Avatar of Lugubrious

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Recent Statuses

1 mo ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

<Snipped quote by Lugubrious>

Darn, I wanted suggestions not permission to get creative. I'm having such a hard time thinking of what to do.


Hmm. White Fang potentially having a covert op in the Dragon's Den casino. Perhaps the team, en route to the Dragon's Den by car, instead stops in an alley kinda near the place and the driver turns on the team, fighting all four with surprising proficiency before retreating. The team hurriedly pursues their assailant, tracking them to none other than the Dragon's Den. While they were attacked, which is clear evidence of some sort of illicit activity going on, they need to figure out if the White Fang is behind it or not, so two of the team members sneak into the backrooms while the other two make some noise out on the gambling floor to gather attention. After all is said and done, White Fang involved or not, potentially coming into contact with the driver again (the underling of a mafia-esque crime ring with influence at the casino) the team calls in SWAT, trusting them to deal with the problem but knowing because of what happened that this crime ring has fingers inside the Vale PD as well.

Or the team could actually get to the casino fine, separate when inside, mingling and discreetly trying to find anything suspicious. One team member turns up a secret passage, possibly by accident, and the team attempts to get inside. From there they can either descend into an underground warehouse or something or get caught, ready to be interrogated by whoever's responsible for this, only a for a mysterious and powerful fighter of your own creation to appear and help the heroes before vanishing.

All sorts of things. Make sure you give the players some room to move, though.
<Snipped quote by Lugubrious>

Yeah, about that. I'm willing to do it, but I don't really know where to start. It'd be nice to know who created the mission so I can ask what they had planned.


I think it was Kafka Komedy. So basically, have fun, do what you want with it.
Nero – Train


After the miraculous coincidence of long-lost relatives' sudden reunion, Nero rapidly lost interest. Personal drama of others bored him to no end, unless those involved asked him to step in and rectify things. Family members tended to be so...well, familiar with one another that when something problematic came up solutions proved hard to reach, and in several previous occasions Nero had been glad to lend some help in the best ways he knew how. Even Prince, it seemed, could muster only a passing interest in the conflict of the Shins, and a less-than-stellar attempt to get the focus back on him.

Trinity's rather unpredicted interest in the Horned One elicited delight from the genie, for his exploits were among his favorite conversational topics, be they successful heroics or tragic misadventures. The case of the Horned One denied this dichotomy by encompassing both, and Nero gladly related the details while Sasha continued, ignoring a flap of her hand. “The Horned One is also called the Black Goat,” he informed her, holding up the plush for her to see. While its top half certainly represented its name well, the configuration of its horns appeared more like a stag's, and its yellow eyes numbered three. Each of its six legs were tipped with what looked like smaller goats, their eyes as numerous but their horns mere stubs. “Since you asked, the Horned One isn't only a plush. This little guy is...uh, modeled after a big honkin' monster of sinister repute! I learned about it while slumming around a forest town a li'l while back. It and its icky brood of goatlings were terrorizing the village, breakin' stuff and occasionally stealing whole people away into the trees. I needed to know where this thing was hiding, but I didn't want to let it just take me, you know? So I talked around but -get this!- nobody wanted to help a guy out. What a bummer!”

Fully absorbed in his narrative, Nero had relegated any discussion between the Shins and Prince to the background. He continued with excitement on his face, “But I did meet this poor old lady. She had a wish for me: to save her daughter, who'd gotten so skinny 'cause of the famine that she'd gone into a coma, her body eatin' itself to try to stay alive. Well wouldn't you know, I had just the spell. But after I tried it all at once, her body rejected it. I undid it and then tried applyin' it slowly, over the course of a few days, and this time it worked! The girl woke up, maybe a little plumper than she mighta liked, but alive all the same! She was so happy, her and her mother, that when I asked for help the girl agreed. Uh...with her help, and a couple more days, we tracked the beast back to its hidey hole, I cast a Curse Law, and blammo! The Horned One was done for!”

Nero leaned back, giving off every impression of pleasure to have been able to recount the tale. And yet, while the tale bore no falsehoods, it masked an incomplete truth. Nero neglected to mention that the girl's 'help' had originally consisted of her acting as bait and Nero tracking the beast, but after the plan went massively wrong, the Horned One had taken him instead, leaving the girl, fortunately more familiar with the woods, to track him down. Several days later, she bravely accosted the beast outside its layer, trying to distract the monster long enough for Nero to escape. The plan worked, unfortunately, too well, and the Horned One badly wounded the girl before the genie could gather enough magic power. The sight of the girl's blood sufficiently loosened Nero's inhibitions to allow him to let loose a full-power Curse Law: the Law of Embodiment, turning the horrible beast to nothing more than a little cloth doll. For a short while, he was sure, he had madly laughed at the inhospitable trees cruel enough to be such a creature's home.

