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With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
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5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
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5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
@Letter Bee if anyone is Co GM it'll be the man himself who started this. Lol
A reserve list is players who can enter later if someone drops. I don't think it's necessary as players will come of their own free will if there's an opening.
Tahlia is a mixture of nationalities thanks to the invasion of the Asian continent into the Australian region during the Third World War. Her eyes are slim and direct with a dark brown iris, a trait familiar to the people from the far east; while her hair and face resembles a more Australian/European look with the light, sandy brown braided locks and pale white skin. With an average height of about 5" 8' she tends to blend into the crowd, only appearing out of place when appearing around others not from Australia.
Most of Tahlia's clothes will consist of long, heavy jeans with a set of checked converse style shoes. She has a hooded jacket that is coloured in a deep reddish brown with various design markings on it that have no particular meaning except for the large black star that positioned on the back itself (She can't help that the best piece of clothing she was ever given for cold climates was issued out by Red Star themselves). Underneath this jacket she has a simple white tee-shirt and around her left wrist she has a variety of bands and beaded bracelets that she, herself, spent time making while sitting on watch.
AGE
Twenty Seven years old
ROLE
Long Range Heavy Artillery
PERSONALITY
Tahlia likes to think that she is a helpful protector of others, but sometimes her outback Australian tact can come across otherwise, leaving people to think that she is a bit abrupt and a little bit of a straight shooter at times. Being originally from a town located in the middle of 'fucken woop-woop' she tends to like the peace and quiet of the outback landscape, allowing her time to tactically plan her moves and enjoy the scenery around her. She is also a bit of a drinker, bit of a smoker, and a bit of a swearer; a definite trait of your typical outback Australian.
BACKSTORY
Tahlia grew up in the Australian outback region of Broken Hill. The old mining town back in it's day was a gold mine (metaphorically speaking) for the Australian country with it's raw ore mines and offered most of it's wealth to the world. During WWIII however the town was invaded from the north by Asia and thus began the split of Australia into different continental regions. The new owners of the region went crazy over it's hidden wealth, mining as much as possible to eventually help fund and form the Red Star Corporation.
Tahlia was a daughter of a renown Red Star design engineer, growing up and entering the corporation to eventually become an NC Pilot. Using her position and skills she eventually was awarded the menacing machine known as AFW-Mk.8, designed in inspiration of the Australian Funnel Web Spider. From there she stood guard over the town within her death machine, glaring out to the flat horizons and taking out any targets with it's highly powered artillery cannon, known as Armageddon's Rain.
Eventually things started to change when supplies and funding began to dry up. Red Star wasn't using the town's resources any more and rather than support it's locals, they pulled the plug, letting the colony eventually collapse in on itself to form a simple Ghost Town. Tahlia was one of the last residents to leave. She wanted to protect everyone for as long as possible but when it came apparent that all she was protecting were old heritage buildings then she made the choice to move on.
Many years passed, many battles fought, many countries visited, and Tahlia had started to grow weary of her ventures. She began to see how much of the world was run by these corporations until she somehow ended up in the frozen wasteland of New Anchorage, previously known as Smith's Rest. She doesn't really know what it was that drew her to this unknown location. It could have been the man that said his adopted daughter had fought for them for a period of time, it might have been the stories of a group of people fighting back. Whatever the case was she walked up to the front door with her now damaged and severely in need of repair NC, just to ask one simple question.
"Does anyone here need someone to help protect them?"
TACTICAL PREFERENCE & SKILLS
Tahlia is analytical, cautious, and an observer by her very nature. Years of standing over the town and picking off targets from over 10 kilometres away allowed her to learn very early on that if you avoid combat at all cost, you will either eliminate your target or drive them away to go hassle someone else. This trait is both her strong point and her weakness as she will break her position if she happens to be flanked by another attacker. Since other NCs in her Broken Hill Team were allocated the job of close quarter combat, she never learnt how to deal with those sort of situations.
NOTES
Tahlia has a 97% Sync Ratio in her AFW-Mk.8 due to how she usually enters it in relatively quiet and empty environments.
... However only a 39% in the borrowed Mad-e while the AFW-Mk.8 is being repaired
She has a tattoo of the southern cross on her wrist, a mark in order to show that she views herself as more Australian than Asian.
On her she carries small hand held PDA that is synced up to her NC. This allows her to make system changes without being in the NC itself.
Tahlia owns a gasmask which she used to protect herself from the occasional irradiated dustorms that would sweep across the Australian Outback.
