There are stupid questions, but if you pretend you were just joking you should be okay.
3
likes
5 yrs ago
The best business pitch is to throw the business ball past the business batter to the business catcher.
1
like
5 yrs ago
I sometimes hear about someone having skeletons in their closet. Ok? How do you know they're still in there? You can't just assume a skeleton is gonna stay still. This is your house, not a graveyard.
The most promising magus of the Yggdmillenia clan. Even if her family's state was mediocre from the start, it seemed that Fiore's life was filled with blessings from an early age. She was talented, smart, and lucky, with inexplicably strong magic circuits. Between herself and her brother, Caules, it was clear which one of them had the capabilities to carry on the family's crest within the greater clan. This fact was set in stone when, at a young age, Caules' magic circuits malfunctioned, leaving him paralyzed from the waist down. It was something that could only be cured at the cost of stripping him of his abilities as a magus, and yet...
"You're not the one who's carrying our family's hope, so why..?"
She definitely had that thought whenever she looked at him, even if she was never able to say it. While Fiore progressed, Caules was at her side, following alone as a third-rate magus to the end. It was something she could never understand.
Their plans, their home. All were eventually shattered. Darnic's words about a future for their clan were snuffed out by force, and many lives were lost. Caules had been among them. The Mystic Code she had built in order to make up for his paralysis hadn't been enough, and he had been slaughtered trying to protect that scheming old man. When it became clear that Yggdmillenia had been hiding the Grail with plans to succeed from the Mage's Association, the survivors were made to bow their heads, forsake their names, and swear off their clan. The various magi who had made up its ranks dispersed, with no other choice than to let their individual families fade away over the coming generations. Yggdmillenia was dead, and yet... There were still a few who turned to the second-in-command with hope in their eyes.
For the ones they have lost, and for the ones still fighting, they weren't finished yet. Neither was she.
Personality
A kind and polite sort of magus, at least in terms of voice and expression. If there was one thing she lacked in comparison to her brother, it was the "heart" of a mage. In the end, her willingness to make sacrifices is low.
Not that any of that matters now. As a result of the current circumstances, the question of whether or not she is the right person for the job is irrelevant. She's already standing here, after all, and she can only move forwards. A resolve exists that was not present in the timeline of Fate/Apocrypha.
Regarding her feelings on the mages following her, they are a bit out-of-sync. For Fiore, this battle is not about her pride as a Yggdmillenia, or fulfilling her family's dream. It's much more personal than any of that.
Magical Information
Quality of Circuits: B+ (Exceedingly high affinity with spirits.)
Quantity of Circuits: B
Elemental Affinity: Earth
Attribute: Dwelling
General Knowledge: Everything basic that a magus should be expected to know. Since most of this falls outside her field of highest effectiveness, Fiore's aptitude for it is average at best, but she's been grinding away to sharpen her skills all the same.
Spiritual Evocation (Eulyphis): The pride of the Forvedge. Summoning of spiritual beings and instigation of spiritual possession. In this single field, Fiore is an abnormal monster whose mind seems to soar higher with each passing moment. Rather than allowing a spirit to possess her directly, Fiore primarily uses spells to house them within objects, most notably Mystic Codes. There are various other uses, such as acquiring lingering memories and binding or banishing spirits.
Mystic Code Engineering: Capable of crafting various sorts of items, primarily out of metal, Fiore puts a combination of practical and magical knowledge to use to assemble various tools and weapons. Highly efficient under pressure, but spirits are always required as the lynchpin of a design.
Alchemy: Transmutation and flow of matter. Not a field for which Fiore has high aptitude, but she learned some all the same. Acquiring a broad range of knowledge from different foundations is the only point of joining Clan Yggdmillenia, after all. At this level, it isn't good for much other than meddling with simple chemical processes and reshaping metal for ease of construction during various projects.
Mystic Codes
Bronze-Link Manipulator (Branches): An exoskeletal mecha-armor. It consists of six prosthetic arms equipped to Fiore's back. An incredibly high-level combat Mystic code that can automatically deflect attacks while simultaneously firing bolts of mana or slashing and crushing at close-range. Originally designed by her for someone who lacked working legs, it is naturally more useful when one is capable of standing unassisted and letting all six arms take an active role. Modified and improved after Caules' death, four of its arms contain animal spirits, while the other two contain the spirits of vicious killers. In other words, the former favour quick reactions and defence while the latter possess more complex offensive movements and precise attacks. At this point, it is more than a match for that Supreme Mystic Code of flowing mercury under most circumstances.
Bronze-Link Manipulator (Roots): Something Fiore was working on, not finished in time for her brother to ever see it. A counterpart to the six arms: a centaur-like hexapedal extension to the lower body. Rather than being useful in combat, the Roots' strong point is overland mobility. Modern cars couldn't even compare. Overflowing with animal spirits, it is a Mystic Code that carries an urge to run like no other. Even a Heroic Spirit might lose in a footrace to Fiore, at least when it comes to energy-efficient long-distance travel. While obviously inferior to the Branches when it comes to battle, it does have defensive functions, as well as a single canon. As a siege-type weapon, its individual heavy shots are somewhat superior to the rapid fire of the Branches, at least when it comes to bringing down defences.
Sky-Glass Blue Receiver: Mystic Code to be worn over the eyes. Appears as a pair of silver goggles, but it seems that the silver sections were added onto a base object: a pair of bifocals with one lens cracked. Contains the spirit of a magus who was once the item's owner. That spirit itself is unremarkable, but for some reason Fiore seems to have worked quite hard to make it useful. While worn, the lowest level of Spiritual Evocation magecraft is activated on an exceedingly large scale. The most minor spirits, those of insects and vermin, are contacted en-masse to serve as a city-wide information network, passing along data to be received by the user. Because of the limited intellect those spirits possess, there are various systems in place to make the information as useable as possible, interpreting it from the basic sensations of bugs and rats.
Auxiliary Squad "Musik Notes": Not something of Fiore's own making--although she did give them their designation when they arrived in Japan. This support squad, sent from a certain family allied with Fiore's interests, consists of a dozen homunculi. Among them, 8 are built for physical superiority and armed with medieval-style weaponry mystic codes, 3 are equipped with high-level magic circuits and simple magecraft such as "repair" and "break", while the last is something special. This final homunculus contains the pieces of a pair of subspecies Lesser Grails, and has already been aligned in advance with the Fuyuki Greater Grail's systems. In other words, it is a chance to sweep the ritual out from beneath the Einzbern's feet.
