Avatar of Mokley

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Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

IC post is up! Feel free to go ahead with your introductory posts. Let me know if anything's unclear or if you need more to go on! :D


THE BEARER OF THIS CARD
is an authorized representative of
TIN DRAGON DETECTIVE AGENCY
and shall be granted all privileges thereof




Early in the morning, exactly one week following the advertisement of openings at the TIN DRAGON DETECTIVE AGENCY . . .

Rhea Heimlich, upon opening the Cybele Cafe, would find an envelope propped against the coffee tin.

Andrea Gardenia would hear a tap at the prosthetic-shop window. Upon investigation, she would find an envelope propped on the sill.

Lian Mei would, upon waking, find an osprey perched and chattering in her camp, an envelope tied to its back.

Johan Von Hochstadt would find an envelope placed neatly atop his desk in his study.

Jacky Vic would be awakened when a heavy envelope dropped on his head from the top of the Howl.

Alice Pines would be handed an envelope by one of her 'patients' at the Howl, who would explain he found it in a dream.

Dr. Rose Branwen would discover, in the apothecary, an envelope tucked between the jars of healing salve.

Trilune Lewthwyne d'Arch would run into a small boy in the street, who handed her an envelope and ran away.

Jenna Longworthy would find, upon her return to the cottage, an envelope tacked to the door.

Uwen would find an envelope tacked to the stable door upon waking.


The envelope was of fine paper, calligraphed with the recipient's name and sealed with violet wax stamped with the ouroboros insignia. Inside the envelope was a neatly folded letter, an identification card, and several gold coins. The letter read thus:

Congratulations!

Your application for employment at TIN DRAGON DETECTIVE AGENCY has been accepted.

Before you can be officially hired as an official agent, officially, you must pass an introductory investigation assignment.

Please find enclosed an identification card that must be carried with you at all times. This card will grant you access to most restricted files and areas, and will act as proof of authority in most situations where such a thing might be useful in your work on behalf of the Agency. Losing or misusing this card will result in automatic failure of your introductory investigation.

Please find also enclosed a sum amount that will cover your travel expenses to the village of Riffraff. You will investigate the disappearance of two individuals: Kenver Edwards, 57, last seen four days ago; and Sewena Toll, 22, last seen yesterday morning.

Take the nearest drop-gate to Timber Moren. A lumber-wagon will be waiting for you and your fellow trainees to deliver you to Riffraff. The lumber-wagon departs at noon today. If you are not on it, you automatically fail your introductory investigation.

The driver has been instructed not to speak unless spoken to.

Good luck.




Timber Moren was a quiet town this time of morning, filled only with the chatter of birds and the sweet aroma of baking bread and fresh coffee. There were more trees here than buildings: wood-paneled shops and hostels blended inconspicuously among the roots and branches and shifting leaves. Oil lamps, standing at close intervals throughout the cobbled square, dispelled the shadows of the trees and the overcast sky. A group of hunters emerged from a side-street, laughing raucously, carrying a gutted deer between them. A woman set down a bowl of scraps for a pack of wagging stray dogs. A young boy darted out of the door of a hostel while his mother called after him to buy a loaf of bread.

The promised lumber-wagon sat at the edge of the drop-gate platform. An elderly scrap of a man, with a scraggled red beard and a shining scalp, dressed in green wool and overalls, sat in the driver's seat with his thin hands wrapped in the reins of a dappled ox. Both of them chewed perpetually and seemed half-asleep. The wagon itself was open to the sky and full of axes and saws of every shape and size, attached to the interior of the side-barriers. The floor was covered in straw and stacked with finished wood planks, with just enough room left for passengers to sit.

The gatekeeper of Timber Moren, however, was the first face a new traveler would see. This was a plump middle-aged lady in a modest pale dress and an apron, her flyaway gray hair in a bun, her feet covered by furry boots. She held a tray of fresh cookies against her stomach, and with a perpetual, hopeful grin she watched the drop-gate for visitors.