Most of the NC is covered in a brown and gunmetal grey colour with a half scratched off Star design from the Red Star Corporation. It is trimmed with red highlights and covered in a variety of battle wounds and damaged auxiliaries. The interior is a sleek design with keys and warning labels written in a mixture of Japanese and English, along with a screen that acts like a FPV (First Person View) visor to the outside world.
BODY & TYPE
The AFW-Mk8 is unique, specially crafted NC that takes it's design inspirations from the Australian Funnel Web Spider. This spider is both highly aggressive and potent with a venom toxicity strong enough to kill a human within 15 minutes. The AFW-Mk.8 prides it's design on the fact that it can beat this time when faced against another NC.
Whilst inactive and during both air and ground transit the NC is usually positioned in a standard bipedal design. It is only during heavy combat that it will lower itself into it's Artillery Mode by lurching down and convert it's arms into a secondary set of legs. The back mounted cannon will then realign and transform itself on top of the torso in order to complete it's artillery setup. This aspect of the AFW-Mk.8 means that it is highly qualified for long range, heavy artillery combat as it's stability is greatly increased tenfold when compared to many of the standard Bipedal NCs in the battlefield.
The AFW-Mk.8 is a highly governed synapse machine due to unusual setup and will often mean that the user within will almost appear completely still while concentrating on their duties. Their eyes however are still free to look around the room within in order to retain all the reliant information, but breaking concentration with anything aside from minor movements will result in a slower processing time.
EQUIPMENT & ARMAMENTS
Main weapon:Meteor Ordinance Cannon (M.O.C.) - Damaged
This torso mounted weapon is the AFW-Mk.8's primary weapon of choice. The specially built quad barrel is carefully designed so that each set of shells that is fired from the NC will land in a square format of approximately 100m from corner to corner when at a firing range of 10km. The shells are a mixture of both a cluster bomb design and thermite, meaning that if the shells themselves didn't destroy the target the following fire would cause some severe problems. Reloading is quite slow so care must be taken when choosing a target and firing.
Arms:Dual Gatling Gun - One Seized
During Bipedal mode, these fist mounted Gatling guns can be used to easily take out any smaller targets that are within it's range. When the NC converts to Artillery Mode the guns are unfortunately folded up into the NC's arms, meaning that it sacrifices this armament in order to equip it's Meteor Ordinance Cannon.
Shoulders:Twin MIRV Launchers - Damaged (Only a few ports can fire)
Upon the AFW Mk.8's shoulders are a set of twin pods, each with 25 individual ports that contain a collection of Radar Guided MIRV missile. These fast firing missiles can be used in quick succession for any medium range targets, but have the unfortunate trait of overshooting their targets when fired too close. The MIRV Launchers can be used in either Bipedal or Quad mode.
Trakdar:Long Range Scanner and Surveillance Bot - Regular System errors
Trakdar is a speciality scanner that utilises a 3D mapping technology in order to give a detailed view of the environment around the NC. This map is additionally enhanced by a drone bot that can be launched from the AFW-Mk.8 in order to give details on areas that can't be fully scanned by the NC itself. Each target that is discovered is painted with a marking which allows proper calculations to be make for the Meteor Ordinance Cannon.
M A D - e
O N L O A N
CODENAME
Mad-e
APPEARANCE
The Mad-e is still heavily damaged from its last fight seeing as it took a blast to it's warhead launcher, but thanks to some patch work it's still somewhat usable.
BODY & TYPE
The Mad-e is a 50 tonne humanoid mech with a set of attachment ports on the back that can be fitted with a quad set of VTOL engines (As seen on this image). Mad-e is, for the most part, a mid-range assault NC. It's main role is to clear out as much of the enemy forces it can while staying out of the way of the short range attackers.
It has heavy armour plating that helps protect the unit but this mostly a collection of metal plating that has been found around the colony and welded to the NC. Due to this fact many of the sheets that cover important componentry have weak points, cracks and ingrained rust that cannot be seen easily until the unit is out on the battlefield and in the thick of it. Adding to that, and thanks mostly to Madison's recklessness, the Mad-e's weapons will occasionally overheat and jam, leaving her vulnerable to counter attacks. This isn't helped from the incidents in it's last battle where it now has an internal motherboard error and some damaged weaponry.
EQUIPMENT & ARMAMENTS
VTOL Engines:
A quad set of VTOL engines that allow long distance flight and when overcharged, will allow a quick back dodge.
Smoke Launcher:
An attatchment that will disperse a cloud of roughly 100m diameter around the NC.
Enhansed Visuals:
A night vision and IR camera to help assist during smoky and dark situations.
