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5 mos ago
Current drawing free black & white pencil sketches to practice, see my gallery thread if you're interested!
4 likes
10 mos ago
Temptation to incur Chaos rising
2 likes
3 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
4 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
4 yrs ago
Bring down the sun! All hail the usurper!
4 likes

Bio

Forever towing the line between 'is this better in RP or forum game format'



GMT |

Most Recent Posts


Freighter Class 'Imperator' now docking with asteroid mining ship 'Halcyon 9'.
Final stop of routine cargo transport through outer rim, transit time: 5 months. Last pickup before return for routine repair.
Expected leave period before next scheduled route once returned: 3 weeks.
Crew entered Cyrosleep after last drop off: 6 weeks previous.

Mark 6 Humanoid Android stationed on board, maintaining ship and Crew lifesign metrics. Approach to Halcyon 9 confirmed. Dis-engaging Cyrosleep on core crew.

Each Player design one crew from list:
>>Emerging from Cryosleep: Pilot [Name] who looks like [visual description]
>>Emerging from Cryosleep: Science Officer [Name] who looks like [visual description]
>>Emerging from Cryosleep: Marine Corp [Name] who looks like [visual description]
>>Emerging from Cryosleep: Engineer [Name] who looks like [visual description]
>>Emerging from Cryosleep: Cargo Bay Facilitator [Name] who looks like [visual description]
>>Emerging from Cryosleep: Medical Officer [Name] who looks like [visual description]
Brilliant! CS is made. I was just going to have the starting classes be the basics to keep things simple:
Fighter / Cleric / Thief / Magic-User

And more classes unlock over the course of the game.

But if you would like to play something specific at the start e.g Knight, Necromancer, Archer or a demi-human, ect, let me know your concept.

@Haha@Passable Writer@POOHEAD189
What class would you like to play?

I am assuming everyone is playing 1 character but you are free to play more if you'd like.

The party will start with extra expendable muscle NPCs you can direct, but they will be aware if you are treating them well or poorly like directing them into traps to trigger them
Greetings! I would like to GM a low casual dungeon delve in an almost board game / choose your own adventure style. The first Dungeon shall be set in the haunted wastes, but once we've found our rhythm I'd like this to become a sandbox adventure.

I'm looking for two-three players. I would like the players to work together to solve issues rather then splitting up to start with, and act as a cohesive Party. This will be paramount for survival, particularly at the start of the game. There will be some dice rolling, and initial gear will be generated randomly. Once the game starts, it is up to you to loot goblin your way to greatness and generate income, either by solving Quests or by pilfering it off the local monster population. Note that your character could easily meet a grim or untimely death, and therefore character sheets shall be simplified. The focus shall be on characters coming into their own through their feats IC.
I think, generally speaking, alot of roleplayers congregate into the Casual section.

I like creating roleplays sometimes that require low wordcount, but the same skill, world building creativity and maturity as I've come to enjoy from low advanced writers.

But I'm starting to wonder if there's really a 'market' for it. And also where to put those RPs. I used to run games like CRAWL in the game section where people really developed their characters over time, evolving with the game as it got more in depth, but starting from a simplified place. I play alot of TTRPGs and it's a similar concept to that.

My question is, how many people here identify as seasoned roleplayers would enjoy something with low entry requirements?
@Exit I won't change [sub] behavior just yet, but we should think of coming up with specialized bbcode for specialized behavior instead of relying on unintentional quirks. That way, it's less likely to break in the future. e.g. I can't guarantee that sub tag styling will never change.

For example, if you want to be able to position something in X/Y space, I could invent something like this:

[layout=200x200]
[at=20x10]Hello[/at]
[at=50x20]World[/at]
[at=30x30]Goodbye[/at]
[/layout]

In other words: "Create a fixed-size 200x200 box that lets me position things inside it with x/y coords using the [at] tag."



(White border added for clarity)


OK this is low-key the bomb tho

Agree with not changing sub/sup tags, they're used for alot of formatting so it'd make alot of older posts weird
Haiiiiiiii <3 good to have you back old friend!
There used to be a series here called Heroes Tales where a great GM ran games for individuals.

I'd love to do some GM for a solo player at some point to cater it - right now I'm going through some IRL changes but once I'm settled
@third eye in the middle of a move and closed my projects, but I might open it again in free once i've settled. If so, I'll ping you.
Sorry guys. Think I might close this and run it as a game or in free later.
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