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Very well, where do I begin?

My father was a relentlessly self-improving boulangerie owner from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute named Chloe with webbed feet.

My father would womanize, he would drink. He would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament.

My childhood was typical. Summers in Rangoon, luge lessons. In the spring we'd make meat helmets. When I was insolent I was placed in a burlap bag and beaten with reeds - pretty standard, really. At the age of twelve, I received my first scribe. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles.

There really is nothing like a shorn scrotum... it's breathtaking. I highly suggest you try it.

Most Recent Posts

"If we cannot end now our differences, at least we can help make the world safe for diversity. For, in the final analysis, our most basic common link is that we all inhabit this small planet."
- John F. Kennedy



♦ ♦ ♦ ♦ ♦ A SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦

G M (s): Master Bruce ♦ HenryJonesJr ♦ Hillan G E N R E S: Superhero, Fandom T Y P E: Sandbox with linear and Collaborative Arcs

T H E S T O R Y S O F A R:

By most respects, the Age of Heroes began during one of Earth's darkest periods. In the days of World War II when the Allies were most desperate, a beacon of hope was born. Steve Rogers became Captain America, and helped to turn the tide. Along with the Howling Commandos and the superpowered agents known as The Invaders, Rogers helped to cripple the Nazi deep science division HYDRA, and turn the tide of the war, even if he was lost in the process.

Following the war, costumed adventurers inspired by Rogers popped up in the homeland, and banded together to form the Justice Society of America. They fought corruption, crime, and saboteurs during the cold war, and were generally supported by the public at large. Though, good things were not meant to last. The good will began to fade as super powered individuals began to increase in the 60's and 70's, and along with them the rise in metahuman collateral damage. In response to "Mutant", as the humans saw the metahumans, bigotry, the JSA disbanded and costumed heroes went into the shadows.

Things were quiet, with anti-mutant bigotry festering in the background, for decades. In order to track the movement and growth in the metahuman population, the United Nations formed SHIELD. Using the brightest minds in science and industry, the organization prepared for the day that metahumans would once again act out in the open.

That day came when a man with an "S" on his chest flew and caught a prototype LexCorp space shuttle out of the sky with his bare hands, saving countless innocent lives in the process. While the appearance of the so-called Superman was largely seen as a celebratory moment, some, including Lex Luthor, saw nothing but a potential threat. In response to the appearance of Superman, costumed heroes once again began to appear across the world ready to fight for good, and the public responded with approval.

But for every action, there was an equal and opposite one. As awe inspiring as the arrival of Superman was, the same could not be said for the appearance of a creature known only as The Hulk. The green goliath rampaged through a small town in New Mexico until he was driven off by a re-emergent Captain America and SHIELD. The raw destructive power of the creature struck fears into the hearts of humanity, and made world governments question whether metahumans should be tolerated.

So things went, with heroes and the villains they fought appearing and clashing across the globe.

Then, the creature known as Starro rose from the sea and began to enslave the people of Earth. Before its job could be completed, however, a team of heroes that called themselves the Justice League rose to oppose it. The League stopped the creature and became beloved for it, though the joining of such powerful entities drew the eyes of power-bases throughout the universe. It also drew the eyes of SHIELD, who started to put together a team of their own.

The first challenge to that new power came when the Chitauri, a hive-mind conquering race, appeared in Earth's orbit. When the Justice League moved to intercept the invaders in space, the Chitauri opened a portal above New York and launched their forces behind the superuman team. In response, SHIELD's team, dubbed The Avengers, deployed into the city and ended up ending the Chitauri threat. The two teams stood on an awkward stance of existing in their own spaces, though clearly on course for a clash at some point.

Now the world stood, seemingly protected by the world's mightiest and greatest heroes. But forces beyond comprehension have moved into position, and the World of Heroes will be tested as it has never been tested before...