Realm Seed "Irminsul": An ultimate weapon, conceptualized a century ago and completed vengefully after the fall of Yggdmillenia. The spirits of numerous slain magi writhe within, their hatred growing with each passing day. For now, it is something that can be easily transported, and functions as a sort of composite repository of knowledge and a magical energy reactor. The thaumaturgical foundations of various foundations are held within, and can theoretically be accessed and activated with high effectiveness. That utility is hardly the point, however.
When it is finally allowed to germinate, it will become a weapon that usurps the land and magical preparations from an enemy, using the processing power of the Yggdmillenia magi to analyze a workshop and take control of it. Functionally an "offensive siege weapon", it was assembled with the Three Families in mind, particularly the Second Owner's control of Miyama town. Once control of the surrounding terrain has been wrested from the enemy and their defences have been deactivated or inverted, Irminsul will begin drawing tremendous amounts of mana from the ground, functioning as a highly destructive ether cannon capable of annihilating a workshop.
Perhaps she believes this is what they would have wanted.
Nonmagical Assets
Clan Yggdmillenia Remnants (Support): Like any communication device, it's the people on the other end that give this phone its value. It's not like these are the only survivors of the clan's fall. Rather, this is a combination of those who truly felt loyalty to one another, and those whose families were in such a sorry state that they would be doomed if not for this last hope. A number of such families have secretly pledged their support to Fiore in the hope that she can reclaim what was lost and bring glory to Yggdmillenia once more. To that end, any number of them might be contacted with requests for various support items, although they can't afford to travel to Fuyuki themselves under current circumstances. Whoever they might be, they've staked their hopes and dreams on Fiore's plan. She won't let them down, and they'll offer her the same courtesy.
History A boy from a modest farming family. In his youth, the only thing that stood out about him was his incredible stature. This boy possessed a body that could have been deemed perfect, and while attending a Sumo class for children, his talent was scouted. If it was for the sake of supporting his family and hometown, there was no question he would travel as far as needed and hone his skills.
As a wrestler, he was nicknamed "Raiden," meaning "thunderbolt," for his incredible swiftness and record-time victories. Before long, that name would ring out across all of Japan. He became known as a man who would not be defeated.
For political reasons, he was never promoted to the highest rank of Yokozuna. However, that was not his concern. Even if he was not recognized by the Sumo Association, he was recognized by the people. Today, that man is still known as the greatest in Sumo.
Personality He'll carry the pride of a star athlete to the very end. It's not a matter of being conceited. He simply feels the weight of the people's expectations and responds accordingly, maintaining a "cool" code of conduct no matter what. Even if he showboats a little, it's all for the sake of the people who matter to him. If his Master ordered him to do something like murder an innocent child to extract magical energy, he would unquestionably aim to tear off that magus' arm before they could use a command seal, then crush their skull. However, as long as he can find even a single reason to respect his Master, he will entrust them with his back and promise them victory with a smile.
Unexpectedly, it seems he takes the idea of concealing his identity quite seriously. Manifesting a spear, wearing slightly more than just a mawashi, and appearing in a younger body from before he cut his hair and gained 200 pounds... These things are all a result of Raiden's keen interest in not being recognized, or so it seems.
Parameters ◇ Strength B+
◇ Agility A
◇ Endurance C
◇ Mana D
◇ Luck A
Class Skills ◇ Magic Resistance (D): Protection that negates hostile spells and magical effects below a certain rank. At such a low rank, only a single-action spell can be cancelled.
Personal Skills ◇ Mind's Eye (True) (B): The capacity to detect and avoid danger in battle while pushing onward to victory. Not a supernatural sixth sense or innate talent--simply applied combat experience. Raiden, who fought in 35 tournaments and sought out countless other bouts in his free time, is constantly predicting his enemy's movements. Even if the chance of winning is only 1%, he will grasp it.
◇ Natural Body (A-): The possession of a perfect body as a living being since birth. Even as a young boy, it was Raiden's incredible physique and stature which caused him to be noticed by Urakaze. As a Servant, he can temporarily add a plus modifier to his STR. However, the function of this Skill to "prevent weight gain regardless of lifestyle choices" has been sealed for Raiden. While a spirit has no need of food, he would definitely end up with "a physique more fitting for Sumo" if given access to an all-you-can-eat buffet.
◇ Showmanship (Combat) (A): The ability to display an overwhelming charisma and sense of style in combat. With his words and actions, there's no way Raiden will ever fail to get a crowd on his side during a match. At rank A, it can develop into something of a feedback loop in which being perceived by others, even enemies, leads to an increase in power, which draws more attention in turn. Even if anyone else would say "the most efficient way is always the best way," Raiden disagrees, and never budges on the issue. He won't settle for just getting things done like a normal person, but the success rate of his actions in combat is somehow ridiculously high as a result.
◇ Ōzumō (A++): Mastery of Sumo-style wrestling at the highest level. Flips, throws, grabs, etc. If Raiden is legendary for anything, it is for his mastery of this art, and the supreme rank of this skill reflects that fact. Because the objective in this case is to kill the enemy rather than force them to the mat or outside the ring, it may not be recognizable to some, but Sumo is still Sumo--it's just a matter of the Grail War being a no-holds-barred affair. Since that's the case, he'll even use the Ultimate Finisher Moves that were forbidden by the Sumo Association during his fights.
In the end, though, it's not like Sumo is an efficient method of defeating an opponent when compared to other martial arts.
No, it is a ceremony for the blessings of the gods.
It is a ceremony for the blessings of the people. There is no better way of fighting.
At this rank, it is equal parts fighting style and divine protection. As long as Sumo runs through his veins, Raiden will never lose. His mind, spirit, and fortune remain utterly unshakable.
Noble Phantasms ☆ Peerless Raijin Storm Like Lightning in the Ring Rank: A Type: Anti-Unit (Self) Range: 0 Targets: 1 Description: When it came to Raiden's victories, there were some who blinked and missed them. He is the one who was called a thunderbolt. A god of lightning. There can be no doubt that the title was deserved. He may not have been born with any divinity or blessing, but if the people of Japan cry out for a thunderstorm, he'll never disappoint the crowd.
In its sealed state, this Noble Phantasm appears as a long spear of brilliant white iron. The fact that he carries this "thunderbolt" in his hands is the sole reason why Raiden was able to enter into the Lancer class. Despite obviously never being recorded as using a spear in his matches, it seems that he's quite comfortable using this weapon. It is nothing more than a crystallization of his fame and prowess, after all. He is able to seamlessly incorporate it as a finisher for his Sumo techniques, and it is even possible to deal additional electrical damage when striking with it.
