Mariette spent a while using portals to examine the different islands, disguised somewhat by Eli’s Darkness magic. It wasn’t the most optimal of scouting techniques, as anyone with Third Eye could still detect their magic and Third Eye was a bit too common for Mariette’s tastes, but given the circumstances they were in it was something they’d simply have to accept.
Eventually, the scanning was done and a message was given to the forces on the island they had started on, before Mariette emerged from a portal on a currently unoccupied part of the main island. So, it was a tropical paradise, pretty much, and more people were arriving…
‘It could be a trap, of some kind. Draw everyone to the main island… but if they wished any harm upon us they could have done that without drawing us from one island to another,’ Eli analyzed, gazing around with her own Third Eye. ‘My Third Eye isn’t giving me any clues, and we’ve already searched mostly everywhere. Mistress, what do we do?’ Eli asked, looking over at Mariette.
‘…’ Mariette stared silently down into one of the pools available. So… people enjoyed soaking themselves in these pools for their own pleasure, did they? This was what people thought of when they thought “luxury”...
‘… Mistress?’ Eli asked, tilting her head.
‘… Let’s take a bath,’ Mariette declared, to Eli’s surprise, the reflective witch putting Bunny to the side so that she could lower herself gently down into the water, letting the fluids swirl around her body and embrace her. It was… comfortably warm… Mariette blushed a little as she got her shoulders under the water, staring down at her own reflection. Eli looked down at her, and gave a little smile.
‘As you wish, Mistress,’ Eli simply said, and then gently put her slime body down into the water as well, controlling her body to ensure her body didn’t disperse in the bath. Then, it was Mariette and Eli in a pool, silently enjoying a warm bath on a tropical paradise.
‘This… is nice,’ Mariette silently stated.
‘Yes, yes it is, Mistress,’ Eli replied, still smiling.
‘A challenge to get to the center island without getting wet?’ Victoria asked, with one raised eyebrow.
‘Hey, are we five already disqualified then? We already bathed!’ Suzette asked with a grin, meaning herself, Ronja, Taihei, Josefin and Lea.
‘I-I’m sure they’re nice enough to only count it if we get wet while trying to complete the challenge!’ Josefin said, eyes wide and slightly panicking.
‘Wouldn’t count on it,’ Taihei said, gazing away for the moment.
‘Hmpf. How childish,’ Lea shook her head a bit. She then took off into the skies with Wind-magic, crossing the waters on her own towards the main island.
‘Regardless. Have we decided we’re crossing?’ Freya asked, looking about at the present individuals.
‘Yeah! All the fun is gathering at the main island, and I want to be there!’ Mayra called out, eyes wide and excited.
‘Alright. As sub-commander, I then declare. Ronja, Suzette and me will be one group, the group the people of Penrose already know are hostile,’ Freya said.
‘Only a portion of them~’ Ronja said, the spider-girl giving a little playful smile.
‘Others already know Victoria, Jelena and Mayra know each other. Tullia, I’m assigning you to look after the three of them,’ Freya continues, looking over at the named group.
‘Me?’ Tullia asked in surprise. She quickly regained her cool. ‘Alright. I’ll do my best.’
‘What? We don’t need looking after!’ Jelena complained with a frown.
‘Yes, we do,’ Victoria said with a shrug, getting Jelena to glare at her.
‘Ahahahahaha! This is going to be so much fun!’ Mayra called, jumping on the spot.
‘Taihei, Josefin, you’re a group, because…’ Freya started, looking over at the two.
‘Because only I am lucky enough to survive being paired with Taihei,’ Josefin nodded, still looking a bit scared.
‘Let’s go, then,’ Taihei grabbed Josefin’s hand, making the girl flinch a bit, before both of them rose from the ground and flew by some unseen method over the waters.
Of course, various spontaneous mini-tsunamis and underwater geysers tried to wet the two on the way, but Taihei’s significant magical protection guarded them. Then a whale emerged trying to splash them on the way up, and then down. Then an octopus managed to grab Taihei's foot while she was defending against the whale's droplets. Realizing she had already gotten wet from the octopus tentacle, Taihei grabbed and threw Josefin safely ashore while Taihei was pulled into the depths by the octopus. Josefin was like ‘Taihei, nooooooooo’ and grieving for the comrade that sacrificed herself so Josefin could get ashore dry. Then there was something like a depth charge going off, and pieces of octopus drifted to the surface while Taihei climbed ashore at the beach to a Josefin that promptly hugged her.
‘And I guess I’ll be lifting you~’ Suzette said, letting yellow magical energy flow out and surround Ronja. ‘I only have around enough emotional energy inclined towards flight to get there once, but that’ll do, won’t it?’ Suzette declared with a smile.
‘Mm. Yeah, it’ll do,’ Ronja said, before the two of them lifted up, and took a detour to not look like they came from the same place. They'd arrive without complication.
‘Wait, how are we crossing, then?’ Jelena asked, frowning.
‘Oh, I’m sure you’ll find some way,’ Freya said, gazing towards the central island.
‘Sounds like you have a way already,’ Victoria commented, looking at their monster sub-commander.
‘Yeah. While this distance would be too far for basically any magical girl to jump…’ Freya told, crouching into a prepared position. ‘I’m not any magical girl,’
And with that, Freya thrust down with her legs and bolted off into the skyline with an absurd jump that sent a slight shock-wave over the four that remained. A small dot that was Freya could be seen in the sky for a moment, before she fell down towards the main island… only to splash down into the shallow waters a few meters shy of the shore. Because no magical girl can jump the gap. A blank-faced and freshly bathed Freya walked up on the shore, stretching for a moment due to feeling the impact of hitting the water. She then look around herself to see what was around her. She wasn’t going to socialize with anyone just yet unless they came and talked to her first.
‘Hahahaha! That was awesome! That’s an awesome jump! She didn't make it, but she’s sure stronger than I am!’ Mayra called with a laugh. ‘I wanna wrestle her!’
‘Don’t, you’ll lose. … Unless you use your flames, of course. You don’t get Freya’s kind of strength while retaining magical prowess…’ Jelena said with a sigh, then looked across the waters. ‘But now I’m really curious as to how the four of us remaining will cross.’
Tullia and Victoria exchanged a look, Tullia transferring the plan with no need for spoken words, and Victoria smirked.
‘Stand back, me and my partner has this covered,’ Victoria said, a touch of pride in her voice.
‘Oh?’ ‘Oh-hoh!?’ the metal girl and the dragon girl made noises of interest, and Tullia nodded to Victoria. Then, Tullia called forth her staff, and…
‘By the power of the Bifrost!’
‘Freeze solid!’ Victoria called out after Tullia, and the two ice-girls sent forth a powerful directed freezing beam which was directed directly down into the ocean. It froze the outer layer of the water, even building walls to the left and right to prevent splashing water from getting over and splashing those trying to cross the bridge.
‘Follow us! This is a continuous operation, we’ll need to continue freezing until we’ve reached the other side!’ Tullia called, starting to walk, staff and beam maintained before her.
‘Yeah, gotta maintain the spell so it doesn’t melt beneath your feet~!’ Victoria said with a grin, following Tullia, freezing any water that was about to overcome their barriers.
‘Well, suppose that works,’ Jelena stated, putting her arms behind her head and walking onwards over the ice bridge, then almost slipping and using her metal magic to put spikes under her feet and then continuing.
‘Hahahahaha! We’ll get to the island dead last!’ Mayra laughed, but yet happily started walking along the ice bridge they were creating, and would arrive sooner or later.
Strange. Exceedingly strange, thought the tiny girl that ran about inside the little house she had been placed inside. Her patron was gone, he hadn’t been taken along with her, but she herself had woken up here along most of her stuff and some additional things that she hadn’t had before this, and then this strange creature appeared before her and told her that a bunch of customers were going to arrive. Well. Better just get her shop ready to open! Not the way she had imagined her grand opening day, but HEY! She was nothing if not adaptable!
‘OKAY! Brittany’s Bewitched Beach Boutique is ready to roll!’ Brittany announced, holding a bat out over the register into the store, which was for some reason placed in the middle of a tropical paradise. Also, Brittany was in a swimsuit and a fancy hat. Which was curious, but Brittany wasn’t about to pay it any additional mind!
→
With that, Brittany ran over and turned the sign at the entrance from “Closed” to “Open”.
Though, you might want to wait for Ari’s next post before you visit.
Meanwhile. On island 3.
As the main party sailed away on a ghost ship, a single girl stepped out from the palm trees. A tall girl with long brown hair and glasses.
She looked around in slight confusion through her bespectacled eyes, having found herself in a swimsuit like everyone else.
Finding that the rest had left her behind not knowing she existed, she looked for anyone else.
<This list says that Katelyn should still be on this island? She can totally wake up finding this girl standing studying her curiously>
Otherwise, she noticed the sign with the challenge to get to the main island without getting wet.
She didn’t have any powers to get over that distance on her own.
That is, unless she…
She wandered in among the palm trees and started touching them.
The trees started to bend, crack, take new shapes, build themselves into…
Those who looked in that direction could suddenly see that the trees on the island of group 3 was shaping themselves into a giant palm-tree trebuchet.
‘But... They say Drifloons kidnap children... I didn't want you kidnapped... How would I have checked to ensure...? Hm...’ Jonas muttered, left on the ground pondering.
Assuming he was done with him, Aegislash released control of the nearby boy. The boy staggered a bit, and then was like ‘I-I think I'm just gonna get myself out of he-’
Then Amelia spoke to Aegislash, who focused back on her and promptly re-assumed control of the boy, whose expression went back from mild panic to stone-cold stare.
‘I will hear what you have to say,’ Aegislash said, through the boy.
Skylar didn’t find any more rare Pokémon on the way. He did find more of what he had already found, however, so some more training it was.
Seabreeze grew to level 11! Paradise grew to level 11! Celebrity grew to level 11! Celebrity learned Disarming Voice!
Just to balance things out.
So, Skylar headed down to the docks of Highhill Town. Doing so, he really left the town proper. Here, he could look out over the lake, and grasp an area that’s counted as a separate route entirely.
Route 14
It is most certainly a lake. A vast lake, that’d no doubt take quite a long time to walk around. The cliffs of Mt. Strength and Mt. Chill rises beyond the lake, and to the south are the cliffs that houses the Wet Caverns. Everywhere around the Dragon Lake lies forests, to the west and north and south, at the bases of the mountains and past. The surface of the water looks so peaceful, but way out there you know are the islands and creeks where dragons are known to roam. The places which the lake gets its name. Rain clouds are gathered in the north-west, over Route 3, as usual.
Also at the docks are numerous fishermen, fishing at the docks.
‘Oh? Ye want to try yer luck at fishin’ for dragons? Can’t promise you’ll pull up something so rare, but sure. Here, take this.’
Skylar obtained the Old Rod!
If he wanted it, that is. The rod is collapsable so it can take way less room than it would extended, but the quality is a little lacking. Still a fine and, by the looks of it, experienced fishing rod, however.
‘Ye can have it. I’ve got better ones. Though, regardless of yer rod, dragons are a once-half-a-year things we occasionally pull up. Don’t count on it.’ Apparently with his job considered done, the fisherman turned and kept fishing where he was.
If Skylar attempted using said Old Rod…!
Pokédex Entry #129 – Magikarp, the Fish Pokémon. While known for being extremely weak and washed away by even the weakest current, Magikarp can survive even in the most polluted of water. They’re incredibly fertile and have spread to waters all around the world. They jump fairly high, and older Magikarps are known to brave mountains with these jumps, seeking evolution.
