@Lord Wraith Just updated the Abbey Role section to include his job as assistant gatekeeper. Was there anything else that you felt needed changing?
Looks good! Accepted!
@Lord Wraith Just updated the Abbey Role section to include his job as assistant gatekeeper. Was there anything else that you felt needed changing?
Ellis of the Tap has made the cut, huzzah!
I shall be stealing Banny’s formatting for later uses btw.
@Lord Wraith
Works for me! That’s sort of the vibe I was going for, but I wasn’t completely sure of the role that’d fit. I’ll make the changes ASAP
Here's what I wrote up today. I feel rather certain it's whole and complete, but if anything else/any editing is requested I will certainly comply!
Most everything is here, but there's still a couple things I might want to add or edit. Let me know if there's anything missing overall that you want to know!
I apparently can’t even write a mole accent on my phone. It says no, every word is wrong. But are you sure we’re not tragically deprived of mole accents?
I have finally decided on the idea I’m going with! Not a mole, though it was close. A young mouse, instead. Though methinks he’ll have tried on a number of hats, growing up.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Bancroft 'Banny' or 'Croft', son of Geoffrey _________________________________________________________ Three Seasons | ♂ | Mouse _________________________________________________________ Single | Communal Farmer P H Y S I C A L P R O F I L E P H Y S I C A L P R O F I L E C H A R A C T E R N O T E S C H A R A C T E R N O T E S | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T An adventurous young mouse, Bancroft is on the cusp of adulthood. He spent the first season of his life living outside of the Abbey walls in a nearby farming community under the care of his father and mother. His father, a fieldmouse by the name of Geoffrey, oversaw the work of the family farm located to the East of Redwall Abbey. His farm fed not only their local community but also traded with Redwall Abbey for honey and Salamandastron in thanks for protection. Unfortunately, this also led to Geoffrey's demise. Due to several consecutive ongoing battles with the toad tribes that lived along the western shores, Geoffrey and his farmhands were forced to change their delivery route to travel North through Mossflower Woods, instead of West past Redwall Abbey. While Mossflower Woods is generally peaceful, it is not without its own threats and its sprawling woodlands hold many vermin. It however was not vermin that led to Geoffrey's death but instead a dangerous adder that had travelled from the East and found Mossflower to be a flourishing hunting ground. Salamandastron had dispatched a unit of hares to meet Geoffry, but the Long Patrol was too late to save Geoffrey and instead, an Officer returned only Geoffrey's tattered scarf to the homestead where Bancroft and his mother, Lonicera, were eagerly awaiting Geoffrey's return. Without Geoffrey or his farmhands and with Bancroft barely being a dibbun, Lonicera found the workload of the farm to be overwhelming and reached out to Redwall Abbey for help. The Abbey took Lonicera and Bancroft in, aiding in keeping the farm running and helping to raise and support Bancroft. Growing up, Bancroft often heard tales of his father the hard worker and the protector of their community. Though his mother forbid Bancroft from ever wielding a weapon, Banny learned to handle the tools of his trade and assisted in repealing at least one vermin attack on the same farm. A regular at Redwall Abbey, Bancroft does what he can to assist the community when he makes a delivery. D E T A I L E D A P P E A R A N C E D E T A I L E D A P P E A R A N C E A mouse of average height, with an athletic build from years of working around his family's farm. Due to this, Bancroft is a strong and hardy mouse, stronger than the average members of his species and an agile and capable climber. The young mouse is rarely seen without his father's crimson scarf wrapped around his neck and often a thick pair of belts holding both a loose-fitting pair of trousers at his waist along with his tools. His wrist and ankles are often kept wrapped for additional support and to avoid strain especially when helping with supply runs. Coated in a tawny brown coat with a cream-coloured underbelly that starts from his chin, Bancroft appears to be in good health with a shiny coat aside from dust and straw that often clings to his fur. His ears are often perked above his head and are full and round with no notable knicks or damage. His eyes are full of life, often radiating mischievous energy when not peering at his surroundings with an overwhelming curiosity. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) With Bancroft, I'm planning on telling a coming-of-age story. As the Sword of Martin the Warrior is taken from the Abbey, he'll see it as an opportunity to prove his maturity by helping retrieve it. While I'm not against Bancroft growing to be an Abbey Warrior, it's not the true goal of his character arc and instead, I want him to grow beyond the shadow of his father who has become almost a mythological figure in his life. There definitely is a desire to introduce the adder who killed Geoffrey so Bancroft can seek revenge against the snake. Additionally a reintroduction to the Long Patrol officer who brought Geoffrey's scarf to the grieving family and of course a journey to Salamandastron. |
I had forgotten how Moles talked in Redwall; you lot are fortunate I am not subjecting you all to that particular accent permanently :P
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Given Middle Surname _________________________________________________________ Age | ♀/♂ | Species _________________________________________________________ Marital Status | Occupation P H Y S I C A L P R O F I L E P H Y S I C A L P R O F I L E C H A R A C T E R N O T E S C H A R A C T E R N O T E S | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. D E T A I L E D A P P E A R A N C E D E T A I L E D A P P E A R A N C E A full physical description to compliment your face claim and physical profile. In addition to physical attributes, this section can be used to flesh out personal mannerisms such as how the character carries themselves, do they talk with their hands or other such notable details. A sense of personal style can also be described here along with any other elaboration needed to complement the physical profile such as a description of tattoos, coloured hair etc. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |