Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

@Wardian Hey that's some good stuff! So the Krull are essentially ghostly beings? I imagine them effortlessly stopping hearts or driving people mad en masse. Most interesting is that they were defeated before, but have risen again. Why? Where do they come from? And is there a way to be rid of them for good?

(also loving the little worldbuild details peppered in -- places, organizations, historical references -- jumping points for further development for sure)
Oh man, the gears are already turning. My first article will be Null Towers, ancient ruins left by an old civilization that feared The Ruse. Some of the towers are still operational and can hinder or completely negate the ruse.

Edit: just saw you were looking for characters first!


Characters don't necessarily have to be first! Go nuts!

Love the towers idea, sounds like a great setup for an epic plot. I could see some nomad tribes maybe making use of those operational towers for protection -- or avoiding them to protect their deities.

But alas, the null towers are always under siege by immensely massive Barkolopus, centipede shaped entities with bark-like skin and green, fluid eyes which line across it. Their many limbs skittering across the vast, rolling hills and dunes of the realm seeking ethereal energies for nourishment. They are ultimately mindless beings, whose sprawling size has become host to whole societies dwelling on their backs.

Is this doing it right?


Haha Barkolopus, perfect! Nice touch with the villages on their backs. I can see them in the desert, or hidden in the boggy hills.

Sure, definitely shout out ideas -- but nothing's canon until it's posted in the Characters tab and linked to Post Zero. ;D

Maybe I should add another rule or so, to credit others whose ideas you incorporated into your article?
This is just a vignette. You can expand on it or give it a conclusion if you would like. I was originally going for a more encyclopedic style but it turned into this, hope you don't mind.


Hey this is awesome! :D Brings a lot of questions to mind, including whether we should move to have a unified calendar system, but also the ancient histories. I'll save those questions for later, as we're still in the interest check!

So to make things short, everybody's imaginations are linked, and are stitched into one large world?

It's somewhat confusing. I'm definitely interested, though...


You could say that, in a way. Rather, I would say that a person's imagination has the power to bring what you imagine into reality, to a point. There is only so much one individual can do, but the more people who imagine the same thing, the more likely that thing is to come into existence.




Thank you guys for the interest! There's more response here than I anticipated, haha. Awesome! Hugs and cookies all around!

I've gone ahead and made an official post!
As of right now, the IC is closed. This is a worldbuilding project, no RP! Please see the OOC!
art by mistXG



The Rise and Fall of the Ruse


This is a loose Microscope game. The Timeline is divided into [PERIOD]s: bookend points of history that mark the beginning and end of a certain timeframe, one happy (yellow) and one tragic (violet). All new [PERIOD]s must fit within the first and last point of the Timeline. [EVENT]s are broad descriptions of things that happened within a certain [PERIOD]. [SCENE]s are hyper-focused narratives or stories that happened within an [EVENT].

New articles may be posted as a new [PERIOD], or an [EVENT] or [SCENE] that references an existing [PERIOD].

Articles which don't fit within the Timeline structure are more than welcome, and will be linked separately as descriptive flavor for the world.

Timeline

  • [PERIOD] The first civilizations rise in worship and reverence of the Ruse.
    • [EVENT] The first Barkolopus is sighted.
    • [EVENT] The Krull rise as a serious threat to civilization.
    • [EVENT] The primal god Del is forgotten, and creates the city of Elohim as a parting gift.
    • [EVENT] Hybris destroys the Restored Empire.
    • [EVENT] A village sinks into the ground and Gutterfolk are created.
    • [EVENT] The Krull are defeated by Roarank Ankar.
  • [PERIOD] Magic develops as a means to create and control the Ruse for the benefit of civilization.
  • [PERIOD] Greed for magical power and command of the Ruse cause the fall of kingdoms.
  • [PERIOD] Civilizations question and begin research into the nature of the Ruse.
    • [EVENT] Rumors of the Stellar Express begin.
    • [EVENT] Idyll City is founded as a hub of technology.
  • [PERIOD] Science and technology command creation and control of the Ruse.
    • [EVENT] The FENIKS Project offers a chance at immortality.
    • [EVENT] In the Three Rivers, The Telo Trials find that telos are not legally recognized as persons, but are nevertheless eligible to inherit principalities.
  • [PERIOD] Advanced civilizations obliterate dreams and imagination, successfully destroying the Ruse



Instructions for Submission


Collaborative Maps
art by Arx Lee



"Sometimes, if you look close in that gray just before dawn, you can see their eyes shining." Grandfather leaned forward, his stool creaking, bony fingers pulling his eyes comically wider in the light of the hearth. "In the shadows between the trees, or the dark in an alley, or under your bed. The Ruse are everywhere, if you know how to look, if ya know how to listen." He tugged a drooping earlobe. "Now, most of 'em are friendly, or don't care one way or another that you're lookin' at 'em -- but you listen to your gut." His veined fist pressed against his stomach. "You start to feel queasy, or scared for no reason, or you feel like something's watchin' you with no good intention, you get away quick. You run," he flicked a hand through the air, "and you don't look back."