Radar Sensors:
The targeting system uses line of sight to locate and identify the enemy. Madi then has to select each target and aim at them manually in order to take them down. (This also means that she will have to rely on her comrades for spotting any ambush attacks)
Warhead Launcher:
The main cannon on the shoulder can fire mortar warheads that explode mid air and rain down with individual grenades. The reload time on this cannon isn't very quick and the NC only has the storage for a few warheads.
Right Arm:
Equipped with a stationary rotary gatling gun.
Left Arm:
Equipped with slug cannon that will fire heavier rounds. It is a much slower weapon but packs a lot of punch.
M A D I S O N C O L E
APPEARANCE
Madison is a young woman in her early 20's with a distinct taste for heavy, hard wear clothes; usually with a choice of factory work boots, a thick jacket with a woollen interior and military style cargo pants. She has vibrant pink hair which is coloured as her natural hair is a crisp blonde that she dislikes, while her overall skin tone and texture gives her the innocent look of a younger teenager. Whenever she walks she likes to let her feet hit the floor with a heavy thud, giving an impression that she is simply bigger than what her small size indicates.
Ever since the Volkov job she has been in ICU (Intensive Care Unit) and during that time had to have some immediate, life threatening operations performed in order to save her life. Some of the damage she endured included a searing blast to her left eye where the iris and cornea were damaged, thus requiring an artificial insert; and a deep wound in her right arm that got infected in the bone. This wound in particular needed an immediate amputation and was in turn replaced with a bionic limb.
AGE
Twenty Three years old
ROLE
When evaluated for mental stability, Assault
PERSONALITY
Madison was once described in one simple, four letter word... Loud.
The young girl has a vibrant personality with a matching taste for music. Most of the time when she is in her NC the sounds of a hard hitting bassline can be heard. This music isn't just for show as it helps to regulate her thoughts in order to allow her to sync up with the machine. This wild attitude of hers comes as a serious double edge sword since she lives off pure adrenaline. Madison has been known to run her ammo supplies completely dry, take on NCs far stronger than what she is trained for, and will even risk her own life in order to make a final blow.
However being loud doesn't mean that she is open. She will rarely talk about her past, and with the events of late, has been more closed off than usual. She is now at the point where others are concerned about her being too quiet, wondering if she still has the willpower to get back into an NC.
BACKSTORY
Madison was born in a small community but was left abandoned when her entire settlement was wiped out by a raiding force. She was only a little girl at the time and was discovered by a small group from the colony of Smith's Rest as she wandered the empty wasteland, sad and alone. They decided to take her back and placed her under the care of an engineer known as Duncan Brown. There she grew up for the next two decades, learning how to operate and use the different types of machinery that Duncan worked on.
Through his guidance she became very knowledge about the NCs, learning the different ways to repair and operate them. It was only a matter of time before she ended up fighting for the cause along with the others at the now named New Anchorage. With this team she performed well, taking on other NCs and mercenaries alike until a terrible accident during a Volkov mission.
Madison's NC was struck with a blow that sent a huge electrical charge into the poor girl's mind. The effect was a sudden burst of adrenaline and rage that she was unable to control. Her body was fuelling the machine, the machine was fuelling her body, and the eventual outcome was a suicidal attack that broke through every fail-safe the Mad-e had to offer, even allowing the illegal launch of a warhead at point blank through a barrel that was damaged.
Madison woke up in pain as her NC was airlifted by Blur back to base where she had to cut out of the wreckage. For the following months she was placed in an induced coma and heavily operated on so that they could save her life. Duncan, her childhood carer stayed for as long as he could by her side, but as time went on he felt more and more as if it was his fault and that staying around for much longer would hurt the relationship that he had with Madison. He eventually made the hard decision to leave the settlement in order to move on.
TACTICAL PREFERENCE & SKILLS
Madison was once a heavy NC pilot, but it was believed that the original choice of machine was simply incorrect. Her fast pace and quick reflect movement is what even allowed her to get a monstrous heavy NC up close and personal with another heavy NC, leaving specialist to wonder how far she would be able to perform if a new lighter, more nimble NC was made available for her.
Aside from her battlefield tactics, she is a skilled mechanic and knows how to make various changes to an NC. After all... she did grow up with a man who rebuilt her original NC from a pile of scrap.
NOTES
She likes to collect cute trinkets, plushies, and other small items.
Madison occasionally has flashbacks to her parents death, which happened on her birthday. Her loud personality stems from that where she believes that the only time you should be quiet is when you are dead.
11 playing character with half being new cast and the other half returning.
Taking on extras could dilute the story with it becoming too large. As it is, we are going to have to manage the scenes well so we don't overlap too much.
@Dynamo Frokane To be fair, the picture doesn't match the description when it says the NC stands upright. Also, a quad isn't a type of assault NC as they are generally slower and less manouverable.
