STATUS:
Starting new YouTube show, Hell Yeah Gaming! Lots of work to do still, but getting me to 100 subs for a custom URL would be of tremendous help! youtube.com/user/DarthGlamd…
5 yrs ago
Current
Starting new YouTube show, Hell Yeah Gaming! Lots of work to do still, but getting me to 100 subs for a custom URL would be of tremendous help! youtube.com/user/DarthGlamd…
I was told to post this here for people looking over/approving of.
Marionette
Name: Talia Thorn Alias: Marionette Age: 23 Alignment: Villain Loyalty: Last Minute Appearance: Her hair, when straight, would reach down to her shoulders and is dyed white. Her eyes are a deep green, the rest of her complexity is fair, her body is slim, no sign of muscle just a wiry frame. She stands at 5’4 and usually wears casual clothing, such as skinny jeans and a plain t-shirt, avoiding drawing attention to herself where possible. Her cape costume consists of; long black and white striped thigh highs and arm length gloves. She wears a short dress corset and has a white mask.
History: Talia grew up in a big city, keeping to herself mostly. Very small, close knit group of friends who she lost contact with as soon as school had ended. She moved out of home and lived a boring life, working an everyday office job. Really nothing of interest ever happened to her and that started to drive her crazy. Hearing stories of capes and Endbringers having done interesting things.
Talia started to research into how people got their powers and other ways for people to get their powers. One day Cauldron reached out to her and long story short, she got given her powers but she owes Cauldron six favours. She was taught the ins and out of her power and how to best utilize it.
Since Talia gained her power she has just enjoyed doing as she please, ignoring the laws, enjoying her new found power. She eventually came to Denver to join Last Minute.
Personality
Motivations: To run free, enjoy the freedom and power that she gained from her power. Sexuality: Pan Likes:
Screwing with people lives for the sake of it.
Making marionette dolls that resemble the lives she’s taken.
Being free and doing as she sees fit.
Dislikes:
Most interactions with humans.
The boredom and monotony of everyday life.
Being held back by laws and social norms.
Derangement: Humans hold little value to her, she thinks of them as puppets for her to control.
Parahumanism
Skills:
She is skilled in the art of Puppeteering
She took years of acrobatics practice.
She has basic skills in hand to hand combat, including basic training of self defence with and against knives and guns.
Details: Marionette creates and fires ethereal strings from her fingers, these ethereal strings can connect to either inanimate or animate things. They are then under her control, she manipulates their movements like a puppeteer would manipulate a marionette doll. She is clunky and not as skilled with precise movements of objects. Severing the ethereal string would cause the victims limb, that was being controlled by that sting, to be numb and have a lack of feeling for 2 minutes.
Limitations: She can only control one person per arm, it takes a full use of an arm and hand to properly control someone. The range on the ethereal strings is no further than a few blocks. Only physical exterior things of the object being controlled can be affected, for example sa string cannot just go on their heart and stop it.
Equipment:
A small knife carried on the back of her corset.
A phone.
It's a good basis for a character, but a bit too bare bones for approval at this time. The history doesn't give us an idea of who she is or where she's been before, it just says, "she existed, she was bored, then she got powers." Everyone has had high and lows in their life that needs to be documented. Once you address this, let me know and I'll take another gander at it.
For those of you who are wondering why I haven't commented on any of the new Ward/Jacks applicants made to replace the ones that are leaving/dying for Behemoth, I'm waiting until we're almost done with the Behemoth event for... Reasons.
@ProPro How many slots left? I'm a little late to the party but I have a solid concept.
<Snipped quote by LemonZest1337>
Perfect! He’s approved. And that makes six! Sorry for everyone who didn’t get in. Maybe space will open up later. If it does, I’ll tag you all to get in on it.
New Carona, Maryland. The city was a large one. Not as large as some places in the USA like New York or Los Angeles, but still decently big. With a population of almost two million, it beat out Philadelphia, Phoenix, and San Antonio. D.C. was a stone's throw away, and the shipping industry could only be described as thriving. The architecture was uniquely New Carona, and it even featured two man-made islands just off the coast, both large sporting arenas which hosted a number of various events for the wealthy and well-to-do. But despite outward appearances, New Carona is not a pleasant place to live. At least, not for the average citizen.
A closer look at the beaches and docks reveal mountains of litter and trash. Graffiti tags adorn the streets the same way water adorns a toilet bowl. Not only are people afraid to go out at night, but in the middle of the day too. There is no "safe" neighborhood: every street is the "wrong side of the tracks." Few people make an honest living, and fewer still are able to make a buck without having to pay off someone else. But it wasn't always this way. Once upon a time New Carona was spoken of in the same breath as New York City for how grand it was. Only in the last twenty years has it fallen prey to the half-dozen or so street gangs which rule through blood and steel. One woman has decided that enough is enough.
Roulette Co., New Carona branch is a relatively small office, deceptive in how large the national corporation truly is. Only recently installed in the last few months, one could say this particular branch was still "branching out," and meeting some heavy resistance from the locals. Inside, within a private office, sat a beautiful woman covered in tattoos, with blonde-brunette hair down to her shoulders and a deep blue dress. Though she looked to be in her twenties, she was in fact 45, owed entirely to her fantastic health and training regimen.
"Have all my guests arrived, Eric?" she spoke into a desk-mounted intercom.
"Yes ma'am," replied a man's voice from the other end. "The last one just walked in."
"Fantastic. You may send them all in."
The woman shut off the intercom and gave pause for about eight seconds before the doors to her office opened up. Six figures entered, six individuals from various locations in the world. A cyborg from Switzerland. A feminine man from Brazil. A Brit with a tattoo across her face. A Japanese man carrying a sword. And two more, each clothed completely head to toe, covering up all of their features. They entered, getting their first real life glimpse of the woman who had invited them all here on this day: Eve Roulette.
"It is a pleasure to make your acquaintance, one and all. Please, take a seat." She gestured to the two couches and numerous chairs about the room facing opposite her desk.
To be in the same room as Eve Roulette, that was a treat. Not just for her status as a woman of business, for which she had quite a name. Oh no, for something much deeper and more unifying for everyone present. Though retired, Roulette was a champion fighter. A world class fighter. Both in legal tournaments and the underground, she had won numerous titles. It was how she amassed enough wealth to startup her company without having to take out a single loan. To those in the know, she was a legend. Of course, the art of fighting required constant practice to keep your sharp edge, and she was more accustomed to being on the other end of a desk than a fist these days.