A big red Pokémon was wiggling at the end of the rod, big oblivious eyes staring off into the vast distance signalling either untold wisdom or complete lack of it.
Did he expect anything else?
So that happened. Now, eventually the ferry would appear, offering a ride to either Lakewatch Town or Stillwood Village.
Lakewatch Town - 750 P Stillwood Village - 750 P
So that was an option. Otherwise, Skylar’s still in Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
So, if she started down any of the available routes…
‘… has been confirmed in the area. It is our job to ensure whatever their plans are, they are to be shut down,’ a soft but strict female voice said.
‘You understand the gravity of the situation, I trust? We can’t let their kind do as they like,’ a considerably rougher, more irritated though still young male voice said.
‘Yes, sir!’ said a small group of other individuals. If Eryn peeked, she’d see that they were all dressed in white, basically.
‘Good. We need to split up to search effectively. Now, Judy and Joe, you’re our depths team, you need to-’
‘AAGH-!’ There’s a sudden scream as suddenly a bunch of Zubats swooped down on the assembled group.
‘Oh, c’mon, you can handle a bunch of Zubats! How are you supposed to handle Amethyst if you can’t handle Zubats!?’ the male said, frustrated.
‘B-but sir!’
‘Pokémon, out!’
With that command, numerous Pokémon came out and the sounds of a battle started.
So, there were two people in command of a bunch of grunts, fairly easily identifiable as the uniforms of Team Virtue.
They were in the river-path, on a patch of dry land which the river snaked past. Did Eryn want anything down here?
… So, down this rocky path, there were noises of rock against rock… which was mostly because there was a huge Geodude brawl going on. Rocks were being thrown at other rocks, annoyed dudes that tackled one another with little to no effect. There was also an incline and a descent, two paths that one led somewhat up and one led somewhat down… and there came a huge rock rolling down at amazing speed, taking numerous Geodudes with it. The huge rock that came rolling down had eyes.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Pokédex Entry #75 – Graveler, the Rock Pokémon. A Graveler’s life consists of travelling up mountains feeding on their rocks to grow big, and then rolling down to the bottom to climb again. Due to their free and uncaring nature, they make some mountain trails very dangerous.
If Eryn was up for dodging Gravelers and avoiding these aggressive Geodudes, this was a possible path to continue, either up or down. Would she like to do something here.
So, travelling the path of the shallow waters where Surskits paddled along turned sort of dangerous when the moment Eryn put her foot in the shallow waters, the Surskits collectively turned and unleashed a wall of Bubbles in her directions, forcing her to fall back or suffer the dangers of letting Dei take numerous Bubbles moves onto him. Proceeding in this direction would require some form of plan to get past the Surskits, which serve as some formidable obstacle, for some reason. This while there were Zubats behind her, as well.
So, there’s a lake, a gentle lake with the occasional movement within. It’s a peaceful cavern, with a hole in the ceiling letting down sunlight. However, unless you can either ascend through that hole or dive through the waters, this appears to be a dead end. Those walls hardly look like they could be climbed by the regular human being, after all. Did Eryn have a plan for how to proceed here, or does she try an alternative route?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Follow the river. Left at split. There’s voices further in? 2.2. Rocky Path. Right then left. There’s sounds of rocks hitting each other. 2.3. Shallow Path. Right then forward. Surskits dashing around on a path of shallow water.. 2.4. Lake. Right then right. A lake, lit by an external source of light, alike sunlight? 2.5. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Picking out the egg, Erza’d notice something. Didn’t it seem just a bit closer to hatching? He wouldn’t be sure what were the signs that told him so, but it sure felt like it.
So, Erza moved on to combat opposing Pokémon. However, there was something he quickly discovered.
Pokémon on this route is somewhat higher level than he is.
Poochyena VS Hunter. Poochyena started with a Sand-Attack, but Hunter had no trouble blasting the beast with an Ember through the sand. Poochyena ran in to bite, though Hunter could get in another Ember before then… but yikes, Poochyena’s Bite hurt! Another exchange of Ember and Bite left both Pokémon pretty beaten up. Hunter has about 18% health left. That’s when Erza lobbed a Pokéball, which hit the Poochyena and it rolled on the ground.
The ball rolled once. Then it rolled twice. And it rolled thriiiiice…!
Click.
Erza caught Poochyena!
Gender: ♂ Type: Dark Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 12 Moves: Tackle, Howl, Sand-Attack, Bite Ability: Rattled. Being hit by Bug, Ghost or Dark-type moves increases Speed. Held Item: None.
Currently at about 12% health.
New Pokémon caught! Erza earned 750 P!
Would you like to give a nickname to Poochyena?
Hunter grew to Level 11!
Second battle! So, Erza threw out Castform to battle Vulpix. Vulpix realized she was being drawn into battle… and called out into the air, suddenly summoning a powerful sunlight to the battlefield! … Which meant Castform suddenly transformed into his Fire-type form!
Noticeable Ability: Drought. Summons a harsh sunlight into battle.
This harsh sunlight decreased the power of Castform’s Water Guns… but it also meant that when Vulpix attempted to Ember him, it was Not Very Effective and Castform could just absorb the flames. Two Water Guns later, and Vulpix was in a bad shape while Castform was still lively in the flames. A Pokéball was thrown, hitting Vulpix and absorbing the Pokémon into it. Castorm has about 45% health left.
The ball rolled once. It rolled twice. It rolled thri-
-ice.
click
Erza caught Vulpix!
Gender: ♀ Type: Fire Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Ember, Tail Whip, Roar, Baby-Doll Eyes, Quick Attack Ability: Drought. Summons harsh sunlight when called into battle. Held Item: Rawst Berry
Currently at about 7% health.
New Pokémon caught! Erza earned 1250 P!
Would you like to give a nickname to Vulpix?
Your party is full! Select one Pokémon to send to the PC.
Thirdly. Mareep VS Extraordinary. Erza guessed correct, his Duskull took a single- very painful -Thundershock that could then be Disabled. After that, Extraordinary Night Shaded over and over while Mareep panicked. The Mareep did shoot a Thunder Wave, paralyzing Extraordinary, but the Duskull showed no signs of that keeping her from Night Shading. Mareep used Cotton Spore and Growl to reduce Extraordinary’s speed and attack, neither influenced her Night Shade. Finally, upon the turn where Disable would be undone, Erza threw a Pokéball at the sheep. Extraordinary is at about 57% health.
It rolled on-
-ce, and then twice, finally thrice.
Click.
Erza caught Mareep!
Gender: ♀ Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 14 Moves: Tackle, Growl, Thunder Wave, Thunder Shock, Cotton Spore Ability: Static. May paralyze on contact. Held Item: None.
Currently at about 35% health.
New Pokémon caught! Erza earned 1000 P!
Would you like to give a nickname to Mareep?
Your party is full! Select one Pokémon to send to the PC.
Extraordinary grew to Level 11!
Now, Princess VS a Budew! … It wasn’t much of a match, especially since Budew rolled a 1 on the “what level are you” roll. Suffice to say, Budew attempted to Absorb on Princess, didn’t work, Princess made short work of the little plant and Erza could easily catch the Pokémon with a quick throw of a Pokéball. Princess is at 91% health.
The ball ro-
-lled once, then twice, then thrice.
Click.
Erza caught Budew!
Gender: ♀ Type: Grass/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Absorb, Growth Ability: Poison Point. May poison on contact. Held Item: None.
Currently at about 21% health.
New Pokémon caught! Erza earned 750P!
Would you like to give a nickname to Budew?
Your party is full! Select one Pokémon to send to the PC.
Now, then. Finally, Vee and this female Eevee Vee managed to track down. The attempt to convince the other Pokémon ended in failure, albeit Eevee did seem pretty curious about Vee. So, a battle it was. The Wild Eevee started by Baby-Doll Eyeing, reducing Vee’s attack, but the opposing Eevee lacked Vee’s Adaptability, and so in the ensuing battle of tackles Vee held the advantage. However, the wild Eevee had more experience, turning things into a decently evenly match. But, his time with a trainer pulled through, and Vee turned to be the more skilled Pokémon in the end, the wild Eevee looking more tired than him when Erza threw the Pokéball.
The Eevee was absorbed into the ball, which then fell to the ground. Vee has about 27% health left.
‘Eevee-!’ the wild Eevee called out, spinning in place towards Vee, and then aiming to run in for another Tackle.
This is a nice time to mention that Eevee has some ridiculously low catch-rate.
What will Erza do?
Currently on…
Route 12
No fox-girls, I’m afraid.
Route 12 is a vast expanse that opens out west of Bigfjord City and north of Rainrock City. It curves around Mt. Strength towards the east, with the Fairsea waters awaiting right up north, and it serves as the primary route to travel between Worldedge and Pureplain. That, however, significantly downplays how wild this route can be!
Cliffs stand out from the otherwise grassy plains, remnants of Mt. Strength sticking out as huge bent rocky part-mountains with simple ramps allowing anyone to climb for an amazing view. Along the bottom of the valleys run clear rivers originating from the peaks of Mt. Strength, flowing down into Fairsea waters. On the top of many of the cliffs are little windmills, using the altitude to derive power from this shape of nature. In the bottom, following these roads along the Route 12 countryside, are also small homes dug into the sides of the cliffs by Pokémon, where both Pokémon and people live.
Route 12 is the main passageway to Redcoast and Pureplain, so there’s probably roads which trucks can drive wares from Bigfjord and Worldedge. There are many smaller roads for trainers next to these, where adventurers can feel like they’re on an adventure. To the west and north, Fairsea extends far, with the northern landmass and Magmagulf Volcano beckoning in the distance. The Travel Outpost, a dock for traversing Fairsea, stands to the north at the sea’s edge, at trainer’s disposal. To the south-east, Mt. Strength rises tall over the route, calling to potential hikers to climb it. Walking around is decently simple, but what’s the fun in that? At the base of Mt. Strength stands the Pokéball Factory, a robust building that looks somewhat out-of-place. Must have use of the minerals the mountain contains, perhaps?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Mountain River. There’s no place to actually climb Mt. Strength from this side, but that river goes deep… 10. Houses. Actual people have dug their way into the 11. Vee specific: Eevee habitat. Just an option. If Vee wants to go check on would-be home.
Connected areas: Route 11. To the south is the somewhat rainy route that connects to Rainrock and Redcoast City. Pokéball Factory. A robust building that probably produced the balls in your bag right now. Travel Outpost. A dock and a meeting place for those who wish to travel over Fairsea waters. Bigfjord City. At the end of Route 12, seaside, rises a grand, corporate city with large, black buildings… Route 13. A somewhat electrically charged route by the Power Plant, leading on to Worldedge City.
Claire dashed forth in the streets of Worldedge City, with quite a population wandering about that she needed to mind. She quickly opted to head for the more bustling Commercial District rather than the quieter Information District, and so (I’ll assume) paid the necessary 350P for teleportation to the other side. There, she found herself surrounded by so many shops and places with customers flocking towards the various places, but there was one place that stood out above all else. It was also where Claire was heading next.
Here was the Worldedge Department Store.
… Suffice to say, the place is absolutely enormous, with multiple levels, what feels like the population of an entire town walking about, and who knows what the heck else…
Lottery Tickets! - 400P
Monthly card on Abra teleportations - 3,000P
You can win a bike, Max Revives, gift-cards for a bunch of money to purchase things with… oh, and you can also buy a card that lets you use the Worldedge Abras for free for a month.
On the first floor, you find a place with more Pokéballs than you probably knew existed, as well as one fabulously huge standard Pokémart, called Trainers’ Market.