However, that is not the proper way to use this Noble Phantasm. The only reason Raiden would ever wield that spear is for the sake of concealing his identity. The weapon is nothing more than a shell to contain the power that dwells within Raiden's own body. Once this Noble Phantasm is released, the pale imitation of a thunderbolt will vanish, and true lightning will course through his body, drawing out the incredible power and speed that made this man into a legend. If his travelling speed were compared to the greatest here of the Trojan War, he would definitely come out two or three steps behind, but Raiden will never stop pushing forwards. The thunder and lightning can run wild, making it possible to deal partial damage with a missed attack, or hurl bolts of electricity at distant foes. Of course, it's necessary to fight bare-handed once this effect is active, but that's anything but a problem for Raiden, whose lightning-filled limbs could clash against the strongest holy sword if he needed them to. With his name engraved in hearts across Japan, that farmer's son from Tōmi could even crush a monster from the Age of Gods.
Fiore Forvedge
Female ~ Lawful Good
History
The most promising magus of the Yggdmillenia clan. Even if her family's state was mediocre from the start, it seemed that Fiore's life was filled with blessings from an early age. She was talented, smart, and lucky, with inexplicably strong magic circuits. Between herself and her brother, Caules, it was clear which one of them had the capabilities to carry on the family's crest within the greater clan. This fact was set in stone when, at a young age, Caules' magic circuits malfunctioned, leaving him paralyzed from the waist down. It was something that could only be cured at the cost of stripping him of his abilities as a magus, and yet...
"You're not the one who's carrying our family's hope, so why..?"
She definitely had that thought whenever she looked at him, even if she was never able to say it. While Fiore progressed, Caules was at her side, following alone as a third-rate magus to the end. It was something she could never understand.
Their plans, their home. All were eventually shattered. Darnic's words about a future for their clan were snuffed out by force, and many lives were lost. Caules had been among them. The Mystic Code she had built in order to make up for his paralysis hadn't been enough, and he had been slaughtered trying to protect that scheming old man. When it became clear that Yggdmillenia had been hiding the Grail with plans to succeed from the Mage's Association, the survivors were made to bow their heads, forsake their names, and swear off their clan. The various magi who had made up its ranks dispersed, with no other choice than to let their individual families fade away over the coming generations. Yggdmillenia was dead, and yet... There were still a few who turned to the second-in-command with hope in their eyes.
For the ones they have lost, and for the ones still fighting, they weren't finished yet. Neither was she.
Personality
A kind and polite sort of magus, at least in terms of voice and expression. If there was one thing she lacked in comparison to her brother, it was the "heart" of a mage. In the end, her willingness to make sacrifices is low.
Not that any of that matters now. As a result of the current circumstances, the question of whether or not she is the right person for the job is irrelevant. She's already standing here, after all, and she can only move forwards. A resolve exists that was not present in the timeline of Fate/Apocrypha.
Regarding her feelings on the mages following her, they are a bit out-of-sync. For Fiore, this battle is not about her pride as a Yggdmillenia, or fulfilling her family's dream. It's much more personal than any of that.
Magical Information
Quality of Circuits: B+ (Exceedingly high affinity with spirits.)
Quantity of Circuits: B
Elemental Affinity: Earth
Attribute: Dwelling
General Knowledge: Everything basic that a magus should be expected to know. Since most of this falls outside her field of highest effectiveness, Fiore's aptitude for it is average at best, but she's been grinding away to sharpen her skills all the same.
Spiritual Evocation (Eulyphis): The pride of the Forvedge. Summoning of spiritual beings and instigation of spiritual possession. In this single field, Fiore is an abnormal monster whose mind seems to soar higher with each passing moment. Rather than allowing a spirit to possess her directly, Fiore primarily uses spells to house them within objects, most notably Mystic Codes. There are various other uses, such as acquiring lingering memories and binding or banishing spirits.
Mystic Code Engineering: Capable of crafting various sorts of items, primarily out of metal, Fiore puts a combination of practical and magical knowledge to use to assemble various tools and weapons. Highly efficient under pressure, but spirits are always required as the lynchpin of a design.
Alchemy: Transmutation and flow of matter. Not a field for which Fiore has high aptitude, but she learned some all the same. Acquiring a broad range of knowledge from different foundations is the only point of joining Clan Yggdmillenia, after all. At this level, it isn't good for much other than meddling with simple chemical processes and reshaping metal for ease of construction during various projects.
Mystic Codes
Bronze-Link Manipulator (Branches): An exoskeletal mecha-armor. It consists of six prosthetic arms equipped to Fiore's back. An incredibly high-level combat Mystic code that can automatically deflect attacks while simultaneously firing bolts of mana or slashing and crushing at close-range. Originally designed by her for someone who lacked working legs, it is naturally more useful when one is capable of standing unassisted and letting all six arms take an active role. Modified and improved after Caules' death, four of its arms contain animal spirits, while the other two contain the spirits of vicious killers. In other words, the former favour quick reactions and defence while the latter possess more complex offensive movements and precise attacks. At this point, it is more than a match for that Supreme Mystic Code of flowing mercury under most circumstances.
Bronze-Link Manipulator (Roots): Something Fiore was working on, not finished in time for her brother to ever see it. A counterpart to the six arms: a centaur-like hexapedal extension to the lower body. Rather than being useful in combat, the Roots' strong point is overland mobility. Modern cars couldn't even compare. Overflowing with animal spirits, it is a Mystic Code that carries an urge to run like no other. Even a Heroic Spirit might lose in a footrace to Fiore, at least when it comes to energy-efficient long-distance travel. While obviously inferior to the Branches when it comes to battle, it does have defensive functions, as well as a single canon. As a siege-type weapon, its individual heavy shots are somewhat superior to the rapid fire of the Branches, at least when it comes to bringing down defences.
Sky-Glass Blue Receiver: Mystic Code to be worn over the eyes. Appears as a pair of silver goggles, but it seems that the silver sections were added onto a base object: a pair of bifocals with one lens cracked. Contains the spirit of a magus who was once the item's owner. That spirit itself is unremarkable, but for some reason Fiore seems to have worked quite hard to make it useful. While worn, the lowest level of Spiritual Evocation magecraft is activated on an exceedingly large scale. The most minor spirits, those of insects and vermin, are contacted en-masse to serve as a city-wide information network, passing along data to be received by the user. Because of the limited intellect those spirits possess, there are various systems in place to make the information as useable as possible, interpreting it from the basic sensations of bugs and rats.
Auxiliary Squad "Musik Notes": Not something of Fiore's own making--although she did give them their designation when they arrived in Japan. This support squad, sent from a certain family allied with Fiore's interests, consists of a dozen homunculi. Among them, 8 are built for physical superiority and armed with medieval-style weaponry mystic codes, 3 are equipped with high-level magic circuits and simple magecraft such as "repair" and "break", while the last is something special. This final homunculus contains the pieces of a pair of subspecies Lesser Grails, and has already been aligned in advance with the Fuyuki Greater Grail's systems. In other words, it is a chance to sweep the ritual out from beneath the Einzbern's feet.