I N T R O D U C T I O N:

Welcome fans of Marvel, DC and all comics alike. One Universe: World Of Heroes is a sandbox based RP that seeks to merge and mix the lore of your favorite characters into one living cohesive world. The idea behind this RP is not to embody our favorite heroes to simply retell iconic stories, but to take these characters and create a shared Earth where iconic superheroes and villains can now co-inhabit. In fact, the goal of the RP is for players to take their favorite characters and re-imagine their histories to tell their own stories. We only ask that the soul of the character remains the same. Players will take the roles of their characters and tell stories either alone or in collaboration with other players in order to develop and grow the world.

C O M M U N I C A T I O N:

All official discussion and announcements will happen through the OOC, however, for those who prefer a faster-paced place of discussion, or just enjoy getting to know your peers, the game also has a Discord Channel.

The Discord link can be found here.

RULES




  • All players will be allotted two Character Concepts, one Marvel and one DC, to be applied for at the player's discretion. This concept may be any character from a mainstream comic book. If applying as a 'Team Concept', a combination roster may be allowed at the scrutiny of the GM Team. Characters originally appearing in Manga or Anime are heavily discouraged because of their incompatibility with western superhero comics. We will judge all properties from outside of the main Marvel and DC Universes on a case-by-case basis provided they fit the themes and tones of the game, but the above limitations are definitive. No Image, Dark Horse, Dynamite or non-DC or Marvel related imprint characters are permitted.
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  • Players can compete for characters if an application for your desired character is posted ahead of yours and has not yet been accepted. To compete for a character, you have a twenty-four-hour window to state your intent to compete. The GM Team will then judge the two competing applications.
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  • In terms of character creation, you are free to overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, there is one major limitation, the heart and soul of the character must stay intact. The character should not be changed so much that they're unrecognizable. This means that Batman can't be a cold-blooded killer any more than Spider-Man can be a rich, well off playboy. Every aspect of the character that isn't a key to their major identity is malleable, this can even include sex and abilities if so desired.
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  • Player characters are claimed on a first-come, first-serve basis. If the parent character (i.e. Batman to Robin), hasn’t been claimed, the legacy is just as available. If another player comes along and asks about playing the parent, it’s requested that both players be as accommodating as possible to allow the other to express their vision. It is understandable that sometimes two visions will not mesh, and in this case, we will give the player who came first precedence. If a GM needs to step in as a mediator or an arbiter, we can arrange this in a group PM.
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  • The 'parent character' or 'acting parent characters' have a say in any further legacies being applied for. For instance, if you were playing Spider-Gwen, and another player applied as Ben Reilly, as the established 'parent' character, you could are able to voice if the concept compliments your own, or if you would rather the character not be accepted. The GMs will take this into consideration before moving further ahead with any legacy application.
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  • Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. If you require a more immediate answer, don't hesitate to directly ask the GM Team or relevant player in the Discord.
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  • Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar is also expected but small mistakes here and there are understandable. Blatant offences will be called out.
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  • You are required to post at least once per character within a fourteen (14) day period. There will be a post-check-in, once per week performed by the GMs in order to ensure the IC is moving consistently. Extensions will be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. In the event that you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM.
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  • This is a Character-Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However, we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun.
I believe @Sep used the wrong image.

This is what he meant to post.



@Sep would be a dead man if he took that possibility away from @Hound55.
I'm not 100% that I'll do it, since the Man Of Steel is a big undertaking, but I'm also gonna throw out interest in Daredevil as my second character.
<Snipped quote by Master Bruce>

Instead of making two apps and running two storylines, can I just express interest towards Hawkeye along with Dick Grayson since I would like to use Hawkeye as a supporting character but since he is kind of a bigger name I'd happily forgo a second sheet to be able to use him in my current idea.


How about I just write you down for Hawkeye aswell, with the idea that you'd be willing to apply for him should anyone try to take him from your storyline.
It should also be stated that players are allotted two characters spots, but only one Marvel and one DC.


