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9 yrs ago
I started Ouran today....

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Adalene Jones


Locationtside her Apartment, New York, New York
Interacting With: Mrs. Cheatypants
Abilities being used: Deception




Adalene scurried back as something was thrown against the wall she was listening on. She hesitated for a second as she heard the door slam, and then make a move to head towards her own door. She didn't recognize the voice per say, but whatever happened, this girl was probably in a lot of pain right now, and didn't deserve to be alone. She didn't care if this woman cheated or not, if, as she assumed, the man threw something at her, the man was probably a piece of shit anyway. Adalene had never been cheated on herself, never really having been in a long enough relationship to have to worry about anything like that, so she didn't exactly have context for how bad something like that was, but she did know that something like that had to be difficult for everybody involved. She stepped out of her apartment, and ran to catch up with the woman storming out.

"Hey, are you alright?" She called out, right behind her. She cleared her throat for a moment, and then continued. "I uh, heard your argument." She explained, "I just wanted to make sure you had somewhere to go..." She said carefully, glancing back at the apartment she came out of. She didn't exactly like the idea of opening up her apartment to a stranger, especially in this city, but she figured she could give her somewhere to stay while she works out her own plans. "I didn't mean to eavesdrop though!" She lied blatantly, "But I did hear something getting thrown, and that doesn't exactly sound like a safe place for you to be right now." She said carefully.
  • Name: Martha Waters
  • Age: 16
  • Gender: Female
  • Appearance: Martha has light skin, with brown eyes. She stands at around 5'7". but is more inclined to slouch and lose a couple inches. Her hair is silky, short, and colored a bright blonde, going only to around her ears. She has a pair of red framed glasses she wears, along with a similarly colored bow in her hair. She dresses in casual attire, mostly denim skirts and tank tops make up her day wear. She has a slim, nonthreatening build, and her demeanor might make some think a stiff breeze might blow her over.
  • Personality: Harriet is a clever girl, mature beyond her years. She always thinks before she speaks, and is constantly thinking about how to advance whatever goal she may be currently working towards. Many an enemy have found themselves defeated before even having a chance to strike, not because Harriet is faster or stronger than them, but rather because she spends considerable time watching and stalking her prey, before setting a trap to deal with them swiftly. As a magical girl, she strives to end any confrontation in one strike, before the enemy even knows she's there. When living her normal life, she spends her time in school quietly, listening to her friend and schoolmates talk and tries to hone in on potential threats that may have arrived in her city. She views herself as a kind and compassionate person, thinking of her work as a kind of public service, keeping the innocent people round her safe from harm they can't themselves fight. At the same time, she can come off as lazy at times, her waiting and thought coming off with a kind of casual relaxation that might make an observe think she isn't as dedicated as she is.
  • Skills: Knots, deduction, memorization.
  • Brief Backstory:
    Martha has always been the kind of girl to plan ahead, and wait for things to come together in just the right way. It's why she's a straight A student, and an A+ Magical Girl. She grew up in a high society family, where every act she would make had to be considered, lest she embarrass her parents. It was as necessary to survival as food and water. She didn't mind it t all though, it was the only way she knew, and it seemed to always work out pretty well for her. When she became a magical girl, she was so excited to be able to help people and bring the highest honors possible to her family name. She found it to be more important than anything, and threw herself into her work. She would spend night after night scoping out her city, watching and waiting and destroying evil as it came. When she heard about Hex Night, and the wish she'd get when she won, she knew she had to go, and she felt as if it was her destiny to win, and bring true fame and esteem to the Waters family name. Thusly, she convinced her parents to spend some time in Japan to add to "culturally enrich" her education, and managed to get herself there in time.

    • Magical Girl Appearance:As a magical Girl, Martha's clothes take a shift to become more simple and freeing. She becomes adorned in a pure white robe, with a black undershirt and shorts below. The rob extends down to her knees, leaving her bare legs clear to see. She has formal black shoes on her feet, with white socks going up to an inch above the heel. The bow that was previously in her hair transforms into a spindle with a seemingly never ending amount of thread, which places itself neatly on the side of her waist. Lastly, her hair changes color to be a dirty blonde.
    • Concept: Patience
    • Archetype: Arachne's Spool
    • Abilities:
  • Patience's Virtue: Her perspective of time scales with how fast she's moving. If she's standing still, time goes to a crawl, giving her time to think and plan out her actions, and scales up to the point of her walking, at which point time takes it's normal flow.
  • Danger Sense: When a potential threat either to Martha or others is about to occur, normally within the radius of a couple city blocks, Martha gets a mental ping, warning her and letting her know to either keep her guard up or rush off to help those in need.
  • Laying in wait: The spindle on Matha's side can be used to set traps for her enemies. She can set points for the thread to lay at as she moves around, until she wills in to disconnect from her spindle and tighten around the next target to come in contact with it. While she's setting it, the thread is virtually invisible to anybody who doesn't know to look for it. When disconnected, the resulting web is taught in the air, and is a light reflective white color. The web has the tensile strength of Spider Silk, and can tighten as much as Martha desires.


