Avatar of Lugubrious

Status

Recent Statuses

26 days ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

We're just about to leave the DWMA and go do something, I think. It's not very clear what we can do.
<Snipped quote by Lugubrious>


That is not commentary on the amount of players in this RP. I posited this exact same question to another RP I'm in.
So many sad fellows today. Karn about dies and gets his soul eaten. Edo Karn gets resurrected in a gender bender magical inclined body in a whole different world with supposed to be dead Guildmates and going insane with voices while being under threat of having her soul eaten and her life being totally wiped from existence, Nolan gets knocked around, Gabriel gets upset and manages to piss off everyone around him while being sad about his tiff with his twin, Argus is pissed and depressed, Riona gets punched in the face, Michael is depressed over his twin, Prince is bummed over completely ruining someone's life, Mithera has to leave her guild and not see her buddies in order to go into hiding.

Just fun times everywhere.


There's nobody to blame but the authors.

Also, Nolan got knocked around way less severely than Indigo, who suffered the death of one of her spirit clones and was blown halfway across the city. Since Invisible Man abandoned us, Nero now has only Ayame to be his friend. And Ike escaped his painted prison changed forever. Just saiyan.
@Lugubrious

I agree and have noticed those short comings too. I think the best way to minimize them is to communicate well, and share ideas. I wish there was a way to organize the various sub-plots so the thing reads more like a story. But at the same time, many people add an element of 'realism' to an RP. Instead of one person making up the reactions of other characters, which could be bias, the people as a whole determine how the character react and the story flows. That also , sometimes makes the story change in unexpected, and interesting ways.


Except when the characters are perfect, boring, unrealistic, unchanging, author inserts, overpowered for the sake of coolness, etc.
I've just finished watching a very interesting series of videos on the subject of writing, and I'm wondering whether or not it would be possible to transfer them into RPing. My bet is, from the very nature of RPing, it is not. Some of the main points the guy makes are:

-It's important to enjoy your work and be yourself.
-An essential for writing is a solid foundation, a sort of culminating idea that ties the whole thing together. This should be something the writer is interested in, which includes something that bothers the writer or the writer wants to explore.
-It's entirely possible for a story to be about something different from the beginning, and rigidity to change is death. A good theme to work off of is important, but that doesn't mean it can't be altered.
-A vitally important element of getting people involved in your story is the act of audience transference, by which the audience is immersed in the story. It will take things that concern it and insert them into the story. This can be accomplished by 'open insert' characters that allow the reader to read whatever they want into the characters, or by humanizing characters to the point where the audience likes them and puts stock in them.
-Another important thing is the idea of saying less to imply more. While getting slapped in the face with a thematic statement or a profound insight about something might be interesting for a few seconds, it's over once the slapping is over, and doesn't stick for the audience. Subtlety is better, not just with a theme, but with events in the story.
-Ultimately, the audience must be able to engage the story and make their own experiences out of it.

I don't think that the style of RPing, where there are too many cooks with different ideas of what's interesting to make a coherent and engaging story, lends itself to these ideas. What do you think?
I've just finished watching a very interesting series of videos on the subject of writing, and I'm wondering whether or not it would be possible to transfer them into RPing. My bet is, from the very nature of RPing, it is not. Some of the main points the guy makes are:

-It's important to enjoy your work and be yourself.
-An essential for writing is a solid foundation, a sort of culminating idea that ties the whole thing together. This should be something the writer is interested in, which includes something that bothers the writer or the writer wants to explore.
-It's entirely possible for a story to be about something different from the beginning, and rigidity to change is death. A good theme to work off of is important, but that doesn't mean it can't be altered.
-A vitally important element of getting people involved in your story is the act of audience transference, by which the audience is immersed in the story. It will take things that concern it and insert them into the story. This can be accomplished by 'open insert' characters that allow the reader to read whatever they want into the characters, or by humanizing characters to the point where the audience likes them and puts stock in them.
-Another important thing is the idea of saying less to imply more. While getting slapped in the face with a thematic statement or a profound insight about something might be interesting for a few seconds, it's over once the slapping is over, and doesn't stick for the audience. Subtlety is better, not just with a theme, but with events in the story.
-Ultimately, the audience must be able to engage the story and make their own experiences out of it.