Pokéball - 200P
Great Ball - 600P
Ultra Ball - 1,200P
Heal Ball - 300P
Net Ball - 1,000P
Nest Ball - 1,000P
Lure Ball - 1,000P
Dusk Ball - 1,000P
Dive Ball - 1,000P
Fast Ball - 1,000P
Heavy Ball - 1,000P
Moon Ball - 1,000P
Level Ball - 1,000P
Love Ball - 1,000P
Friend Ball - 1,000P
Luxury Ball - 1,000P
Quick Ball - 1,000P
Timer Ball - 1,000P
Repeat Ball - 1,000P
You get a Premier Ball for free per 5 you buy!
Potion - 300P
Super Potion - 700P
Hyper Potion - 1,200P
Max Potion - 2,500P
Full Restore - 3,000P
Revive - 1,500P
Antidote - 100P
Paralyze Heal - 200P
Awakening - 250P
Burn Heal - 250P
Ice Heal - 250P
Full Heal - 600P
Escape Rope - 550P
Poké Doll - 1,000P
Poké Toy - 1,000P
Fluffy Tail - 1,000P
Repel - 350P
Super Repel - 500P
Max Repel - 700P
On the second floor is the Medicine Box, for things to feed your Pokémon to make them stronger, as well as the Battle Collection for things to power up your Pokémon temporarily in battle, and the TM Corner. For plenty of TMs.
Protein - 9,800P
Iron - 9,800P
Calcium - 9,800P
Zinc - 9,800P
Carbos - 9,800P
HP Up - 9,800P
PP Up - 9,800P
X Speed - 350P
X Attack - 500P
X Defend - 550P
X Accuracy - 950P
X Special - 350P
X Sp. Defence - 350P
Dire Hit - 650P
Guard Spec - 700P
TM28 Dig - 2,000P
TM70 Flash - 2,000P
TM94 Rock Smash - 2,000P
TM07 Hail - 2,000P
TM11 Sunny Day - 2,000P
TM18 Rain Dance - 2,000P
TM37 Sandstorm - 2,000P
TM17 Protect - 5,000P
TM20 Safeguard - 5,000P
TM33 Reflect - 5,000P
TM16 Light Screen - 5,000P
TM90 Substitute - 10,000P
TM38 Fire Blast - 30,000P
TM25 Thunder - 30,000P
TM14 Blizzard - 30,000P
TM52 Focus Blast - 30,000P
TM71 Stone Edge - 30,000P
TM15 Hyper Beam - 50,000P
TM68 Giga Impact - 50,000P
On the third floor, you find the Evolution Emporium, where all the things that can cause evolution has been gathered and sold for hefty prices. Also here is the Held Items Heist and the Power Market… So many strange things on sale for immense prices you can’t really count them.
Fire Stone - 3,000P
Water Stone - 3,000P
Thunder Stone - 3,000P
Leaf Stone - 3,000P
Moon Stone - 10,000P
Sun Stone - 10,000P
Shiny Stone - 10,000P
Dusk Stone - 10,000P
Dawn Stone - 10,000P
Deep Sea Scale - 20,000P
Deep Sea Tooth - 10,000P
Dragon Scale - 40,000P
Up-Grade - 40,000P
Dubious Disc - 60,000P
King’s Rock - 60,000P
Metal Coat - 20,000P
Electirizer - 10,000P
Magmarizer - 10,000P
Protector - 10,000P
Reaper Cloth - 10,000P
Sachet - 10,000P
Whipped Cream - 10,000P
Oval Stone - 10,000P
Razor Claw - 10,000P
Razor Fang - 10,000P
Eviolite - 30,000P
Light Ball - 10,000P
Lucky Punch - 10,000P
Metal Powder - 10,000P
Quick Powder - 10,000P
Soul Dew - 10,000P
Stick - 10,000P
Thick Club - 10,000P
Choice Band - 20,000P
Choice Scarf - 20,000P
Choice Specs - 20,000P
Binding Band - 20,000P
Damp Rock - 10,000P
Grip Claw - 10,000P
Heat Rock - 10,000P
Icy Rock - 10,000P
Light Clay - 10,000P
Smooth Rock - 10,000P
Terrain Extender - 10,000P
Big Root - 20,000P
Leftovers - 20,000P
Shell Bell - 20,000P
Absorb Bulb - 20,000P
Assault Vest - 20,000P
Expert Belt - 20,000P
Life Orb - 20,000P
Metronome - 10,000P
Muscle Band - 10,000P
Scope Lens - 10,000P
Wide Lens - 10,000P
Wise Glasses - 10,000P
Zoom Lens - 10,000P
Lagging Tail - 5,000P
Quick Claw - 10,000P
Focus Band - 10,000P
Focus Sash - 20,000P
Fire Orb - 5,000P
Toxic Orb - 5,000P
Sticky Barb - 5,000P
Iron Ball - 5,000P
Black Sludge - 5,000P
Ring Target - 5,000P
Adrenaline Orb - 5,000P
Air Balloon - 5,000P
Amulet Coin - 50,000P
Bright Powder - 20,000P
Destiny Knot - 5,000P
Float Stone - 5,000P
Protective Pads - 20,000P
Rocky Helmet - 20,000P
Safety Goggles - 10,000P
Shed Shell - 10,000P
Smoke Ball - 10,000P
Cleanse Tag - 10,000P
Everstone - 5,000P
Soothe Bell - 10,000P
Macho Brace - 15,000P
Power Weight - 10,000P
Power Bracer - 10,000P
Power Belt - 10,000P
Power Lens - 10,000P
Power Band - 10,000P
Power Anklet - 10,000P
On the fourth floor, everything takes more playful colours as uncountable dolls and decorative pieces are for sale. Aside from the dolls and decorations, assume also that whatever accessories for Pokémon to just be visually presentable is also for sale here.
Pichu Doll - 2,000P
Pikachu Doll - 2,000P
Marill Doll - 2,000P
Jigglypuff Doll - 2,000P
Duskull Doll - 2,000P
Wynaut Doll - 2,000P
Baltoy Doll - 2,000P
Kecleon Doll - 2,000P
Ralts Doll - 2,000P
Azurill Doll - 2,000P
Skitty Doll - 2,000P
Swablu Doll - 2,000P
Abra Doll - 2,000P
Snubbull Doll - 2,000P
Gulpin Doll - 2,000P
Cyndaquil Doll - 2,000P
Chikorita Doll - 2,000P
Totodile Doll - 2,000P
Absol Doll - 2,000P
Meowth Doll - 2,000P
Clefairy Doll - 2,000P
Ditto Doll - 2,000P
Smoochum Doll - 2,000P
Elekid Doll - 2,000P
Togepi Doll - 2,000P
Substitute Doll - 2,000P
Munchlax Doll - 2,000P
Bonsly Doll - 2,000P
Mime Jr. Doll - 2,000P
Mantyke Doll - 2,000P
Buizel Doll - 2,000P
Chatot Doll - 2,000P
Venusaur Doll - 6,000P
Charizard Doll - 6,000P
Blastoise Doll - 6,000P
Rhydon Doll - 6,000P
Lapras Doll - 6,000P
Snorlax Doll - 6,000P
Wailmer Doll - 6,000P
<Pokémon> Doll - 3,000-7,000P (any Pokémon you like, they probably have it!)
The 6,000P dolls are frickin’ huge.
Pika Cushion - 1,000P
Round Cushion - 1,000P
Zigzag Cushion - 1,000P
Spin Cushion - 1,000P
Diamond Cushion - 1,000P
Ball Cushion - 1,000P
Grass Cushion - 1,000P
Fire Cushion - 1,000P
Water Cushion - 1,000P
Kiss Cushion - 1,000P
Pokéball Poster - 1,000P
Green Poster - 1,000P
Red Poster - 1,000P
Blue Poster - 1,000P
Cute Poster - 1,000P
Pika Poster - 1,500P
Long Poster - 1,500P
Sea Poster - 1,500P
Sky Poster - 1,500P
Kiss Poster - 1,500P
Surf Mat - 2,000P
Thunder Mat - 2,000P
Fire Blast Mat - 2,000P
Powder Snow Mat - 2,000P
Attract Mat - 2,000P
Fissure Mat - 2,000P
Spikes Mat - 2,000P
Glitter Mat - 2,000P
Jump Mat - 2,000P
Spin Mat - 2,000P
Green Mat - 3,000P
Red Mat - 3,000P
Blue Mat - 3,000P
Flat Mat - 3,500P
On the top floor, they sell a bit more general things, with things that perhaps would benefit those who aren’t even trainers. For the sake of building bases, someone would say? Also up here’s the bike shop, and a vending machine. Because they know you’re probably thirsty by now.
Mud Ball - 200P
Cardboard Boxes - 200P
Trash Can - 500P
Fence - 500P/meter
Tire - 800P
Solid Board - 2,000P
Berry Tree - 2,000P
Sand Ornament - 2,000P
Standing Stone - 3,000P
Breakable Door - 3,000P
Slide - 3,500P
Candlestick - 4,000P
Cupboard - 1,000P
Refrigerator - 1,000P
Pretty Sink - 3,000P
TV - 3,000P
Round TV - 4,000P
Cute TV - 4,000P
Sleeping Bag - 1,000P
Bed - 2,000P
Cute Bed - 3,000P
Giant Bed - 5,000P
Red Scroll - 4,500P
Blue Scroll - 4,500P
Green Scroll - 4,500P
Dojo’s Scroll - 4,500P
Mini Castelia - 6,000P
Mini Lumiose - 6,000P
Mini Worldedge - 6,000P
Bike - 2,000P
Acro Bike - 3,000P
Mach Bike - 4,000P
Fresh Water - 200P
Soda Pop - 300P
Lemonade - 350P
‘Hmpf, isn’t the stuff around here all so expensive, don’t you think?’ said some female trainer looking over the Evolution Emporium.
‘Well. If you really want to, I suppose you’d have to find it out in the wild. That’d be a lot cheaper,’ a companion to her said.
‘Eeeeh… But that’d be a ton of effort, and I don’t even know where to look…’ the girl complained, frowning at the wares.
‘We do have an Information District in town. If you check there, they’d surely know where to find the things,’ a second companion suggested, giving her a smile.
‘For sure. And, if we have Marilyn do some divination for us, she can help give a boost of luck to find it, too!’ the first companion suggested as well.
‘… Isn’t hiring her going to make things even more expensive?’ the girl asked, looking across the things.
‘Depends on the item…’ … Their discussion continued.
There’s clothing stores around, too, of course, but the GM is frankly not very good at clothes, as such, feel free to decide what kinds of clothes Claire could find for herself yourself for 2,000P, if so desired.
So. What’s Claire interested in, now?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
'Hm. I think I’d like to check out Route 3 a bit. I have a bunch of Pokéballs already, and I think I need to get a bigger team. Rotom’s not exactly helping, after all. After that, maybe I’ll take on the Gym. Maybe. In any case, sure. We’ll meet by the Gym,' Vivia said, nodding to Skylar as they momentarily parted ways.
First he headed to the Pokémon Center, which had its own small crowd of people hanging out. Skylar headed to Nurse Joy, who-
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
However, after that, Skylar asked about rare Pokémon around here.
‘Around Highhill? There’s more outside Highhill than inside, but if you look into the trees and bushes you could find some Karrablasts and Shelmets that other trainers might have missed!’
‘You can find the occasional Bulbasaur on Route 1, if you look reeeaaal closely,’ another trainer close by inserted, just because he overheard. He then moved on.