After calming himself down, he had attempted to help her return, but in his state bringing the girl back to the village had been hard on her. Nero departed the town in a rare moment of shame and guilt soon after, leaving behind the girl as unconscious to the world as she had been when he'd arrived, taking with him the plushy token of his victory. He had thought about going back, but ultimately assumed that she'd hate him for what happened, possibly as badly as he hated himself.

All this Nero omitted from his story, but by the visible flicker of his expression, it was observable that the seemingly ever-jubilant mage was both ill at ease and unduly bothered by the tale he had just told.
I volunteer as tribute the villain! Give me some time to do a bit of research on the mission and potential objectives.


Thank you very much! I imagine you'll just be looking to see if MODA wanted anything in particular out of it, as everything beyond what's stated in the mission entry is up to your discretion.
Abel Fulgurate


Though Abel was the one who ultimately retrieved Sapphire's things, he in truth wanted nothing more to far away from her. Several minutes after her outburst, ascending the stony staircase to the Shelter's main building, his mind still resonated with the girl's words. They harbored such incredible cruelty! The guardian lacked the words to properly describe the ruthlessness with which she had slaughtered Shiro's self-confidence. The faunus's mood was easily discernible from his body language: utterly distraught. Right now Abel assumed Shiro was thinking the worst about himself and his teammates, not spiteful but totally sorrowful. He hated it almost as much as he hated himself for not being able to come up with the words to help the poor guy feel better. When Shiro left, Abel couldn't help but notice the remorse on his face as the team separated.

For God's sake, Abel seethed. He doesn't blame her in the slightest. He's going to let this crush his soul! A powerful urge to throw Sapphire into something hard swelled within him, but despite his anger, Abel couldn't bring himself to do that either. If he performed such a thing, his principles dictated that he was no better than her. Normal people didn't brutalize allies, physically or spiritually, even immature ones. Since day one Abel knew he didn't like Sapphire, but he had gotten along with her out of necessity, trying in his own stiff way to kindle friendship, or at least an understanding. Now, however, Abel found himself hating the girl. A spiteful glare was sent Gren's way momentarily, but Abel redirected it to the approaching building when he realized that he had done exactly what Gren had: nothing so far. Without announcing his intentions, Abel stormed ahead, easily covering greater distance with his long, unencumbered strides.

The door of the Shelter was unlocked, and the entry area devoid of life. Abel looked around warily, carefully considering each brown single door and the large, gray-green double door that likely led into the facility proper. Knowing that Sapphire would arrive any moment now to tell him what to do, Abel made for the double doors. As he approached, he heard a senseless blend of noises from the next room, and immediately guessed they were made by animals. Already the mission had taken on an aspect of stealth in his mind; whether the guardian was paranoid or simply jumping to conclusions was anyone's guess. Clearly he was preparing to enter, but against his wishes, he elected to wait sullenly for the others to arrive.

-=-=-


Shiro's mournful quest for solitude brought him along a narrow path that skirted the building's wall, and as he padded around a corner he happened upon a little grassy knoll, ringed with a natural fence of rocks that had made it invisible from below. The grass in itself was an oddity for the rocky island—perhaps it had been imported as sod and allowed to grow into a crude, backyard-esque zone. More interesting that the unexpected location, however, were those present in it. An scaly, regal, green iguana sat in the grass, and sitting beside it was a young boy roughly seven years of age, doughy of body and dark of skin, with cupped bear ears protruding from his curly, tawny-gold hair. Almost instantly those ears picked up Shiro's footfalls, and the boy waved. “You s'posed t'be inside?” he asked inquisitively, eyebrows raised. “If one-a the coats saw ya, they'd get mad.”
I would post, but at the moment I'm not sure if I should be trying to get into a mission or not.


Guess Who will be taking team RJCM to the Underground Casino. You'll find it near the bottom of the conference document.

Harine, unless someone volunteers, the only other person is me.

@NarayanK I would like that very much, as you're the antagonist that team KESS is waiting for.
Mancer


As if the wizard needed to like any more like a monster, the eerie blood-colored rain had stained his pristine white cloak red in places. Though no more than a mere garment in terms of properties, the mantle spelled for Mancer a comfort very much like snow. With its purity and expanse, it covered up the ugliness of the world, at least where he was concerned. Now, however, he found himself in a place far too ugly for any mundane enchantment of frozen water to conceal. The dark and the storms themselves were trivial, even if a morbid liquid nigh-indistinguishable from vital fluid dripped from the tempestuous heights. It was the feeling of Ebb, the dankness and pervading fear, seasoned with gloomy desperation and topped with alarming magical anomaly, to hear the citizens speak of it. Mancer never needed to look for to see decay, for it festered within him, held at bay only by his self-control and self-administrated ablutions. To see it everywhere around him, however, a damp degeneration whose very sight inspired a creeping unease in the mind, affected him deeply.