By most respects, the Age of Heroes began during one of Earth's darkest periods. In the days of World War II when the Allies were most desperate, a becon of hope was born. Steve Rogers became Captain America, and helped to turn the tide. Along with the Howling Commandos and the superpowered agents known as The Invaders, Rogers helped to cripple the Nazi deep science division HYDRA, and turn the tide of the war, even if he was lost in the process.

Following the war, costumed adventurers inspired by Rogers popped up in the homeland, and banded together to form the Justice Society of America. They fought corruption, crime, and saboteurs during the cold war, and were generally supported by the public at large. Though, good things were not meant to last. The good will began to fade as super powered individuals began to increase in the 60s and 70s, and along with them the rise in metahuman collateral damage. In response to "mutant" bigotry, as the humans saw the metahumans, the JSA disbanded and costumed heroes went into the shadows.

Things were quiet, with anti-mutant bigotry festering in the background, for decades. In order to track the movement and growth in the metahuman population, the United Nations formed SHIELD. Using the brightest minds in science and industry, the organization prepared for the day that metahumans would once again act out in the open.

That day came when a man with an "S" on his chest flew and caught a prototype LexCorp space shuttle out of the sky with his bare hands, saving countless innocent lives in the process. While the appearance of the so-called Superman was largely seen as a celebratory moment, some, including Lex Luthor, saw nothing but a potential threat. In response to the appearance of Superman, costumed heroes once again began to appear across the world ready to fight for good, and the public responded with approval.

But for every action, there was an equal and opposite one. As awe inspiring as the arrival of Superman was, the same could not be said for the appearance of a creature known only as The Hulk. The green goliath rampaged through a small town in New Mexico until he was driven off by a reemergent Captain America and SHIELD. The raw destructive power of the creature struck fears into the hearts of humanity, and made world governments question whether metahumans should be tolerated.

So things went, with heroes and the villains they fought appearing and clashing across the globe.

Then, the creature known as Starro rose from the sea and began to enslave the people of Earth. Before its job could be completed, however, a team of heroes that called themselves The Justice League rose to oppose it. The League stopped the creature and became beloved for it, though the joining of such powerful entities drew the eyes of power bases throughout the universe. It also drew the eyes of SHIELD, who started to put together a team of their own.

The first challenge to that new power came when the Chitauri, a hive-mind conquering race, appeared in Earth's orbit. When the Justice League moved to intercept the invaders in space, the Chitauri opened a portal above New York and launched their forces behind the superhuman team. In response, SHIELD's team, dubbed The Avengers, deployed into the city and ended up ending the Chitauri threat. The two teams stood in an awkward stance of existing in their own spaces, though clearly on course for a clash.

Now the world stood, seemingly protected by the world's mightiest and greatest heroes. But forces beyond comprehension have moved into position, and the World of Heroes will be tested as it has never been tested before.



One history. This RPG allows you to assume the role of any superhero character originating out of DC Comics or Marvel Comics, five years after the re-emergence of the superhuman phenomena caused by Superman's first appearance. How long they've been active, what they've been doing in that time, and how their personal histories align with characters from the corresponding imprint are up to the players.

One goal. Your job, as one of these costumed heroes, is to ensure the protection of Earth and the universe beyond it. While not all parties will agree on what method that will take, and indeed, some factions of superhumans will rise against one another to achieve peace, your character stands on a principle in which the world will forever change. With The Justice League and The Avengers at opposite sides of the neverending battle for justice, heroes caught in the middle of the two super-groups will be forced to either choose a side or find their own brand of justice.

One outcome. Though the clash of heroes is an inevitability, there can only be one logical conclusion to the battle that will define this part of the multiverse. What that outcome will be completely depends on player interaction, coordination, and in-character philosophies being tested against one another. Will Superman's mantra of truth, justice, and the American way sit as well with Captain America, a true-blue soldier who lived through a much different time? Can The Mighty Thor reconcile with the method in which Wonder Woman bestows Amazonian peace, in the name of Gods who clash directly with the existence of those he calls friend and foe on the plane of Asgard? Can a grizzled vigilante like The Batman ever come to trust the likes of Nick Fury or Tony Stark, knowing that they have to answer to a higher authority? And where does that leave characters like Spider-Man, The Teen Titans, The Fantastic Four, and Shazam? It's your job to find out.