"I do hope that my secretary offered you some refreshments while you waited. I apologize for any of you who arrived early. My name is Evelyn Roulette, and I have spent a great deal of money and resources tracking you all down. First let me thank you for accepting my invitation. Others were invited as well, but turned it down for one reason or another, so I want you all to know how very much I appreciate your time. Just for hearing me out, I have already wired $5000 in US currency to your bank accounts." She paused to let that information sink in before continuing, standing up from her desk and opening the curtains of her office, revealing a coastal view of New Carona. The city buildings stood tall, proud, and imposing in the distance. The beach down below was covered in trash and hoodlums, two of which could be seen having a knife fight.
"I'm sure I don't need to lecture you all as to the reputation of this city, but I will say this: Whatever you have heard, the reality is worse. I was born here, forty-five years ago in its golden days. In my absence, it has fallen so low. It hurts me to see. Pains the heart, really." She didn't speak with any overt emotion, yet her back was to the group, making it impossible to truly get a read on the woman. She turned around, smiling, as she continued. "The police are as corrupt as they come. They don't do a thing to stop the crime that's plagued my city. I have returned to reclaim my home, but I cannot do that alone. If the authorities cannot, will not help, then I believe it is time to get back to basics."
Eve cracked her knuckles before suddenly kicking straight up, sending her large oak desk up into the air in two pieces, split cleaning in half by the powerful kick. It seemed she was not so consumed by her company that she could not at least keep up the basics of her training. "That is why I have hired each of you, to dispense street justice. Naja. The Red-Hot Riot. Light. The Myriad Man. The Highwayman. The Street Samurai of Brazil. Do you accept my offer?"
Perfect! He’s approved. And that makes six! Sorry for everyone who didn’t get in. Maybe space will open up later. If it does, I’ll tag you all to get in on it.
Name: Hikari Kiyoshi Alias: The Myriad Man (English title), Kensei (Japanese title, translates to English as "Sword Saint"), Pure Light (direct translation of name to English). Note that Hikari is the family name, and Kiyoshi the given name; thus, for an English speaker, he might be addressed as Kiyoshi Hikari, or simply as Kiyoshi. Age: 22 Nationality: Japanese, but raised in the United Kingdom Gender: Male Appearance: Kiyoshi stands at about 175 cm tall, with a lean and fit build and a slender face, burgundy eyes looking out over the world and shoulder length black hair framing his features, even partially tied back into a ponytail as it is. Altogether, one could describe him as "unusually pretty", enhanced by an almost elfin grace in his movements. This image is rather enhanced by his outfit, a combination of a hakama with flame designs at the base, a kimono with a symbolic design worn over one arm whilst being tied down under his obi and belt on the other side, and a very close-fitting top and arm sleeves combining netting, cloth, leather, and a steel bracer, all in a combination of deep blue, gold, and white.
Kiyoshi is a second-generation Japanese immigrant, after his mother and father Hikari Hideaki and Ai moved to the UK in the mid-90's in pursuit of freedom from what they saw as Japan's cloyingly restrictive life ethic. Ironic, then, that they proceeded to be about as restrictive with their son as they legally could - Hikari Hideaki's lineage stemmed from that of a former line of samurai, and both of them expected Kiyoshi to properly honour their ancestors whilst also fitting into English high culture. To that end, they had him training from a young age with traditional weapons that were, all things considered, too large for his age and strength, as well as practicing his etiquette in both cultures, and the finer arts such as painting, music, and tea ceremonies. Always, they insisted that he portray himself with nothing less than excellence, offering naught if he failed but sharp reproach and the requirement that he try again until he got it right, something that affects him to this day.
It all came to a head when, near the beginning of his Summer holidays shortly after he'd turned 16, his father took him out to their garden, a large netted area that now inexplicably contained a single swallow. Hideaki explained that the great swordsman Sasaki Kojirō's Tsubame Gaeshi, emulating the curve of a swallow's tail in flight, was quick and precise enough to cut down the same bird mid-flight, and insisted that Kiyoshi practice with the family's nodachi Seirei until he could bring down the bird with that very technique. When Kiyoshi pointed out that it'd be nigh-impossible with a sword like Seirei, the response was a knuckle rap on the forehead and the back door locking him out until dinner.
The next week was spent futilely trying to take the swallow out of the air, but no matter how quickly he swung the blade, Kiyoshi found that the bird would simply change direction to avoid the heavy swipe, even with the very technique Sasaki had pioneered so gracefully. It seemed to him that he would need more than just the one sword to block off all escape routes, and that seemed absurd... unless, he considered, he could somehow project himself to be in more than one place at a time. He knew that supernatural abilities existed, after all, and could be naturally developed. Perhaps if he centred himself, developed a pool of ki, and then projected his ki to effectively put him and his blade in two places at once... or for that matter, three, four, five places? Could he do it? And if he could, how many times could he do it?
Another two weeks passed pondering and exercising this question's limits, to the exclusion of nearly everything else. His parents were pleased with the devotion he'd put into the task he'd been set, but knew not of his method, and grew concerned as he refused to return to the house in pursuit of his goal. Finally, though, Hideaki and Ai were called out to witness Kiyoshi's success: with Seirei drawn, they were shocked to see him apparently multiply in the swallow's direction, surrounding it from all sides before hacking it to bloody pieces mid-air. Though it was a victory for Kiyoshi beyond his wildest dreams, he found himself berated once again for his failure to perform the task "properly", and it struck him that in the end, all he'd managed to do was kill a bird because his parents had requested it of him. A hollow victory, indeed.
After that, his relationship with his family was far chiller than it had been. He dutifully did as asked at home, but pursued his own interests as he pleased beyond its walls - he pursued philosophy and psychology in college and university, he entered clubs specifically to practice his swordfighting skills and enhance his newfound cloning abilities, he even went out to fight and capture criminals in the night. He gained a reputation as a sort of myriad person, a man with a blade who could strike from any angle, who fought to take down evil in secret. A sword saint. Yet as he learned more from his classroom and eventually pursued a life separate from his parents, he felt increasingly that simply curing the symptoms with violence failed to address the source of the problem with true change, a disparate concern that continues to haunt him.
Then, one day, a woman named Eve Roulette contacted him. She discussed who she was and what she had in mind, then offered to bring him to the USA to help right the wrongs of a city in desperate need - and though Kiyoshi felt the approach was still wrong, he couldn't leave the population of New Carona in such dire circumstances. And so to the USA he travelled, the start of a journey that he hoped would have a happy end.
