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... Phew. I did get my entry in, despite all that held me up in real life.

... Now I'll just wait and see what people think of it.
Replies to the reviews.




@Lionheart Alright, nicely posted. ... Though I'm not entirely sure that Fighter is going to need Marwood to look at him after he's been targeted by BOTH our ranged players here. Haha. Just something for @Apollosarcher to possibly keep in mind. Haha.
@Rilla Oh, alright. That sounds better. Yes, I can understand that, unless the bio somehow involves the story of the world somehow which then needs to be examined so it isn't absurdly wrong, but if you do skim it I'll assume you get those things. Very well, carry on.
@Rilla I, uh... can't even imagine not reading the bio. Sure, in some cases it might not influence the future, but not knowing the backstory of the individuals inhabiting a world that I'm supposed to GM- Can't even imagine it. It feels so fundamentally wrong. ... Well, I myself am a GM that absolutely loves to involve character's pasts into the actual game, so maybe that's what's influencing me, but... Yikes.

Well. If that works for you... then I suppose it works for you. I wouldn't take it as advice, though. XD
Who are these mythical elitist GMs and why did I never meet them? I feel left out.

You should be fine, personally as a GM I don't even read bios, I read the important bits. Magic, equipment, personalities. and skills. and as a character creator, I pepper in the bio in the other bits.

f bios, basically.


Wha- People put their heart and soul into writing those bios! As a GM, it is the duty of the one they are giving their characters for inspection to read through everything and make sure it checks out, and if it does give them some praise and a healthy pat on the back!

... Then again, for you to be able to say that, I suppose you don't exactly GM story-driven roleplays. Suppose it might work then.

*notices that it is Rilla I'm replying to* ... Aaaaaaaaaaaaaand I suppose the bios you get for the most part are waaaay too into detail and don't exactly contribute to anything at all, not to mention you've possibly seen way more sheets than most other GMs around here might see, so I suppose that works in those circumstances. ... My words apply to everyone else, though. Especially in Advanced. ... ESPECIALLY in Advanced. Don't skimp on the bios! ... Haha.
@Eklispe I'm happy you do~ ... Haha.
@Penultimate_Pi Ah, I see what you mean. That still leaves the problem that I don't want the players to be controlling the actions of the enemies too much, especially when it comes to hitting or not. Eh, I'll let it be for now. If something happens that I really have a problem with, I'll shout. Or make the enemy in question dodge despite being so colorfully described to be hit in the player's post. Teh-heh.

The sheet I used had all classes of all the GBA games, but seemed to have decided to use the FE7 Berserker sprite, and when I got to him I kind of just "Eh, that works too" and went with it. Teh-heh. Something I had a problem with, though, was that all the things were not the correct size in that sheet, so I had to resize them all, which resulted in that they're all kind of... ... ... They might be too big in my map. XD
The unique sprites for significant characters is... more effort than I intended to put into it, so is making them face a specific direction using movement things. But if you want to try doing that, then that is fine. Of course, you don't actually need to do that, but thank you very much for doing so. What I actually meant with what I said above was that I thought the squares I had done were a bit too thick to be pretty, not that the whole map needed... XD

@71342 Ah, I understand. Yeah, that'd work. Teh-heh.

... Teh-heh. Thanks.
@71342 I'm not sure the handle of the Iron Axe is made out of anything which leads electricity... XD ... In any case. Thanks for breaking that silence. XD

@Harbringer Nicely posted. ... Heh. Truly shows us another side from that comedic side you were showing earlier, eh?

@Penultimate_Pi Yay, you got into combat! XD ... Quite well written. Hm. I did intend that I was to control all the enemies, because otherwise you won't be seeing as much challenge. However, this being the first screen still I'll let this one slide, but perhaps I should, like, make some enemies "cannon-fodder" while marking other enemies as " "elites" " (dual quotation-marks for emphasis that the word is not used for its proper meaning) that you all cannot control. Eh, oh, well.

That, is a beautiful rendition of the map. The darkened units to show the change from the last screen, really, to make people know where they were, wouldn't be needed in the long run. That's really nicely done. I could have given you the files I've been using had you told me you were doing something like this with them. Now I'M the one interested in what programs / files / images you've been using. XD
In any case. Great job. Thanks. Now to go feel somewhat inferior in a corner. Everything looks so... flawless, when I just let small imperfections slip through on the basis of being "good enough"... XD

... Though if Nero has a boss-thingie, then Garric should have one too! XD
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