Welcome to One Universe, where the fate of all that exists rests with those brave enough to use their abilities for the good of mankind... no matter what shape that singular mission takes.


Disclaimer: Characters from other imprints, such as Image and Dark Horse, will not be permitted. Nor will original characters. There are plenty of canon characters to choose from, and plenty of differing canons with those characters to put your own spin on. Similarly, villains are off-limits. With so many characters already to choose from, adding a third faction after the hero and anti-hero lines unnecessarily complicates things.

Interest List / Character Call-Outs

Superman/Clark Kent/Kal-El - Master Bruce
Dick Grayson, Agent Of SHIELD - Lord Wraith
Billy Batson/Captain Marvel/Shazam - Bounce
Spider-Man/Peter Parker - AndyC, DocTachyon (?), Retired
The Mighty Thor - Sep
Batman/Bruce Wayne - DocTachyon, Roman
Ghost Rider/Johnny Blaze - Hillan
Hawkeye/Clint Barton - Lord Wraith
Black Panther/T'Challa - Mao Mao
Misfits (Holly Fields/Lonnie Machin/Roshanna Chatterji/Miguel Barragan) - Mao Mao
Daredevil/Matt Murdock - Master Bruce
Wolverine/Logan - DClassified
Captain America/Steve Rogers - HenryJonesJr
Moon Knight/Marc Spector - Inkarnate
None Of Your Damn Business - Byrd Man
Wonder Woman/Diana Prince - Cybermaxx
The Outlaws (Red Hood/Arsenal) - webboysurf
Iron Man/Tony Stark - webboysurf
Cyborg/Victor Stone - Kaggs
Punisher/Frank Castle - role model
Blue Beetle/Ted Kord - Hound55
The Flash/Barry Allen - GreenGrenade
Static Shock/Virgil Hawkins - DClassified
Black Widow/Natasha Romanov - Zoey Boey
Blade/Eric Brooks - Afro Samurai
Alright, big announcement time.

After talking it over with a few people and getting their feedback, I've come to a major decision regarding the game: we're pulling the plug and starting something else in it's place. This particular game has been limping along for the past few months, and I attribute the fact that it even survived that long to the players who stuck with it. You're good people, which is why I want to also say that the news ain't all bad for you. Here's why.

Long and short of it is, we're taking another crack at One Universe. While it won't be set in a Year One, like this game - it'll be set five years after Superman's debut - you all have the option of transferring your applications/posts over there and getting automatic approval if you've made a post in DCUG within the last month. You can continue where you left off if you want, if feasible, or adjust some minor things to accommodate the setting. You can also reboot your character. If you want to try someone else, that's fine, too.

But there'll be a secondary factor to consider. Since I don't feel as though we'll be raking in higher-than-normal numbers in the midst of the pandemic, I'm throwing in an added incentive: everyone gets the option of one DC and one Marvel character. Yes, two characters, as long as they're from the opposite imprint.

The *restriction* on this is that we'd be treating each character individually. So if you really want two, you gotta put in at least one post of both characters every two weeks. Not nessescarily reinventing the wheel there, but it is something to consider nonetheless.

Lastly, Batman will be available to contest from the start. I've ran out of steam with him and am looking into other avenues. I also realize that I've spent way too long hogging up the cowl and want to take a step back, regardless, so I doubt I'll be taking it back up anytime soon.

I'll allow a few days for this announcement to sit, since I realize it's a drastic departure and a bit out of left field. But I felt it was for the best. RPs focused on one of the major comic imprints are still neat in theory, but times and tastes have changed.
@Hillan is APPROVED for Superman.