Personality
Motivations: Frankly speaking, the fact that a city would be allowed to fall to street crime so thoroughly upsets Kiyoshi's sense of morality and his desire to make things right. He knows simply wading in and cutting every criminal in the city to ribbons is unlikely to help much - but it'd pave the way for a more permanent solution to be set up, at least. Sexuality: Demisexual and demiromantic - Kiyoshi does not experience sexual or romantic attraction to others without first forming deep emotional ties. Likes:
Order
Peace
Meditation
Blade practice, in specific suburi and kata
Tea
Dislikes:
Failing
Imperfection
Crassness
Poor craftsmanship
General: Refined, polite, put-together. All things Kiyoshi attempts to be, and as a general rule succeeds at. A combination of his family's general demeanour and his upbringing in upper-class English society has combined to instill Kiyoshi with both a keen sense of how to politely address others, and a rather traditionally "good" morality, both combining into a persona that is innately calm, and ideally calming to be around, albeit rigid in his perception of the world at times. It has, however, also presented him with something of an internal psychological split - he feels that he has to show excellence or even utter perfection in everything he does, and that if he can't achieve this, then he's simply reproachable and worthless. In other words, he's either God or a worm, with no emotional room for the possibility of being normal and fallible no matter how logically he tries to address the issue. Suffice to say, he gets quite upset with himself when he doesn't succeed, though he tries not to show it.
Fighting Arts
Skills:Etiquette - Having been made to uphold himself in all respects by both his family and the people surrounding him during his upbringing, Kiyoshi's capacity for etiquette is second to none - he is polite to a fault in most cases, rarely failing to uphold the basic social rules, though he is likewise suitably apologetic when he slips up. Perhaps overly so, even when politeness is unnecessary. Philosophy and psychology - Largely against his parent's wishes, the courses Kiyoshi took in college and university included philosophy and psychology. Consequently, if pushed to do so, he is quite capable of discussing and debating various ideas about the meaning of life and the nature of the human mind, and as a side-benefit has a fairly decent ability to read others based on how they act and his ongoing interactions with them. Painting - Kiyoshi is quite capable of putting brush to canvas, coming from the pursuit of both art classes in school and enjoyment of the process at home, in particular calligraphy as a means of ensuring a steady hand for more elaborate art pieces. A lot of attempts have been discarded for want of a few slightly out of place lines. Violin - Kiyoshi never liked playing the violin, or even getting involved with music in general. But, his mother insisted he master a musical instrument, and so it was that the violin became a tool to take out his frustrations in rapturous chords before he realised it wasn't helping. He's still quite capable of playing excellently, but he's not practiced for a couple of years, and his tendency to get frustrated with his unsuccessful efforts has meant it's been left to one side for a while. Tea-making - Kiyoshi likes tea, and more importantly he likes tea of varying sorts. It stands to reason that he's therefore good at making tea, even out of wild plants such as nettles, both for the simple British purpose of having a cup of Earl Grey, and for the more elaborate tea ceremonies pursued by many traditional Japanese families. Fighting Style:Ittō-ryū, translates to English as "one-sword school" - For the most part, Kiyoshi's fighting style focuses around the use of a single, very large blade. Consequently, his attacks primarily come from kenjutsu schools descended from the original Ittō-ryū fighting style, in particular Ono-ha Ittō-ryū providing him with a fundamental understanding of the basic cutting technique, thus in theory the myriad of other techniques one might use to attack. This is somewhat altered by the simple fact that, technically, Kiyoshi rarely fights with just "one" sword. Rather, through intense training of body and ki, he has unlocked an ability that might be referred to as "clone superposition": at any time, he can generate an apparently-ethereal copy of himself and anything on his person made of ki, generally requiring that it be superimposed over himself to at least some extent, and can essentially swap which of these bodies is the "real" Kiyoshi at any moment to alter his own position rapidly, seeming to leave behind afterimages of himself and his weapon in the process. Whilst these ki clones superimpose freely over him and his weapon, they are very much able to interact with the world at large, but they are also somewhat short-lived without some psychological effort on his part, and cannot move or be generated away from Kiyoshi himself, though they can be generated using and move through each other, since they are still linked to Kiyoshi proper. His three most basic supernatural techniques in a fight, then, are to layer multiple copies of his sword over itself as he strikes, producing an attack that stacks many individual cuts into a single cohesive, and to the untrained eye extremely sharp severing slice; to generate a clone in a new position, then immediately swap to that clone to avoid an attack that would have hit the original body as if leaving behind an afterimage; and to perform this clone repositioning repeatedly to perform a rapid "dash" in one direction for a short distance, altering his position in the blink of an eye whilst appearing to move as a blur of afterimages. Weaknesses: The very nature of Kiyoshi's fighting style tends toward being more, rather than less lethal - which is fine when his opponent is as supernaturally potent as himself, because they can take the hits, but simply cutting apart random people is a quick way to get arrested or worse, and it's not a proper thing to do besides. As a result, he tends to hold back too much at the start of a fight, so that he can properly gauge how much punishment an opponent can take before ramping up his fighting to match, and as such he is vulnerable to being immediately rushed down and taken by surprise by opponents who care less for such niceties, at least until he catches up and starts fighting seriously. Likewise, Kiyoshi also has a bad habit of berating himself for not succeeding at something absolutely. This applies even to relatively minor situations, including getting hit in a fight. Consequently, if he finds himself on the back foot, it is entirely possible that it will spiral into a loss as he loses composure and his technique gets sloppier with every subsequent micro-failure. Special Techniques:Phase - Superimposed clones of oneself and one's weapon are very useful, especially when faced with an opponent's guard. If an opponent sets up a block against Kiyoshi's attack, he can use this technique to generate a new instance of several of Seirei behind that guard, the attack continuing to strike them as if it had phased through the block entirely, albeit with the benefit of the original swing continuing to occupy their guard and prevent them from reasonably defending against the phased strike too. Amplify - Whilst it can be difficult to accurately control large numbers of clones, it becomes far easier if all are doing the same thing. By layering a clone of himself over his own prime body, Kiyoshi effectively benefits from the physical abilities of both superimposed bodies at once - multiplying his strength, durability, senses, speed and agility by two, at least for a little while. In fact, he can use this technique repeatedly by layering additional clones over himself, increasing the multiplier for his own physical abilities accordingly. Afterimage Strike - Sometimes, being incredibly fast matters less than looking like you're still