Realm Seed "Irminsul": An ultimate weapon, conceptualized a century ago and completed vengefully after the fall of Yggdmillenia. The spirits of numerous slain magi writhe within, their hatred growing with each passing day. For now, it is something that can be easily transported, and functions as a sort of composite repository of knowledge and a magical energy reactor. The thaumaturgical foundations of various foundations are held within, and can theoretically be accessed and activated with high effectiveness. That utility is hardly the point, however.
When it is finally allowed to germinate, it will become a weapon that usurps the land and magical preparations from an enemy, using the processing power of the Yggdmillenia magi to analyze a workshop and take control of it. Functionally an "offensive siege weapon", it was assembled with the Three Families in mind, particularly the Second Owner's control of Miyama town. Once control of the surrounding terrain has been wrested from the enemy and their defences have been deactivated or inverted, Irminsul will begin drawing tremendous amounts of mana from the ground, functioning as a highly destructive ether cannon capable of annihilating a workshop.
Perhaps she believes this is what they would have wanted.
Nonmagical Assets
Clan Yggdmillenia Remnants (Support): Like any communication device, it's the people on the other end that give this phone its value. It's not like these are the only survivors of the clan's fall. Rather, this is a combination of those who truly felt loyalty to one another, and those whose families were in such a sorry state that they would be doomed if not for this last hope. A number of such families have secretly pledged their support to Fiore in the hope that she can reclaim what was lost and bring glory to Yggdmillenia once more. To that end, any number of them might be contacted with requests for various support items, although they can't afford to travel to Fuyuki themselves under current circumstances. Whoever they might be, they've staked their hopes and dreams on Fiore's plan. She won't let them down, and they'll offer her the same courtesy.
History A boy from a modest farming family. In his youth, the only thing that stood out about him was his incredible stature. This boy possessed a body that could have been deemed perfect, and while attending a Sumo class for children, his talent was scouted. If it was for the sake of supporting his family and hometown, there was no question he would travel as far as needed and hone his skills.
As a wrestler, he was nicknamed "Raiden," meaning "thunderbolt," for his incredible swiftness and record-time victories. Before long, that name would ring out across all of Japan. He became known as a man who would not be defeated.
For political reasons, he was never promoted to the highest rank of Yokozuna. However, that was not his concern. Even if he was not recognized by the Sumo Association, he was recognized by the people. Today, that man is still known as the greatest in Sumo.
Personality He'll carry the pride of a star athlete to the very end. It's not a matter of being conceited. He simply feels the weight of the people's expectations and responds accordingly, maintaining a "cool" code of conduct no matter what. Even if he showboats a little, it's all for the sake of the people who matter to him. If his Master ordered him to do something like murder an innocent child to extract magical energy, he would unquestionably aim to tear off that magus' arm before they could use a command seal, then crush their skull. However, as long as he can find even a single reason to respect his Master, he will entrust them with his back and promise them victory with a smile.
Unexpectedly, it seems he takes the idea of concealing his identity quite seriously. Manifesting a spear, wearing slightly more than just a mawashi, and appearing in a younger body from before he cut his hair and gained 200 pounds... These things are all a result of Raiden's keen interest in not being recognized, or so it seems.
Parameters ◇ Strength B+
◇ Agility A
◇ Endurance C
◇ Mana D
◇ Luck A
Class Skills ◇ Magic Resistance (D): Protection that negates hostile spells and magical effects below a certain rank. At such a low rank, only a single-action spell can be cancelled.
Personal Skills ◇ Mind's Eye (True) (B): The capacity to detect and avoid danger in battle while pushing onward to victory. Not a supernatural sixth sense or innate talent--simply applied combat experience. Raiden, who fought in 35 tournaments and sought out countless other bouts in his free time, is constantly predicting his enemy's movements. Even if the chance of winning is only 1%, he will grasp it.
◇ Natural Body (A-): The possession of a perfect body as a living being since birth. Even as a young boy, it was Raiden's incredible physique and stature which caused him to be noticed by Urakaze. As a Servant, he can temporarily add a plus modifier to his STR. However, the function of this Skill to "prevent weight gain regardless of lifestyle choices" has been sealed for Raiden. While a spirit has no need of food, he would definitely end up with "a physique more fitting for Sumo" if given access to an all-you-can-eat buffet.
◇ Showmanship (Combat) (A): The ability to display an overwhelming charisma and sense of style in combat. With his words and actions, there's no way Raiden will ever fail to get a crowd on his side during a match. At rank A, it can develop into something of a feedback loop in which being perceived by others, even enemies, leads to an increase in power, which draws more attention in turn. Even if anyone else would say "the most efficient way is always the best way," Raiden disagrees, and never budges on the issue. He won't settle for just getting things done like a normal person, but the success rate of his actions in combat is somehow ridiculously high as a result.
◇ Ōzumō (A++): Mastery of Sumo-style wrestling at the highest level. Flips, throws, grabs, etc. If Raiden is legendary for anything, it is for his mastery of this art, and the supreme rank of this skill reflects that fact. Because the objective in this case is to kill the enemy rather than force them to the mat or outside the ring, it may not be recognizable to some, but Sumo is still Sumo--it's just a matter of the Grail War being a no-holds-barred affair. Since that's the case, he'll even use the Ultimate Finisher Moves that were forbidden by the Sumo Association during his fights.
In the end, though, it's not like Sumo is an efficient method of defeating an opponent when compared to other martial arts.
No, it is a ceremony for the blessings of the gods.
It is a ceremony for the blessings of the people. There is no better way of fighting.
At this rank, it is equal parts fighting style and divine protection. As long as Sumo runs through his veins, Raiden will never lose. His mind, spirit, and fortune remain utterly unshakable.
Noble Phantasms ☆ Peerless Raijin Storm Like Lightning in the Ring Rank: A Type: Anti-Unit (Self) Range: 0 Targets: 1 Description: When it came to Raiden's victories, there were some who blinked and missed them. He is the one who was called a thunderbolt. A god of lightning. There can be no doubt that the title was deserved. He may not have been born with any divinity or blessing, but if the people of Japan cry out for a thunderstorm, he'll never disappoint the crowd.
In its sealed state, this Noble Phantasm appears as a long spear of brilliant white iron. The fact that he carries this "thunderbolt" in his hands is the sole reason why Raiden was able to enter into the Lancer class. Despite obviously never being recorded as using a spear in his matches, it seems that he's quite comfortable using this weapon. It is nothing more than a crystallization of his fame and prowess, after all. He is able to seamlessly incorporate it as a finisher for his Sumo techniques, and it is even possible to deal additional electrical damage when striking with it.