Apologies for being MIA as of late. Been in a funk. Hope to shake it.
C H A R A C T E R C O N C E P T P R O P O S A L
B A T M A N



BRUCE WAYNE PHILANTHROPIST GOTHAM CITY, NEW JERSEY, USA THE JUSTICE LEAGUE / THE GOTHAM KNIGHTS
C H A R A C T E R C O N C E P T:


"I'm not much of a 'people person'. But when you need a hand... and you will, call me."

Over a decade ago, billionaire industrialist and heir to one of the wealthiest fortunes in America, Bruce Wayne, launched a secret war against crime by creating a masked alter-ego designed to strike terror into the hearts of his enemies: The Batman. And as The Batman's status as an urban myth shifted and his reputation grew for getting results where the Gotham City Police Department couldn't, the self-styled 'Dark Knight' began to realize that he couldn't fight a war alone. The first, aside from his faithful butler Alfred, was Lieutenant - and eventually, Commissioner - James Gordon. Then came Richard "Dick" Grayson, similarly orphaned to Wayne by criminals and in need of guidance. Grayson would become the first Robin, The Boy Wonder, before maturing and taking up his own mantle as Nightwing. Barbara Gordon would become the first Batgirl, before a fateful tragedy would turn her into the wheelchair bound hacker known as Oracle. And so the list of Batman's closest allies grew, from the doomed Jason Todd to the damaged Cassandra Cain, the brilliant Timothy Drake and even his own son, Damian.

But Wayne's most heroic undertaking was undoubtedly his decision to embark on a mission of a much greater scope with The Man Of Steel, Superman, and the Amazonian warrior known as Wonder Woman. Their unequalled alliance forced the trinity to consider an idea: what if, by combining their forces with other 'super-humans', they could form a united defense against all enemies of peace and justice? What if they could build a team that stood an entire league above Earth's greatest champions? And thus, The Justice League of America - with it's founding seven, including Batman - were born.

Unlike the vast majority of his peers, Wayne is completely without superhuman powers and relies on decades of training, both physical and mental, to master his way through even the most gruelling battles. With nearly unlimited financial resources, Batman also brings an impressive arsenal of self-styled weapons, vehicles, and even the orbiting 'Watchtower' satellite that The League sometimes calls their base of operations.

While The Caped Crusader remains at The League's disposal for the right crisis, he can often be found terrorizing the criminal fraternity of Gotham City by the shadow of night, battling alongside Robin, Batgirl, and other members of The Gotham Knights against a collection of diabolical rogues such as The Joker, Two-Face, The Scarecrow, The Penguin, Ra's Al Ghul, and other denizens of Arkham Asylum.

It's a war he'll never win. But it's a battle he'll fight until his dying breath.

C H A R A C T E R M O T I V A T I O N S & G O A L S:


Maybe I'm taking the title of the game too literally, but an angle that's always interested me with Batman is the idea of putting him through a mid-life crisis. He's amassed all of this insanity that invades his life on a daily (and especially nightly) basis, whether it's trading blows with Bane or trying to prevent Poison Ivy from rendering the city her own personal garden of mindless drones, all while maintaining a double life that requires him to serve the city beneath a facade that only continues to make even his closest allies question his sanity. What if, in a moment of extreme personal crisis, he starts to doubt himself? Not only in his ability to be Batman, but in his ability to simply remain sane? And what would that look like in the face of a story that involves his direct workings with The Justice League, the seemingly infallible team of super-beings he's always tried to live up to despite his human frailties? I hope to take Bruce on a journey of self-discovery that, through his work alongside Superman, Wonder Woman, Flash, and the rest will lead him to a place of reassurance that he belongs alongside them - that it's not only Gotham that needs Batman, but the world.

C H A R A C T E R N O T E S:


As I'm trying to go with the 'Crisis' motif in Batman's personal life, I'm portraying him as a little older than usual. I'm not going to go too specific with it, as that throws alot of unnecessary questions up in the air, but this is gonna be a Batman with a little gray in his hair and alot of scars, both on his body and in his mind, that have yet to fully heal - if they ever will.

S A M P L E P O S T:


P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.


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