I'd be interested in joining, I'd have to decide on a character to play. I might bring back my punk rock Martian Manhunter.
Looking forward to seeing what you cook up.
I'd be interested in joining, I'd have to decide on a character to play. I might bring back my punk rock Martian Manhunter.
CONGRATULATIONS: Just to give everyone a quick update, @Sep has offered to come aboard as a Co-GM for the game. He's been heavily involved in the creation process of the thread and past Absolute and other One Universe style games so he knows his way around this neck of the woods. |
INFORMATION: At the suggestion of @Hound55, I've created smaller version of the Avengers and Justice League Logos that you can include on your character sheets if so desired. - Avengers - Justice League |
Quick question, can we post a sheet that we have made before (with the necessary changes)?
CONGRATULATIONS: The OOC is now live! |


C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Richard 'Dick' John Grayson _________________________________________________________ Caucasian | Police Officer | / ![]() _________________________________________________________ Blüdhaven | NJ | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Richard 'Dick' Grayson, the boy from the circus, the boy wonder. He was Batman's first Robin and then they grew up and grew apart. Dick went off to college, earned a law degree and went to work for the authorities. But life had other plans for him and the former Robin became the present Nightwing. This is a pretty standard take on Nightwing, he banters, he has a thing for redheads. The only thing I will add, is he's a bit old and a bit wiser. His rift with Bruce is repaired a bit more since he's had more time to reflect and realize the benefits of his life with Bruce and Alfred. Most importantly, with Alfred gone, Dick has truly had to become the heart of the Batfamily and that's something I intend to show through his interactions with each of it's many members. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) I think wanting to play your favourite character in all of fiction is a pretty obvious reason behind playing Dick Grayson. Add into the fact I'm intending him to be solely a supporting character, it takes off a lot of the stress that I normally feel when playing the character and planning out large plots that rarely come to fruition. Instead, this time around I'll be playing Blüdhaven's Knight mostly when approached by other players as outlined in the plot below. S U P P O R T I N G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ I S S U E # 0 1 TRAPS & TRAPEZES When Dick is contacted by Justice Leaguer, Hawkeye, the pair head to Tiboldt's circus to look into the suspicious death of a fellow acrobat, Boston Brand. Along for the ride is the enigmatic and empathetic Raven, the current Ghost Rider. Though the trio make an odd team, there is more than meets the eye under the Big Top and soon secrets are uncovered that relate to not only Dick's past, but potentially the death of his parents. |



C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Carol Susan Jane Danvers / Car-Ell of Earth _________________________________________________________ Human/Kree Hybrid | Test Pilot | / ![]() _________________________________________________________ Cape Canaveral | FL | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Raised unaware that she was not a normal human girl in the Boston suburb of Beverly, MA, Carol Susan Jane Danvers grew up under her doting mother and distant father. Constantly trying to outdo her half-brothers at every sport or activity the boys came up with to earn her father's love, Carol was just a bit of a tomboy and it came to no one's surprise when she followed her half-brother's footsteps into the military. A short stint in the military, a lucrative career as a test pilot and an alien encounter later, and Carol found herself not only an Avenger but a ring slingin' member of an intergalactic peace-keeping force. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) I wanted to make use of the One Universe Setting and while making Captain Marvel into a Green Lantern perhaps isn't the most original idea going, I think I can tell a pretty good story drawing on elements from Carol's canon (and very convoluted) history and some of the Green Lantern elements without blocking a potential 'canon' Lantern. One of the primary plots I want to write out is how Carol exactly became a ring slingin' green machine. Making use of the game's timey-whimey concepts, I'm going to be writing out a flashback that details Carol's journey to the present. Elsewhere, I'll be using Carol in a roaming capacity and dealing with everything from Avengers' level threats to issue parking tickets in the Kree Empire. F L A S H B A C K S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ I S S U E # 0 1 HIGHER, FURTHER, FASTER Tomboy Kid to Green Lantern of Sector 1768. This is Carol's story as told through the lens of her Avengers debrief following an alien attack on her parents' home in Beverly, MA. O N G O I N G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ I S S U E # 0 2 EMERALD MARVEL Overconfident and brash, Carol is still adjusting to her new role as the Green Lantern of Sector 1768 and instead has opted to spend some time on Earth adjusting to the ring alongside her new teammates, THE AVENGERS. But when a mutant rights protest turns violent, the Avengers are asked to intervene and are brought face to face with a new enemy. |
F A C T I O N L O G O _________________________________________________________F A C T I O N L O G O ![]() _________________________________________________________ E S T. 2 0 1 0 E S T. 2 0 1 0 A C T I V E R O S T E R A C T I V E R O S T E R P R E V I O U S M E M B E R S P R E V I O U S M E M B E R S | F A C T I O N H I S T O R Y F A C T I O N H I S T O R Y A spiritual successor to the superhero teams that emerged around the time of the first two world wars, the Justice League was formed in the aftermath of an alien attack on the Eastern Seaboard of the United States. Comprised of numerous powered individuals, the Justice League is a voluntary team built by those wishing to do right by the world. They have no jurisdiction, although some would argue this means the League also has no accountability. The Justice League operates out of an independent space station situated in Earth's orbit known as the Watchtower. Privately funded and built by an anonymous donor, the Watchtower is made out of cutting-edge technology and includes a teleportation system known as 'Zeta Beams' which allow members to transport to and from the base at any time. Each member is given a key encoded to their DNA to ensure not just anyone can access this system. The Justice League has a secondary form of transportation known as the Javelin. A small craft capable of flight in the vacuum of space and atmospheric flight. |
F A C T I O N L O G O _________________________________________________________F A C T I O N L O G O ![]() _________________________________________________________ E S T. 2 0 1 0 E S T. 2 0 1 2 A C T I V E R O S T E R A C T I V E R O S T E R P R E V I O U S M E M B E R S P R E V I O U S M E M B E R S | F A C T I O N H I S T O R Y F A C T I O N H I S T O R Y Created in response to the Justice League, the Avengers are a group of government-funded and registered heroes who operate within the means of the law. Overseen by a branch of the United Nations' Peace Keeping Division, the Avengers are limited by the UN's jurisdiction and any violation of such is considered a war crime. Originally operating out of a tower in New York, the Avengers' primary base of operations was later moved to Washington D.C. to be amalgamated with S.H.I.E.L.D.'s Triskelion. That said, the Avengers still host a campus in upstate New York that is home to their training facilities and residential suites for those on reserve or who have been suspended or otherwise temporarily benched. S.H.I.E.L.D. Director Steven Rogers' helicarrier, Lady Liberty also operates as an unofficial mobile team base. As a government-funded team, each Avenger is paid a salary and if desired has a living situation provided for them along with all their other needs. The Avengers have access to a wide variety of vehicles suitable for all known terrains on Earth. |