However, that is not the proper way to use this Noble Phantasm. The only reason Raiden would ever wield that spear is for the sake of concealing his identity. The weapon is nothing more than a shell to contain the power that dwells within Raiden's own body. Once this Noble Phantasm is released, the pale imitation of a thunderbolt will vanish, and true lightning will course through his body, drawing out the incredible power and speed that made this man into a legend. If his travelling speed were compared to the greatest here of the Trojan War, he would definitely come out two or three steps behind, but Raiden will never stop pushing forwards. The thunder and lightning can run wild, making it possible to deal partial damage with a missed attack, or hurl bolts of electricity at distant foes. Of course, it's necessary to fight bare-handed once this effect is active, but that's anything but a problem for Raiden, whose lightning-filled limbs could clash against the strongest holy sword if he needed them to. With his name engraved in hearts across Japan, that farmer's son from Tōmi could even crush a monster from the Age of Gods.
A mythical prince of Britain who fought in the defensive war against Julius Caesar's invasion. Proud and strong, he personally met Caesar on the battlefield, and although the combat ability of that Roman overwhelmed him at first, he was able to catch the golden sword Crocea Mors when it was jammed through his shield and into his head. Despite the blade piercing his skull, Nennius didn't let it go. He stole the weapon that represented Caesar's victory, forcing the general to retreat while Nennius butchered Roman soldiers with his stolen sword. The shame of losing in such a manner haunted Caesar for the rest of his life, and even when Nennius died of his head wound half a month later, he was buried with Crocea Mors, never letting Caesar regain the pride he had lost in their battle.
With that legend, he should normally be summonable as a Saber or Shielder. However, with "Madness" invoked during the summoning, an unexpected result has manifested.
Mad Enhancement C+: Madness owing to Berserker's wild slaughter of the Roman troops and influence from the odd state of his Noble Phantasm. His parameters aside from Luck and Mana have been ranked-up, but his communication and reasoning are heavily impaired. If he identifies an opponent as a Roman, those same parameters will receive a + correction for the battle, but his mind will be completely gone for that duration.
ᴘᴇʀꜱᴏɴᴀʟ ꜱᴋɪʟʟꜱ
Tarnished Gold B: Combat abilities used in his fight against Caesar, inflicting shame on that Roman that stayed with him even as a Heroic Spirit. With everything he had, Berserker aimed to show that Roman that his swordsmanship and his words were equally worthless. Those who fight against Berserker with elegance and pride will receive heavy negative adjustments to their actions. Their shining grins and prissy flourishes will surely vanish as they are dragged down into an unflattering struggle in the mud. A high aptitude to destroy beauty and confidence without using one's words, while also protecting oneself from mental attacks.
Legion Shattering B: A result of Berserker thoughtlessly butchering Romans in battle, leaving each man in his path decapitated or unable to move. It can be said that he will never be defeated by a foe who is lesser than him, no matter how many he may face at once. Even if he were swarmed by an army, each man would be killed with inhuman reflexes upon entering his reach. Berserker's fighting power rises when outnumbered, and he can use "Anti-Army" type Noble Phantasms with great effectiveness.
Battle Continuation A++: Berserker's strong vitality and willpower, allowing him to survive mortal wounds. Julius Caesar once stabbed through Berserker's shield and into his head, and Berserker kept his grip on life, holding onto the sword like a madman, using it to slaughter enemy troops, and not expiring from his wounds until fifteen days later. Effectiveness is further increased due to the state of his Noble Phantasm, making him a monster that will continue to move even if large sections of his body are blasted away. Since his internal organs are no longer present, stabbing him through the chest will be the same as stabbing him through the hand.
ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ
Name: Crocea Mors Title: Freshly-Scarlet Death Rank: B+ NP Type: Anti-Unit Range: 1~60 Maximum Number of Targets: 600 people Description: A golden sword Nennius took in battle from Julius Caesar during Rome's invasion of Britain. It became stuck when Caesar stabbed him in the head, and he took hold of it, threw away his own weapon, and began cutting down Romans left and right. Once a brilliant gold armament of Rome, it has been stained to an unsightly copper shade in Nennius' hands.
Its ability of "assured victory" has become twisted into "assured slaughter". Once Nennius draws this blade, fate dictates that all enemies in his sight will quickly find unceremonious deaths. Without the ability to defy fate, standing in his warpath is tantamount to suicide. For any hero hailing from Rome, this is doubly true--the shame of Caesar's loss will weigh down on their every action like an anvil, matted with viscera and hair.
With the release of the true name, a torturous series of blows is unleashed, guaranteed to strike true. After the first automatic, clean hit, Luck Checks occur until one fails. An additional attack is bestowed on each consecutive success. In all likelihood, Nennius' victim will end up being shredded to ribbons.
ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ
Name: Nynn Grasp Title: Avaricious Flesh System Rank: A NP Type: Anti-Unit (Self) Range: 0 Maximum Number of Targets: 1 person Description: Stemming from the time Nennius stole Caesar's sword by embedding it in his shield, Berserker has access to a powerful ability capable of stealing opponent's armaments, designating himself as their owner. Indeed, "a shield that takes hold of enemy weapons" is something Nennius would have access to under any other class.
It is not so.
A slight confusion has arisen since "Caeser stuck his sword into Nennius' shield" and "Caesar stuck his sword into Nennius' head" are two events that occurred in the same swing, and one way or another Nennius ended up with Crocea Mors afterwards. Thus, as a Berserker, it is Nennius's body itself which has become his "shield"--a manifestation of greed and willpower to withstand his enemies. His skin gains hardness beyond even his armour, and his effectiveness rises in defensive situations due to being a "shield". Under that skin, where one would expect to find flesh, blood, bones, and organs, lies a uniform black ooze. This gel is normally what covers the front of Nennius' shield, entrapping weapons and forcibly altering their ownership to his if they are not swiftly pulled out. It can be called a form of Self-Modification. Anything, even Noble Phantasms, can theoretically be held within the body. An unwilling target can attempt a Strength check to pull themselves or their possessions out of the ooze before ownership transitions to Nennius and he can simply dematerialize his new possessions. Swords, projectiles, vehicles... Beneath the skin, this man's body has become like an amoeba that absorbs all kinds of things, capable of reforming itself at a moderate rate should it suffer damage. To ensure his death, complete annihilation is the best choice.
Thusfar, Nennius had done nothing in the war except stand at his Master's side. The boy seemed agreeable enough, although he was clearly the furthest thing from the leader of this group, and not particularly powerful. For the first time, though, the little guy had given Nennius a new command: he was to stand at the side of Darnic, the mage leading their team. It was a big step, for sure.