He could not put these apprehensions aside as his approached the home of Mayor Exeter, but approach he did nonetheless. Money motivated him, certainly, as it did all, but something else convinced Mancer to follow through on the application he filled out on the spur of a moment yesterday. Perhaps it was foolish bravado, seemingly so abundant in those of heroic ideals as he used to be, but the sorcerer knew that if his actions could accomplish, or at least assist in the achievement of, wiping the taint of Ebb off the face of the planet, then he was obliged to do so. All residents of Chalcedony, Mancer perhaps most of all despite the brief fortnight he'd spent in Ebb, would sleep easier with this darkness erased.

Mancer chanced to enter the main parlour just as the mayor herself, closely followed by her strangely-clothed detective, entered the room. For a moment trepidation surged through Mancer's veins, but he assured himself that the days of flinching when others looked upon him were gone. It was time he faced the unknown like a man. Nevertheless, Mancer made sure that his broken-off horn was aptly covered by his hood before joining the small assemblage of people within.

A quick search of the room determined the whereabouts of its occupants. In a corner squirmed an anxious-looking goblin, trying to hide. Mancer spared him a sympathetic glance. Before his unspeakable ordeal in Sheol, he hadn't spared the gangly little humanoids much thought, but even if the atmosphere of the dead land afflicted him, deformed him, and crazed him, it opened his mind. Many specters of goblins had been encountered in the place; they had spirits like anyone else. More than anything else, however, Mancer could understand distrust and fear based on appearance.

Dripping on the carpet was a heavy-set man, freshly swum in a nearby basin or reservoir judging by the lack of waterborne filth permeating his garb. Perhaps, Mancer reflected, he'd even been in the ocean, for in this upper level of Ebb, both literally and figuratively for its elevation and class, the open waters lapped not too far away behind the towering seawall. It had been by sea that Mancer had arrived. Most interesting was this fellow's mouth, which gleamed a metallic sheen in the parlour's lamplight.

The glinting alloys in Aron's mouth, however, paled in comparison to the splendor of the figure Mancer next spotted. Though appearing to be a woman at first glance, Eresa proved anything but—she gave off every impression of a statue cast in bronze, but no statue spoke and strode and clothed itself in fine black fabric. Totally unknown to him were the golems of Monolith. An ordinary person, Mancer grudgingly mused, might have been unnerved by her inhumanity.

Mancer's observation of the antlered gentleman near Eresa was interrupted by his sudden notice of Marianne's fearsoem direwolf, and shortly thereafter Marianne herself. Mancer took one look at the elf and diverted his eyes to the floor. She was so exquisitely lovely that he felt impinging upon her beauty merely by affixing her with his accursed stare.

Fortunately, the voice of his host rescued Mancer from his embarrassment. “Thank you all for coming. I am Margaret Exeter. Please, sit, and have a sip of wine if you need to. I wish to waste as few words as possible, for every passing second is potentially another calamity come to my city.”

Exeter seated herself, noticing Eresa. “Ms. Aedon, I particularly appreciate your presence. With the state Ebb is in, I expected you to be concerned with your other business, so I am honored to have you here.” Addressing everyone now, she motioned to the bald, armored figure standing to her right. “This is my detective, the impromptu leader of this investigation, Udo Koro Kai. He'll be your guide to the city's bottom levels and beyond. The nature of your assignment is this: you are to descend into the cisterns beneath Ebb and seek whatever is causing these phenomena. A vague and dangerous journey, yes, but for the good of the city -not to mention a hefty reward- it is one you will be taking. If any of you have qualms, now is the time to quit. Right now the tide is falling, and in an hour it will be at its lowest. By that time you will be entering. Kai?”

Udo Koro Kai stepped forward. In a low, silky voice, he intoned, “From time of entry we will have six hours to find out what we can and return before the tunnels flood. We have a collection of aura-aqua conduits for each of you that needs one, which will keep you breathing for a half hour, but best if we accomplish what we need to with haste. I assume some of you have questions.”
Zarkun, I hate to say it, but can you pick a different blue? That shade you have now is damn near impossible to read against the grey of the site.


While we're at it, Death's purple is very hard to decipher as well. I've been highlighting it to read it, along with Jamie's blue.
The only thing I see is that there wouldn't be any bodies. They were never in a very great quantity to begin with, only a few every night and not a consistent amount, and in a wealthier part of the city they would certainly be cleared away.

I'm so excited!
<Snipped quote by Lugubrious>

Already working on a post, though the panic/hint of anarchy part may throw it off.


You can ignore that bit. It was a mere suggestion.
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