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Very well, where do I begin?

My father was a relentlessly self-improving boulangerie owner from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute named Chloe with webbed feet.

My father would womanize, he would drink. He would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament.

My childhood was typical. Summers in Rangoon, luge lessons. In the spring we'd make meat helmets. When I was insolent I was placed in a burlap bag and beaten with reeds - pretty standard, really. At the age of twelve, I received my first scribe. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles.

There really is nothing like a shorn scrotum... it's breathtaking. I highly suggest you try it.

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Matthew M. Murdock Defense Attorney, Private Practice Hell's Kitchen, NYC, NY
C H A R A C T E R C O N C E P T:


"For we walk by faith, not by sight."
2nd Corinthians, 5:7

Blinded in an accident as a child, Matt Murdock developed superhuman senses that allowed him to function with keen skills and reflexes. But when his father was murdered by a low-level gangster for refusing to throw a boxing match, Murdock's gifts were tempered by rage and a need to fight injustice. Studying law per his late father's wishes, Matt passed the bar and joined his best friend Franklin "Foggy" Nelson in opening a defense firm for the downtrodden in Hell's Kitchen, New York. Unable to quell his need to fight criminals, Matt also began operating as a masked vigilante by night - gradually shaping himself from an anonymous warrior into a figure to be feared by the underworld. Adopting the guise of the devil himself, Murdock became The Man Without Fear... Daredevil.

Both within his masked identity and outside of it, Murdock's amassed a wealth of enemies over the ten years he's been in operation, from the bloodthirsty Owl and disturbed Purple Man to the deadly assassin Bullseye. But one figure stands high above the rest as a foe in Murdock's contention: Wilson Fisk, The Kingpin of New York. Throughout their storied rivalry, Murdock and Fisk have been locked in a moral chess battle as Daredevil tirelessly works to dismantle The Kingpin's seemingly insurmountable empire. Fisk has in turn frequently targeted Murdock's loved ones and tried to destroy his life from every level systematically. Murdock has risen above every attempt much stronger, ready to fight another day, but the result has often been a stalemate that sees no certain end.

For now, they're forced to co-exist. Fisk knows Daredevil's true identity, while Murdock is slowly gathering evidence against Kingpin, unable to make a definitive move without jeopardizing everyone in his life. It's a cycle that has been simmering for years and is likely to reach it's boiling point soon - both are simply awaiting the first move.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

As a fan, I've read every Daredevil run in the comics since the early 2000's - some as recently as this week, others in my early teens. Despite being a popular character, he still feels like an unsung gem in the superhero pantheon for his catalogue of stories without any real dips in quality. So there's alot of material to pay homage to, which is what I intend to do in this game: tell a story of this seasoned crimefighter, with a rich history behind him, at a crossroads with an enemy he's never been able to master. Whether that's The Kingpin or his own soul is another question entirely.


C H A R A C T E R N O T E S:

The accident that blinded him gave him complete mastery over his remaining senses. With training from a mysterious warrior named Stick, he combined a formidable prowess in combat with the ability to focus his senses into an inner radar, feeding him information about the world around him that few would be able to percieve.

His notable enemies besides Kingpin include The Owl, Typhoid Mary, the ninja cult known as The Hand, The Gladiator, and especially Bullseye, who murdered both Elektra Natchios and Karen Page, Matt's greatest loves. Elektra eventually returned through ritual magic - Karen didn't, and the five years since have remained bitter for it.

His truly close allies at this point consist only of Franklin "Foggy" Nelson, his long-term business partner, and Sister Maggie, his formerly estranged mother. The relationship with both is complicated, as Matt's personal relationships always tend to be.


S A M P L E P O S T:

Spiders are gross and creepy.

Not like The Devil. He's a charmer.
I know some people are quietly plotting away in the background, lurking the thread as they conceptualize characters, but it would be a great help for the three GMs if we knew specifically how many people were interested.

So lurkers...
Here's some cookies to entice you out of the shadows.



Don't let the chocolate bits fool you. Those are raisins.
That said, I don't think a continuation is what's being pursued, at least from what I understand of the games being considered by different prospective GM's. But I'm sure some overlap would be possible if players wanted to migrate their work here into the next thing.
I think the best thing would be to start a new thread. But if you wanted to just continue this specific roleplay in a different thread, by all means.
Even though this is probably one of the incalculable games I've ran that have reached this conclusion, I feel like with this one I should say something in regards to how my participation ended. Or at least elaborate a bit more, since I've already said a little.

My personal experience with the game started off very positively and I felt creative juices flowing for my characters that I hadn't felt in years. In the past few games, I was usually a post or two in before I'd get creatively spent and be forced to either drop or ghost with the faint hope that the drive would return. It used to vex me, but recent experience has illuminated a huge part of why it happened: medication. This past summer, a change in doctor left me without access to a certain medication that I'd been taking for a couple of years for anxiety, to the point that it took about two months to get put on something else. Within that two month period of being cold turkey, the idea for this game came about and I readily dove into it.

What I didn't realize was that anxiety meds = hampered creativity for writing, at least in my case, and the minute that I was back on them was when I couldn't continue. It's like a part of my brain is locked off, and despite my want to do creative writing - any creative writing, even out of the game - I just can't access that while on this. I attempted to get back on the horse with Superman and with Hulk, and even heavily contemplated a new app just to shake the cobwebs off. Nothing came of any of it. A huge disappointment for me, but it's also not really something I can do anything about.

I'm not trying to make an excuse, as this is still something I'm trying to understand about myself. The simple fact is that it sucks and I wish it were different. The game suffered because (at least mostly) the GM is responsible for a general liveliness that I couldn't sustain. Which is where @Sep's contributions were absolutely essential and kept the thing running way longer than it probably could've lasted with me alone. His enthusiasm for the game from day one was palpable, and there were many, many chats between us where he would share ideas and listen to mine. It was really cool to be on that side of it, and I just want to thank him for being with it as long as he was. Without Sep, there'd have been no game.

I never stopped watching the game's progress and reading posts. All of you have been delivering absolute top-tier content in the IC and I salute it as some of the best writing I've had the pleasure of being amongst in awhile. It ended too soon, but not for lack of quality.
@Roman Fury's gender hasn't been established IC, unless I missed something in one of @mattmanganon's post. So far the Director has just appeared as a sihouette with a distorted voice.

But yes, Nick Fury is the Director of S.H.I.E.L.D., with Amanda Waller as his second-in-command (per @AndyC).
@Lord Wraith I can't be assed to get the approval image right now but you're accepted.
As far as a soft reboot goes, I think what's being done to address it is enough. Making a new thread or something feels a tad extreme. "Soft" would definitely be underlined.
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