After that, Skylar went to the Pokémart, and bought himself 10 Pokéballs. He gets a Premiere Ball as a bonus. The clerk looked at him a bit in surprise at the question…
‘Um. Well, occasionally, you can fish up young dragons by the water-side… But we’re talking VERY rarely, and you probably need a Super Rod…’ the clerk replied to Skylar, looking a bit hesitant.
The only birds found in Highhill Town are Pidgeys, unfortunately. They’re commonly seen hunting whatever Caterpies are found nearby.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #10 – Caterpie, the Worm Pokémon. It has a great appetite and eats green leaves larger than itself. Its feet has suction cups allowing it to climb on any surface. If attacked, it can release a stench from its antenna to ward off attackers. It is known to grow fast, and will create a cocoon out of silk for itself to evolve.
The reason for the local Machop and Timburr population is that Highhill Town requires plenty of work with the crops surrounding the town, and these strong though low-leveled wild Fighting-types are more than happy to help, be it with plowing or carrying the results! The effort is its own reward! Now all are wild, but quite a few are, and willing to take on a trainer!
Pokédex Entry #66 – Machop, the Superpower Pokémon. A Machop is built up by a special muscle, which despite its size makes it stronger than 100 humans and will never tire no matter how much it strains itself. This combined with their general availability makes them a common choice for helping humans with manual labours.
Pokédex Entry #532 – Timburr, the Muscular Pokémon. They make habits of training themselves by carrying square logs and wielding them as weapons. They’re know to appear at construction sites and helping with the carrying. They pick bigger logs as they get stronger, and when they can handle any log without problem, they’re close to evolving.
Other than that, if Skylar followed the instructions of Nurse Joy and the Pokémart clerk, he could find Karrablasts and Shelmets in the trees or under rocks or in pools of water near the edge of Route 3 or by the shoreline of Dragon Lake.
Pokédex Entry #588 – Karrablast, the Clamping Pokémon. They live in fields and forests, hiding in tall grass or trees. When threatened, they’re known to spit acidic liquid to drive attackers away. If bathed in electricity together with a Shelmet, both will evolve.
Pokédex Entry #616 – Shelmet, the Snail Pokémon. Commonly found in bogs or similarly wet areas. It closes its shell to protect itself from attacks. It also produces and spits out a poisonous, sticky liquid. If bathed in electricity together with a Karrablast, both will evolve.
And that’s about what he’d find here. He wouldn’t find any dragons searching like this, so yes.
Now. Training.
Seabreeze has no trouble against any present Pokémon. He’s more than capable of handling all the bugs and all the fighting-types. He got stronger.
Seabreeze grew to Level 10!
Paradise would have some trouble with the two latter bugs, due to Grass-typing. Not because of bug-moves, though, but because Karrablast knows Peck and Shelmet knows Acid. That said, Paradise was more than capable of Gusting the fighting-types present. It went well.
Paradise grew to Level 10! Paradise learned Stomp!
JoJo didn’t have much trouble either, at least against Fighting-types. Fairy-type prevented any bugs trying to prey on the Psychic-type, as well, so that went well.
Jonathan grew to Level 11! Jonathan learned Disarming Voice!
Finally, Celebrity, also Fairy-type. What are you, an anti-Fighting-type team? That said, Celebrity is part normal-type, hence takes neutral damage from Fighting-type moves. She’d have the greatest difficulty training here, but honestly, with Sing at her side that was pretty easy, too.
Celebrity grew to Level 10!
There, some training done. What now?
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
The Zubats continued to circle Eryn as she headed into the waters and became the typical traveller that one imagines heading through Wet Caverns, wading through water while fending off Zubats. Eryn in particular did this through the Embers of Dei and, when they came too close, the Struggles of Tula. It should however be noted that Tula was taking a considerable amount of damage from her own Struggles like this, but perhaps that was needed in order to keep the Zubats away.
Under the waters, some other fish were swimming. They were white, red, moderately large and with not insignificantly sized horns.
Pokédex Entry #118 – Goldeen, the Goldfish Pokémon. With its fins flowing elegantly in the water like an underwater dress, it has been called the Water Queen. However, take heed, as it’s known to ram its powerful horn into things in its way. It swims up rivers in schools when the weather grows warm.
Also drifting about or sleeping on the bottom of the waters was a couple blue spherical heads belonging to some other form of Pokémon that feels at home in the fresh-water of Wet Caverns. Eryn might step on one if she wasn’t careful.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
Moving ahead, the path split into multiple paths. From what she could see, she had two immediate choices, though up ahead one of those choices almost immediately split into three others.
The river itself continued to the left. If she just followed it, she could see where the river went. She seemed to be able to hear voices in that direction? Chances were, if she went that way she wouldn’t be alone.
To the right was a shore which she could wander up upon and then wander onwards to where the path split into three paths again. To the left there was a slight descent into a rocky tunnel, with plenty of sounds. Sounds of rocks rolling about and knocking into each other…?
Straight ahead in that split led to a shallow stretch of water which was populated mostly by a crowd of small water-insects, dashing over the surface in search for algae to feed on. It wasn’t clear where the tunnel went, for there was a steep descent in the end of the tunnel.
Pokédex Entry #283 – Surskit, the Pond Skater Pokémon. Found on lakes or in puddles after evening downpours, feeding on microorganisms. It secretes an oil from its feet that enable it to move on water as if skating. When endangered, it secretes a sweet fluid from its head.
To the right there was another descent down to more water, a lake of unmoving water presenting itself, and… what appeared to be light from some form of light-source? Really looked like sunlight, but as far as Eryn knew, she shouldn’t be out just yet.
Zubats are still hounding her. Some Zubats definitely tried to swoop in to Leech Life at Dei as she held him on her shoulders, as he was the most obvious target. What would Eryn do?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Follow the river. Left at split. There’s voices further in? 2.2. Rocky Path. Right then left. There’s sounds of rocks hitting each other. 2.3. Shallow Path. Right then forward. Surskits dashing around on a path of shallow water.. 2.4. Lake. Right then right. A lake, lit by an external source of light, alike sunlight? 2.5. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
‘… Yeah, sure, I said something alike to that,’ Roderick figures that sounds good enough.
Oscar looked happy enough as dawkin handed back the staff to him.
‘Thank you. Your compassion shall not go unrewarded,’ Oscar plainly said, before handing something back to Dawkin.
Dawkin obtained Team Virtue Emergency Code!
‘Call the Team Virtue Emergency Code, and you will be taken seriously by the whole organization of Team Virtue, once. You can count on our assistance,’ Oscar told. ‘Oh, and here,’
Dawkin obtained Lunar Wing!
‘In case you run into her again. She tends to be more benevolent against those holding one of these feathers. They also guarantee pleasant dreams,’ Oscar explained.
Meanwhile.
‘I am Darcie, of Worldedge City. My father investigates haunted areas, and I scan them. If you commonly examine places like this, we may meet again,’ the girl replied to Amelia, giving her a bow that almost made her Abra fall off her shoulder.
Then, teleported over to the entrance.
Oscar did his thing with the Team Virtue members, while Amelia addressed the ghosts.
‘Hm. This seems to be the case. Anton, Jonas, grunts! Retreat, back to base!’ Ivory commanded, making a wave with her hand to the rest of the forces.
‘Rrgh! I was sent out all the way here, just for this!?’ asked an obviously frustrated Anton, who nonetheless complied.
‘Now, now, don’t be like that! If things had gone badly, your presence might have saved us!’ Jonas tried to encourage his fellow elite, who wasn’t really having it. Now, Virtue was mostly stopping, while Amelia said her piece to the ghosts of Old Tombs.
‘Aegislash…’ the Aegislash commented, as the Goletts and the rest of his forces halted their advances. The boy which he’d been using to talk walked to stand at his side.
‘I sense a change in the winds. You succeeded with something, did you not? Impressive…’ Aegislash’s boy commented… before the boy suddenly blinked and fell, dazed but suddenly aware. ‘Huh? I was…’
‘AEGISLASH!’ Aegislash commanded out, and the ghost-army turned on the spot, advancing back into the tomb. This left the boy lying there on the ground, considerably confused. Then, as they wandered in, more and more ghosts started stumbling to a bit, as Aegislash revoked his control over them, the ghosts regaining their normal wild status as soon as they were back within the tomb.
‘… Cofa.’ ‘… Gengar.’ Meanwhile, Cofagrigus, Gengar and their more wild forces were standing watching by the side, mostly just disappointed they weren’t allowed to fight more. However, it would seem that the current quest was over.
… That’s when a couple Yamasks flew over to Amelia and Dawkin. They were exceedingly grateful. Something terrible had been going on, and it was now resolved. The Yamasks were carrying something between them, which they now offered to Amelia and Dawkin. One to each of them. A treasure from deep within the Old Tombs…
… Then a big Golurk came walking towards Amelia. It stopped right in front of her, behind which Aegislash hovered after having gotten the ghost-army back into the tombs. And, due to the need to communicate, he’s going to temporarily take over the poor boy over there again.
‘We and our master was not the only things that were freed when that woman damaged the seal. This, which we do not know what it is, had been sealed down there with us. We do not know its purpose. We’re handing it to you, as thanks for your services this day.’
With that, Golurk handed something over to Amelia…
Amelia obtained Mysterious Orb!
… That’s about it. What will Amelia and Dawkin do no-
‘DRIFLOON GIRL!’ suddenly a voice called out. Amelia would find that Jonas dashed towards her, Vanillite following frenetically behind before Jonas basically crashed at her feet with head into the ground. ‘I’m so happy you’re safe and not kidnapped into a faraway land never to be seen again! I work every day to ensure incidents like the one we went through before can be avoided! I apologize for any and all discomfort I caused you, but I really, REALLY was just trying to save you from that Drifloon…!’ … So the kneeling man was saying to Amelia.
Anyways. He can be totally ignored. What will Dawkin and Amelia do?
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
@Gardevoiran Yupp. Nicely posted. Tipped a bunch, haha. Guess you're not going to need that money, huh? Well. Let's hope so, anyway. XD I'm just going with that Valen's left behind for now. Sounded like Pretty was fine with that. Yeah. Moving on.
@Joshua Tamashii And nicely posted. Hah, that's some speech. I need to have Roderick answer, though I intentionally avoided asking questions in order to just, well, make it so that we can continue to the next scene. You can walk, or you can teleport/escape rope, anything goes. Otherwise, talk to me, and we can see what we make out of it.
@Ephemeral Yupp. Nicely posted. As I mentioned, you unintentionally hit Yvonne at a pretty sore spot, I'll give you something for that, hahaha. Otherwise, onto Route 12. I've looked forward to writing that one for a while. Not really sure why. It's just a really nice image.
@Rune_Alchemist Yupp. That's good enough. Nicely posted. Onto the biggest city in Isson, thank lord Pikmin Eye already reached it with Martin so I didn't have to add the effort to write that on top of the rest here. XD
@Typical Pffth, hah. Escaping Leanne like that. You know you can't ensure you will 100% win all the time, right? XD ... Anyways. That's a mighty fine post. Nicely posted. Phoebe's existence is acknowledged and approved, as is her mention about Mt. Allmass's Steel-types, which is pretty accurate, heh. Guess that part was sort-of predictable. Anyways, onto Wet Caverns, huh? Well. ... I may have gone overboard here, but I felt like it. XD
@Eklispe Nicely posted. Yeah, that's some good reacting. Imagining the expression on his face as Cresselia turns towards him is great fun. Anyways. Hopefully we can get you back to actually Pokémoning in a bit now. In a post or two. XD ... That said, Oscar wants that staff back. It's very dear to him. XD
'Oh, right. Yeah, I should probably do that,' Vivia stated to Skylar’s thing about praying if she should. 'Oooh. Hello, Jojo. I’m Vivia. Hope you’ll have fun with your new trainer,' Vivia said, nodding to the little Ralts before heading off to pray. Meanwhile, we’ll assume Valen gave some form of reply to Skylar that meant he’ll be staying here for now, and then Skylar was on the way again, still with Vivia along.