there. Such is the nature of this technique: using the same principle as his basic afterimage technique of rapid clone generation, Kiyoshi "dashes" at an opponent, covering a good meter or two in a very short timeframe, and swinging his sword to inflict a lot of damage, often from an unexpected angle as the dash takes him past the opponent's guard. Super Arts:Hiken: Shinseina Gaeshi (translates as "Secret Sword: Divine Reversal") - Essentially Kiyoshi's ultimate attack, to be used to end a fight quickly, be it early or late in the fight. Almost in emulation of a certain similarly-named attack, Kiyoshi generates a significant number of clones of himself all at once, each swinging multiple overlaid clones of Seirei toward the target from a different angle, trapping them in a prison of attacks each capable of causing serious damage alone, never mind all at once. This makes Kiyoshi appear to have personally struck from many angles at once, and is by its nature extremely difficult to avoid or block when fully executed, with anything less than an all-round barrier being unlikely to stop the blades, or indeed a multi-directional blast of some sort to hit the real Kiyoshi, who will likely have transferred into a clone that is relatively unlikely to be attacked at that point. Exp: 0 Equipment:Seirei (translates to English as "Holy Ghost") - Kiyoshi's nodachi is around 180cm long, and is clearly well-forged despite its dark blue colour. Most, however, will not see this, because he hides it within a cleverly-designed wooden sheath that makes it appear to be a suburitō instead - essentially a form of training weapon, and for want of a sharp metal blade not legally a sword, let alone a reasonable weapon for a fight in the hands of most due ot its weight. In Kiyoshi's case, however, he is more than strong enough to swing Seirei around, sheath and all, as a comparatively non-lethal option against foes he would rather not grievously wound. When an enemy who does pose a serious threat arrives, he can then draw Seirei proper, bringing the weapon to bear as an incredibly sharp blade with a much longer range than most might expect, able to wound with the merest flick of the tip.
Appearance: Sam is a very large individual standing at 2.21 meters and weighing around 136 kilograms. While he's not a hulking beast like Zangief, he is still packing a lot of muscle under his bulky coat. Speaking of, the man almost never takes off his clothes, and when he does he's always discrete about it making sure people don't see his malformed body underneath. If you were to see under his highwayman getup you'd be greeted with the sight of pale grey flesh, Sam's skin seems to both sag and be firm at the same time. Sam's face is also not the prettiest thing to look at having creases and wrinkles everywhere, the only redeeming quality being his deep blue eyes, and remarkably well kept black hair.
History: Sam's early life was nothing particularly special for an Aussie farm kid, he did all the normal boy things like go to school and play with friends. Sam always saw himself as a farm boy though, never once did his mind every stray from wanting to take over the family farm. The only thing that rivalled his determination to take over the family business was his love of folk tales, especially ones about the mysterious and magical ways of the indigenous Australian people or the wild outlaws like Ned Kelly.
It was only in his mid-twenties did something in Sam's life drastically change. By this point, Sam had taken the helm of the family farm and was looking for a girl who'd be willing to marry him, but he'd also noticed that all the normal jobs he did around the farm were getting harder. Originally he thought it was just that he was getting older, but after doing a quick bit of research online he found out that the body didn't start to degrade for at least a few more years. So Sam went to get himself looked at see what was wrong, this is when Sam's life got flipped upside down.
Sam was diagnosed with ALS. He only had a projected 3 more years to live, though he was encouraged with statistics of those who'd managed to outlive their expiration dates by many years. None of that mattered to Sam, it didn't matter if he lives 3 more years or 6 more years, either way, his life had just been cut short. This is what lead Sam to start seeking out every kind of treatment he could find on the internet, looking up all the hospitals that offered special ALS treatment. But none of them worked. Transplants, nerve therapy, nothing. He'd spent 2 of his three remaining years trying to find a way to beat his condition, and he was running out of options.
Desperate for a cure Sam started looking in less and less savoury locations, eventually finding himself in contact with some people who were doing... Kida sorta super illegal genetic testing, with dangerous chemicals and compounds, deemed unsafe for medical use. This of obviously wasn't a concern for Sam anymore, who at this stage was struggling to speak let alone walk. The only thing that mattered to him was the incredible 100% success rate that these people had, and it really didn't matter if they were lying or not at this point, for Sam it was do or die. Funny thing is the 100% success rate wasn't a lie at all, they just neglected to mention the horrible mutations and side effects that came with their cure.
After his 'cure' Sam decided to make a new name for himself, modelling himself of the many outlaws and highwayman that he'd loved as a kid. Roaming the countryside surviving of what little scraps of food he was able to plunder, and looking for a way to live in his prison of a body. That's when Eve Roulette made contact with him and proposed he help her clean the planet of some filth. Not having any reason to refuse Sam accepted Eve's offer.
Personality
Motivations: Sam just wants to find a new life, maybe meet some people he could call friends. And the thought of pounding on some low life shit stains is also quite appealing.
Sexuality: Straight. Though he's pretty sure he's not cut out for that kind of thing anymore.
Likes:
Animals
Horse tranquillizer
The country
Kids
Large doorways
Dislikes:
Cameras
Fragile objects
Impatient people
Running
General: Sam used to be a cheery outgoing gentleman before the mutations, he was always ready to meet new people and chat. Now he's much more reserved preferring to keep to himself despite his deep longing for companionship. He's also a lot more of a, punch now talk never kind of guy, he's the dude who'd just walk up to the villain while they did their evil monologue and just punch them in the face. When he is in a conversation with someone he tends to prefer grunts and gestures over speaking, mostly because it's hard for him to speak because of his condition.
Fighting Arts
Skills: Stew cooking god- This man can make a half decent stew out of practically anything. Who knows what kind of stuff he could whip together with proper ingredients.
Tall- Can always reach the top shelf.
Fighting Style: Sam isn't an experienced fighter in the slightest, relying on his brute force and durability to come out on top in battle. While nothing beats a solid punch, Sam knows that he's very slow and tries to overpower his opponents with grapples or by intentionally taking hits so he can get an opening for a counter attack.
Sam's mutations did a lot more than fix his crippling weakness and fatigue, in fact, they improved his musculature and made him much much stronger than the ordinary man, able to perform great feats of strength. Hitting Sam wouldn't feel that much different from hitting a block of steel, this is not only because he's a totally jacked unit but also because his muscles are always tensed. This tension is a side effect from his mutation attempting to repair the neural links between his muscles and his brain. His body also repairs itself at an abnormally fast rate, around three times faster than normal. So his healing is quick comparatively, but it's not going to be saving his skin in the middle of a fight.