I don't think that the style of RPing, where there are too many cooks with different ideas of what's interesting to make a coherent and engaging story, lends itself to these ideas. What do you think?
Indigo Afina – Arena

@liferusher


Indigo strained to hear the captive's faint speech. When she did understand what Isla said, the meaning still remained obfuscated. Undeterred, for she couldn't imagine that she'd be selected to fight today after performing the group event, Indigo replied, ”Promise? I do not recall. I only remember your deeds. They do not speak highly of you.” Frenzy Plant's premier sorceress did not particularly care to get down to brass tacks right away, and instead decided to wait while the situation unfolded. She wanted to see what Isla would say for herself, in the minuscule chance that she might not be the monster her actions made her out to be.

Chester Graham – Frenzy Camp

@Oblivion666


Chester raised an eyebrow at Ike, as if something ludicrous had slipped his lips. Following the other man's selection, Chester stepped forward to the cart and opened an airtight box to remove a heel of still-fresh bread. He resealed the box with one hand before taking the bread with both and pulling on it. When he did so, the crust gave a sublime crackle, a lovely sound followed by a pleasing smell. Once these sensations had been thoroughly enjoyed, the beastmaster popped the bread into his mouth and chewed thoughtfully, working together a response to give Ike. Not everyone in this world could think up the perfect things to say on the fly, evidently.

A few moments under the peaceful noontime sun later, Chester swallowed and began to speak. ”It might seem lenient, but we're not forgetting about what happened. You got what's prolly gonna be a free ride because of the...oh, what's the word? Reber...? Ahm, repercussions, yeah. Repercussions of Isla's actions. It's not crazy to think that someone would go nuts for a while after being kidnapped for a month, then shown their kidnapper face-to-face.” Frost from the hex on the food cart has formed on Chester's goggles. He removed them, his squint hinting at his bad eyesight, and polished them on his jacket. With that done, he finished his thought. ”The thing is, you can't be dangerous again. The same excuse won't work again. Punishing Isla is up to the S-ranks and up, not you. If you go crazy again and hurt someone or break our stuff, you'll be held fully responsible. And if you kill one of us...well, whoever's left will kill you. That's why I'm not afraid of bein' alone with you. My comrades have my back, even if I can't see them.” He plucked at his beard. ”I didn't mean to sound threatening, but it's the truth. 'Do unto others'...you know. Anyway, enough of that stuff. Is there something else you want to do? I'll wager the duels are just about to start for today's Games.” He pointed toward the Doma Flau in the distance.
A nod of Clotho's head acknowledged the response of Balothiss. "Good." Her wings beating too quickly to see, she flitted behind Balothiss and uttered a high-pitched chirp. Immediately, a trio of Lambents homed in on her position, and after receiving their instructions all four worked together to lift Balothiss into the air. Bearing this living load, they approached the enormous demon, and steadily gained altitude so as to be above it when the time came. For now, Emily and Torrens occupied the unholy giant's attention, enabling the swarm queen's group to get into an advantageous position. After a few moments they reached the opportune spot, and Balothiss dangled several hundred feet above the cavern floor, and more importantly, the target. If the Carver saw the height and felt inclined to back out, the opportunity was long passed. No way remained but down.

Clotho smirked again. "Fortune be with you. If you do your job but splatter on the floor, rest assured I will weep bitter tears for you." With that, she chirped again, and as one the Lambents dropped Balothiss, sending the mighty warrior hurdling toward his target.
-me smacks people from boredom-




Why don't you spend your time introducing your new character now that she's been approved?
I've never been more ready for some action!
Though I remember someone else asking about the information we'd be gathering while our characters will be soloing, and they asked if we could make up our own information or the GM would give us some information. I'm not sure if that's what someone asked, but I do remember someone asking, and wanted to bring that question back up since I saw no answer for it. @GingerBoi123


That was me, confirmed unanswered. I would also be interested to know the result.
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