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4 mos ago
Current Just your average D&D nerd.
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1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
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5 yrs ago
And I'm back!
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5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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@Jbcool I've no opinion on what's to be done with him. Write him out, pilot him, makes no difference to me.

As for where everyone is... Well, I know Urgrugg and Xepherial on just outside the brig, and Oscar is somewhere roughly near them, for the time being at least. Other than that, not sure.
Not me.
Urgrugg let out a loud, grunting cough when he got kicked in the chest. To his annoyance, the marine had not died from the attack. The one time the ork wanted him to die, and he refused to do it. As tired as he was from expending so much warp energy, he hadn't even been able to get in a good swing before the marine had come at him, either.

The barrel that had been put to his face was background noise to him. As soon as he'd felt the kick, he had begun constructing a final spell in his head to be unleashed upon his death. Given his state, it wasn't even guaranteed to work, but the distortion of warp energy should it fizzle would be enough to draw the attention of the daemons he was contracted with to come for him. It was petty, at best, but it was revenge none the less.

He was ready to release the power when the weapon fired. Having not expected to be alive after, he was surprised to find he was still capable of thought. When the marine got off him, Urgrugg stood up, using his staff to help get him to his feet. Looking down the hall, he could see the humans that his attack had released running further into the ship. From what one of them said, it sounded like they were headed to arm themselves. Urgrugg couldn't decide if that was a good thing or not.

When the marine barked his question at him, Urgrugg was quickly reminded of the damage that had been done by his last spell. It would heal, no doubt, but that would take time. However, the marine would still want an answer, and he was in no shape to fight him. As he wanted to keep living, he reached out with his staff, and pressed the diamond-hard tip against the wall.

With an annoying, high-pitched screeching sound, he began to write on the wall. His understanding of low gothic's written form was bad at the best of times, but he knew enough to get by. On the wall, he wrote out, "WICH TIME?" If the marine were to question the writing, he'd simply reply by opening his mouth to show the blackened flesh-nub that was once his tongue.
So, @Sophrus you want to get Oskar's two-cents in about what's going on before I have Urgrugg reply?
Well then... with that, I think it's only Vedius left to get to the new boat.
@Wraithblade6 What dialogue? Urgrugg roasted his mouth when he let off the plasma blast. Orks heal fast, but it's still gonna be at least a half hour or so before he can talk... assuming he doesn't eat anybody.
Sooo... we still waiting on JB, or has the no-posting order been lifted?
@BCTheEntity


No, but seriously, it's literal magic... all the available psykers would be too busy looking out for eldar mind controlling key battlefield personnel, to be explicitly scanning for someone tossing off small-time powers.
And by small, I mean compared to the fluctuating void shields, vortex missiles, and general eldar presence happening all around it. He'd be just another drop in the bucket for things fucking with the localized area of the warp.
So, literally, magic... "I'll do something over here, but you won't see it because you're looking over there."
Here being warp plasma, there being a vortex missile.
Let it be known, I've not been trying to say Urgrugg's little tiff with Xeph would go unnoticed. Fire alarms would be going off, screaming and yelling would be alerting guards, the machine spirit would likely register damage to and unsanctioned opening of the prison cells. The dead commissar not reporting in would definitely raise some flag.
No no, I'm just saying it wouldn't have pinged on any psyker radar. I phrased it poorly, but I meant our element of surprise has been taken away; they'll be expecting psyker trouble when they come for us. The ship would have been alerted to our presence as soon as Xeph had a fist fight with a solid metal door. We're in a giant, metal tunnel. That shit echoes, man.
@BCTheEntity That's not how telepathy works in 40k.
In 40k, the majority of warp powers reach into the warp to take something. It could be warp energy, daemons, etc. That energy is then drawn into the psyker casting the spell, shaped by the arcane aspects of the spell casting, and released into the materium as whatever it was made into. Other psykers can feel this as a siphoning of local warp energy within the warp, or as the presence of latent warp energy within the materium. However, both of those things have extremely limited range unless the psyker in question is actively looking for them, and that takes a great deal of concentration. There are also things that powerful, experienced psykers can do to hide themselves.

Telepathy, however, works entirely differently. Telepathy doesn't actually touch the materium. Whenever a psyker uses telepathy, they send their mind into the warp via the natural connection between the two. They then filter through the millions of minds near them in the warp, until they find what they're looking for. Unless a mind is actively sending itself into the warp, it would read the same as every other mind. Even psykers would just read as another mind within the storm.
When another psyker is using telepathy, however, that's different. At that point, they are still another mind among millions, but they are one of the extremely rare minds that's sending something into the warp besides emotions and energy. To other telepaths, this is a massive beacon. Astropaths can identify each other because of a ritual they all undergo before becoming official astropaths. So, when they see another telepath broadcasting into the warp, they know whether or not it's one of theirs.
A powerful and/or experienced telepath knows how to hide himself. However, it's highly unlikely that your toady knows how to do this, or is strong enough to pull it off, as most astropaths who have years of training and field experience aren't capable of it.
In this case, it's not a matter of power level. Lucius's little buddy is basically trying to hack the modern day Pentagon with a laptop from the 90s and a single software class under his belt. He's hitting above his pay grade.

@Sophrus You've basically said it yourself. Yes, atropaths regularly search the ship they're on for foreign psykers, chaos corruption, etc. Most astropaths don't even do it because they're ordered to, they're just bored and want to experiment.
However, they wouldn't be doing this during combat. Astropaths, while powerful as a choir, aren't particularly strong psykers. It takes time, effort, and concentration for them to pinpoint other psykers. When in a choir, they all need to be working towards the same goal. During combat, that goal isn't going to be psychic look out. It's going to be defending the ship, and sending/receiving information as fast as possible.
The problem here is, the information they're looking for, and the things they're defending the ship from (i.e. telepathic assault from foreign agents) are both on the spectrum of things they would be doing that will also make them see the telepathy beacon walking beside Lucius. Given he's searching for people he's never interacted with telepathically before, he's likely taking a great deal of time to brush over the millions of minds around him. That takes time, and makes him very obvious, as it wouldn't be clear to another telepath why he's touching on minds in their territory. Only that he is, and could use that connection to potentially try and mind control them.
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