Weaknesses: The Chad stride- Because of Sam's constantly flexed muscles he has to actively fight against his body in order to get it moving, this, in turn, makes him tediously slow. Anyone who can jog and has half a brain could avoid Sam almost indefinitely.
Dam boi he thicc- Sam is a big guy, no question about that but in combat size doesn't always mean everything. Especially considering how slow he is, Sam struggles with projectiles most of the time his only option being to take the hit.
Special Techniques:
Knock knock- Sam holds out his hands ready to catch the next attack throw his way. If a melee attack connects with Sam (Be it fist or sword) Sam will clamp his hand down on the attack and then pull the foe into a powerful punch. (Doesn't work against projectiles)
Pop pop- Sam aim's low swiping at an opponents legs in an attempt to grab them. If this connects Sam will pull his opponent's leg into the air before swinging them up then slamming them into the ground. (Think what Hulk did to Loki in the avenger's movie but only one time.)
Fight these tears- Sam pulls his head back before performing a powerful headbutt ignoring attacks along the way. (Super armour headbutt basically.)
Super Arts: Gon' give it to ya- After a brief windup Sam charges forward tackling anyone unfortunate enough to be caught in his way. Sam will grab onto the target so they can't escape and run them into the nearest wall or hard obstacle. After brutally slamming them into said wall/obstacle he finally lets them go dropping them to the floor... But I'm not done yet! Sam then leans down and grabs both his opponents legs and pick them up before slamming them lengthways into whatever obstacle he rammed them into earlier.
Exp: 0
Equipment: Same is a wanderer, nothing but the clothes on his back and the hat on his head.
Other: Sam may or may not be ticklish behind his right ear. Theme song:
I definitely like him! But he’s missing something. ;) Read the OOC again.
Name: Christopher Falcon Alias: "The Street Samurai of Brazil" Age: 19 Nationality: Brazil Gender: A boy, as girly as he looks like. Appearance: A somewhat tanned skintone with blue eyes and a smooth, straight black hair that goes a bit down further his waist. His body is somewhat slender, but with the results of rigorous training and some scars that are the consequence of his fighting life. Far from being a body builder, but with some muscle developed - as far as his rather androgynous appearance goes. His clothing consists mostly of a tanktop, a pair of gloves, the common "baggy pants" used by Ninja and a pair of tabi. Hair is always kept in a ponytail, as both as a matter of preference and practicality.
History: Kurenai-Ryu dojo has a bit of history in both Japan and Brazil - formed by descendants of Hanzo Hattori and Kirigakure Saizo, they were nearly extinct by the time that Japan had the Meiji Restoration. However, practitioners who kept the tradition alive spread the ways of the dojo to every country they could. Cue the Japanese mass imigration of 1908 and a few Kurenai Ryu representatives spreading around from the moment they got off the Kasato-Maru.
More than a century later, A certain pretty boy who's been training on the style since childhood managed to make quite a name for himself. Little is known about his origins or his true identity, except he was adopted by the Kurenai Ryu masters and showed a natural talent for it. When he started witnessing a skyrocket in crime rates, at first, he used his knowledge to protect himself. Then, when a former student of the Dojo with a grudge came in, stormed the place and started a smearing campaign on the internet, Chris decided to take matters into his own hands. After taking care of the salty ex-student, he was approached by a livestreamer and offered an interesting proposal: Beating up thugs and nasty mutants known as the "Rakshasa" for the crowds on social media to have something to watch while he could easily clean up the name of his school.
And soon, Eva Roulette got her attention on the "Street Samurai of Brazil" and the large fanbase he earned.
Personality
Motivations: His main motivation are the vows to his dojo, and a bit of a personal enjoyment in being a vigilante himself. Sexuality: He's straight to the point of beating men when they attempt to flirt with him. Likes:
Reading. His favorite authors are Sun Tzu and Ludwig Von Mises
Cute animals, like Hamsters, Raccoons and Squirrels.
Cookies and Coffee
Dislikes:
Guys hitting on him
Television
Alcohol
General: Pretty chill guy, even though problems come to hit him hard. He's far from being the stoic, arrogant martial arts expert and a compassionate at times. He's not bloodthirsty, even though he loves the thrills of a good fight. He can easily get bored when he has to deal with mundane, slice of life situations where "nothing interesting happens at all".
Fighting Arts
Skills: He's an agile traceur, able to use online technology with ease and stealth to an extent. Fighting Style: Kurenai-Ryu is a style of Ninjutsu that was created by the descendants of Hanzo Hattori and Saizo Kirigakure after Ieyasu unified Japan. With the ban of weaponry in the 16th century, only special agents of the Shogunate were able to practice the arts. It faced a decline in the Meiji restoration era, but it returned with full force when Ninja movies became a fad in 1980's.
Kurenai Ryu focuses in taijutsu, mostly in the use of kicks and leg-based grappling to pin down and strike opponents. The strikes focuse on hitting the pressure points that could immobilize enemies or bring them off-balance while grappling is a way to "beat a bunch of bastards using this bastard". Kurenai Ryu ninjas also use a lot of Chi, but instead of shooting, they channel it to enhance their durability and strength, making legs stronger than steel.
Weaknesses: Being a leg-based martial art, expect him to be in a big disadvantage if he can't kick. And Kurenai Ryu is focused in fighting against large numbers of foes at once, so he's not quite the best in ring battles. Special Techniques:
Oborozuki: A somersault kick that hurls the opponent upwards.
Seiryuu no Mai: A stylish three hits combo that is executed in the air, tossing the opponent back in the last blow.
Shirohebi: A grapple with the legs. Opponents hit by this will get themselves swirling and slammed to the ground.
Super Arts: Kirin Matsuri Kyaku: Chris darts around in a Pentagram-like movement, stunning enemies. Then he jumps up and kicks down, Kamen Rider style, which ends with a big burst of chi. Exp: 0 Equipment: A few shuriken he carries with him, in case he needs to keep enemies at bay.
Other: While he has a background as an internet celebrity, it doesn't interfere much on personal interactions - I don't intend to make this character be a victim of the fame tampering with his views, but rather as a rather energetic young lad. Characters who are familiar with livestream are a bonus for interaction and, while I prefer having the concept simple, room for social development is always welcome. For a personal motif, go with Loud Faith, by T.Stebbins.
