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@BrokenPromise Alright, nicely posted. Quite an amusing scene. And I do have to say, I look forward to your next post. Haha.
@TheIrishJJ Yeah, it's nice. Spheal being slow and so probably unable to dodge sounds like a reasonable call. Nicely posted. Haha.
@Valkan And nicely posted. Yupp, you guys can keep going. If it turns into whole rows of posts, maybe I'll abstain from saying that each is nicely posted, you know it is. I'll just comment if I see any problems. Haha.

@Eklispe Pfffffth, hahahahahahahaha. XD

Nicely posted. I'm pretty sure I know how those in front of you are going to react. So, @Pyromaniacwolf, you're the one left to post there again. I do realize there is a chance you don't have anything you feel like saying, then tell me so and I'll just post. Or, if you do have something you want to say, maybe you do want to suggest a solution or decide you want to return that Ducklett anyway, then I'd be happy to see that post. Haha.
@Vocab No.
@Vocab Out of the question.
@Vocab Personal reasons.
@Vocab Yes.
@Valkan What-the- Of all the songs you could have gone with, you pick a Champion Battle Theme for your FIRST battle!? Isn't that just slightly blowing it out of proportion!? XD

Anyways. Nicely posted.

@TheIrishJJ Oh, alright. So, when two players square off (which has never happened yet) it happens one out of two ways. Either the GM supervises, in which case the players tell their battle-plans and counter-battle-plans in their posts and I then resolve what happens. Goes slower, but will be fair. Bo chance of autododging. This is how all players play agains wild Pokémon and NPC trainers.

Other option is that you do it on your own. Then the two of you simply play according to the basic rules of roleplaying battles, as Valkan gave example of. This gives you both considerable freedom as to what will happen, and it will go a lot faster. It does depend on you both being respectable roleplayers that act maturely and for the joy of roleplaying, but that's hardly a problem~!

You always pick from your move-pool för attacks, contact with enemy outside moves is Struggle and hurts both Pokémon. What each move does is directly taken from what they do in game, and they perform as represented by their in-game animations or as common sense would decree. Super-effective moves do double damage, and yeah. Mostly like the games.

Now, when moves actually have a random chance of having an effect, I actually tend to roll a die. I do that for unpredictable things like if a Confused Pokémon hurts itself, if an Ember burns or if a Wild Pokémon is captured. Of course, in GM-less PvP you can always decide such things yourselves. But as for hitting, I use common sense. It's harder to hit here than in the games, the enemy will actively dodge. Conditions might also impact, like if a Pokémon is rolling then touching might be dangerous, a Pokémon on higher ground with a projectile move may have an advantage...

All in all, use common sense. I wasn't entirely sure what version of "how to battle" I was to answer. Haha.
@Valkan@TheIrishJJ

Kalmia looked on happily as both trainers appeared to be happy with their Pokémon, and then she blinked astounded as they were already gearing up, ready for battle.

‘Oooh, the excitement of newly born Pokémon Trainers!’ She said excitedly. ‘Sure, go ahead and battle! But don't do it in my lab! Kalmia grinned as she went over and opened the door to the way more fitting patch of garden grass or asphalt of the road outside rather than the fragile mess of Kalmia's lab.
@TheIrishJJ I'll note that I decide what Pokédexes say about Pokémon, in order to keep the style consistent. Someone has already scanned a Slowpoke, so you could just replace it with the following.



Alright, other than that, nicely posted! You can both go and post about fighting now. Except... give me a moment to make a post in ten minutes! XD
@Rune_Alchemist Yupp. Nicely posted. I know how she'll react. Alright. How nice of you. Teh-heh.

@Joshua Tamashii I wondered partly if he was going to scare off the little girl, but she's pretty wise, eh. Teh-heh.

@Valkan Oy, you'll get to yours eventually! You're just getting started! XD
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