"Hello! Hello!" she would say to whomever walked (or stumbled) through, and her smile brightened excitably. "Welcome to Timber Moren! I'm Hedra, your gatekeeper for today, and it's my first day as a volunteer gatekeeper actually, and I'm so tickled to meet you, wouldn't you know? Hahaha! Could I help you find something? I can recommend some wonderful restaurants and attractions! Would you like a cookie?" She pushed the tray a little closer to the visitor, eager to help.
Working on that IC stuff! In the meantime I've added a small writeup on drop-gates on the first post of the OOC, cuz it'll be important fairly early:

Each large town is built around its own drop-gate. The drop-gates are ancient circles of astranechite (a diamond-hard mineral, violet-black marbleized with pale green, one of only three minerals known to perpetually generate energy) embedded upright in the ground. A wide stone platform has been built around each drop-gate, and two gatekeepers posted as its sentry.

Each origin gatekeeper keeps a set of keys, one for each known drop-gate. Keys are circular, about the size of the palm of a hand, and usually made of metal or stone. The surface of the key is usually embellished with the insignia of the corresponding town or city. The underside of the key is a raised delicate pattern of lines and circles, entirely unique to each drop-gate.

The gatekeeper will usually charge a fee (sometimes very high) for passage through the gate. Upon acceptance of the fee, the gatekeeper will insert the corresponding key into a circular cavity on the side of the drop-gate. The marbleized stone will hum and vibrate slightly, but there is no other indication of activation. For exactly ten seconds after the key has been inserted, anyone or anything that passes through the drop-gate will step out on the other side of the gate at the chosen destination. Those unaccustomed to gate travel will, upon stepping through, experience a sense of vertigo and falling, which may last up to a few hours after travel.

The destination gatekeeper greets incoming travelers, gives directions, and calls for a wheelchair if the "dropped" traveler is unable to stand.


Very rich traders, as well as the Tin Dragon agents, carry their own keys. In this case, the gatekeeper will simply step aside and let the person insert their own key and go through. The key does not have to stay in the lock, it'll stay active for ten seconds regardless. :)
@Ruthenselle As discussed through PM, Trilune is approved!

General info and what's being approved: Trilune is a sylph (air elemental), has wings but doesn't use them to fly, and in bright light can pass unnoticed and is hard to see unless someone looks directly at her.
The Repository keeps an entire shelf of Von Hochstadt publications, then, well-read and often-borrowed. x3
@Gareth As discussed through PM, Jacky is approved!

For general reference (and confirmation of what has been approved): Jacky will transform into a fox, keeping his wits and his memories, for a week after every full moon. A bite from the fox-form could potentially curse the victim with the same affliction. He also has personal connections with the Howl.

@TheWindel Also as discussed through PM, Alice is approved!

@Ms Ravenwinter Also also as discussed through PM, Rose is approved!

I'll start listing the characters in the first post of the Characters sheet. So far a few characters very possibly may know or know of one another -- feel free to make those connections if you'd like!
@DepressedSoviet There's no limit to how helpful a walking encyclopedia would be in the field, haha! Might he have some publications of his own that the Tin Dragon might have in their library? As well, because of his extensive knowledge feel free to shoot me a PM at any time during the RP if you think he should have knowledge about something specific.

Actually, that goes for everyone: if something comes up IC that you think your character has special knowledge about, PM me at that time and I might shed some light on what your character might know.

Anyway. Approved! :)
@Greenie I'm getting a vibe of a culture of people (elves maybe?) who live close to nature but on friendly terms with the city folk. Am I close? x3 Pretty cool -- approved!
@deadpixel101 After some discussion through PM, Andy is approved!

For general reference: Andy is a ghost that is trapped inside a life-size doll, able to move because of an unusually large power-source stone (I should name these) embedded in her artificial body. She lives and works in a prosthetics workshop, which also means that artificial limbs are a thing that exists (but are extremely expensive). The shop where she lives is probably one of the only places on the continent to get them.
I'll put something cool in this spot!

Approved characters can be pasted here. :D
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