAL CAPACITIES | Rose inherited her father's metagene, an "unlocked mind." Unlike Deathstroke, Rose's mind takes in large amounts of information, and condenses it all into a probability assessment with a margin of error that she perceives as a vision. She then takes steps to keep her vision from coming to pass. Her powers also occasionally trigger in her sleep.
As part of her enhanced mental capacities, Rose has latent psionic tendencies and is able to communicate telepathically with those she bonds with. Furthermore, this grants her immunity to having her mind invaded or controlled by other telepaths and in particular her brother Joseph.
◼ PRECOGNITION | Rose's powers include limited precognition. She is sometimes able to use her precognitive abilities to 'see' her opponent's next moves, mainly when her adrenaline is running. Rose is sometimes able to use her precognitive abilities to "see" her own immediate future, although her visions come and go. These precognitive abilities may blossom into much more in the future.
◼ POWER DAMPENING | Rose's metagene causes her to dampen and reduce the effectiveness of another metahuman's abilities. In particular, this talent seems to specifically target metahumans which possess invulnerability allowing Rose to be able to deliver attacks and indeed wound those who normally would not be felled by conventional weapons.
◼ ENHANCED ATTRIBUTES | Through her father's genetics, Rose inherited the effects of the serum administered to her father, Slade Wilson. This essentially turned her into a super soldier. Her strength, speed, reflexes, durability, healing, etc. all surpass peak human levels. Rose is able to run at speeds of up to thirthy miles per hours and long distances far out-performing any Olympic athlete. She possesses a similar strength increase as her father; she can press approximately eleven hundred pounds - ten times her own body weight. Likewise, her reflexes, agility and senses are are well above those of human levels making Rose essentially a living weapon much like her father was. Lastly, Rose possesses an accelerated healing factor, allowing her to survive near fatal injuries, however it does not allow her to fully recover from some wounds. This can be seen in her 'blind' eye, nor would Rose be able to regenerate a lost limb.
// SKILLS:◼ UNARMED COMBAT | Rose is a skilled martial arts expert, having trained under her mother from a young age and both Deathstroke and Nightwing later on. With enhanced agility, speed, strength and endurance thanks to the her inherited abilities from Deathstroke, the combination of precognition and a superhuman body leaves Rose a force to be reckoned with.
◼ WEAPONS MASTER | Rose is very skilled in the use of her arsenal of weapons. Her default weapons are a pair of energy swords originally designed for her by Timothy Drake. Capable of cutting through most inorganic materials, the blades are designed to pass through organic materials, administering a shock instead of lacerations. Aside from these weapons, Rose wields conventional swords, various firearms - armed with non-lethal rounds at the behest of Batman, however she's a crack shot capable of taking down targets with live ammunition without killing them, and lastly a bo-staff on rare occasions. However, Rose is a pragmatist at heart and it seems to matter little what weapon she is given as chances are that she'll be able to use it.
// WEAKNESSES:◼ AMBUSH | Rose's enhanced mental abilities can only calculate the probability of that which she can see. While she may be able to detect a trap and calculate the best way to avoid it, an unseen opponent or a straight ambush will catch her unaware, requiring her to catch up before she can use her abilities effectively. As such, she won't be able to immediately counter attack, leaving her open to injury if not death.
◼ HUMANITY | Despite being a metahuman with notable enhancements, Rose is still as fragile as a normal human. While this is compensated for via her armor, Rose stills needs to breathe air, eat food and rest. Caught off-guard and unprotected, it would potentially only take a single bullet to the head to kill Rose as a fatal wound is something even she can't recover from.
◼ MENTAL PROGRAMMING | Originally, Slade sought to control his daughter, and inflicted mental programming upon her, allowing him to manipulate and control his daughter with selective keywords. While several of the League members have done their best to remove this mental programming, most of it remains due to Rose's immunity to telepathic invasion. As a closed off person, it is difficult for her to willing open her mind to the invasion required to remove the programming, thus there are keywords which exist that can cause Rose to turn on her allies or even fall unconscious.
◼ TEMPERAMENT | Rose's brash and often impulsive temperment can often times get the better of her. While she tries to be the master strategist and level headed commander her father was, even in her twenties, Rose has a lot of emotional baggage to work out making her often a volatile hothead.
// CHARACTER EVOLUTION:◼ FULL PRECOGNITION | One of my ideas for Rose's character evolution is that her abilities continue to grow with her. Eventually, I'd like to be able to have her precognition blossom into a much more active ability, allowing her to see the future and almost act as a prophet for the team, angling the League into a more proactive position rather than the currently reactive position against crime.
◼ TELEPATHY | Another ability I'd like to be able to have Rose develop is that of telepathy. I've laid the seeds, but I would love to see her eventually come into her own command of her psionic abilities, starting with full telepathy. With this ability, and my desire to see her lead a team of her own, she'd be able to make an excellent field coordinator.
◼ LIMITED TELEKINESIS | An extension of her developing psionics, I thought Rose could benefit from limited telekinesis down the road, if for nothing more than to make her already impressive combat prowess a bit more 'showy' and add some variety to how exactly she can use weaponry.
◼ TEAM RELATIONSHIPS | An initially closed off person, Rose has dealt with a lot of betrayal over her life and expects the people who come into it to soon live once they've gotten whatever it is they were after. For this reason, I'd like to see Rose develop relationships with the team, primarily friendship though if the chemistry is there, potentially romantic.
◼ LEADERSHIP ROLES | Adding to her relationships, I'd like to see Rose grow to the point where the team trusts her enough to follow her instincts and instructions. I'd like to see Rose lead in the field, and direct a team on various missions in combat.
◼ A SENSE OF FAMILY | The ultimate culmination of her building of relationships, I'd like for Rose to finally have a family. People she looks up to, can go to for advice and who will just be there for her through the good and the bad.
◼ LOSS, LOVE AND A LONGING TOWARDS THE FUTURE | Over the course of the RP, I am looking for Rose to grow emotionally, dealing with loss, whether it be teammates, friends or something else that she values, to love and its struggles and eventually to Rose growing into her own, shedding her father's shadow and perhaps becoming someone, or something else.