The Mad-e is still heavily damaged from its last fight seeing as it took a blast to it's warhead launcher, but thanks to some patch work it's still somewhat usable.
BODY & TYPE
The Mad-e is a 50 tonne humanoid mech with a set of attachment ports on the back that can be fitted with a quad set of VTOL engines (As seen on this image). Mad-e is, for the most part, a mid-range assault NC. It's main role is to clear out as much of the enemy forces it can while staying out of the way of the short range attackers.
It has heavy armour plating that helps protect the unit but this mostly a collection of metal plating that has been found around the colony and welded to the NC. Due to this fact many of the sheets that cover important componentry have weak points, cracks and ingrained rust that cannot be seen easily until the unit is out on the battlefield and in the thick of it. Adding to that, and thanks mostly to Madison's recklessness, the Mad-e's weapons will occasionally overheat and jam, leaving her vulnerable to counter attacks. This isn't helped from the incidents in it's last battle where it now has an internal motherboard error and some damaged weaponry.
EQUIPMENT & ARMAMENTS
VTOL Engines:
A quad set of VTOL engines that allow long distance flight and when overcharged, will allow a quick back dodge.
Smoke Launcher:
An attatchment that will disperse a cloud of roughly 100m diameter around the NC.
Enhansed Visuals:
A night vision and IR camera to help assist during smoky and dark situations.
Radar Sensors:
The targeting system uses line of sight to locate and identify the enemy. Madi then has to select each target and aim at them manually in order to take them down. (This also means that she will have to rely on her comrades for spotting any ambush attacks)
Warhead Launcher:
The main cannon on the shoulder can fire mortar warheads that explode mid air and rain down with individual grenades. The reload time on this cannon isn't very quick and the NC only has the storage for a few warheads.
Right Arm:
Equipped with a stationary rotary gatling gun.
Left Arm:
Equipped with slug cannon that will fire heavier rounds. It is a much slower weapon but packs a lot of punch.
@Letter Bee Possibly. I wouldn't say that worked together or had much in the way of communications seeing as Tahlia acted as a stand alone fortress for much of her time, but records in the Red Star database would show much of both their details. So the name an identity may ring a bell.
Tahlia could come across as a bit patriotic with her gear (bit of a trait I was going for) so that could cause some friction between the two at the start.
I don't know whether to be intimidated or thrilled that there are at LEAST 10 different people (including me) working on this. The most people I've ever RP'd with is 4-5, and I'm still definitely more used to just one-on-one, even after.. months?
Not gonna drop out or anything of course, but.. jeez hello there people. xD
i'm awful at talking i'm sorry i don't know why I bothered writing this
ALSO LIKE HOW DID WE MANAGE TO GET OVER 100 OOC POSTS IN A DAY
One way to view it is that we can split up on multiple adventures at once. So more action.
As for the post, as long as the no of posts a day doesn't extend to the IC then I'm happy. I know Gowi mention he'll control the pace. I just can't keep up with the super Speed posting and prefer longer detailed stuff.
<Snipped quote by boomlover>
Without a Mech CS alongside it I cannot give much of a proper review, but I can tell you that a lot of what I see here is a unfortunate mess. Alongside the grammar errors and fluidity of the descriptions there is also a backstory that is pretty “out there” even for the anime sheen I’ve given NC Quest as the new (forum version) GM. Whilst I would have no issues with the ruthlessness shown by Margaret, there is the whole “my house collapsed on me, I woke up in the hospital, she taunted me before kidnapping me, and THEN I was ALSO tortured before being saved by my father’s friend.” – Like, I’m not trying to rip your CS to shreds here. We have a lot of minimalist sheets in this game and some more detailed ones so this isn't a case of it not being detailed enough... but this doesn’t give me a lot of confidence going forward.
If you are serious about this character, I recommend reading it over with your own eyes and creatively figuring out a way to get the character you want without having to take a hatchet to the whole thing. If that’s something you want to do and are not disheartened by my reply, then I’ll look it over again.
Always pick one thing to focus on as a key moment for that character. Speaking to Gowi in pm I had to work out how an Australian with a pretty high tech NC would end up in a small town with a busted piece of crap. Being from a country that isn't listed as having much going on and close to the Red Star region, I used that as a motive.
Looking at Tahlia, she actually doesn't have a sad story at all. She was just forced to move and explore. Not every character suits the world of sadness and I somewhat realised that with my last character, Madison, where her creation and back story was extremely dark, and yet she was a bit of a wild character. It actually forced me to dislike her because I was playing two parts and if I simply took out the darkness, then she would be a stronger build.