Tall, dark, and quiet, he followed along with the situation as best as a mad warrior could be expected to, not saying a word of his own accord. After all, formulating his minimal thoughts into minimal sentences was effort enough when he actually had an interest in or understanding of the situation.
For his part, Nennius didn't seem to react or ready himself at all when Darnic raised his hand. After all, he was a shield, and what else was a shield for? If somebody attacked the guy he was standing beside, they would get themselves killed. He understood how that worked without needing anyone to explain it in detail.
Besides, it sounded like his Master had a shot at getting married, here! Never hurts to be a wingman.
It had certainly been a rough night for the Purple Faction. They had suffered damage, defeats, and losses, and now another one of their enemies was making a show of confidence, calling out for them to mount a defence or be annihilated. It was extraordinary to see things get so heated on the first night of a Holy Grail War, but this was not a story of the ordinary. One had to roll with the punches.
...Still, wasn't there any chance to just put this off and deal with it some other time?
Scarcely a minute after Yamadiya sent up the flare, someone appeared in the glare of the car's headlights. Several someones, in fact. A welcoming party. And boy, did they ever look like a bunch of punks. The Philosopher Kings truly did have all kinds.
Four of them were directly in the road, all crouched or slouching, except for one who held himself off the ground in a cross-legged position, supported by his palms, while his other pair of arms were crossed at his chest. There were at least a half-dozen more scattered on the roadside, leaning against trees or sitting on branches, and they all seemed to be shirtless or in buttoned-down dress clothes. Perhaps someone in the car could tell, or perhaps they couldn't, but these people were Mixed-Bloods of the Oni Kind.
"Hooold it!" The man at the centre of the road called out, raising two of his four arms. The other two, which were supporting his weight off the ground, appeared to be coloured with a slightly different skin tone--most likely taken from another through some savage technique. "Clearly, you know where you are. You know who we are. But listen: there's no need for violence between us on this night. If you turn back and retreat to your Faction's base, we won't pursue you!"
...Judging by the expressions of the other Mixed-Bloods, they didn't think there was much chance of this offer being accepted. In fact, they may have been more interested in fighting. Bloodlust was in the air.
And on top of that, it was impossible that Yamadiya or Jason would fail to detect that there was a Servant nearby, not too much further up the road. They weren't visible from here, but they didn't seem worried about hiding their presence, either.
"Our Factions may be at war, but we can postpone the conflict a little, no? It seems that both your group and the Red Faction consider us to be the first target for destruction, but aren't you hoping that the Reds'll be more exhausted than you by the time we've been butchered? Retreat now, and if they ask, you can even tell them that you made an advance into our territory! What do you say?"
It certainly seemed like everyone here was more than ready for the offer to be turned down.
And if Jason jumped the gun on the whole monologue and just ploughed into the diplomat with his car? Well, they were ready for that, too.
The Black Faction's Lancer and Assassin had certainly made a mess of the terrain after their opponents had jettisoned them. Quite a racket, too. As the two of them planned to continue their march on the enemy, the forces of Purple were well aware of where they had landed.
Unlike with that other group, it was already clear how powerful and aggressive Lancer and Assassin were. There was no need to send a probing force, and no use in sending someone to warn them away. At this point, the only thing worth doing was beating the pair of them into the dirt.
The one who came for them was huge. A giant over three meters in height, golden eyes and black skin, covered in white markings. Trees were splintered at his approach through the countryside, caring for nothing in his path except the enemies at the end of it. This Heroic Spirit--for he could have been nothing else--was undoubtedly ancient, in both presence and appearance. Adorned in gold, with a massive axe clutched in each hand, and a crown of black horns and emerald flames on his head.
He wasn't raging or hollering, but there could be little doubt that this was the enemy's Berserker.
On top of that, he wasn't alone. There did not seem to be any other Servant in the area, but rustling and scratching in the distance indicated that a group of something was following in this Berserker's wake. Perhaps one of the Black Faction's fighters could catch a glimpse of one or two of them as they wove between fallen trees and standing stones. They were definitely humanoid, but whether they were Dead Apostles, Mixed-Bloods, or some new travesty of nature, their manic grins indicated they probably hadn't been informed about the fate of the Santa Maria's crew.
Berserker's approach was far too noisy for him to have been on top of his enemies in an instant, to say nothing of the footsoldiers reinforcing him, who obviously couldn't keep up with his mad dash. He was still a few leaps and bounds short of reaching Assassin and Lancer by the time they could lay eyes on him, but he wasn't one to waste time. Mid-run, the huge warrior raised an arm, and hurled the axe from his left hand with all of his might.
Just from that display, there was no doubt that this was a Servant in possession of top-class physical power, as one of his weapons tore through the air towards Judah's torso.
A mythical prince of Britain who fought in the defensive war against Julius Caesar's invasion. Proud and strong, he personally met Caesar on the battlefield, and although the combat ability of that Roman overwhelmed him at first, he was able to catch the golden sword Crocea Mors when it was jammed through his shield and into his head. Despite the blade piercing his skull, Nennius didn't let it go. He stole the weapon that represented Caesar's victory, forcing the general to retreat while Nennius butchered Roman soldiers with his stolen sword. The shame of losing in such a manner haunted Caesar for the rest of his life, and even when Nennius died of his head wound half a month later, he was buried with Crocea Mors, never letting Caesar regain the pride he had lost in their battle.
With that legend, he should normally be summonable as a Saber or Shielder. However, with "Madness" invoked during the summoning, an unexpected result has manifested.
Mad Enhancement C+: Madness owing to Berserker's wild slaughter of the Roman troops and influence from the odd state of his Noble Phantasm. His parameters aside from Luck and Mana have been ranked-up, but his communication and reasoning are heavily impaired. If he identifies an opponent as a Roman, those same parameters will receive a + correction for the battle, but his mind will be completely gone for that duration.
ᴘᴇʀꜱᴏɴᴀʟ ꜱᴋɪʟʟꜱ
Tarnished Gold B: Combat abilities used in his fight against Caesar, inflicting shame on that Roman that stayed with him even as a Heroic Spirit. With everything he had, Berserker aimed to show that Roman that his swordsmanship and his words were equally worthless. Those who fight against Berserker with elegance and pride will receive heavy negative adjustments to their actions. Their shining grins and prissy flourishes will surely vanish as they are dragged down into an unflattering struggle in the mud. A high aptitude to destroy beauty and confidence without using one's words, while also protecting oneself from mental attacks.
