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Very well, where do I begin?

My father was a relentlessly self-improving boulangerie owner from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute named Chloe with webbed feet.

My father would womanize, he would drink. He would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament.

My childhood was typical. Summers in Rangoon, luge lessons. In the spring we'd make meat helmets. When I was insolent I was placed in a burlap bag and beaten with reeds - pretty standard, really. At the age of twelve, I received my first scribe. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles.

There really is nothing like a shorn scrotum... it's breathtaking. I highly suggest you try it.

Most Recent Posts

EDITED
Speaking of which.

The Future Foundation as played by @Half Pint
The Question as played by @Simple Unicycle
Exiles as played by @Lord Wraith
And yes, Batman as played by me

Are approved.
You could always be basic like me and play nothing but A-Listers.
Question for my fellow roleplayers to get some discussion going. Do any of you associate specific songs to your characters? I saw Half Pint also linked to a song on their sheet (glad I wasn't the only one) and it brought the question to mind.

Me personally? I made a whole fucking playlist. Because I'm extra like that.



Nice.

And in terms of your application clashing with the timeframe, I think it's more than fair to say that since the FF didn't get a chance to publicly announce themselves due to The Reach, it doesn't clash. The important thing is that five years ago, the first public superhero came forward to fight them. Whether more existed before then is just a matter of public perception.
Mini Announcement: @Lord Wraith is my Consulting GM. Not looking to have any AGMs this time around, though that could possibly change.

G M: Master Bruce C O N S U L T I N G G M : Lord Wraith G E N R E: Fandom T Y P E: Collaborative Linear Sandbox
"Civil disobedience becomes a sacred duty when the state becomes lawless or corrupt. Noncooperation with evil is as much a duty as cooperation with good."
- MAHATMA GANDHI (1869-1948)

I N T R O D U C T I O N:
I N T R O D U C T I O N:

W E L C O M E F A N S O F D C, M A R V E L, A N D A L L C O M I C S A L I K E !

Ultimate One Universe: Resistance is a roleplaying game based loosely on the canon of DC and Marvel Comic book superheroes, with their accompanying supervillains and supporting characters all playing a narrative factor dictated by the players. Merging the two universes (hence the 'One Universe' moniker), the idea is to create a cohesive shared experience where players build relationships, rivalries, and anything else in between for fiction's most legendary superheroes, working together or standing apart to solve obstacles that are larger than life and threaten both their respective cities and humanity as a whole.

Where the 'Ultimate' part comes in is that players also dictate exactly how these characters are written and representative of their larger ethos. Should you wish to combine the backstory of a chosen hero character with one of their alternate universe interpretations, invent modernizations of what already exists, or take a 'What If?' approach to the whole thing and wildly mix it up, you're allowed to do that. Or you can play the character as they're classically perceived. The only stipulation is that the chosen mantle is represented accurately at its core - IE, if you're called Captain America, you can't suddenly be a Russian agent. You have to represent some part, big or small, of who Steve Rogers, Bucky Barnes, or Sam Wilson are during their fictional appearances when acting in the role.

S U M M A R Y:
S U M M A R Y:

Ten years ago, mankind achieved first contact with a race that appeared in the skies above. They called themselves The Reach, and they seemed to be benevolent. Their only stated goal was to observe and study humanity to advance their own species, and openly promised to exchange technology in return for peace. After lengthy media discourse and summons by the United Nations, it seemed that Earth had generally, though tentatively, agreed to welcome the visitors from the stars. But this peace was never meant to last, as Earth's stagnant population of mutants had already experienced through prejudice and legislation introduced in the 1970s. It was only a matter of time until one side tipped off a potential war against the other. What was discovered when The Reach's true goals were scrutinized was beyond horrifying: far from content to receive Earth's technology, they had begun abducting scores of humans for live experimentation. And when answers were demanded of them, The Reach's true colors were revealed when their ships began openly firing upon Earth's armies. For nearly five years, an open hostage crisis gripped the planet as unwelcome visitors began to reshape all that we knew through genetic tampering: those who The Reach returned to the larger population began to experience the emergence of superhuman abilities, not unlike mutants, kicking off renewed paranoia and world-threatening danger.