On the way, the path between the two halves of Silent Forest had its own look.
Path to Silent Shrine
This is on the inside of Silent Forest. To the left and right are two different parts of the forest, the north side considerably darker due to the rain-clouds overhead. The only real sounds that can be heard is that of the wind blowing through the forest and rustling its many leaves, otherwise it feels very silent and calm. This, with of course, the exception of trainers coming walking the path between the town and the shrine waiting at the end. On the way, a trainer might notice small surprised-looking green bulb-Pokémon, or white cloud-like beings floating by him in the wind.
Pokédex Entry #548 – Petilil, the Bulb Pokémon. They prefer to live areas with moist, nutrient-rich soil. They’ve been known to be used by humans to find areas suitable for planting plants. The leaves on their heads come right back when plucked off, and while extremely bitter, they’re known to refresh a tired body.
Pokédex Entry #546 – Cottonee, the Cotton Puff Pokémon. They’re extremely light and mostly go where the wind guide them. They’re known to feel more at ease in a group, so they stick together with others of its kind and resemble clouds floating about. If attacked, they shoot cotton at their attacker to distract them.
Still, assuming Skylar simply wished to head by, that’d all be behind him as well when he reached where the forest opened up. And now, it was undoubtedly on the country, as there was a hill before the trainers and a number of houses on it as it rose…
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
So, what will Skylar do here?
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
Erza called back Princess, confirming Yvonne’s victory. Then he praised her efforts-
Yvonne wavered a bit, maintaining her smile but bringing one hand up to her chest and lowered her gaze a little to the ground.
‘Y-yeah, he is…’ Yvonne stated, suddenly a lot more demure than previously. Her smily waned away slowly, and then, when Erza was about to leave…
‘… Wait,’ Yvonne said, calling back Stefan and then walking up to Erza, though without making eye-contact. ‘… Sorry. I lashed out at you when you came to comfort me. It’s, er, it was good of you, don’t reconsider it,’ she said, looking sideways. ‘So, like, take these. Thanks.’ So she said before thrusting something into Erza’s chest and then hurrying off. He found himself holding a bunch of scales. Most of them useless, but-
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
-and then it was off for new lands. He headed through Route 11, no biggie, he was done exploring this place now. Instead, he took his sights north, upon the great plains that awaited there. A bit further north, and it became clear that the mountain-side had done a number on these plains. Yet… wasn’t it an amazing spectacle to behold?
Route 12
No fox-girls, I’m afraid.
Route 12 is a vast expanse that opens out west of Bigfjord City and north of Rainrock City. It curves around Mt. Strength towards the east, with the Fairsea waters awaiting right up north, and it serves as the primary route to travel between Worldedge and Pureplain. That, however, significantly downplays how wild this route can be!
Cliffs stand out from the otherwise grassy plains, remnants of Mt. Strength sticking out as huge bent rocky part-mountains with simple ramps allowing anyone to climb for an amazing view. Along the bottom of the valleys run clear rivers originating from the peaks of Mt. Strength, flowing down into Fairsea waters. On the top of many of the cliffs are little windmills, using the altitude to derive power from this shape of nature. In the bottom, following these roads along the Route 12 countryside, are also small homes dug into the sides of the cliffs by Pokémon, where both Pokémon and people live.
Route 12 is the main passageway to Redcoast and Pureplain, so there’s probably roads which trucks can drive wares from Bigfjord and Worldedge. There are many smaller roads for trainers next to these, where adventurers can feel like they’re on an adventure. To the west and north, Fairsea extends far, with the northern landmass and Magmagulf Volcano beckoning in the distance. The Travel Outpost, a dock for traversing Fairsea, stands to the north at the sea’s edge, at trainer’s disposal. To the south-east, Mt. Strength rises tall over the route, calling to potential hikers to climb it. Walking around is decently simple, but what’s the fun in that? At the base of Mt. Strength stands the Pokéball Factory, a robust building that looks somewhat out-of-place. Must have use of the minerals the mountain contains, perhaps?
As for the Pokémon that are here… First things first, there’s a bunch of Zigzagoons and Poochyena.
Pokédex Entry #263 – Zigzagoon, the Tiny Racoon Pokémon. An exceedingly curious Pokémon which walks in a zig-zag pattern with its nose in the ground. It is skilled at finding items people have left around. It rubs its hard back hair against trees to leave territorial markings.
Pokédex Entry #261 – Poochyena, the Bite Pokémon. At first sight, it will bite anything that moves and threaten foes with bared fangs and bristling out the hair on its tail. It’s a Pokémon with persistent nature, liking to chase down its prey using its acute sense of smell until the prey becomes exhausted. However, if the prey strikes back, Poochyena turns tail.
As well, there’s a bunch of prey and predators around. Here, the prey are electric-types, gathering wherever there are clouds…
Pokédex Entry #179 – Mareep, the Wool Pokémon. It rubs together its coat of wool to generate static electricity that is stored in its fleece, which can more than double in size with enough electricity. This is how it keeps warm, so it discharges the electricity come summer when it’s not needed. The bulb on its tail grows more brightly the more electricity is stored.
Pokédex Entry #522 – Blitzle, the Electrified Pokémon. Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate. They gather where storm-clouds go, catching the lightning strikes with their horns like lightning rods in order to charge themselves.
While the hunters are fire-types, naturally following behind or just laxing about on the wide plains.
Pokédex Entry #37 – Vulpix, the Fox Pokémon. Inside a Vulpix's body burns a fire that never goes out. It commonly inhabits grassy fields, and will feign injury to escape a stronger opponent. When born, a Vulpix has only one snow-white tail, but with age and care it splits into more, warmer tails.
Pokédex Entry #667 – Litleo, the Lion Cub Pokémon. When young they live in a pride, but eventually leave to become stronger or are thrown out when old enough. They’re curious and hot-blooded, quick to investigate and quick to challenge enemies way out of their league. The stronger the enemy, the hotter the fire in its mane grows.
Oh, and there are Budews and Pidoves, too. Walking about or flapping around.
Pokédex Entry #406 – Budew, the Bud Pokémon. It is sensitive to changing temperature. In winter it closes its bud and endures, while in summer it blooms and releases its pollen. This pollen is mildly poisonous and can cause harsh sneezing. It lives near clear ponds.
Pokédex Entry #519 – Pidove, the Tiny Pigeon Pokémon. They’re very accustomed to people and flock around cities and parks. They harbour no fear of people and can be very noisy. They’re very forgetful, and is one of few Pokémon that might not understand a trainer’s orders when given one.
In addition, joining around where there are people are a certain number of cats, trying to garner favour and get treats… or steal from them, that too.
Pokédex Entry #509 – Purrloin, the Devious Pokémon. It puts up a cute act to fool humans around it. It loves stealing things for fun and will act cute in order to make people forgive it. If endangered, it will counter-attack with sharp claws.
… Oh, and…
This is the single place in Isson where wild Eevees can be caught. If Vee was born wild (which isn’t necessarily the case), that means this is home. Regardless, only because of this, with Vee’s help…
Pokédex Entry #133 – Eevee, the Evolution Pokémon. It’s a very rare Pokémon known to have a very unstable genetic makeup. Depending on where it lives, it is known to use evolution into different forms as means to survive harsher climates. It has eight currently known evolutions.
… Erza could probably find more Eevees here, with Vee finding their nests or picking up their scents or so.
So. What does Erza intend to do?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Mountain River. There’s no place to actually climb Mt. Strength from this side, but that river goes deep… 10. Houses. Actual people have dug their way into the 11. Vee specific: Eevee habitat. Just an option. If Vee wants to go check on would-be home.
Connected areas: Route 11. To the south is the somewhat rainy route that connects to Rainrock and Redcoast City. Pokéball Factory. A robust building that probably produced the balls in your bag right now. Travel Outpost. A dock and a meeting place for those who wish to travel over Fairsea waters. Bigfjord City. At the end of Route 12, seaside, rises a grand, corporate city with large, black buildings… Route 13. A somewhat electrically charged route by the Power Plant, leading on to Worldedge City.
Frans nodded to her taking care of Bronzor for now. Then, there was the call about remembering the poses, which made Frans laugh a bit again, striking one of the poses that Claire had drilled into him before departing on further. Then she addressed Kalmia.
'To the big city, huh? Well, good luck!' Kalmia simply wished her, and then she was off.
Approaching Worldedge City gave rise to something of a spectacle. Mt. Edge towered above all, yet the city itself gave it no quarter. It was as if the city itself followed the mountain far above where a regular city would end, and it should be noted that the entrance to Worldedge City is pretty high up, above a cliff down to the water, yet Worldedge City stretched DOWN as well as up. There were buildings on top of buildings, and it really looked like the whole thing should collapse… yet it did not. Supported by some form of mystic energy of Mt. Edge, the largest city of Isson was a spectacle to behold… and, well. Nothing else to it than to enter, is there?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
So, every so often there are tame Abras just sitting around. These are typically holding a sign saying where they can teleport you for a payment. They’ve been bred for this exact purpose, and they’re not available for capture. There ARE wild Abras around… but good luck finding one.
Pokédex Entry #63 – Abra, the Psi Pokémon. Due to the strain of Psychic powers, it needs to sleep for 18 hours a day. However, even asleep it can use its powers, which reads the minds of beings close-by and teleports instinctively if it finds someone hostile. Someone wishing to catch an Abra must clear their mind as they approach.
Behind some corners or just walking about are these yellow-brown creatures. Originally they just lived around Mt. Edge, but then a bunch of dreamers moved in and they felt no reason to move.
Pokédex Entry #96 – Drowzee, the Hypnosis Pokémon. It gains nourishment by consuming dreams. Fun or happy dreams are more delicious, and it can get a bad stomach from nightmares. In battle, it puts enemies to sleep and then eats their dreams. It remembers every dream it has eaten, and if you make friends with one it can show you its best dreams with psychic powers.
Occasionally, one of these drift through the air, looking as happy as a unicellular organism could possibly be.
Pokédex Entry #577 – Solosis, the Cell Pokémon. Their bodies are surrounded by a special liquid that protects them from any environment, no matter how dirty. When among its own kind it communicates telepathically, and should it be endangered it drives attackers away using strong psychic attacks.
The closer you get to Mt. Edge, the more frequently you’ll see one of these flying around. But, spend any time in Worldedge City and you’ll see them eventually.
Pokédex Entry #605 – Elgyem, the Cerebral Pokémon. A mysterious Pokémon that only appeared around half-a-decade ago, theorized to be linked with a UFO said to have been seen crashing into the deserts of Unova. However, they appeared around Mt. Edge in Isson at around the same time. Usually friendly, they’re known to squeeze the brains of attackers with psychic power, causing terrible headaches.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently entering the Information District, the first thing you enter upon arriving in Worldedge City.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Leanne was smirking confidently at Eryn… until suddenly Eryn was like “nah”.
'WHATTHE-' Leanne made a noise of distress as Dei smokescreened and Eryn made a run for it. Shortly after Eryn found one or two embers from a Flareon flying through the smoke, Leanne completely forgetting she wasn’t supposed to aim for trainers who didn’t accept the battle because she felt immeasurably snubbed. 'COWARD! COME FIGHT ME, YOU-!' … Was the last thing Eryn heard before she managed to dash out the area.
Eryn spent a while resting at the Pokémon Center, texting her friend, and then the day after she was up and it was time to head out again.