As a beat'em up Junkie myself, both the games that range from the old-school arcades and the more modern, fresh takes on the genre are equal in my book. My favorite old-school entry in the genre is TMNT Hyperstone Heist, and in the modern age, I'll stick with the Musou games. Even the Non Koei Tecmo ones like Fate Extella Link.
Name: Light Void Alias: N/A Age: '25' Nationality: The Void Gender: Lady Appearance: 1.7m, 60 kilos, her only set of clothing is her top as her dress is attached to her body. Much like a shark she has sharp teeth she can easily replace. Her ears can fold and move up and down, she'll usually do this subconsciously depending on her mood. Her fingers and feet are very sharp so she is careful with them. Otherwise she looks much like her picture, bottom heavy and all. History: Light comes from the Void, you know, the place where all those eldritch creatures you hear of with tentacles and mouths and eyes everywhere that eat the sanity of people. Of course she isn't anything like that, which would disappoint the cultists that summoned her to this realm if they didn't need to do a suicide pact to complete their ritual. Being from the Void, Light has access to a lot of knowledge, and didn't really need to do much to learn the way to act or speak in this physical world. All she had to do was make a disguise from herself to stop the people running away from her so she could explore this new world of wonders. A world of food, fun, and lots and lots of people with lives and stories to tell! While the Void was a nice place to be, this was a fun change of pace. Of course having a wide eyed outlook on the world and a trusting personality gets you in all sorts of trouble with local criminals and everything, who end up regretting thinking she was an easy mark. Soon Light gained a bit of a rep in the underworld of this strange disguised figure that came off as a naive girl that turned out to be some kind of monster that guns didn't stop, like something out of a horror book. Light herself didn't go looking for a fight, but when you wander into the odd alleyway out of curiosity or cause a commotion at a crime family restaurant because you sort of look like a detective and your luck causes a scene involving a spork and an icecube, well... This word eventually made its way along the grapevine to Eve Roulette, who was interested in this strange girl who fought crime and was said to be immune to bullets. Seeing as Light wasn't that far from New Carona, the rumors of her activities coming from only a few cities over, it wasn't that hard for her to find a lady in a typical trenchcoat getup but wearing a mask instead of sunglasses considering Light tended to frequent the same few restaurants. Being called by Eve with the promise of food, Light made her way there and would soon meet her new partners in crime fighting.
Personality
Motivations: Light's motivations are pretty simple. Fun, Food, and Friends. She isn't interested in status or wealth, but will not fight against those things as she knows they do lead to what shes really into. Sexuality: Open Likes:
Food, especially Meat.
Music
Games
Dislikes:
Cruel people
Edgelords
Churches (Shes more afraid of them than hates them, and even she will admit her fear is irrational.)
General: Light is a fun loving, peppy, very happy person who is just here to have fun. She is incredibly slow to anger, and will take losing a fight with excitement, or will be very honorable/consoling when she wins. She will try to make friends with people, almost to the point of annoying them. Lacking any real malice or care, she will usually accept what she hears as truth if it isn't too obvious of a lie, but even then she wont act upon what she's learned fully. While she can come off as an airhead, behind that facade is someone who is deviously intelligent and observant, and will use her fun loving persona and observant nature to often point out things as jokes that seem far-fetched, but are actually true. Sometimes much to the confusion of the people around her, Light will talk about something alien, usually breaking the 4th wall while doing it. She'll do this sometimes for a joke, sometimes as an offhanded remark, or just sometimes on accident.
Fighting Arts
Skills:
Unintentional Silver Tongue: Light is very good at reasoning and has a silver tongue because of it, but if this is intentional or not is hard to say for anyone who knows her.
Excellent Acrobat: Due to needing to balance on what are essentially spikes all her life, Light has an insane sense of balance and is very hard to knock off balance.
Song and Dance: Light can sing and dance, although its a bit alien in how she does this. Especially singing, she tends to not sing in public all that much due to tending to sing in Eldritch.
R'Lyehian Language: English isn't Light's first language, Eldritch is.
Fighting Style: Since she is a creature from the Void, she has a few eldritch abilities such as insane regeneration, enhanced strength, and the power of the Void itself. Light fights playfully instead of anything serious, using a more cartoony style that involves basic punches and kicks, trading blows, rushes, and grapples in the form of hugs, she loves hugs. Although her fighting style can be seen as a bit simple, her enhanced strength and regeneration allows her to trade blows and get away with stuff she shouldn't be able to. Additionally she can call upon the power of the Void, stealing the light and soul from the air around her and from her opponent to fuel these abilities. Be careful of those hugs!
Regeneration: Light has outstanding regenerating properties, and can regenerate from nearly any injury including having her head cut off, being melted, being turned to ash, and lots of other nasty things. She can regenerate from mental attacks and magic attacks, but these take longer to heal. She can freely attach severed limbs, and if her head is severed she can still sort of control her body for a little while. This doesn't stop her from getting hurt, and with enough damage or pain she'll go unconscious.
Eldritch Strength: Light has enhanced strength relative to her frame, and her strength is difficult for even an engineered human to match.
Void Touch: Being from the Void, Light saps away the light and soul of the world. As long as she touches something, it starts to slowly lose its soul, signified by a creepy feeling when she touches someone. The more of their soul that she siphons away, the more paranoid and fearful they will become. If the person stops touching Light, they'll slowly regain their soul and unless the whole soul is taken, they can heal back their soul fully from the point where Light started touching them with no lingering effects. While this does no damage, it fuels her void abilities. If someone loses their soul entirely, they'll be devoured by the Void. Thankfully this takes a long time. Energy/magic barriers lose their effect very quickly however, often being made of the light she tends to devour.
Weaknesses:
Manufactured Weakness: Since Light is a bit of Eldritch and Demon, being from the Void, she is very easily bound by anything man-made. So while she can easily break out of say, vines or spider silk; ropes, tape, chains, and string or anything that was manufactured she has an extremely difficult time dealing with. Additionally manufactured chemical attacks have a greater effect on her, although she can eventually build up an immunity to something if exposed to it for too long.
Unlucky: Being a creature of the Void, the physical world finds her detestable and will do what it can to make her go away. This gives Light some insanely bad luck, to the point where it can be almost comical.
