Name: Frisk
Game Origin: Undertale
Appearance: Base appearance pictured above, see Spirits section for further changes!Personality: The type of person Frisk can be always varies with each timeline. Though for this one, Frisk is a tried and true pacifist with a heart of gold. They're stubborn yet jovial, with the belief that anyone can be a good person if they try. They're a bit of a jokester thanks to a certain bad influence, caring, and careful.
Despite this, even Frisk knows when to get serious. Due to their nature they'd rather focus on keeping their allies alive than to fight head on, or to stall as much as possible. They're rather quiet, almost to the point of selective mutism, and even they get scared too.
But even if they're scared, they know they have to keep going. They have to stay determined.
Background: Many know the story already. About how humans and monsters once lived in peace, until a war between them condemned the monsters underground with a barrier. Only with the power of seven souls can the barrier be broken. Asgore, the king of the Underground, was only able to claim six.
However a prophecy fortold that the 8th human to fall from the surface would be the one to leave the Underground empty. Whether or not it would be through violence, or if the monsters would finally be free...
That would be Frisk's choice alone.
At some point in time, Frisk stumbled unto the mountain where the monsters were trapped in, Mt. Ebbot. Whether they fell by choice or accident, they made their way through trials not through conflict, but with kindness. No one expected it, but they eventually accepted the child as an ally. Even going as far as intercepting their fight with Asgore before it began.
Though as a certain flower started to take things into his own hands, an otherwordly light engulfed every single one of them. Even Frisk.
The next moment, Frisk was alone. But their determination never wavered. They set off to find their friends, and find a way home.
Specialty: Negotiator?/Pokemon Trainer
Level: 3
Experience: 7/30
Powers: Checkpoint: With their determination, Frisk was once able to save, reload, and reset the timeline to their will. But since the rules of other worlds conflicted with their own, their ability to save became a checkpoint. Just have to look out for a golden star.
Any time Frisk saves progress at a checkpoint, they can always reload (or really, teleport) to the last one they visited. However, this doesn't change their condition at the moment of reloading, or restore their HP like it used to.
Shield of Kindness: While Frisk's soul is in Kindness Mode, they can produce a barrier that deflects enemy attacks. However not only does it take some energy to persist, they're unable to move while shielding asides from rotating the barrier. If the shield breaks, Frisk can't form another one until next encounter.
Shield of Kindness V2: Their barrier is now somewhat stronger, and Frisk is able to freely move while it's active.
Veteran Pokemon Trainer: Frisk has an affinity for and understanding of Pokemon, as well as the ability to have any active Pokemon take damage on the trainer's behalf, and to have any Pokemon returned to their Pokeballs fainted no matter what happened to them.
Current Team:
Spheal (Unnamed, Undead): Powder Snow, Water Gun, Rollout, Defense Curl
Strengths: Determination: Their original soul trait. Not only does it make the checkpoint power available to them, but allows them to adapt into a different soul trait. But no matter what, they'll always be determined.
Current Traits: KindnessAgile: Frisk's time in the Underground made them more agile, more experienced in evading enemy attacks. May get some scrapes on the side, but can always come in handy!
LOVE and EXP: Well, the option will always be on the table...
Weaknesses: Only Human: Despite Frisk's achievements, they're still just a human. Not to mention a kid. They can get stubborn. They can get reckless. They can get themselves killed easily if they're not careful. Not everyone will listen to the whims of a pacifist.
LOVE and EXP: Every time Frisk kills an enemy, they gain EXP. Gain enough EXP, and their LOVE will increase. But they'd never resort to killing, right?? There's gotta be another way to get stronger.
Soft: Frisk's overall stamina and physical ability has decreased somewhat.
Spirits: MelonyThe host has been aged up to 25, grown a little paler, and more heavy-set. The host's hair has become longer and more voluminous, with an overall round shape and off-white tint toward the roots, and they've gained a white jacket with a fluffy collar plus whiter shorts over their darker leggings. The host's personality has become more mature, as well as sweeter normally but more severe where battle's concerned.
Guest List: The Underground: Every monster, big or small, that Frisk managed to befriend. With their current predicament, Frisk is keeping an eye out for anyone they may recognize, in hopes that they're alright.
Chara: The first human to fall, and Frisk's guide, even if they weren't aware of it at first. Would Galeem's light even reach the dead?
Kris: Who? Frisk never knew a Kris, but somehow the name seems...familiar.
Inventory: Stick: It's bark is worse than it's bite.
Bandage: It has already been used many times. Can be unequiped into a healing item.
Nunu's Hat: an adorable long-earned snowcap, guaranteed to keep the ears warm and the brain in good working order even in a snowstorm. (Currently equipped.)
Tough Glove: A worn pink leather glove. For five fingered folk. (Currently equipped with
Vorpan.)
Manly Bandanna: It has seen some wear. It has abs drawn on it. (Currently equipped.)
Vorpan: The signature weapon of The Prisoner. Deals extra damage when attacking an enemy face-first.
(Currently Equipped with
Tough Glove.)
Common Soul Gem: A magic crystal that can contain the souls of medium and weaker creatures killed by a weapon capable of trapping souls. It can then be used to enchant gear, or restore depleted enchantments, after which it's destroyed.
Ancient Nord Bow: An unremarkable although still functional weapon of eld. Being a shortbow, it is usable by even those of modest stature, provided one has the requisite arrows and skill.
Buckler: A wooden shield reinforced with iron, popular among warriors for its affordability and usability. Lighter but less durable (and stable) than comparable metal shields.
Icefruit: Clarity. Focus. Conviction. Reisum slaughters any who lack these things. When eaten (which is less than pleasant on account of its bitter, acidic taste), this plum-sized fruit increases crit chance by 5% for sixty minutes, an effect that persists even after death, however useful that might be in the World of Light.
Mangled Bones: The remains of some twisted creature. They can be used for crafting, or buried to increase one's Prayer skill--a gesture all the more meaningful for how little it's deserved.
Bone Arrows: (
×0) Are these really from animal bones...? When they deal 40% more damage than a wooden arrow, maybe it's worth the indiscretion.
Stone of Yesteryear: A strange gem recovered from Dragonspine. When you touch its vibrant surface, you're overcome with nostalgia, without really understanding why. They say diamonds and regrets are forever, so maybe you'd better stop stroking this pebble if you don't want to sink into depression.
x1 Ketchupx1 Trombone