Managing to avoid any sort of fuzz in the morning in Pureplain City, Eryn successfully made her way across Route 2. Now, there’s trainers on the bridges of Route 2’s rivers, but Eryn could avoid those and arrive to the incline leading up to Wet Caverns in peace. There, she was confronted with a dark hole in the wall, leading into the mountainside which presented the caves that she sought to traverse. Reaffirming with herself and all of the stories around it, Eryn gathered up her Pokémon and entered.
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
… The cave has a damp smell to it, due to the water further in. It’s a rocky corridor, with rocks and creatures, but up ahead the road splits into three. To the left, there’s a tunnel in to a rocky tunnel which is dry but still lit somehow, if he wished to avoid getting wet. To the right was a wet, partly drowned tunnel which a person would have to wade to get through. Straight ahead starts a fairly sharply inclining tunnel descending downwards, into darkness.
FIGHTING TO PESTER IN A WORLD WITH TONS OF COUNTERS-!
<synth sounds>
HUEH!
<guitar sounds increasing in pressure as amount of ZUBATS steadily increases>
NOW HERE YOU ARE, I DETECT THE ABSENCE OF REPELS!
HERE WE BELONG, FIGHTING FOR YOUR BLOOD!
WE’VE COME TO BE THE NUISANCE OF YOUR DAY~!
oooooooooooooooooooooooooooooo ooo o oooooooooooooooooooooooooooooo ooo oo oooooooooooooooooooooooooooooo oooo oooooooooooooooooooooooooooooo
NOW WE’RE IMMORTAL, NO MATTER HOW MANY YOU TAKE DOWN!
WE HAVE NO RIVALS, NO POKÉ CAN MATCH OUR NUMBERS!!!
BREAK BEFORE THE PRESSURE OF OUR FANGS!
BOOORN, TO BE PEEESTS, ZUBATS OF WET CAVERNS
LEECH LIFE AND BII-IITE
GOT NO PLACE TO ESCAPE!
WE’LL ECHOLOCATE AND WE’LL FIND YOUR SHA-AAAPE!
WEE WEEERE BORN, TO BE ZUBATS OF WET CAVERNS!
NO POKÉ COULD REALIZE!
THE DELIGHT WHEN WE TANTALIZE~!
Hoo, hoo, hoo, hoo, People overcome us, people say we’re not a threat…
WE KNOW WE’RE PRETTY WEAK,
THAT’S WHY WE JUST AIM FOR THE PIPSQUEAKS!
WE UNITE WITH FANGS AND SCREECHES!
WE’LL AVOID THOSE THAT SEEM, TOO STRONG! YEE-EE-EA-AAH!
I KNOW THAT YOU WILL LEVEL UP, AND THEN IT’LL BE TOO LATE
BUT I KNOW THAT RIGHT NOW, YOU’RE OUR, SOLE, PREY!
YEAH, YEAH!
ALRIGHT, LET’S GO, ON HER! HAHA!
<guitar sounds along with swarming ZUBATS>
YEAH, WATCH THESE BATS FLY! WOOH!
BRING ON THE BOLTS~!
HERE WE ARE! (Here we are!)
BORN TO BE PEEESTS! WE’RE THE ZUBATS OF WET CAAAVEEEERNS!
HERE WE BELONG!
BORN, TO BE PESTS! ZUBATS OF WET CAVERNS!
LEECH LIFE AND BII-IITE
GOT NO PLACE TO ESCAPE!
WE’LL ECHOLOCATE AND WE’LL FIND YOUR SHA-AAPE!
WEEE WEERE BORN, TO BE ZUBATS OF WET CAVERNS!
caverns,
caverns,
caverns…
Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.
… Suffice to say, there was a sudden horrifying flutter of wings as a number of bats descended upon Eryn a few steps into the cave. Count on being under constant attack by Zubats during your trip through Wet Caverns, constantly trying to chip away at her Pokémon’s health, or hers if no Pokémon are available. The picture of Wet Caverns is an accurate representation of the average traveller trying to go through Wet Caverns, assuming the bats are Zubats.
So, what will Eryn do?
Other than fend off the beings in the hider, of course, but if you have to post about that constantly you’ll be here forever.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Dry. At the split ahead, you take the rocky, dry tunnel with lots of cover. 2.2. Wet. At the split ahead, you wade through the flooded, soaked tunnel. 2.3. Deep. At the split ahead, you descend into the very dark, inclining tunnel. 2.4. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 2. Right behind you. Lakewatch Town.You don’t know the way, yet!
‘Alright, we’ll leave it to her,’ Roderick agreed on the Amelia stopping the ghosts. ‘Hmpf. Team Amethyst are common criminals who do what they do for the sake of profit. I do what I do for the sake of the people. In the event of Kyogre and Groudon, I would do what I could to stop them. Field all my forces and attempt to subdue the beasts, perhaps trying to convince another legendary to assist if we can find one. Rayquaza, preferably. After they’re subdued, I start seeking a way to ensure it will never happen again. Permanently, as you so mention,’ Roderick told, simple, with no doubt believing each word he said.
‘Those who do not learn history are doomed to repeat it. We have detailed records of the horrors that Darkrai once caused, and as to why the seal was needed. It would make us fools to not act on them. … And I don’t know about you, but I like my dreams without these two beasts contending for if we have nice dreams, regardless of how it’s balanced.’ He then shook his head at the mention of thinking Joshua might be a terrorist or making people suffer.
‘I recognize you for what you are. It may have been my annoyance talking when I said you’d have Darkrai inflict nightmares on people. You are a protector of Pokémon, your justice maintained in your own way, whereas I am a protector of people. The two are not mutually exclusive. Team Virtue has fought Team Amethyst in defense of the Pokémon they’ve tried to poach, after all. One must sometimes take priority over the other. For what you do, however, I respect you,’ Roderick said.
Then Amelia went over first to Dawkin, and then over to Oscar.
‘Oh, yes, I’m fine, I’m grateful for your concern,’ Oscar said, standing up to take a mystic pose, despite being totally dusted by the fall. ‘The fates move in mysterious ways. Very well, I shall assist thee in quelling the conflict that has been stained the tapestry of today,’ Oscar stated.
‘Chatot,’ Roderick told, and held his arm in front of him. Chatot eagerly jumped onto his arm. ‘To Ivory. The mission is over. Return!’
‘The mission is over. Return!’ Chatot replied, perfectly using Roderick’s voice.
‘Oscar, take Chatot with you. That should make things work smoothly,’ Roderick said, Chatot flying over to land on Oscar’s shoulder. Oscar bowed to him.
‘Chatot’s assistance will be invaluable. Thank you, your excellency,’ Oscar said… and then turned to Dawkin. ‘Now, if you would. I’m the chosen wielder of the staff of righteousness. It is my pride and joy to be permitted to lay my lowly hands on such a wondrous artifact… so… may I request to have it back?’ Oscar asked, holding his hand out to Dawkin.
Dawkin mentioned Escape Rope.
‘You desire to reach the entrance. If so, then it would appear that you have use of my Abra? He can teleport us there at once,’ the girl over there asked, looking over here. ‘So… It would appear that you are a medium, too?’ she asked, looking at Amelia. An analyzing gaze, it is.
REGARDLESS, ASSUMING THEY EVENTUALLY ACTUALLY USE ONE OR THE OTHER TO GET BACK.
Old Tombs Entrance
Now, they arrived basically into the midst of a battle. One one side, a whole lot of Team Virtue goons, spearheaded by
Now, the Team Virtue grunts are using a whole lot of different Pokémon with plenty of variety, but let’s also say that, like, every third or second of them also has an Electrike.
Pokédex Entry #309 – Electrike, the Lightning Pokémon. It runs faster than the human eye can follow. When running, the friction is converted into electricity, which is then stored in its fur. This electricity stimulates its muscles and can also be unleashed in violent discharges. It gives off sparks when a storm is approaching.
Leading the force of ghosts was Aegislash, Cofagrigus and Gengar…
‘AEGISLAAAA-!’ ‘COFAGRIGUUUU-!’ ‘GEEENGAAAAAA-!’ No translation provided, all Pokémon are permitted to give them weird looks.
Facing them was Ivory, and two elites assisting their female Admin.
He hasn't noticed yet.
Pokédex Entry #178 – Xatu, the Mystic Pokémon. It carries the mystic ability to see both the past and future, yet it stays rooted in place all day long. From the moment the sun rises, it stays still eyeing the sun’s movements until sunset, meditating. Legends say it sees a terrible future it cannot change, and so it doesn’t move.
Pokédex Entry #692 – Clauncher, the Water Gun Pokémon. Its massive claw is a water-pistol firing compressed water using controlled expulsions of internal gasses. The shots it fires can shatter rock at close distances, it uses this to shoot down flying prey. It is known to use this expulsion to travel fast, jetting water out behind it to accelerate.
Pokédex Entry #582 – Vanillite, the Fresh Snow Pokémon. Born from icicles bathed in morning sunlight, they can use their cold breath to create snow crystals and make it lightly snow around them. They’re pleasantly cool to be around, so they’re commonly kept around indoors when it’s hot to keep it cool.
Oscar, of course, immediately spun towards the Team Virtue side and raised his arm with the Chatot on.
‘Team Virtue! Hear your excellency’s voice through Chatot, and heed his command!’ Oscar called.
‘The mission is over. Return!’ Chatot told, and it had immediate effect. At least Ivory immediately gave her commands to return from the attacking ghosts, but, for the moment, the ghosts weren’t pulling back. They were still enraged and in need of calming down. Amelia’s job, was it?
After that, because I’m not gonna have her fail, she and Dawkin are free to do as they like.
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
The theme of today's post is "how many people can we free from their current situations and set loose to do as they like again!?"
@Typical You being the exception, you're going into something instead. That took a while to make. Still, that was decently fun. Now, the level of <that> is only like 20, it doesn't get much higher in the Trainers' School, but still. I put you up against a trainer that would be more or less your level. Let's see how you handle her. Hahahaha.
@Ephemeral I'm afraid I don't entirely see Princess prevailing here. Stafan's one tough customer. XD ... In any case, you're free to do as you like, now. If you wish to continue talking to Yvonne, you can do that, or you can do whatever else you like, otherwise. Yepp. That's about that.
@Rune_Alchemist And with that, I think that's about as far as this little event needs to go, if you'd like to go do something else. Or, hah, suppose you can hang onto Frans if you want to experience some drama. Not sure what you'd do there, yet, but still. Now you can do whatever.
@Gardevoiran Since I've already decided you can have this Ralts, here you go. Hah. Alright, you're free to do as you like again.
@prettydrops Say, are you intending on posting? Otherwise, Skylar might just go off on his own without your reply. That may be for the best, if your next post is going to take a while, but, it'd feel better if you could talk a bit. Oh, well.
@Joshua Tamashii@Eklispe And... the big one. I got a bit weary of this event, so I took the chance and just cleared it up, here. This is primarily to ensure that Amelia and Dawkin can once again move as they want to without needing to follow this event. That said, there's a bit more event stuff to deal with. The rest of Team Virtue is still attacking the front gate of the Old Tombs, there's still a bunch of sleeping people, but Darkrai will deal with that. First things first, though...
I really can't let anyone get a legendary without a fight, though. No matter whom they are. Hahahaha.
Kalmia watched with a smile on her face as Eryn bonded with her new Pokémon. The trio of Pokémon happily accepted the Occa Berry, Pumpkaboo doing some form of half-bow to Eryn and then Kyllene for it. Finally, when Eryn took her goodbyes with Kalmia, she raised a hand to wish her the same.
