Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
5 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts


art by the magnificent Tervola

Name: Spook

Abstract: A masked Traveller with a permanent grin

Detail:
When Spook stands still and quiet, he is a most menacing figure: the mask and hood and well-used sword give passersby good reason to avoid crossing his path. He looks like something that might spend his free time summoning dark hellions or snatching children in the night.

This, according to the Travellers who know him, is a hilarious idea. The very thought of Spook doing something as productive as summoning a beast of any kind is simply ridiculous. Spook is best known for being cheap, for his endless sense of humor, and for taking nothing at all seriously. He couldn't pretend to be evil if his life depended on it.

The Travellers have asked him why he knows the rare magic runes of the Magi. They've asked him how he learned to fight so well when he barely had the discipline to stand up straight. They've tried, time and time again, to see what he was hiding under that mask -- but to this day none have succeeded.
art by the fantabulous skrelp


THE CAST


Aeliir "Ally" Neuveth, the lost guardian seeking purpose.
Alexander "Alex" Haile, a jokester militiaman with a habit of troublemaking and a drive for adventure.
Amelia Tywin, the little girl with a hunger for a new horizon.
Andica Garun, a runaway bookbinder trying to escape an awful match.
Emma Sommers, A plucky, easygoing botanist and expert healer with a dark secret.
Fiammetta Anzivino, the proud daughter of a noble family with the heart of a lion and the soul of a warrior.
Kelsier Solidor, a Traveller's son who wants adventure.
Lily Smith, a practical lady of the night who has decided it's time to move on.
Lux, an investigator of mysteries and impossibilities
Meryn, the quiet, roof-hopping delivery girl.
Novas Laquis, the inventive smith.
Redd Dreyden Jr., the son of a Traveller, finding his way.
Roy, a simple woodcutter with a love for trees.
Samieh Gaeard, a sly poacher and a brutish daughter.
Sanaa Dufor, little known and little versed in the world.
Scarlett Autumnwalker, a calm head of red with a highly flammable heart.
Sharie Evered, an unorthodox militia engineer and rifleman.
Sweeney Kane, a baker bored with the world within the wall.
Telio Lenocci, the artist who wants to draw the world.
Theodore Taylor, a sharply dressed man with a heavy heart.


NPCS


Spook, a masked Traveller with a permanent grin.
art by the wonderful skrelp



Swing by the interest check for gameplay info.

Inside the city, alarms howled.

The city of Cogswall was all dank copper and tarnished brass, iron vents vomiting steam, potholes filled with rancid rainwater, churning machinery, crushing gears, dark-streaked stone, labyrinths of pipes and boilers and clockwork monstrosities.

The Eminence presided over it all, assured the impoverished and desperate that hard work would bring them prosperity. Mechanical giants patrolled the streets with searchlight eyes. Dark wagons carried off the young and the accused, never to be heard from again. The only source of hope was in the markers of graves. The only source of happiness was in needles and vials.

Throughout the city, alarm bells rang and horns howled -- something rare, something that hadn't happened since the forest outside the city burned in a high inferno a decade ago.

A voice spoke over the loudspeakers throughout the city, crackling and monotonous:

ALL ARMED POLICE AND MILITARY TO THE WALL PERIMETER. ALL MECHANICALS TO BE REPROGRAMMED OFFENSIVE. ALL WEAPONRY AT THE READY. ANNIHILATION. ANNIHILATION.

There was a mass exodus to the walls: police, machines, robots, armed citizens. Monstrous mechanical tanks were released from underground bunkers. The top of the wall crowded quickly with firepower of all hellish imagination.

THE PREMISE

This is the City of Cogswall: a proud steampunk city that is as full of corruption as it is of soot and grime. Like all cities, Cogswall is surrounded on all sides by a high wall. No one knows or cares what lies beyond the wall: the citizens gratefully leave adventures to the Travellers.

Throughout this world, the majority of people live out their lives in walled cities without ever glimpsing the outside. No one is forced to remain behind locked gates -- but those that do step out of the Cogswall gates are stripped of their citizenship and residence. The dirty business of exploring and adventuring is the job of the outcasts, the people called Travellers.