Legion Shattering B: A result of Berserker thoughtlessly butchering Romans in battle, leaving each man in his path decapitated or unable to move. It can be said that he will never be defeated by a foe who is lesser than him, no matter how many he may face at once. Even if he were swarmed by an army, each man would be killed with inhuman reflexes upon entering his reach. Berserker's fighting power rises when outnumbered, and he can use "Anti-Army" type Noble Phantasms with great effectiveness.
Battle Continuation A++: Berserker's strong vitality and willpower, allowing him to survive mortal wounds. Julius Caesar once stabbed through Berserker's shield and into his head, and Berserker kept his grip on life, holding onto the sword like a madman, using it to slaughter enemy troops, and not expiring from his wounds until fifteen days later. Effectiveness is further increased due to the state of his Noble Phantasm, making him a monster that will continue to move even if large sections of his body are blasted away. Since his internal organs are no longer present, stabbing him through the chest will be the same as stabbing him through the hand.
ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ
Name: Crocea Mors Title: Freshly-Scarlet Death Rank: B+ NP Type: Anti-Unit Range: 1~60 Maximum Number of Targets: 600 people Description: A golden sword Nennius took in battle from Julius Caesar during Rome's invasion of Britain. It became stuck when Caesar stabbed him in the head, and he took hold of it, threw away his own weapon, and began cutting down Romans left and right. Once a brilliant gold armament of Rome, it has been stained to an unsightly copper shade in Nennius' hands.
Its ability of "assured victory" has become twisted into "assured slaughter". Once Nennius draws this blade, fate dictates that all enemies in his sight will quickly find unceremonious deaths. Without the ability to defy fate, standing in his warpath is tantamount to suicide. For any hero hailing from Rome, this is doubly true--the shame of Caesar's loss will weigh down on their every action like an anvil, matted with viscera and hair.
With the release of the true name, a torturous series of blows is unleashed, guaranteed to strike true. After the first automatic, clean hit, Luck Checks occur until one fails. An additional attack is bestowed on each consecutive success. In all likelihood, Nennius' victim will end up being shredded to ribbons.
ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ
Name: Nynn Grasp Title: Avaricious Flesh System Rank: A NP Type: Anti-Unit (Self) Range: 0 Maximum Number of Targets: 1 person Description: Stemming from the time Nennius stole Caesar's sword by embedding it in his shield, Berserker has access to a powerful ability capable of stealing opponent's armaments, designating himself as their owner. Indeed, "a shield that takes hold of enemy weapons" is something Nennius would have access to under any other class.
It is not so.
A slight confusion has arisen since "Caeser stuck his sword into Nennius' shield" and "Caesar stuck his sword into Nennius' head" are two events that occurred in the same swing, and one way or another Nennius ended up with Crocea Mors afterwards. Thus, as a Berserker, it is Nennius's body itself which has become his "shield"--a manifestation of greed and willpower to withstand his enemies. His skin gains hardness beyond even his armour, and his effectiveness rises in defensive situations due to being a "shield". Under that skin, where one would expect to find flesh, blood, bones, and organs, lies a uniform black ooze. This gel is normally what covers the front of Nennius' shield, entrapping weapons and forcibly altering their ownership to his if they are not swiftly pulled out. It can be called a form of Self-Modification. Anything, even Noble Phantasms, can theoretically be held within the body. An unwilling target can attempt a Strength check to pull themselves or their possessions out of the ooze before ownership transitions to Nennius and he can simply dematerialize his new possessions. Swords, projectiles, vehicles... Beneath the skin, this man's body has become like an amoeba that absorbs all kinds of things, capable of reforming itself at a moderate rate should it suffer damage. To ensure his death, complete annihilation is the best choice.
History The lord of a solitary castle which lay deep in the wilderness of Britain. At one time, Bertilak fell into the debt of Morgan le Fay, who transfigured him into a towering green figure and sent him riding to terrify the court of King Arthur with his presence, issuing a challenge for anyone to strike him with his mighty axe, only on the condition that he would return the blow in a year's time. The ferocious stature of The Green Knight interrupting their Christmas feast frightened all the Round Table into silence, and he berated them for their cowardice. The King of Knights rose in fury, and stepped forth to challenge him, and yet..!
The one who ultimately accepted the challenge did so not out of pride, or anger at The Green Knight's insults towards the many knights, but because there was a risk of death, and Sir Gawain openly admitted that his life was worth less than that of the King. He was a man of pristine character, and even as The Green Knight's head was separated from his neck, he could only laugh and congratulate the brave soul. He picked up his head, left the axe behind, and rode off, challenging Gawain to find him in the following year, so that he could return the favour.
Despite that, he hadn't expected the knight to actually come. Bertilak, no longer transformed, welcomed a travelling Sir Gawain into his castle only three days before New Years, and when he heard how this man had journeyed through many perils and hardships in search of the Green Chapel where he could fulfill his promise, knowing full-well that it would result in his death, he finally understood just what kind of ridiculously noble hero he was dealing with--and resolved to test the limits of that heroism. Promising to show Sir Gawain the way to the Green Chapel in time for Christmas, Bertilak entreated him to stay at the castle, and suggested a game to pass the time: each day, he would go out hunting with his men while Gawain relaxed in his home, and each evening, they would give each other whatever they had won during that day. While the castle's lord brought back wild boars and foxes, the knight was beset by temptation from Bertilak's wife. Staying true to their game, Sir Gawain gave Bertilak the kisses he received each day, but on the final day, the fair lady offered him something much more valuable: a bright-green belt which could protect the wearer from all injury. By the rules of the game, Gawain should have given that, too, to his host. However, fearful of the next day's decapitation, his human nature drove him to conceal it, wearing it with him when he finally went to face his foe.
Once again taking on that monstrous form, The Green Knight was waiting at the Chapel. True to their agreement, Sir Gawain knelt in front of him, prepared to take the blow to his neck. The Green Knight swung falsely twice--once for each day that Gawain had kept his end of Bertilak's game--and with the third swing, gave the knight a small cut on his neck and helped him to his feet, laughing and telling him that he had done quite well, even if he hadn't been completely honest.
Personality: As far as Rider is concerned, there's nothing wrong with being vocal about what you enjoy! For him, that means good drink, thrilling games, and challenging battles, but he gets along well with anyone who seems to be honest and good-natured, particularly if they have a few harmless vices of their own. With that said... There's a special place in his heart for those who strive to be greater than the average man, doing things that no sane person would go through with, for the sake of staying honourable. If he can meet someone capable of staying true in the face of adversity, it would make him truly happy. On the other hand, few things hurt his heart more than seeing someone suffer because they're unable to come to grips with their own nature. Used to fulfilling treacherous missions for Morgan le Fay, Rider will have no issue serving a Master even if they request that he abuse his abilities to their fullest extent in order to win victory. In fact, he often ends up enjoying matters of trickery, especially if he is able to test someone's convictions, but he is still a Christian, and will abide no true atrocities.
