Let me know if you guys have any questions when making your characters!
Eulalia!
I’ll stick to my thoughts of the Hedgehog Cellarkeeper. Someone has to keep their nose in the ale! So far have a few ideas stirring, probably gonna blend them into a bit of an elder character.
Is nais.
Gonna make a hare after all.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Bancroft 'Banny' or 'Croft', son of Geoffrey _________________________________________________________ Three Seasons | ♂ | Mouse _________________________________________________________ Single | Communal Farmer P H Y S I C A L P R O F I L E P H Y S I C A L P R O F I L E C H A R A C T E R N O T E S C H A R A C T E R N O T E S | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T An adventurous young mouse, Bancroft is on the cusp of adulthood. He spent the first season of his life living outside of the Abbey walls in a nearby farming community under the care of his father and mother. His father, a fieldmouse by the name of Geoffrey, oversaw the work of the family farm located to the East of Redwall Abbey. His farm fed not only their local community but also traded with Redwall Abbey for honey and Salamandastron in thanks for protection. Unfortunately, this also led to Geoffrey's demise. Due to several consecutive ongoing battles with the toad tribes that lived along the western shores, Geoffrey and his farmhands were forced to change their delivery route to travel North through Mossflower Woods, instead of West past Redwall Abbey. While Mossflower Woods is generally peaceful, it is not without its own threats and its sprawling woodlands hold many vermin. It however was not vermin that led to Geoffrey's death but instead a dangerous adder that had travelled from the East and found Mossflower to be a flourishing hunting ground. Salamandastron had dispatched a unit of hares to meet Geoffry, but the Long Patrol was too late to save Geoffrey and instead, an Officer returned only Geoffrey's tattered scarf to the homestead where Bancroft and his mother, Lonicera, were eagerly awaiting Geoffrey's return. Without Geoffrey or his farmhands and with Bancroft barely being a dibbun, Lonicera found the workload of the farm to be overwhelming and reached out to Redwall Abbey for help. The Abbey took Lonicera and Bancroft in, aiding in keeping the farm running and helping to raise and support Bancroft. Growing up, Bancroft often heard tales of his father the hard worker and the protector of their community. Though his mother forbid Bancroft from ever wielding a weapon, Banny learned to handle the tools of his trade and assisted in repealing at least one vermin attack on the same farm. A regular at Redwall Abbey, Bancroft does what he can to assist the community when he makes a delivery. D E T A I L E D A P P E A R A N C E D E T A I L E D A P P E A R A N C E A mouse of average height, with an athletic build from years of working around his family's farm. Due to this, Bancroft is a strong and hardy mouse, stronger than the average members of his species and an agile and capable climber. The young mouse is rarely seen without his father's crimson scarf wrapped around his neck and often a thick pair of belts holding both a loose-fitting pair of trousers at his waist along with his tools. His wrist and ankles are often kept wrapped for additional support and to avoid strain especially when helping with supply runs. Coated in a tawny brown coat with a cream-coloured underbelly that starts from his chin, Bancroft appears to be in good health with a shiny coat aside from dust and straw that often clings to his fur. His ears are often perked above his head and are full and round with no notable knicks or damage. His eyes are full of life, often radiating mischievous energy when not peering at his surroundings with an overwhelming curiosity. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) With Bancroft, I'm planning on telling a coming-of-age story. As the Sword of Martin the Warrior is taken from the Abbey, he'll see it as an opportunity to prove his maturity by helping retrieve it. While I'm not against Bancroft growing to be an Abbey Warrior, it's not the true goal of his character arc and instead, I want him to grow beyond the shadow of his father who has become almost a mythological figure in his life. There definitely is a desire to introduce the adder who killed Geoffrey so Bancroft can seek revenge against the snake. Additionally a reintroduction to the Long Patrol officer who brought Geoffrey's scarf to the grieving family and of course a journey to Salamandastron. |


- - - - - - ![]() B A D G E R S | Standing well over a head taller than both their loyal Hares and the friendly Otters, Badgers are among the largest beasts to reside in Mossflower. Often few in number, badgers are greatly territorially, and it is uncommon to find more than one in the same place unless they have a family. Compared to other beasts, their lifespans are notably longer, matching their towering size as Badgers are the only beast to measure their own age in years instead of seasons. In addition to their size, Badgers are tremendously strong, often wielding weapons and armour that other beasts would find difficult to lift, let alone use. They are master smiths, with a Badger Lord having been responsible for forging the legendary Sword of Martin the Warrior. However, more so than any other beast, Badgers have been plagued with suffering from the ‘Bloodwrath’, a terrible and dangerous infliction that drives the afflicted into a berserker-like while at the height of battle. When a Badger’s eyes turn red, it is best to stay out of their way as nothing can stand in the way of a badger suffering from Bloodwrath. Imbued with a tremendous sense of honour and duty, Badgers have long been respected by other fair beasts and often have ruled over Mossflower Woods from their former ancestral home of Brocktree. A familiar sound to all badgers is the call of the mountain fortress Salamandastron, standing watch against raiders on the western shores. It is said that there must always be a Badger Lord in Salamandastron and for many seasons there always has been. Those that find themselves called to the position serve with wisdom and dignity. But beyond warriors, Badgers often tend to be scholars or guardians of peaceful beasts, readily accepting a protector role. As an example, Redwall Abbey is scarcely found without a Badger Mother tending to its mischievous dibbuns. As a general rule, all badgers strive to uphold a personal code of honour, but there are those that are willing to do anything to protect their companions. |