It was only the arrival of The Superman that turned the tide in Earth's favor. When all seemed lost, this mysterious being with powers beyond that of mortal men intervened directly in The Reach's occupation of Washington, DC and openly fought back, freeing both the captive humans that were left and striking out at the more dangerous members of The Reach's elite guards. It was enough to send the panicked aliens to chart a course back for the stars, creating a distraction for Superman to contend with: a meta-bomb, built by harvesting the DNA of their prisoners and mixing them with samples gathered from across the galaxy. Though The Man of Steel was successful in driving The Reach off of Earth, it was too late to do anything about the bomb. While the experiments had irreversibly transformed hundreds, thousands more were bathed in cosmic radiation and gene-altering chemicals. Despite the best efforts of humanity and its newest champion, the age of the metahuman was born.

Billionaire Maxwell Lord refused to accept this as humanity's destiny. Having been the most outspoken critic of The Reach from the beginning, Lord held vehemently anti-powered views that had become controversial in the modern landscape. But with The Reach's treachery revealed and the meta-bomb's devastation widespread, Max seemed considerably more rational than originally thought. Campaigning against politicians whom he criticized as ineffectual in handling the crisis, Lord's rhetoric was loud and clear: an Earth for humans, no matter the cost. When announcing his bid for President of the United States, his win was already projected to be a landslide. The formality of the actual election simply confirmed what many feared.

With the ruthless Amanda Waller chosen as his VP and Hungarian diplomat Ophelia Sarkissian wed out of political convenience to become First Lady, President Lord began to assemble a like-minded cabinet of those who would enact his vision of a world where humanity was still above those who had climbed the evolutionary chain. Establishing The Agency as the answer to a post-Reach CIA, military checkpoints have been unilaterally set up in Washington aswell as the cities of New York, Metropolis, Gotham, Coast, Gateway, Star, and Central, with more promised to come in an effort to contain the superhuman populace.

On the world stage, metahumans and mutants have never been less welcome.

Lord's plans have jeopardized a sizable portion of the population.

But they aren't going down without a fight.

R U L E S :
R U L E S :

This is an open-ended roleplay. Prospective players can apply at any time. To be considered for the game, you must fill out the character sheet above to completion. Choose either a canon DC or Marvel Comics hero or anti-hero character when you apply, making sure to portray your intention and take on them within the provided parameters. You may only apply one character.

Once you apply for a character, you must wait a full 24 hours for the GMs to consider whether to approve it. Should you want to apply for a character not yet approved by the GMs, you may challenge someone else for the role.

By applying, you agree to participate in the IC at least once every two weeks. Failure to do so without prior notice to one of the GMs will result in your character being removed from the roster without question. You may attempt to re-apply, but it's to be entirely at the GM's discretion.

Remember the setting. This is a world in which superheroes as a whole have only existed for five years. Referencing other heroes and their pasts needs to be done with absolute caution. Don't reference things like rogues galleries and sidekicks or other comic book/alternate media-based snippets of information. Failure to do this will require a GM intervention, likely resulting in extensive editing. Multiple instances could result in removal from the roster.

You may use different colored text for each character in your posts, or you may leave the color blank, but please try and make it legible. Often, brighter colors for text work much better than darker colors.

In the IC, you're free to utilize any supervillain from Marvel or DC to tell your story in the best way you see fit. But don't use an already taken hero character's archenemy. These characters are needed for a hero character's specific development. If you're unsure of who those characters are, wikipedia.org, comicvine.com, and plain 'ol Google are your friends. You can also simply ask in the OOC if you're unsure.

The RPG is currently PG-13. Cursing is allowed, as that isn't against any Guild rules, but any territory that crosses into 'R', such as graphic sex and violence, needs to be handled way more delicately.



All formatting originates via the work of Lord Wraith
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