So, when are we gonna start?
  • Name: Martha Waters
  • Age: 16
  • Gender: Female
  • Appearance: Martha has light skin, with brown eyes. She stands at around 5'7". but is more inclined to slouch and lose a couple inches. Her hair is silky, short, and colored a bright blonde, going only to around her ears. She has a pair of red framed glasses she wears, along with a similarly colored bow in her hair. She dresses in casual attire, mostly denim skirts and tank tops make up her day wear. She has a slim, nonthreatening build, and her demeanor might make some think a stiff breeze might blow her over.
  • Personality: Harriet is a clever girl, mature beyond her years. She always thinks before she speaks, and is constantly thinking about how to advance whatever goal she may be currently working towards. Many an enemy have found themselves defeated before even having a chance to strike, not because Harriet is faster or stronger than them, but rather because she spends considerable time watching and stalking her prey, before setting a trap to deal with them swiftly. As a magical girl, she strives to end any confrontation in one strike, before the enemy even knows she's there. When living her normal life, she spends her time in school quietly, listening to her friend and schoolmates talk and tries to hone in on potential threats that may have arrived in her city. She views herself as a kind and compassionate person, thinking of her work as a kind of public service, keeping the innocent people round her safe from harm they can't themselves fight. At the same time, she can come off as lazy at times, her waiting and thought coming off with a kind of casual relaxation that might make an observe think she isn't as dedicated as she is.
  • Skills: Knots, deduction, memorization.
  • Brief Backstory:
    Martha has always been the kind of girl to plan ahead, and wait for things to come together in just the right way. It's why she's a straight A student, and an A+ Magical Girl. She grew up in a high society family, where every act she would make had to be considered, lest she embarrass her parents. It was as necessary to survival as food and water. She didn't mind it t all though, it was the only way she knew, and it seemed to always work out pretty well for her. When she became a magical girl, she was so excited to be able to help people and bring the highest honors possible to her family name. She found it to be more important than anything, and threw herself into her work. She would spend night after night scoping out her city, watching and waiting and destroying evil as it came. When she heard about Hex Night, and the wish she'd get when she won, she knew she had to go, and she felt as if it was her destiny to win, and bring true fame and esteem to the Waters family name. Thusly, she convinced her parents to spend some time in Japan to add to "culturally enrich" her education, and managed to get herself there in time.

    • Magical Girl Appearance:As a magical Girl, Martha's clothes take a shift to become more simple and freeing. She becomes adorned in a pure white robe, with a black undershirt and shorts below. The rob extends down to her knees, leaving her bare legs clear to see. She has formal black shoes on her feet, with white socks going up to an inch above the heel. The bow that was previously in her hair transforms into a spindle with a seemingly never ending amount of thread, which places itself neatly on the side of her waist. Lastly, her hair changes color to be a dirty blonde.
    • Concept: Patience
    • Archetype: Arachne's Spool
    • Abilities:
  • Patience's Virtue: Her perspective of time scales with how fast she's moving. If she's standing still, time goes to a crawl, giving her time to think and plan out her actions, and scales up to the point of her walking, at which point time takes it's normal flow.
  • Danger Sense: When a potential threat either to Martha or others is about to occur, normally within the radius of a couple city blocks, Martha gets a mental ping, warning her and letting her know to either keep her guard up or rush off to help those in need.
  • Laying in wait: The spindle on Matha's side can be used to set traps for her enemies. She can set points for the thread to lay at as she moves around, until she wills in to disconnect from her spindle and tighten around the next target to come in contact with it. While she's setting it, the thread is virtually invisible to anybody who doesn't know to look for it. When disconnected, the resulting web is taught in the air, and is a light reflective white color. The web has the tensile strength of Spider Silk, and can tighten as much as Martha desires.




Good?


Bartholomew Rosecliff


Location: Ville au Camp - Kitchen House
Skills:N/a


Bart felt the oddest mix of confusion and curiosity as he gazed at Sophia putting cotton balls in practically any hole she could manage. He turned his head back to Alexandra for a second, and blinked when she pointed out that Gil had left. Not wanting to leave Sophia helpless, He raised his voice a tiny bit to make sure she could hear him, and asked, "I'm not sure where The Hat went actually... Do you want me to go get Lady Evelina?" He figured if anybody knew what was going on, it'd be her or some other Emendator, he just didn't have any idea where any of the other ones could be. He wasn't a doctor by any means, but even if he was, it wasn't that much of a leap in logic to assume this was somehow power based, since they'd just gotten her, and Eve explicitly said they couldn't get sick anymore.