'No problem! Good luck out there!' Kalmia wished her. Slowpoke did the same, a full twenty minutes after she had left.
Eryn escorted the Pokémon back to Infested Woods, where they said their goodbyes and then Eryn and her Pokémon headed on. And, so, eventually, after a meal, she headed for Trainers’ School because money.
It’s a school. Kids around Pureplain City flock here eventually to learn the basics of Pokémon battling, or there are trainers that come here only to attend the odd lesson before they embark on their big journey. There’s a patch of grass on the side where wild Pokémon can be found, and every week the teachers are known to have found a new specie to release into it in order to keep the students interested. And, of course, there’s plenty of Pokémon battling among the students as they do their best to learn. In fact…
To the right immediately after Eryn enters the school, there’s a list of students in a ranking-list on a wall. A huge list of the 50 top students, ranked in Pokémon battling ability, and there’s a thing that anyone who visits can challenge the list to get onto it temporarily. Leaving for too long obviously means falling off the list, but those who rank high gain some benefits and bragging rights.
But even above the #1… The school apparently had their own Elite Four and Champion that one could challenge.
Pureplain City Trainers’ School Elite Four: Georgia - The Brawler Loke - The Knight Penelope - The Idol Edwin - The Cricket
Champion: Daisy - The Siren (The Champion in our hearts, Maple - The Scorcher, is currently out on her Pokémon trip. We send out our most heartfelt wishes to her!)
So, here Eryn went to battle against the most common of the trainers down here. That’d be a fair amount of them here, despite the late hour, and Eryn could get into a fair bit of battles!
School Kids wants to fight!
So, with a varying amount of confidence fighting in battle, most of the kids had pretty local Pokémon. Pidgeys, Rattatas, the occasional Meowth, Lillipup. Found on Route 1, there were a few Growlithes and Ekans, as well. Then, produced from the school park, there was Shinx, Purrloin and Sunkern. Finally, there was this strange kid with only a Remoraid.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #19 – Rattata, the Mouse Pokémon. It has impressive vitality that allows it to live anywhere there is food. It scavenges for food all day and reproduces quickly. Very cautious, it’s ears listen for trouble even when asleep. It’s teeth never stop growing, it will gnaw on things to keep their size in check.
Pokédex Entry #52 – Meowth, the Scratch Cat Pokémon. During the night Meowth are known to sneak around stealthily in search of prey and shiny objects which it adores with a passion. During the day, Meowth is known to laze around all day. In the dark, its eyes glow.
Pokédex Entry #403 – Shinx, the Flash Pokémon. When its muscles extend or contract, it generates electricity. When it senses danger, a Shinx will let the electricity run through it, causing it to glow. If threatened, it uses its muscles to flash a bright light to blind the predator while it flees.
Pokédex Entry #509 – Purrloin, the Devious Pokémon. It puts up a cute act to fool humans around it. It loves stealing things for fun and will act cute in order to make people forgive it. If endangered, it will counter-attack with sharp claws.
Pokédex Entry #191 – Sunkern, the Seed Pokémon. Most famous for occasionally dropping out of the sky in the morning. It drinks only dewdrops from under the leaves of plants. If attacked, it will violently shake its leaves. They’re immobile, gathering energy for evolution, which happens either after exposure to enough sunlight or by Sun Stone.
Pokédex Entry #506 – Lillipup, the Puppy Pokémon. The hair on its face senses extremely subtle changes in atmosphere and can be used as a radar. It’s known to bravely face off against terrible odds, but also to run away from battles it cannot win.
Pokédex Entry #23 – Ekans, the Snake Pokémon. It stealthily sneaks through grass to prey on small animals and bird-eggs. When born, it is short and has no poison, but the poison develops and it grows longer as it gets older. When it sleeps, it wraps itself around a tree to safely sleep high up from the ground.
Pokédex Entry #58 – Growlithe, the Puppy Pokémon. Known to be brave and loyal to it’s trainer, but will bark threateningly at anyone entering its territory. It has superb sense of smell and will never forget a smell once it has picked up on it. Through smell, it can sense the emotions of others.
Pokédex Entry #223 – Remoraid, the Jet Pokémon. Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers. It is capable to suck in water and expel it with its abdominal muscles to shoot down flying prey. It has exceptional accuracy, capable of hitting moving targets more than 300 feet away.
Eryn would not take any particular damage. Her team’s doing fine.
Eryn was victorious! Eryn gained 460 P for winning! Eryn was victorious! Eryn gained 212 P for winning! Eryn was victorious! Eryn gained 331 P for winning! Eryn was victorious! Eryn gained 7 P for winning! Eryn was victorious! Eryn gained 673 P for winning!
Tula grew to level 10! Erebi grew to level 10!
Next target!
'Huh? You want to battle?' a tiny preschooler that looked like an easy target asked, looking up at Eryn. He looked a little confused. 'Um. Sure. If you’d like to,' he told, giving her a little smile.
Elite Four Loke would like to battle!
…
Loke threw a Pokéball onto the ground, and a decently large floating metal construct with two giant clawed arms floated up into the air between her and the little kid.
'Metang!'
Pokédex Entry #375 – Metang, the Iron Claw Pokémon. When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. Its body is tough, one famously survived a crash with a jet plane without a scratch.
'I am Loke. “The Knight” of the Trainers’ School Elite Four…' the tiny kid said in a tiny, child’s voice. 'Shall we… not?' Loke asked, giving this super-friendly smile towards her.
If she took him on, she’d be destroyed. Seems like preying on those that look weak in the Pokémon World does not always work out. So, that lesson learned, moving on.
Instead…!
'Hey, you!'
A girl with a fierce ponytail and red jacket approached with a determined smirk from the school building.
'I saw you through the window. You’re targeting those you think are easy marks, ain’t ya? Well, I’m taking slight offense to that! Only slight, so you’ll get off easy, but you WILL have to face me in a Pokémon battle! I’m rank #23, Leanne, of Trainers’ School! Take me on!'
Wannabe Cooltrainer Leanne wants to battle!
Pokédex Entry #453 – Croagunk, the Toxic Mouth Pokémon. Its cheeks hold poison sacks. It tries to catch foes off guard and jab them with toxic fingers. It rarely fights fairly, in order to ensure survival. While poisonous, the fluids from its fingers are significant ingredients in multiple remedies.
Knows Astonish, Mud-Slap, Poison Sting, Taunt and Rock Smash. Leanne’s hot-tempered, likely to go for what she thinks does the most damage at all times. This is often Rock Smash, which she taught Croagunk with a TM. Beware Poison Touch, this Pokémon can poison you upon contact!
Pokédex Entry #422 – Shellos, the Sea Slug Pokémon. It lives along along bodies of water. Its shape and coloration differ greatly depending on habitat and region. If a strong force is applied to its squishy body, a mysterious purple fluid oozes out.
Knows Mud-Slap, Mud Sport, Harden, Water Pulse and Mud Bomb. Better be ready to dodge Water Pulses! Or Mud Bombs, in case of Tula. Storm Drain draws in all Water-moves, won’t have effect.
Pokédex Entry #136 – Flareon, the Flame Pokémon. An Eevee evolved by a Fire Stone. A flame sac evolved into its body. Its average body-temperature is around 1400 degrees Fahrenheit, but when it blows out fire it can reach 3000. Constantly heating its surroundings, it has been used for warming houses during winter. Rare to see in nature.
Knows Helping Hand, Tackle, Tail Whip, Sand Attack and Ember. Guess once what Leanne’s favorite is. Has Tackle for Dei. Flash Fire would power it up if hit with a fire-type move.
Princess came out, and flew high while also throwing down Gust-based Sand Attacks. Stefan jumped back a bit and took it carefully, as this most recent challenger was stirring up the battlefield for him, making it hard to see and most assuredly making it hard to hit her as Princess was flying way overhead.
‘Hooo… Okay, that’s a trick… but…’ Yvonne said, as Erza commanded Princess to dive down at the now a bit more blinded Absol. Thooouuugh… ‘Stefan! Quick Attack!’
With that command, Stefan vanished from in front of Princess, ran around in a circle and hit her from the side, the deprived accuracy not making itself known as Stefan ran about and hit pretty well regardless. Princess fought pretty well, but with Stefan knowing Quick Attack, which was just Tackle but bloody superior, there wasn’t much Princess could do in this battle. Another two Quick Attacks, and Stefan would have knocked Princess out.
‘… Yeah, with that, I think I can announce myself the victor. Sorry about that, but I really needed to vent a little, hahahaha…’ Yvonne told, unable to keep herself from smiling.
If Erza can come up with some crazy plan to win here, he can go ahead and try it.
Otherwise, he can continue the post-battle talk if that appeals to him.
Or just head back to the Pokémon Center, because assumingly, that’s what he’d be doing next.
Anyways. What does Erza want to do?
If he still wants to Route 15…
Route 15
Both above images describe Route 15. Route 15 is the reason why Redcoast is called Redcoast, as the beaches became one of the most celebrated spots to view the red sky of the sunset in the west. Long rolling beaches of sand spread out across where the water touches the ground, minus where the dock of Redcoast is placed. Here, plenty of rocks and Pokémon adorn the sandy coastline. Here be crabs, most assuredly, as well as a whole bunch of trainers on vacation enjoying the sea, laughing, bathing with family and Pokémon, enjoying their vacations and warm waters.
Stretching out west is the sea, and all of its bounties. However, the main reason why one would choose to take to the sea here is because of the island directly west of Redcoast City, called the Sacred Ground. All Pokémon infesting the waters aside, the island is said to be a beautiful paradise on earth where any visitor can relax and feel calm… yet years ago, Team Virtue blockaded access to the island, and now multiple cruisers under their control patrol the waters, trainers and their Pokémon placed upon these mighty boats as they keep a look-out for Team Amethyst, supposedly. They deny all civilians trying to set foot on the Sacred Ground, and those who would try to force their way in will have a Pokémon battle on their hands.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Yvonne. Yeah, she still here.
Connected areas: Sacred Ground. Over a bit of water, and past the Team Virtue blockade. Redcoast City. To the east is the resort city also known for Contests.
Frans looked on with interest as Claire brought out her Pokédex and called Kalmia. A couple of seconds later…
'Hi, Claire! What’s up?' Kalmia asked from the other side. She then listened to the problem, going a bit ‘Hi, Ralia~’ to Ralia when she called, and then spent a couple of seconds in silence as she considered. 'Yeah, I see it, it says here you caught a Bronzor. I also got Del here, currently on the PC. But he caught the Bronzor and it registered as yours, and you can’t trade to him? Okay.' There was some noise on the other side.
'I assume the guy has a Trainer Card? It’s a bit hard without one…' Kalmia asked, and Frans quickly reached into his pocket and retrieved his card, showing his name and registration and such, along with the fact he has all 18 of Isson’s badges.
'… Then that’s honestly really weird. It should work as normal. The only thing I could think of would be if someone actually programmed a block on that the Pokéballs can’t connect to that particular trainer, but that’s conspiracy-level weirdness. Why would someone even do that? More like, who could even do that? Yeah, no, I’m a bit out of ideas…'
… In front of her, however, Frans has gone a bit pale.
‘… Uh. Um. Th-thank you for your help. That’ll… that’ll be enough,’ Frans said, turning around a bit. ‘… Er, I guess this one is still officially yours, so, uh, look after him for now?’ Frans said, handing over Bronzor’s Pokéball. On account of the Pokémon not belonging to Frans, the nickname didn’t register. ‘You can keep the rewards. You brought something interesting to light, after all. I’m going to go have a talk with my father…’ Frans said, giving Claire a bit of a pained smile.
