Noble Arm Name: Aureus Stella
Noble Arm Rank: B
- Power: B-
- Speed: C~B
- Range: B~A
- Persistence: B
- Precision: D~C
- Potential: B
Noble Arm Type: Rifle (Sniper)
Noble Arm Element: Cold
Noble Arm Range: Melee/Ranged
Noble Arm Description: Aureus Stella is a Noble Arm that allows Willard to generate and manipulate cold. Despite itself being a rifle, Willard can also attack with ice projectiles instead of simply shooting bullets. The Noble Arm is always generating ice energy and is constantly at low temperatures at all times. The ice created with its energy is more resistant and sharper than usual ice, making it deadlier than usual. It also gives Willard, as its wielder, immunity to ice attacks and higher resistance to freezing attacks, meaning he can easily get himself out if he ends up being frozen.
Noble Arm Abilities:Cryokinesis: As stated before, the basic ability coming from this Noble Arm is the ability to generate and manipulate cold, meaning Willard can create cold constructs whenever he wishes to, as long as his Noble Arm is manifested and at his hand. Willard can also change the size and shape of the constructs he generates outside of the cold mist from his weapon.
As a cryokinetic fighter, Willard also has immunity to cold energy and temperatures, so he is completely unbothered if placed on a mission to a location where the temperatures are low, and has a higher resistance to negative temperatures. He also has a colder touch and presence, meaning his own temperature is lower and he can freeze objects and people. Because of the lower temperature of his body, he can cause hypothermia and frostbite by touching people who aren't used to really low temperatures.
However, as nature would have it, Willard is naturally weaker to heat and fire elemental attacks, receiving double damage if attacked with those elements. Heat radiated by fire does count on this prospect. While he doesn't get weaker if fighting under direct and natural sunlight, his own attacks will deal half of the damage they are supposed to if the enemy is able to create a heat or fire area to trap him.
Areas can also hinder Willard’s power, depending on the terrain and climate. While he can be very powerful and flexible in areas like a lake, a mountain, or a humid forest, places like beaches and deserts are completely detrimental to Willard since they are naturally hotter in temperature and sand is the worst type of terrain for a cryokinetic fighter. When it comes to artificial settings like streets and buildings, that becomes entirely dependent on the day’s temperature, meaning hotter days aren’t optimal for street fights.
It’s also important to notice that Willard’s cold isn’t extraordinary so the same slippery physics applies to his attacks. In case he decides to use it as some terrain trap, others must be mindful that it’s still ice at the end of the day.
Artistic Sculpture: Willard has the ability to shape the cold he creates to become additional weapons, such as swords, daggers, etc., as well as other objects if he so desires such as chairs, tables, etc. He can also use this power to shape the ice into ammunition, such as bullets and arrows, but he can't create rockets or any ammunition that needs to be used by a tank or any heavy artillery, because the firing method behind these machines involves heat, which makes the projectile melt faster.
Defensively, Willard can create portable shields made of cold or even large cold crystals in order to defend against area attacks.
Another useful power is the ability to change his mobility by creating cold skating blades under his shoes, allowing him to slide and go faster. The skating blades can also be used offensively whenever he wishes, serving as additional weapons to use whenever Willard is attacking with his foot.
The problem is that this is still cold, so handling it is still a problem because of its temperature, its slippery nature, and its fragility. While they can be strong and sharp as a normal weapon would, they aren't exactly durable and sturdy so a real weapon can break anything it creates in 1 to 3 hits max.
Glacier Drop: Willard is also able to create glaciers and drop them from the sky. By focusing on a determined area, he can gather cold and shape said glacier, which can take up to 50m in diameter and can be shaped as a cube, sphere, stalagmite, etc. And because of the nature of this attack, this ice is very resistant and can take more hits than usual, as well as melting far slower in case the fight is being taken on areas that are hot.
But this power is less immediate than his ability to shape cold. It takes up to 30 minutes for Willard to actually be able to shape a glacier, whether it is in the sky or in the ground. He has to concentrate really well and not be disturbed by anything, otherwise, the shaping will stop and the ice will rise or fall as it is, meaning the attack can be made weaker by enemy disruption.
Also, because of the destructive nature of the power, it’s completely imprecise and it can harm allies just as much as it can harm enemies. If Willard doesn’t plan where to drop the glacier before using his power, he could easily commit “friendly fire” and hinder his allies in the process. Even if he plans, however, because of how fights naturally go, he might hit someone even if he never intended to or warned them before because of them getting in the area of effect during the course of the battle.
Also, because the glaciers are big and really heavy, and laws of physics are applicable all way around, it comes down really fast from the sky and it crashes so heavily that the glacier can even cause a tremor. This can disrupt both his enemies and his allies.
Mist of the North: While the Noble Arms is manifested, it'll keep releasing cryokinetic energy in the form of a blue-colored mist around Willard, tracing every movement he makes.
He can absorb back into his own weapon to further enhance his attacks, such as shooting cold lasers from his rifle or shooting a lethal freezing bullet, as well as stacking them for reserve usage (explained in the next ability). He can also instantly freeze the mist into icicles. This means that the mist is more than a visual effect and allows him to execute various additional attacks in unpredicted formats since the mist can be shaped into various forms.
The mist itself, however, doesn't do any damage if Willard doesn't actually freeze it. Also, while it is cold, it doesn't freeze people by itself and it isn't exactly useful on that end either since it mostly follows Willard around.
Also, Willard cannot decide to shape the mist as he wishes since it has motion tracking, specifically his own. It may be possible to shape it into various forms, but what form it will become depends entirely on Willard's movement.
Fragments of the North: As stated before, Willard can charge his attacks by absorbing the cold mist back in his weapon, but it doesn't mean that it needs to be immediately used. He can save this additional energy in the shape of floating small crystals that circles around him, allowing him to create a reserve of stacked energy that can be used afterward. Once he reloads these crystals into his Noble Arm, he can instantly release a charge attack.
However, these crystals are physically present in the field and are destroyable. Despite their small size, they are still visible to the human eye and easily fragile, taking only one hit to destroy them. Each generated crystal also has a time limit of 1 hour to be used before it breaks apart into a mist that, in this case, cannot be re-utilized, meaning that Willard needs to absorb his Noble Arm's mist again to create another one.
Gate to the Arctic: By concentrating all of his power on the spear, Willard can use a last resort move which he calls
Gate to the Arctic. This move is a fierce cold storm around him and affects the wind, terrain, and sky, with a 100m radius. Once he uses the move, the temperature drops below -50°C and he deals severe damage to his enemies surrounding him, as well as having a higher chance to freeze than his normal attacks.
Willard has to concentrate all of his power on Aureus Stella for it to work. The more power he concentrates, the more powerful the storm will be. Its range can also change, as Willard can use it as a frontal attack with a frontal 100m~200m arc range, or a surrounding attack with a 100m~200m diameter circular attack.
However, because of the destructive and immediate nature of this power's release, it’s highly imprecise and it can harm allies just as much as it can harm enemies. At the moment Willard releases this power, “friendly fire” is unavoidable. This move doesn’t select who it hits even less than his attacks normally do, so allies need to stay far away from him if they don’t want to get hit. And because of this move’s attack property, it instantly disables Aureus Stella and Willard cannot summon it again for 8 hours.