![]() H A R E S | Hares are tall and lanky creatures, with flopping ears and scut tails. Their fur can be either brown or white, with dark, glinting eyes. Their infamous appetites typically have no mark on their frames, as they remain thin, spare, and sometimes even scrawny. Hares are jovial and jocular creatures, using their lighthearted attitudes to hide a disciplined, tough, and sometimes bloodthirsty fighting beast inside. They live life to the fullest, usually by eating vast amounts of food. It is said that to invite a hare to dinner is to invite a living famine! Many hares have ties to the famed and decorated Long Patrol, the fighting force that defends Salamandastron. Even the hare family that lives more than a month's travel away will show the influence of the military lifestyle, be it in speech or attitude. Hares also hate to be called rabbits, as their unfortunate foes are quick to discover. |
![]() H E D G E H O G S | Hedgehogs are shorter and stockier with a coat of spikes on their back, serving as both armour and a weapon when they curl defensively. They are usually either a toasty or dark brown, with long snouts and solid builds. Hedgehogs are not usually warriors, preferring peaceful life, usually involving brewing their own drinks, to fighting. However, when the need arises, they can be competent fighters and stalwart companions. They share a love of life, food, and drink. |
![]() M I C E | Mice are the most common inhabitant in Mossflower Woods and have occupied the area since time immemorial. Mice are of average height and build, with fur colours ranging from tawny to dark brown. Their tails aren't as long as those of rats and are a soft pink colour. Their eyes are usually brown. Mice are a widespread and determined race in Mossflower, filling whatever need needs filling. Many warrior mice take on direct battle or leadership roles, while others prefer to remain stealthy and work quietly to sabotage the foebeast. Mice are typically upright, honourable beasts, eager to help those in need. |
![]() M O L E S | Moles typically have black fur and always have large digging claws. Their eyes are small and bright, and their faces easily crinkle into large grins. They are shorter than most other beasts, even hedgehogs. Yes, the accent is usually required. Moles are smart, sensible, and practical, often providing a supporting role in large forces. They are at home underground, and hate heights and large bodies of water; they get seasick easily. Their judgement and reasoning make them valuable allies. They are also famously fond of the dish known as deeper'n'ever pie. |
![]() O T T E R S | Otters are tall and usually brawny, built for swimming. Their rudders (tails) are broad and powerful, and some have even used those as weapons. They have long, thick fur which is usually dark brown or almost black. Otters are jovial and friendly when not fighting, but dangerous opponents when roused to battle. They are a passionate race, going over both ends of the spectrum. An otter loves what he or she loves greatly, but if they swear vengeance on a foebeast, they will not stop until they are satisfied. Among the things they usually love are rough-housing, swimming, and the famously spicy shrimp 'n' hotroot soup. |
![]() S H R E W S | Shrews are small, boisterous beasts, with spiky grey fur and bright, narrow eyes. Their voices are gruff and well made for shouting and arguing, which they're famous for. Shrews are noisy, lively, and love to "debate", but it usually just means shout at each other until a minor scuffle breaks out. Despite their belligerent tendencies, they are always willing to help beasts in need, especially if it involves fighting. In battle, they are fearless and self-sacrificing, never willing to let a comrade die, or at least die alone. |
![]() S Q U I R R E L S | Squirrels are thin and rangy creatures, with bushy tails and red fur. Their ears are sharply pointed, and their front teeth are slightly larger than most other creatures'. Squirrels are among the more serious beasts of Mossflower, taking their warrior traditions very seriously. Numerous families have a specific ancestral tradition, usually that of an archer. They refuse to bear witness to injustice and bring down "the wrath of the woodland" on any who would bully the weak. They are loyal companions in battle, and squirrel archers are known as being the best in the world. |
![]() V O L E S | Voles are diminutive of frame and tail, preferring to keep to the shadows rather than risk their hides in an open fight. Their faces are short, as are their paws. Similar in stature and size to a mouse, a vole is most easily identified by its smaller, recessed ears and narrow eyes. Voles often tend to be more rotund in frame, though this isn't always necessarily true. Voles are not as common as mice but exhibit a similar personality type. Some families live near rivers, and many reside at Redwall Abbey. Voles tend to remain out of pitched battle, as they like their fur where it is, thank you very much. Somebeasts even call them cowards, but they haven't met a cornered vole. When not stealing what needs stealing, voles can be found enjoying a simple life at home. |