‘… See, he’s the owner of the Pokéball Factory…’
That said, Frans intends to wander off towards Route 13 with Parvati gently drifting above him. Route 13 was the route on which the Private Palace, Frans’ home, was located.
What would Claire do?
In case she wants to go do something else.
Route 10
Route 10 is a route dedicated to the sustenance of the largest city in Isson, as well as in large part the other nearby larger cities. Throughout the route, depths of wet farmland stretch under an uncertain sky, where crops grow with unprecedented strength, supported by the might of Pokémon. The air is moist, the plants grow well, and the farmers walk around under the influence of Psychic powers. The roads in Route 10 lead in all directions, the Crossing over the waters beside Worldedge City to the Northern Landmass, through the Mountain Valley to Stillwood Village, or simply west or south to reach the farther areas.
The Pokémon walking about the fields are Drowzees, yet the air has quite a few birds. There are Spearows and Taillows gliding about feasting on the bugs these farmlands naturally attract. Digletts are used to tilt the earth to create the optimal environment for farming, Bronzongs float about causing the occasional shower of water, with Bronzors being trained to eventually evolve and join their number. Here and there walks a happy Mr. Mime or a Mime Jr., the older ones creating shields around the crops and the younger ones trying to mimic them and failing. It's quite clear from the mystical air that this is very much considered quite close to Worldedge City still.
There were a bunch of farmers in the fields as well, looking over the Pokémon and the potential threats.
Pokédex Entry #96 – Drowzee, the Hypnosis Pokémon. It gains nourishment by consuming dreams. Fun or happy dreams are more delicious, and it can get a bad stomach from nightmares. In battle, it puts enemies to sleep and then eats their dreams. It remembers every dream it has eaten, and if you make friends with one it can show you its best dreams with psychic powers.
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
Pokédex Entry #436 – Bronzor, the Bronze Pokémon. They were found in ancient tombs, and implements shaped like them are too. Ancient people seem to believe the pattern on their back had mysterious powers. They are closely related to mirrors in ancient writing, yet no surface of it is properly reflective. X-raying it, there’s nothing inside.
Pokédex Entry #437 – Bronzong, the Bronze Bell Pokémon. It caused a buzz when it was first dug up at a construction site after 2000 years. Dug up from the ground, these Pokémon were in ancient times revered as a bringer of rain and plentiful harvest. It can summon rain clouds, allegedly by opening portals to another world, it is said.
Pokédex Entry #439 – Mime Jr., the Mime Pokémon. It likes to gather among people. It’s known to mimic the expressions and motions of others in an attempt to understand them. In battle, it mimics its opponent in an attempt to confuse it, before quickly dashing off while they’re confused.
Pokédex Entry #122 – Mr. Mime, the Barrier Pokémon. A master pantomime, it practices constantly. It generates a mystic force from its fingers, creating an actual invisible wall by stopping air-molecules. Should it be disturbed during its act, it slaps with its broad, powerful palms. It enjoys conning people.
The cooperation here appeared to be that Digletts make the earth ready for harvest, the Bronzongs spawned the rain that gave the crops energy, and the Mr. Mimes defended the crops from things that would eat it. Then the Drowzees in Worldedge City were just so plentiful that the farmers put them to work wielding tools with their psychic abilities despite knowing their dreams are going to be so completely eaten come night.
And that’s how Route 10 worked.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are people around, travellers going along Route 10 towards Freecape or Raremine, or just the farmers exists too. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Frans. Claire could potentially catch up to him, not let him go on his own, or so.
Connected areas: Route 13. North-west, a dark route where electric-types gather for the nearby power-plant. Leads to Bigfjord City and further west. Worldedge City. North, the largest city in Isson, divided into many districts on top of one another made possible by Mt. Edge’s crooked physics. Crossing. East, a simple bridge over to Route 18 for those who don’t want to walk through Worldedge City and Mt. Edge. Mountain Valley. West, a passage between the ranges Mt. Strength and Mt. Chill, leading directly to Stillwood Village. Freecape Town. South-east, a cliffside town with excellent view and many birds. Home of the Freecape Ferrymen. Route 8. South, a pleasant cliffside walkway with hilly terrain and great view over the waters.
Paradise, while unable to battle, had recovered enough to commit to this little task. Ralts stared at her in a bit of awe when she offered her head for Ralts to ride on. It took a moment's consideration, but Ralts got on and looked amazed as he was transported down to the ground. Finally down there, he turned towards Skylar and considered a bit. But, Skylar's good intentions were crystal clear to the empathic Pokémon, and… yeah, he had already decided. With a little smile, Ralts called out to Skylar.
‘Ralts!’
Gender: ♂ Type: Psychic/Fairy Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Growl, Confusion, Double Team, Teleport Ability: Trace. Copies the opponent’s ability. Held Item: None.
New Pokémon caught! Skylar earned 1500 P!
Would you like to give a nickname to Ralts?
Meanwhile, Celebrity moved on to stare at Rotom. Rotom turned and curiously stared back. Rotom chuckled at her, and was totally ready to threaten with a couple sparks… when Celebrity went and pulled out the microphone. Rotom blinked at her a little in surprise. Then it was time to start singing.
'ROTO-!' Rotom spun and tried to fly away, but the Sing (which is a single-target move) soundwaves caught up to the ghost and the electric possessed washing machine promptly fell asleep. Vivia stepped up then and pulled Rotom’s Pokéball, calling back the sleeping Pokémon somewhere he could take a nice, long nap.
'… Thanks,' Vivia said, breathing out a bit, looking to Celebrity, and then reaching down to pat her a bit more, because perhaps she liked that.
Anyways. Skylar’s action now? And perhaps Valen’s, as well?
They’re currently at the Silent Shrine, primarily for praying or heading back to Highhill Town. Or Northern Silent Forest to the north and Southern Silent Forest to the south. Lorette’s still around close enough, too, frankly. Shrine Maiden of this place, and all.
‘I said that at worst I'd be interpreted as an extremist, I didn't say I was one,’ Roderick corrected, sounding a mite bit frustrated. ‘You're naive if you think the forces of the world are balanced. It does not concern me, I'll simply deal with the problems as they come. Yveltal being a problem? I'll deal with it. Xerneas becoming a problem as a result? I’ll deal with that. Arceus having a problem with me messing with his balance? Then by my title as the Boss of Team Virtue, I'll deal with him, too!’
‘Deal with him!’ Chatot repeated.
Then, however, there was Hydreigon sneaking up on Cresselia as she was charging her moonblast. However, Cresselia was not so unaware as to not notice. Her objective might be Darkrai, but she was still a Psychic-type on a battlefield. Noting Hydreigon approaching, Cresselia spun about in mid-air and sent her beam hurling back towards Hydreigon. However, this was a hurried move with a beam that typically needed to be calm, Hydreigon was experienced enough to see the signs and dodge a direct hit… but the sheer power of the beam meant even a near miss still showered Hydreigon in fairy-type offensive energy, dealing Super Effective damage x4. Hydreigon was certainly on his last legs after that.
This meant, though, that if Bisharp was still thrown he was free to make an attack on Cresselia, as there was no moonblast to deflect.
Pangoro did his Earthquake, and- ‘Oh, darn-’ Roderick was quickly grabbed by Archeops as the ground beneath him gave way. Being that the Earthquake wasn't aimed directly at any Pokémon it didn't damage anyone, but it literally levelled the playing field as the walls of the crypt came tumbling down, Luxray stylishly jumping down from a large rock, Roderick carried down by Archeops and Chatot while Oscar came rolling down with his arms around his Smeargle protecting the Pokémon from the ordeal.
By this point the room was covered in a cloud of dust from the falling debris, the girl behind Amelia had given a slight noise of distress thinking the whole tomb was going to come crashing down on them. However, everyone seemed unharmed, save the archeologists that just woke up in a cold sweat.
Now Joshua and Amelia started talking ceasefire.
‘I'd be hesitant to let you be his trainer. After all your drivel I wouldn't be surprised if you let Darkrai freely put people into eternal nightmares because “it's in his nature”,’ Roderick told, ‘and I'd hardly call this situation “for no reason”...’ Roderick said… but then sighed. ‘... However, I can tell both our sides are battling for some sort of justice, and champions of justice should not fight. That said, Cresselia may not see it that way…’
Meanwhile up above, Cresselia may or may not have been attacked by Bisharp, but for the sake of this continued scene she was able to keep the critter from climbing on her. That was, however, when Dawkin activated the Pokéball, attempting to return Cresselia to it… and while energy shimmered around the legendary, it was as if she simply refused the Pokéball's call. Cresselia spun towards Dawkin, glaring something akin to cold murder, and headed to fly towards him…!
Now, Cresselia’s only intention was to nab away the staff from Dawkin, though it was likely he’d mistake her intentions. Not that they’d ever be clarified.
… Because that's when Darkrai appeared, blocking the way between Dawkin and Cresselia. To Joshua and Amelia, Darkrai had just suddenly taken off at high speed when Dawkin had attempted to call Cresselia back. Cresselia wavered, faced with her rival, whose gaze squarely told he didn't like the way she had looked at Dawkin. Cresselia backed off, but quickly started charging another Moonblast…!
Darkrai snapped his fingers, and a small light emitted from his hand.
Cresselia recoiled, stunned, as a small light show of energy danced around her before vanishing.
That, was Disable.
Cresselia's Moonblast was Disabled!
Unable to suddenly perform her only effective attack, Cresselia panicked, looking down into the tomb as if for help. As soon as she realized that she wouldn’t be getting any, the Psychic legendary suddenly blasted away at far too quick a speed for any normal being to catch up to. The once again wild Cresselia soared off into the heavens.
‘… Let me get this straight,’ Roderick spoke, looking up at where that exchange just happened. ‘In the great natural balance of things Arceus preordained, Cresselia and Darkrai battle for our dreams…’ He looked at Joshua. ‘… and Cresselia finds herself a Psychic-type meant to balance out in a fight against a Dark-type?’ … He shook his head a bit, regardless of the answer to that.
‘Regardless. I am willing to overlook Darkrai's departure from this tomb if he does so as someone's partner. However, let me make clear. If I hear that Darkrai's been putting people into those never-ending nightmares of his… I'll find you, and I'll do what I do best.’
So Roderick said, his Chatot landing on his shoulder and nodding, while behind him Oscar was picking himself up and giving his Smeargle a hand. Didn’t look like he’d been able to draw much.
Darkrai descended down into the crypt again, placing himself in the center of the room, his might obvious as the legendary Pokémon set himself down after Cresselia had been driven off. He was facing Joshua now. Well, then.
One thing, first, however. The likes of Darkrai couldn’t just join anyone. They’d have to prove themselves worthy of him. Honestly, it’s Pokémon tradition, so please don’t consider it unnecessary violence and try to negotiate as to why he should join without a fight. Darkrai floated in the middle of the room, looking towards the one who would want to call himself “the Trainer of Darkrai”.
Dawkin will have his power-up for at least a bit longer.
‘…’ The girl from earlier is still standing here, Abra on her shoulder, camera in hand, snapping a picture of Darkrai. She probably got one of Cresselia earlier, too. Yupp.
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!?
Connected areas: Route 7. The desert is right outside.
‘Y-yeah, I know all that,’ Frans said, looking flustered. ‘But we did things correctly! In the first place, the Pokéball should have automatically understood when the Great Ball was handed over to me, and even after that when you handed over the ball it should have understood that you did it with the intention to trade...’ Possible crime-strategies that might abuse a system where "just hand the Pokéball over" is an acceptable way to trade Pokémon aside.