Parameters Strength: B (A+) Agility: B Endurance: B Mana: C (A) Luck: C
Armaments: Rider carries great, two-headed axe with a long hilt, as well as a hardy shield and a tough suit of armour whose appearance is not normally so demonic as The Green Knight's. He wears a belt around his waist and often carries a bough of holly in his free hand. His mount is the enduring horse, Bredbeddle, who can leap over tall buildings and transport him great distances in a short time. Many these things are usually their normal colours--gleaming steel and brown pelt--but all become completely green as The Green Knight.
Class Skills -Riding A: Aptitude for utilizing mounts and vehicles. Since Rider's own steed is a Monstrous Beast, he requires great ability in order to remain mounted and keep control of it.
-Magic Resistance C (A): When used against Rider, even high-ranking magecraft is nullified.
Personal Skills -Incitement B+: Talent for exerting influence over large groups of people. In Rider's case, it refers primarily to matters of intimidation, just as he once caused all of King Arthur's court to fall silent at his challenge. However, this also represents his talent for drawing out wrath, pride, treachery, etc. in individuals. When mounted, Rider's capacity for intimidation is doubled, and if his opponent's bravery falters they will receive a temporary parameter reduction.
-Ubiquitous Green A++: The grotesque transformation granted by Morgan le Fay, making Rider a monster in battle. A beast that stood head-and-shoulders above King Arthur's court, The Green Knight sits somewhere on the border between being humanity and Phantasmal Species--the reason for his extremely high Strength, Mana, and Magic Resistance. However, the true power of this form is that which allowed him to lift his severed head from the King's floor with a hearty laugh. The Green Knight's injuries do not shed blood, and they close almost immediately. Whether he is sliced into pieces, crushed into paste, or run through with a great lance, he will only rise up in the next moment to complement his assailant. Of course, his steed is no less monstrous than its owner, and so when this Skill is active, it shares all these benefits. However, regeneration will be less effective when recovering from things like fire and disintegration, so it may still be possible to completely annihilate The Green Knight through means aside from traditional armaments. It is generally not an issue to constantly remain in this form, but Rider may enter and exit it at will if upkeep is an issue for the Master or an entirely green suit of armour is an issue in terms of appearances. This does result in a loss of combat ability, but transforming back into The Green Knight will provide immediate healing, so all will be well as long as Rider is not killed outright.
-Guide to the Green Chapel A: A Skill representing the duality of Rider's identities, activating when Ubiquitous Green is inactive. As Rider was able to welcome Sir Gawain into his home as a stranger, his voice and equipment are completely different from his monstrous form, and the ranks of his Skills and Parameters appear 1 rank below what they actually are.
Noble Phantasms:
Name: The Green Girdle Title: Belt of Imagined Salvation Rank: E Type: Anti-Unit Range: 1 Targets: 1 Description: An emerald-green belt that Sir Gawain was tempted into withholding from Bertilak despite their agreement, having been duped into thinking it would protect him from The Green Knight's swing. In reality, there is no mystical protection from wounds to be found in this belt, but because of the important role it played in the story, and the fact that Sir Gawain and all of Arthur's court wore such girdles in remembrance of that adventure afterwards, it has gained a special significance after the fact. When summoned, the Green Girdle will seem to swell with a large amount of magical energy, giving Servants and mages the impression that it must be a Rank-A Noble Phantasm of sublime power. This deception is trivially cheap to maintain, and can be influenced by Bertilak in various ways, such as to give the impression that it is activating to heal his wounds. The belt can be given to others and taken hundreds of kilometres away from Bertilak, and those with especially keen senses will identify it as an item which grants invulnerability. In truth, the only effect of wearing this belt is that one will take doubled damage from Rider's next Noble Phantasm.
Name: Wicked Vow Title: Razor-Sharp Challenge of a Knight's Troth Rank: B Type: Anti-Unit / Anti-Army Range: Unlimited / 15 Targets: 600 / 30 Description: The massive, weighty, emerald-green axe that The Green Knight offered as a gift to anyone who dared to cut off his head. This weapon can be used to decapitate even a sturdy knight in a single swing, and Bertilak should know--it happened to him! At the Green Chapel, this weapon was used to give a small cut on the neck to Sir Gawain for not giving The Green Girdle to Bertilak as per their agreement. This Noble Phantasm represents the binding nature of the agreements and games which Bertilak and The Green Knight draw others into. Once an individual has made any statement to Bertilak about their intentions, he will be notified if they go back on what they said, no matter where they might be at that time. He will gain some basic knowledge of the circumstances, such as whether they have been coerced into acting contrary to their agreement, and the option to immediately inflict a wound, usually to the neck. The damage inflicted is dependent on the severity of the breach, the clarity of the initial agreement, and The Green Knight's own will, and it can range from completely superficial to a clean decapitation. The damage suffered may be reduced on a successful Luck check. If the agreement is something which the target has continuous opportunities to fulfil, such as returning a borrowed item, and they avoid doing so, this effect can be repeated, although only once every 12 hours.
Taking on the monstrous nature of its user, when the axe's True Name is called while Ubiquitous Green is active, it unfurls into a swirling mass of branches and vines that surge forwards to pierce an opponent. This effect cannot be called upon when facing a truly honourable and honest foe, and its offensive power scales upwards in proportion to a target's lack of those qualities. Unlike the first effect, which only applies to agreements made in the present, this also takes a Heroic Spirit's legend into account, with anecdotes of them perpetrating lies and betrayals imposing significant vulnerabilities to the release of Wicked Vow. While classified as an Anti-Unit attack, it is possible to deal some environmental damage and hit a small group of people if each individual is guilty.
Name: Emerald Wild Hunt Title: Otherworldly Charge of the Green Man Rank: A+ Type: Anti-Army Range: 40 Targets: 750 Description: The strange figure of The Green Knight is often linked with and equated to The Green Man, and Cernunnos, the Horned God. Indeed, to say that Morgan le Fay changed Bertilak into such a being would not be far from the truth. Just as he led hunts each day with the men of his castle, the figures that his person was brought into alignment with are known on occasion as leaders of the Wild Hunt--a maniacal procession of bloodthirsty fey and spirits whose leader's identity changes from telling to telling. While in Ubiquitous Green, The Green Knight can raise his bough of holly overhead and call for a moment on the most ancient depths of his nature, summoning the Wild Hunt for a brief time and heading their charge. Embodying the might of a hurricane, all manner of fairies and spirits will endlessly stream forth, armed and mounted, with hounds and worse beasts running at their feet. A nigh-unstoppable force, the Wild Hunt will lay waste to all enemies in the area unless their leader is put down.