Premise
This is a world ruled by nature, folklore and imagination. From forests grown out of the ruins of ancient and bloody civilizations, to color-shocked cities full of graffiti skyscrapers, to white deserts hiding secrets under the sand, all share the same common elements: mystery, whimsy, and the Ruse.

Intent -- also called magic, belief, or imagination -- is a powerful element. Though the means of focusing and channeling intent may be different -- from spells and rituals to prayers and dreams -- the cause and effect remains the same. Through focused and sustained intention, a person may increase their tolerance for pain or call a thunderstorm. A group of people, guided by the same intent, could turn the tides of war or disaster.


The Ruse
The Ruse are thoughtforms that are created either by focused intent or by radical emotion. A single person may create a weak Ruse for themselves, through prolonged and sustained belief -- such as a child conjuring an imaginary friend -- or through powerful emotion, such as an abusive household creating a monster in the closet, or a violent death resulting in a ghostly presence. All these are forms of the Ruse.

Groups of people who share the same intent may create more powerful Ruse, intentionally or not. Religions create their own very real deities through the power of devoted belief -- and deities diminish in power as that belief dwindles. Wars and disasters often result in Ruse of a dangerous sort, borne of the combined terror of hundreds. Benevolent Ruse, similarly, may rise out of joyful festivals and happy events.

The Ruse could be anything: a personal imaginary presence, an animal familiar, a ghost, a fairy, an unusual tree -- or a colossal tortoise, a mountain giant made of stone, a dragon that lives on an island that floats in the sky. Each of them originated as intent, and each will weaken and become shades of their former existence if starved for attention. A monster that terrorizes a city will become more powerful as people continue to feed it their fear.
A deity will protect a city from harm as long as the people believe in it.


This is Not an RP
Yep, there's no RP here. At least, I don't plan to mod anything and I've got no story to tell.

This is a premise from which to create characters and worldbuild -- maybe together we can tell stories from a larger perspective, working off of each other's characters, locations and monsters to end up with something tangible and unique. There's no pressure to post, no paragraph obligation, just a sounding board for stories and ideas.


So How Would This Work, Exactly?
Post a finished article, character sheet, short story, or chapter that is about the collaborative world or takes place within it. Create and name a new monster, describe an island of your own making, create a language or a culture, or just tell the story of an average person who lives there. As more articles are posted, the world broadens to inspire and seed future ideas.


Some Ground Rules
  • Please do not bring in your prefabricated worldbuilds. Do not try to strongarm your fully realized worlds into this one -- no matter how you frame it, it will be obvious. Create something fresh and new and impressionable and free of assumptions.
  • Anything you do not explicitly state in writing is open to interpretation and expansion by others. It's hard sometimes, but try to avoid getting extremely attached to your own vision. Keep an open mind. If other players are inspired by what you write, try to be encouraging rather than tell them why they're wrong.
  • The GM has final say. On the other side of that coin, this sort of thing can run off the rails very quickly (especially if/when players don't abide by rule #1). If something absolutely positively wrecks the world's consistency, I'll point it out and try to help solve it.
  • Go with the fantastic and whimsical wherever you can. Use weird, magic-powered technology. Create a small country ruled by a penguin. Create a character whose farmhouse life is entirely average except for the fact that the farm is on a flying island. Any mundane ideas will be subject to aggressive ridiculousness. You have been warned.


It will be my job to tie things together, create some kind of consistency, and plot locations on an eventual map. I promise to respond to everything, to ask questions, to add ideas, and to ensure everything is grounded in the same principles.


Submissions
Anyone can jump in and submit characters, organizations, locations, historical events, or even snippets of writing that take place in the world -- anything that inspires you!

  • All articles may be posted either to the OOC for discussion, or directly to the "Characters" tab, or both. To allow text to be easily searchable, please only put pictures under hiders. Everything else should be outside the hider.
  • Place a mention at the bottom of your article for any players whose ideas (in the OOC or in other articles) you incorporated into your post, or at least those with the most influence.
  • Upon acceptance into canon, a link to the article will be added to Post Zero in the Characters tab.
  • Even after acceptance, posts may be edited and expanded upon.
  • Unfinished articles or ideas may not be added to the main compendium, but may be canonized as inspiration for future articles. If you need help polishing your idea, give a shout!
  • The IC tab may be utilized in the future. We'll see how this goes first!


These procedures may be edited as we go!

Collaborative Maps
Go to https://inkarnate.com/users/sign_in and log in as the following:

email: yowl@mailinator.com
password: rpguild2


Feel free to edit existing maps or to create your own! Save finished maps and upload to imgur to add to posts in the thread.
We're open for posting! :D
@Polybius Hi hello! Thank you!! :D

You've hit it on the head! I'm definitely thinking Alice and Ghibli and weird folklore and the original Grimm fairy tales. Color and whimsy and fun things are awesome, but equally awesome are the gritty and dark things -- feel free to go full horror, if you like!

