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7 mos ago
Current Fuck yeah, girlfriend. Sit on that ass! Collect that unemployment check! Have free time 'n shit!
4 likes
2 yrs ago
Apologies to all writing partners both current & prospective. Been sick for two weeks straight (and have to go to work regardless). No energy. Can't think straight. Taking a hiatus. Sorry again.
3 likes
2 yrs ago
[@Ralt] He's making either a Fallout 4 reference or a S.T.A.L.K.E.R.: Clear Sky reference i can't tell
2 likes
2 yrs ago
"Well EXCUUUUSE ME if my RPs don't have plot, setting, characters, any artistry of language like imagery/symbolism, or any of the things half-decent fiction has! What am I supposed to do, improve?!"
4 likes
2 yrs ago
Where's the personality? The flavor? the drama? The struggle? The humanity? The texture of the time and the place in which this conversation is happening? In a word: where's the story?
2 likes

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why do people pretend Fate isn't shit anyway
When you remember what the name Natsuki reminds you of DDLC and want to reference it but resists the urge.



But if you're more interested in making a fantasy than a story, maybe try the 1x1 section.


I'd do this with both the players acting as omniscient narrators, or at least as the girl characters, leaving the male lead to an NPC role. Because once the MC starts going down one girl's "route," the others will feel left out and grow frustrated with the game.

Unless, of course, the MC gives equal doses of attention to many girls, in which case he becomes (IMO) less likeable as a character, which also harms the game.

The genre isn't well-suited to group play, least of all when you enter it with selfish intentions.
So you want to be a better roleplayer?
Read.
Read the thread you're signing up for, so that some of your questions may be answered without your needing to ask. Read the other players' character sheets, so you can design relationship potential within your character: romance, rivalry, friendship. Read other threads too, even the ones you have no intentions of joining, to see how other players handle this same process.

Read classical literature for its masterful grasp of language, and to understand the historical context of many of our favorite clichés. Read Young Adult lit for fast-paced, gripping plot ideas.

Read good books to learn what works, and what to do. Read bad books to learn what doesn't work, and what not to do.

Read resources on your characters' careers and hobbies. Whether it's heraldry, brewing, or computer programming, you owe it to your character, and to your readers, to portray these activities with some degree of accuracy. It will also help you to write longer posts, as you will suddenly know some of the jargon, some of the details to which you should be paying attention while on these topics.

Furthermore, engage yourself with other types of texts entirely: film, poetry, comics, video games, short story magazines, pulps; because you never know where a good story may arise, and because creativity takes many forms indeed. T.S. Eliot once said that "good writers borrow, great writers steal," so why would you not want to steal from as wide and diverse a selection as possible? That, after all, is how your writing becomes truly unique and inspired; ideas are not created in a vacuum. Star Wars is just Flash Gordon plus Westerns plus Kurosawa. The Witcher is just Elric of Melniboné plus Slavic folklore.

Read.
>no GRANDMAAAAAAAAAAAAAA anywhere in this thread

Disgraceful. All of you.

If it sounds like writing, I rewrite it.
Elmore Leonard


The road to hell is paved with works-in-progress.
Philip Roth


I do not over-intellectualize the production process. I try to keep it simple: tell the damned story.
Tom Clancy


I almost always urge people to write in the first person. … Writing is an act of ego and you might as well admit it.
William Zinsser
>"I would write a reply to all of that but..."
>494 words
:P

IDK where to even begin with that tbh. Besides all your points being disjointed and irrelevant to each other, some are outright fallacious, like linking a direct correlation/causality between post count and thread loyalty. As a matter of fact, one of the four players who I included in that screenshot (the one who hasn't been seen in three months) was my most loyal by far, and I'm pretty sure from her status feeds that she only left because her kid is in the hospital and she has more important shit to worry about.

I guess the biggest flaw with your reasoning is that you think people act like dipshits from the get-go, and we're choosing to enter RP with them anyway. Whereas out here in the real world, with the exception of a few narcissist spergs (who I definitely avoided, so again I don't see your point), all my partners have presented themselves with more professionalism than they really possess. It's basically a hobbyist's version of lying on a résumé, so I ask again: why are you keeping all your mind-reading powers to yourself instead of sharing with the rest of us?
Perhaps the problem is with you - in that you tend to accept requests from fickle roleplayers?


This is a ridiculous sophism because if you stop and think about what you just said for about 20 seconds, you're basically telling me to read minds to solve my own problems.

1. You realize a lot of 1x1 roleplayers don't actually use the public forums, and pretty much exclusively stick to PMs on this site, right? 11 posts in 3 years isn't a lot to go by while judging their loyalty to their past projects, especially when those 11 posts are in an OOC forum like OT Discussion.

2. Even when they have an extensive posting history, you know as well as I do that public RPs fail and die as often as 1x1s, if not more so. And very often the evidence, if not outright irrelevant to them, is at least too ambiguous, too inconclusive to use as a measuring stick against this particular individual. You really have to scrutinize whether they can singlehandedly kill all the RPs they're in, or at least whether their involvement played a role in these RPs' deaths.

3. And whereas I thought it's more or less impossible to psychoanalyze text posts, where there's no body posture, facial expressions, or other forms of visual context to glean during a conversation...I guess you've figured it all out: picking up on tone and sincerity of their gestures through their text, learning how to detect sarcasm or even outright lying over the internet. Why haven't you shared this knowledge with the rest of us? I'd love to be able to take one look at a player and know from a single post whether they'll truly stick with it, or whether they're overestimating their own enthusiasm.

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