If this was some kind of new superpower mumbo-jumbo, the state poor Sophia was currently in gave him some stronger context for the downside of these kind of abilities, which was certainly more worrisome than whatever was bad for Storm out there. This, of course, made him a tad bit less excited to get to his future of pretending to be a superhero. There really was no such thing as a free lunch, it seemed. First, it was the Destruere, whatever they were, and now it was freaking exploding head syndrome. Still better than being dead by a long shot, but worrisome in any case. Bart tucked these thoughts away for a moment, focusing on getting this girl back to normal. Bart took note from the other man with him, and grabbed a cup from the table, and poured out a glass of water for her. Bart brought it over to Sophia, and held it out in front of her, "You should drink something, might make you feel better?" He suggested.
I can tack it onto the story, I'm just heading to bed soon though. I have to be up early



Adalene Jones


Location: Apartment, New York, New York
Interacting With: N/A
Abilities being used: N/A




Adalene closed her eyes as she relaxed. She knew it would be pretty hard to find any kind of place she could safely practice, but she had a few ideas. She could probably find some old abandoned brick building, and practice there at night. so long as she was careful. That was the only real problem with her recently developed abilities, they were not only too conspicuous,but too dangerous. The last thing she wanted was to hurt an innocent person. She lid her hands back behind her head, and shuddered. Burning to death was a painful way to go, so painful she wasn't sure if she'd even ever want to be a superhero, nobody deserved that kind of torment.

Her ears zoned into the arguing voices next to her. She didn't like to eavesdrop, but if people were dumb enough to be loud in a New York Apartment, they were practically begging to be listened to in the first place. Adalene roled over onto her stomach, and pressed her hear against the wall, if she was gonna do this, she may as well go all out. She held her breath for moment to steady it, and leaned in. She'd have loved to have just had a moment of rest, but her her neighbors were going to disturb her peace, she had a right to know why.
I thought it was implied by the end of my Back Story that, once she heard the Hex Night was happening, she went to Japan, but if it's not, I can make it explicit.
@VitaVitaAR and me?
  • Name: Martha Waters
  • Age: 16
  • Gender: Female
  • Appearance: Martha has light skin, with brown eyes. She stands at around 5'7". but is more inclined to slouch and lose a couple inches. Her hair is silky, short, and colored a bright blonde, going only to around her ears. She has a pair of red framed glasses she wears, along with a similarly colored bow in her hair. She dresses in casual attire, mostly denim skirts and tank tops make up her day wear. She has a slim, nonthreatening build, and her demeanor might make some think a stiff breeze might blow her over.
  • Personality: Harriet is a clever girl, mature beyond her years. She always thinks before she speaks, and is constantly thinking about how to advance whatever goal she may be currently working towards. Many an enemy have found themselves defeated before even having a chance to strike, not because Harriet is faster or stronger than them, but rather because she spends considerable time watching and stalking her prey, before setting a trap to deal with them swiftly. As a magical girl, she strives to end any confrontation in one strike, before the enemy even knows she's there. When living her normal life, she spends her time in school quietly, listening to her friend and schoolmates talk and tries to hone in on potential threats that may have arrived in her city. She views herself as a kind and compassionate person, thinking of her work as a kind of public service, keeping the innocent people round her safe from harm they can't themselves fight. At the same time, she can come off as lazy at times, her waiting and thought coming off with a kind of casual relaxation that might make an observe think she isn't as dedicated as she is.
  • Skills: Knots, deduction, memorization.
  • Brief Backstory:
    Martha has always been the kind of girl to plan ahead, and wait for things to come together in just the right way. It's why she's a straight A student, and an A+ Magical Girl. She grew up in a high society family, where every act she would make had to be considered, lest she embarrass her parents. It was as necessary to survival as food and water. She didn't mind it t all though, it was the only way she knew, and it seemed to always work out pretty well for her. When she became a magical girl, she was so excited to be able to help people and bring the highest honors possible to her family name. She found it to be more important than anything, and threw herself into her work. She would spend night after night scoping out her city, watching and waiting and destroying evil as it came. When she heard about Hex Night, and the wish she'd get when she won, she knew she had to go, and she felt as if it was her destiny to win, and bring true fame and esteem to the Waters family name.

    • Magical Girl Appearance:As a magical Girl, Martha's clothes take a shift to become more simple and freeing. She becomes adorned in a pure white robe, with a black undershirt and shorts below. The rob extends down to her knees, leaving her bare legs clear to see. She has formal black shoes on her feet, with white socks going up to an inch above the heel. The bow that was previously in her hair transforms into a spindle with a seemingly never ending amount of thread, which places itself neatly on the side of her waist. Lastly, her hair changes color to be a dirty blonde.
    • Concept: Patience
    • Archetype: Arachne's Spool
    • Abilities:
  • Patience's Virtue: Her perspective of time scales with how fast she's moving. If she's standing still, time goes to a crawl, giving her time to think and plan out her actions, and scales up to the point of her walking, at which point time takes it's normal flow.
  • Danger Sense: When a potential threat either to Martha or others is about to occur, normally within the radius of a couple city blocks, Martha gets a mental ping, warning her and letting her know to either keep her guard up or rush off to help those in need.
  • Laying in wait: The spindle on Matha's side can be used to set traps for her enemies. She can set points for the thread to lay at as she moves around, until she wills in to disconnect from her spindle and tighten around the next target to come in contact with it. While she's setting it, the thread is virtually invisible to anybody who doesn't know to look for it. When disconnected, the resulting web is taught in the air, and is a light reflective white color. The web has the tensile strength of Spider Silk, and can tighten as much as Martha desires.
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