Personally, most of my contributions would probably be things that are cute and kid-friendly on the surface, but have sinister secrets. Because I'm mean. >:3
This is an idea borne from an old RP from a couple years ago, where I and the players spent far more time creating characters, locations, religions and monsters than we spent actually roleplaying. The worldbuilding part was far more engaging for us. So, what if there were no obligation to RP at all?



"Sometimes, if you look close in that gray just before dawn, you can see their eyes shining." Grandfather leaned forward, his stool creaking, bony fingers pulling his eyes comically wider in the light of the hearth. "In the shadows between the trees, or the dark in an alley, or under your bed. The Ruse are everywhere, if you know how to look, if ya know how to listen." He tugged a drooping earlobe. "Now, most of 'em are friendly, or don't care one way or another that you're lookin' at 'em -- but you listen to your gut." His veined fist pressed against his stomach. "You start to feel queasy, or scared for no reason, or you feel like something's watchin' you with no good intention, you get away quick. You run," he flicked a hand through the air, "and you don't look back."


Premise
This is a world ruled by nature, folklore and imagination. From forests grown out of the ruins of ancient and bloody civilizations, to color-shocked cities full of graffiti skyscrapers, to white deserts hiding secrets under the sand, all share the same common elements: mystery, whimsy, and the Ruse.

Intent -- also called magic, belief, or imagination -- is a powerful element. Though the means of focusing and channeling intent may be different -- from spells and rituals to prayers and dreams -- the cause and effect remains the same. Through focused and sustained intention, a person may increase their tolerance for pain or call a thunderstorm. A group of people, guided by the same intent, could turn the tides of war or disaster.


The Ruse
The Ruse are thoughtforms that are created either by focused intent or by radical emotion. A single person may create a weak Ruse for themselves, through prolonged and sustained belief -- such as a child conjuring an imaginary friend -- or through powerful emotion, such as an abusive household creating a monster in the closet, or a violent death resulting in a ghostly presence. All these are forms of the Ruse.

Groups of people who share the same intent may create more powerful Ruse, intentionally or not. Religions create their own very real deities through the power of devoted belief -- and deities diminish in power as that belief dwindles. Wars and disasters often result in Ruse of a dangerous sort, borne of the combined terror of hundreds. Benevolent Ruse, similarly, may rise out of joyful festivals and happy events.

The Ruse could be anything: a personal imaginary presence, an animal familiar, a ghost, a fairy, an unusual tree -- or a colossal tortoise, a mountain giant made of stone, a dragon that lives on an island that floats in the sky. Each of them originated as intent, and each will weaken and become shades of their former existence if starved for attention. A monster that terrorizes a city will become more powerful as people continue to feed it their fear.
A deity will protect a city from harm as long as the people believe in it.


This is Not an RP
Yep, there's no RP here. At least, I don't plan to mod anything and I've got no story to tell.

This is a premise from which to create characters and worldbuild -- maybe together we can tell stories from a larger perspective, working off of each other's characters, locations and monsters to end up with something tangible and unique. There's no pressure to post, no paragraph obligation, just a sounding board for stories and ideas.


So How Would This Work, Exactly?
Perhaps begin by submitting a character sheet. Explain the character's life, where they're from, what they know. Then, another player or I may latch onto something you wrote and expand upon it -- add characters to your tribe, or develop the surrounding land, or declare there's an evil lord next door who's terrorizing your character's village. Everyone could freely submit as many ideas as they want, either their own ideas or expansions on others, or ask questions to broaden the scope of what's written.


Some Ground Rules
  • Please do not bring in your prefabricated worldbuilds. Do not try to strongarm your fully realized worlds into this one -- no matter how you frame it, it will be obvious. Create something fresh and new and impressionable and free of assumptions.
  • Anything you do not explicitly state in writing is open to interpretation and expansion by others. It's hard sometimes, but try to avoid getting extremely attached to your own vision. Keep an open mind. If other players are inspired by what you write, try to be encouraging rather than tell them why they're wrong.
  • The GM has final say. On the other side of that coin, this sort of thing can run off the rails very quickly (especially if/when players don't abide by rule #1). If something absolutely positively wrecks the world's consistency, I'll point it out and try to help solve it.
  • Go with the fantastic and whimsical wherever you can. Use weird, magic-powered technology. Create a small country ruled by a penguin. Create a character whose farmhouse life is entirely average except for the fact that the farm is on a flying island. Any mundane ideas will be subject to aggressive ridiculousness. You have been warned.


It will be my job to tie things together, create some kind of consistency, and plot locations on an eventual map. I promise to respond to everything, to ask questions, to add ideas, and to ensure everything is grounded in the same principles.

. . . That is, if anyone thinks this sort of thing is worth trying at all, haha!
@Tojin WHOOOAAAA WELCOME BACK!

Partay! Have a great vacation! xD
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