Traveller is a title given to those adventurous few who move between cities. They may be messengers, merchants, beast-hunters and storytellers. Almost every city will welcome a Traveller in hope of trading money and supplies for the Traveller's skills and knowledge.

Your character is a citizen of Cogswall; they have lived all their lives within these walls. Travellers are so rare that the gates rarely open at all. So now, when a group of Travellers arrives and has the audacity to warn the city of an incoming danger, no respectable citizen would ever take them seriously.

GAMEPLAY

Heavy influence is taken from Kino's Journey, Mushi-Shi, Undertale, Ico and Shadow of the Colossus, among others. The focus will be on exploration, problem-solving and character interaction. Expect colorful and trippy scenarios, anime physics, tropey plots, and stuff that doesn't quite make logical sense. This is a fantasy world where, outside the secluded city of Cogswall, anything goes.

The RP will progress (at first) based on a series of missions dictated by the Traveller or requested by citizens of foreign cities. Throughout the journey, characters can expect to gain new skills, abilities, tools and allies that will help them become strong and competent Travellers themselves. There will be an overarching plot involving a Big Bad -- traces of that plot will be introduced early in the RP, but it's not the immediate objective. If all goes according to plan, the story will begin happily innocent and slowly progress into something darker. If you're looking for a consistently happy-go-lucky RP, this is probably not for you.

CHARACTERS

Characters originate in the city of Cogswall, which is your average gritty-yet-advanced Steampunk city. Everyone is human. There is no magic. Your character has probably heard tales passed down from long-ago Travellers about sigils and spells and intelligent monsters, but they are only stories. You are free to create locations and cultures within the city where needed to flesh out your character's history.
Having trouble finding a copyright free picture, is it ok if I put a description instead?

You don't necessarily need a picture, a description is just fine!
Is there a age limit on characters?
@Bornlucky ooh, you have a good point. Imagine a young child going on the trip. That might be a cool character to play

No age limits! Have fun! Kids, elderly, go nuts.
@Mokley How did you find the picture for Spook that you used?


There's a link to the source artist underneath the picture. :) But I found the picture through /r/imaginarycharacters. I found the picture first and based the character on it -- I find it a thousand times easier than the other way around, haha!
I love how I always start reading these things without checking who the OP is and find myself thinking "Wait is this one of Mokley's" and having to check. I do love your style of RP and GMing.

Aww you're always so nice, thank you! <3 I'll do my best -- hopefully this RP is the one that lasts. xD


Hope it's not too late to show interest! Definitely taken with the premise. :)

Never too late! Thanks so much for swooping in! :3


@Mokley have you started making an OOC yet?

I have begun the process, yes. I just want to be absolutely sure I know what direction this is going in before I set anything in stone. :)


Very interested. I'd like to play as a blacksmith who has been reliant on travelers to bring him rare ores not found in the cities mines, if that could be a thing!

Anyways, please let me know if there is still room!

Of course there's room, silly. And definitely the rare ore can be a thing! If word got around among the Travellers that your blacksmith will pay well for a certain type of ore, most Travellers who arrive to the city will probably make a point to bring him some. Just an idea, anyway. :D


This looks INCREDIBLY interesting. :) But seeing the enormous outpouring already I will simply sit back and watch. I wouldn't want to overwhelm the plot by adding another into the mix. So for now I will be watching and if there's a spot that opens up I'd love to submit a character. ^-^

Hi there and thanks so much! :D Don't count yourself out just yet. Even if everyone who expressed interest actually applies (which is doubtful), and assuming everyone who applies actually posts (which is doubtful), I'm considering ways to arrange a large number of characters at the beginning to keep things moving and avoid initial chaos. In other words, come along!
In Lantern 11 yrs ago Forum: Casual Roleplay
Sunday is Lantern's birthday! Holy crap you guys. What should we do to celebrate?
One question about the CS, what do you mean by abstract?

It's a one-line statement that describes your character. I'll be using your abstracts in the characters list, so anyone can see what your character is like at a glance.
Woah, I thought about going with a herbalist... we got some hive mind going or something. My other idea was a member of the milita that got bored with keeping the peace. Firearms, even just early guns are a thing here, right?

Yep! Muskets, pistols and cannons exist in Enn.
© 2007-2026
BBCode Cheatsheet