◼ - - - - - - - ◼ - - - - - - - - - ◼ - - - - - - - ◼ - - - - - - ◼ - - - - ◼ - - - ◼ - - - - - - - - - ◼ - - - - - - ◼ | All players will initially be allotted one Driving Character Concept, to begin with. However, players may have as many Roaming and Supporting Characters as they feel they can handle. These concepts may be any character from the Marvel or DC Universe. If applying as a 'Team Concept', a combination roster may be allowed at the scrutiny of the GM Team. Characters originally appearing in Manga or Anime are heavily discouraged because of their incompatibility with western superhero comics. Other comic titles discouraged are those belonging to science fiction genres such as Transformers, Star Trek, and Star Wars. We will judge all properties from outside of the Marvel and DC Universes on a case-by-case basis provided they fit the themes and tones of the game, but the above limitations are definitive. We will grant a second Driving Character to players at the end of their first season within the game, provided they meet the following criteria. We will grant secondary concepts to players who remained consistent throughout the season, posting regularly of their own accord. The player should not be abrasive towards either the GMs or the other players, instead, inspiring the community and helping the game flourish. To summarize, players need to meet three criteria:
Players can compete for characters if an application for your desired character is posted ahead of yours and has not yet been accepted. To compete for a character, you have a twenty-four (24) hour window to state your intent to compete. The competing application(s) will then be given a seventy-two (72) hour deadline in which both players must submit their samples if they have not done so already. The GM Team will then judge the two competing applications. The winner will be selected by who the GMs believe portrays the character better and has a stronger concept. During this competition, the GMs may also vet a player's history to check for posting consistency or previous incidents of abrasive behaviours to better weigh their options. In terms of character creation, you are free to overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, there is one major limitation, the heart and soul of the character must stay intact. The character should not be changed so much that they're unrecognizable. This means that Batman can't be a cold-blooded killer any more than Spider-Man can be a rich, well-off playboy. Every aspect of the character that isn't a key to their major identity is malleable, this can even include sex and abilities if so desired. Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. If you require a more immediate answer, don't hesitate to directly ask the GM Team or relevant player through tagging, PM or other methods. Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar are also expected but small mistakes here and there are understandable. Blatant offences will be called out. You are required to post at least once per character within a fourteen (14) day period. There will be a post-check-in, once per week performed by the GMs in order to ensure the IC is moving consistently. Extensions will be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. In the event that you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM. This is a Character-Driven RP, and as such you are encouraged and expected to take charge of your character's subplots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However, we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun. If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed-upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. The tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. |

INFORMATION: If you wish to spice up your character sheet with a team logo, I've created the following for the current factions. If additionally factions are created, I'll try to do the same for them moving forward. - Avengers - Justice League - Titans - X-Men |

INFORMATION: The Continuing Story is a recap of all content created over the course of an in-game 'season.' The length of the season is defined by the GM at the start of the RP, but can also be left variable to the natural ebb and flow of posting. A break will be offered between seasons to give players time to plot or shift gears to another character while GMs update this section with a over-all recollection of events and player-submitted character specific synopses. |