Silly Persona: Light is so cheery and fun loving that she refuses to use her more lethal ways of attacking as they would mean there wouldn't be anyone left to play with her. This personality of hers also makes her very gullible, as while she does understand good and bad, she just doesn't care and is just along for the ride. Plus if the other person can offer her a good reward, she'll often take the job if it doesn't involve her killing innocents. Shes also incredibly easy to talk down most of the time, even mid fight.
Soft Terrain Issues: Light has difficulty moving on soft terrain due to her sharp feet.
Special Techniques:
Sharp Void: Light dashes through her opponent while cloaked in void energy. While dashing, Light is immune to everything and will pass through energy and living things, damaging them as if she had actually slashed them. Has a cooldown between uses, which is reduced every time she damages someone. If used while on cooldown, she'll dash forward but wont go through anything and is fully vulnerable. Her enemies will know when its off cooldown as she'll look like shes passively 'stealing' pure darkness from the air.
Focused Regeneration: Light focuses and heals herself after a short time.
Void Rift: Light slashes the air to open a rift. She can pass through this rift to teleport somewhere along her sightlines. Only Light herself and things she is wearing can pass through this rift.
Super Arts: "A bad time.": Light asks for combat to stop for a moment, and if she is attacked, she decides to fight more brutally for a short time to teach them a lesson. She'll put on sunglasses and brutally attack whoever didn't respect her wishes, using anything nearby, including things that could break the 4th wall, to pound them into the dirt.
Exp: 0 Equipment: Disguise to move through the city with while not fighting.
Other: Light loves to eat and can eat as much or maybe more than a Shonen Protagonist. Of course there is no way to actually compare her to a comic book/anime character, so theres no way of saying that one way or another. She did try a few arcade games, one of them being Golden Axe, but she got frustrated with how they wanted so many quarters she could use for food instead.
You’ve been working with me on this in private so you know that it’s approved. Just keep in mind I do still have reservations about some of her powerset and reserve the right to nerf or defeat her at any point I think something could be getting out of hand.
Name: Christopher Falcon Alias: "The Street Samurai of Brazil" Age: 19 Nationality: Brazil Gender: A boy, as girly as he looks like. Appearance: A somewhat tanned skintone with blue eyes and a smooth, straight black hair that goes a bit down further his waist. History: Kurenai-Ryu dojo has a bit of history in both Japan and Brazil - formed by descendants of Hanzo Hattori and Kirigakure Saizo, they were nearly extinct by the time that Japan had the Meiji Restoration. However, practitioners who kept the tradition alive spread the ways of the dojo to every country they could. Cue the Japanese mass imigration of 1908 and a few Kurenai Ryu representatives spreading around from the moment they got off the Kasato-Maru.
More than a century later, A certain pretty boy who's been training on the style since childhood managed to make quite a name for himself. Little is known about his origins or his true identity, except he was adopted by the Kurenai Ryu masters and showed a natural talent for it. When he started witnessing a skyrocket in crime rates, at first, he used his knowledge to protect himself. Then, when a former student of the Dojo with a grudge came in, stormed the place and started a smearing campaign on the internet, Chris decided to take matters into his own hands. After taking care of the salty ex-student, he was approached by a livestreamer and offered an interesting proposal: Beating up thugs and nasty mutants known as the "Rakshasa" for the crowds on social media to have something to watch while he could easily clean up the name of his school.
And soon, Eva Roulette got her attention on the "Street Samurai of Brazil" and the large fanbase he earned.
Personality
Motivations: His main motivation are the vows to his dojo, and a bit of a personal enjoyment in being a vigilante himself. Sexuality: He's straight to the point of beating men when they attempt to flirt with him. Likes:
Reading. His favorite authors are Sun Tzu and Ludwig Von Mises
Cute animals, like Hamsters, Raccoons and Squirrels.
Cookies and Coffee
Dislikes:
Guys hitting on him
Television
Alcohol
General: Pretty chill guy, even though problems come to hit him hard. He's far from being the stoic, arrogant martial arts expert and a compassionate at times. He's not bloodthirsty, even though he loves the thrills of a good fight. He can easily get bored when he has to deal with mundane, slice of life situations where "nothing interesting happens at all".
Fighting Arts
Skills: He's an agile traceur, able to use online technology with ease and stealth to an extent. Fighting Style: Kurenai-Ryu is a style of Ninjutsu that was created by the descendants of Hanzo Hattori and Saizo Kirigakure after Ieyasu unified Japan. With the ban of weaponry in the 16th century, only special agents of the Shogunate were able to practice the arts. It faced a decline in the Meiji restoration era, but it returned with full force when Ninja movies became a fad in 1980's.
Kurenai Ryu focuses in taijutsu, mostly in the use of kicks and leg-based grappling to pin down and strike opponents. The strikes focuse on hitting the pressure points that could immobilize enemies or bring them off-balance while grappling is a way to "beat a bunch of bastards using this bastard". Kurenai Ryu ninjas also use a lot of Chi, but instead of shooting, they channel it to enhance their durability and strength, making legs stronger than steel.
Weaknesses: Being a leg-based martial art, expect him to be in a big disadvantage if he can't kick. And Kurenai Ryu is focused in fighting against large numbers of foes at once, so he's not quite the best in ring battles. Special Techniques:
Oborozuki: A somersault kick that hurls the opponent upwards.
Seiryuu no Mai: A stylish three hits combo that is executed in the air, tossing the opponent back in the last blow.
Shirohebi: A grapple with the legs. Opponents hit by this will get themselves swirling and slammed to the ground.
Super Arts: Kirin Matsuri Kyaku: Chris darts around in a Pentagram-like movement, stunning enemies. Then he jumps up and kicks down, Kamen Rider style, which ends with a big burst of chi. Exp: 0 Equipment: A few shuriken he carries with him, in case he needs to keep enemies at bay.
Other: He simply loves Eurobeat. His "theme song" is Loud Faith, by T. Stebbins.
Overall a great application, with just a few minor issues. A single sentence appearance isn’t enough detail. Also the other section is missing an important detail I’ve hidden in the OOC to make sure people are paying attention.
