Avatar of Necroes

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2 mos ago
Current Just your average D&D nerd.
5 likes
1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
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5 yrs ago
And I'm back!
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5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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Welp, my post is up. If it makes Urgrugg sound arrogant, it's because he is.
The warp is a strange place. In it, reality is literally a matter of perception. Through it, those from the material world can use its unique properties to travel distances of millions of light years, in a matter of moments. It is with that technology that the Imperium of Man is able to maintain what little grasp it still has on the galaxy it calls home. Warp engines, the incredible machines that make such travel possible, are notoriously rare for those outside of the military. They are available, of course. The vast network of merchants and rogue traders that use them to sell their good across the galaxy could not exist without those machines. As a general rule, though, the drives themselves are massive, and are generally only available on the largest crafts.

That being said, 'Ow'd dese 'ummie gits find a fing like dis?!' Urgrugg asked himself, as he looked at the small vessel. At most, maybe ten crew members could travel in it. There would not be enough room for rations, equipment, and general supplies for more than that. Yet, somehow, it was not only capable of warp travel, but even had its own gellar field system. How a group of seven random fools had managed to not only get their hands on such a prize, but keep it, was simply astonishing. It was also extremely fortunate for Urgrugg.

His time among humans had been educational, to say the least. While he had no idea how any of the systems worked, he understood the general concept and purpose of most of the parts of a standard spacecraft. As he was an ork, people constantly found his intelligence amazing. It was always obvious when a potential client-their word, not his-sought him out, and had never before met an ork. His size, looks, clothing, voice; it all seemed to confirm their beliefs about his race. One he began actually speaking to them, though, very few let that first impression poison their view of him for long. While it had taken time, he had learned much among the humans, and had taken quite well to using that knowledge.

This particular group, however, was an oddity. Usually, when people sought him out, it was because they were desperate. As an ork, he was a powerful combatant, and no small amount of his work came from acting as a bodyguard or mercenary. As a psyker, though, he was much more. People came from constellations away to find him. A for-profit, unregulated psyker was an extreme rarity in the Imperium, and it made him a very valuable employee. However, it also made him dangerous. Much like himself, others tended to rely on the powers of the warp only when necessary. When they came to him, it was important. He had helped with everything from removing curses, to enchanting equipment, and had even been hired as a navigator for a warp-capable ship.

These people, though, were different. For one, they were not desperate. They had their own psyker already, one who acted as their navigator on his own. Second, their goal was purely one for profit; they were willing to risk an attack by daemons all for a chance to make money. Finally, and most disturbingly, they were not merchants. Much like himself, these people were mercenaries, and had come to him with the soul intent of using him as a weapon.

None of that mattered, of course. Urgrugg saw these people as a convenience, after all. While they were completely unaware, he knew why they were so driven to reach their goal. He had felt it, himself, and new what it meant. Someone, or something, had created a signal in the warp. To most, it was nothing. A certain few, like these seven, felt it a bit stronger, though. For them, it was a tug, a pull towards something, and they just happened to be both unlucky enough to know what that something was, and possess the means to get to it. Like them, Urgrugg felt that same tug. Unlike them, he knew he was being manipulated, and had no intention of stumbling head-first into a trap. Of course, that didn't mean he was simply going to avoid a chance at a good fight. What sort of ork would he be if he did a crazy thing like that?
Looks like we have everything we need for a traditional, sci-fi/fantasy roleplay. We've got a tank, a caster, a damage dealer, a rogue, and a mechanic.

... Who's flying the ship again?
@DepressedSoviet I'm aware. A direct quote from Ghazghkull Thrakka to commissar Yarrick is the common example given of an ork speaking proper, though slightly accented, low-gothic. I asked because it's never been made entirely clear that low-gothic actually Is space-english, if the ork language is extremely accented english, and if the two are one and the same base language, or if it's just the result of everything in the books being presented in English because no one speaks any of the languages of the 41st millenium.
Hmm... so, will there be a differentiation between high gothic and ork, or will I need to speak IC as an ork at all times?
An ork, a tau, a space marine, and a human...

Please tell me this starts with us walking into a bar.
I'm looking forward to this more and more.
Is it still okay for me to put forward a CS? I didn't see myself tagged in this.
@Jbcool Yea, @BCTheEntity basically called it. The idea is that he genuinely believes Khorne and Tzeentch are actually Gork and Mork. The only point of difference is that no one is entirely certain which god(s) he's actually serving the will of at any given point in time, let alone in general.
Though originally gifted by Gork and Mork, he used his powers to dabble in the dark arts of the spiky 'umies, making deals with many a daemon and chaos entity along the way. His wicked ways come to a head after he's captured by sky 'umies wearing blue and gold armor what don't talk. Once aboard their flyin' boat, he escapes 'iz guard and flees to his clan. Apparently, 'iz name 'ad gotten passed around by the daemons he liked to summon, and some git named Air-man was lookin' for 'im. Things don't go according to plan, 'e steals a book written by some red git, then gives it to some crazy panzees that want it for der boss's collection so they'll rescue him. While he's away, havoc befalls his clan as a result of his debt to the daemons, and when he tries to return they cast him out, forcing him to accept the panzees' offer to take him somewhere he'll be safe.
When all is said and done, no one involved is entirely sure if he's an agent of the ork gods, the chaos gods, cegorach, or maybe even Mephet'ran. That said, in his mind, he is adamant that he is a servant of the Great Green Gods.

All subject to necessary scrutiny and change, of course.
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