Name: Carnation Morgan Hendricks Züntér Alias: Skinglove, Champion of Loki, Her Chaotic Mastery, Heir to the Throne of Madness, Morgana, The Warlock Supreme, or Hellborn Age: 18 Nationality: Australia originally, though illegally immigrated to America and was adopted by a mother with Eastern German origin. Gender: Girl. Appearance: An athletic frame boasting a head with medium-length brown hair, rosy cheeks, a scarred forehead, and a maniacal smile. On her body is a hooded sweatshirt from Boston, MA that goes down to the middle of her thighs, and a set of skinny jeans and/or leggings, depending on how cold it is and how lazy she is. Oftentimes she can be seen with blood soaking her clothes, but the hoodie was red to begin with, and the knife was always bloodied. History: Born as a child to two powerful warlocks, Carnation lived a peaceful life honing her capabilities of magical aspects from an early age, showing a large amount of potential with her magical capabilities. Unfortunately, that was only a little less than her life at this point, since she was promised greater power if she did an unspeakable deed and ended the life of her parents. Which she did, and she left her home after setting it on fire with her new powers gained from making that pact.
Afterwards, she wandered as an 8 year old through various cities in Australia, doing as she pleased and doing business with a demon named Antonio, who claimed he was an accountant. He kept track of her unused souls that she stole from pedophiles and such, and she got the souls for him to use as payment for his aid and such. Odd, but quite a good bond nevertheless. The bond even stayed when Carnation was called into a specific job as a demonic investigator for somebody up in New England. After dumping some guy's clothes onto an empty runway, she headed off to New England and met who would soon be her new adoptive mom amongst a bunch of others with similar powers to her.
From there on, everything went by as a blur. She killed for her job when others were afraid to, and she kept gathering souls to give to Antonio. It was quite alright for a long time, until Antonio decided to reveal his true intentions as the Loki. Yes, the Norse God of Trickery Loki. Then on, it was smooth sailing for Carnation. She ran away from her mom after finding out that Loki had wanted her to be his champion, which she accepted gratefully since she was pretty sure her mom was batshit anyway.
Since then, Carn has been traveling the world, getting to know her true strengths and becoming a master of the Streetrat fighting style, as well as advancing a lot of her Warlock powers to capabilites far beyond what they were when she was like 9.
Personality
Motivations: Becoming a suitable champion for Loki, and doing whatever it takes to make that possible. Sexuality: Bicurious and Experimental. Likes:
Blood
Infernal Torment
Loki
Killing people
Warm Pizza
Knives
Kids
Leather
Jackets
Leather Jackets
Fire
Dislikes:
Soup, but only chowder
Geese
Rain
Sleeping Bags
Cardboard Boxes
Motels, namely the cheap kind
Boston
Sydney, Australia
Pedophiles
Not stabbing
General: Carnation is a mad teenager with power at such an intense level of strength that it's almost alarming how she hasn't gone mentally insane from the influx and potency of her own capabilities. She would sooner stab you then trade a Pokemon card with you and she'd much rather do it, too. The death she had been surrounded by might've shaped her to be this way, or it might've been there all along from the start. Regardless, she's all about killing, and she'll gladly do it if you're in her way or you've ever been in her way.
Also, if you offer her cold pizza, she'll take it and stab you. Don't offer her cold pizza. Selling it to her is worse.
Fighting Arts
Skills: Haggling, lying, deceiving, baking, running, climbing, parkour of all shapes and types, pickpocketing, and butterfly knife tricks. She was good with them all when she was 10, but it's only become stronger as time has passed. Fighting Style:Streetrat Style There is no honor. There is no glory. There is only, and will only ever be, victory. In Streetrat Style, you use the environment to your advantage, and whatever you have is also a tool to your success. It can be anything ranging from that empty flask in your coat pocket as it collides with the opponent's skull, to the sand you keep in your shoes to blind someone. If it exists, it can be a weapon, and it will be used. Not only this, but you've been growing up on the streets to learn it, so you've gotten pretty good at dodging whatever comes your way. You dodge shanks like they were thrown wrenches, and you know that the shank only leaves your opponent open to their ultimate failure. Weaknesses: - Defense - Carn's based around not getting hit. She's going to definitely feel what you hit her with if you can land a hit. - Psychology - Bringing up her family or past is a way you'll get her on the aggressive, but if you manage to chip away at a mountain long enough, even it will bring forth an avalanche. Special Techniques: - Fireball - You lob a fireball like it was a child's head towards your foes. It's gonna explode and envelope a good sized area in flames. Not the strongest, but they'll definitely catch on fire. - Shadow Stride - You move like you are merely a cloud of smoke. Within mere seconds, you can slide through darkness and appear 10 feet away from your original location, though you won't be able to influence the world while you are moving. Good for sneak attacks and escape, as this isn't affected by terrain. - Loki's Choice - You throw out a random colored orb of nonsense in front of you. What results is purely up for Loki to decide. Super Arts:[HIGHWAY TO HELL] You call forth a shade from a story you recall being told by the Trickster God, specifically the story of the Hellbent Crusader. The Crusader is armed with a trusty mace and shield combo, and will watch your back for any attacks that come. It will move as fluently as you, and is bound to you until it's health depletes. When it's out of health, it fades away, waiting to be resummoned. Exp: 0 Equipment: - Carnation's Trusty Butterfly - A butterfly knife, stained brown from dried blood and as sharp as a Eagle's Eye. - The Human Leather Gloves - Carn's magical focus, now doubled! The left glove hasn't been identified, but her right glove is from the skin of her parents, tanned and turned into a fashionable accessory for going out on the town!
hey look i did it i posted in the ooc woo
It’s fun to see Carnation again. That said, this world and the world of Hellpact are very different, and her backstory needs to reflect that. Just carrying her over as she was and adding the fighting style section doesn’t make her a viable character. Her magic powers would need to be showcased in her special and supers. Things like the taking of souls and whatnot could happen, but it’ll need to be as a super art (and survivable, so it only takes the soul of the target dies). Otherwise, it’s not something she’ll be able to do. In Hellpact spirits and demons operated very specifically, but this world is more open. Actual Loki or Norse mythology wasn’t a dealer in souls, not all that bad a guy (setting aside the Ragnarok story, which was only believed by one subset of the Norse and adopted by Christians to showcase a “Satan figure” to the Norse to help with conversions). His trickery was, usually, mostly benign and used to teach the lesson that “sometimes shit just happens.” If you want to have Carnation as his champion and channel him, you’ll probably want to make her less murder-happy. So to make her viable, you’ll need to edit her history, make sure all abilities described in her history match her techniques, and possibly refine the champion aspect.
Also, her current super art as is, needs to be changed. A permanent summon with its own health bar isn’t feasible, as a super art should only function for a single post of combat. Change that bit and it’s a fine super art.