Current
Fuck yeah, girlfriend. Sit on that ass! Collect that unemployment check! Have free time 'n shit!
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2 yrs ago
Apologies to all writing partners both current & prospective. Been sick for two weeks straight (and have to go to work regardless). No energy. Can't think straight. Taking a hiatus. Sorry again.
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2 yrs ago
[@Ralt] He's making either a Fallout 4 reference or a S.T.A.L.K.E.R.: Clear Sky reference i can't tell
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2 yrs ago
"Well EXCUUUUSE ME if my RPs don't have plot, setting, characters, any artistry of language like imagery/symbolism, or any of the things half-decent fiction has! What am I supposed to do, improve?!"
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2 yrs ago
Where's the personality? The flavor? the drama? The struggle? The humanity? The texture of the time and the place in which this conversation is happening? In a word: where's the story?
Started an image repository for the clothing and armor styles of each respective culture. I'll fill these out in full once Discord's servers are functioning properly again, since that's where I've been storing all the cool faceclaims.
We have just enough people who want to play chiefs (some rather grudgingly, but they've stepped up all the same), but 1-2 more retainers would help to even out the player factions. Come on down!
Was typing over in the "what is your favorite genre?" thread and realized I missed one.
Shoutout to @Aristo. I didn't know I like retrofuturistic sci fi until I saw Mobile Frame in Casual Interest Checks. Your RP's are consistently a cut above in terms of creativity but this is the one I'll continue to daydream about. What could have been. Hope you're doing well.
I'll give any Low/Dark Fantasy a shot which isn't Urban Fantasy (yuck) or otherwise set to a familiar, modern backdrop. I play Fantasy to escape this mediocre-ass garbage world, not to revel in it with the addition of minor gimmicks.
Science fiction is cool but usually as either post-apocalypse or as cyberpunk. Not fond of the generic Mass Effect aesthetic when weird and interesting shit like Dune exists.
Historical/alternate history fiction is always good, outside of Victorian/Steampunk stuff which is cringe af.
Things like horror, romance, and slice of life depend entirely on the caliber of the GM. He makes it or breaks it with the execution.
Fighting Style(s): Jethec ain't exactly acquainted with the jousts and melees of song. In fact he doesn't really like to humor "foes" at all, but prey, who did not know that he was there til the boys had already struck. He feels naked standing in open formation with the other soldiers. But he has received barely-adequate sword and crossbow training via the city watch's captains, improving upon what he had already known of these weapons. He can win, but he'll have fought dirty to do so; he makes impromptu weapons of the terrain and also hides weapons on his person. Dirt, foliage, coins, nearly anything can give him an edge in the right scenario.
Equipment: His crossbow, quarrels, sword (a falchion), hauberk, and kettlehat are all standard-issue. He also carries a small warhammer, useful in a pinch as a tool as well as a weapon. But Jethec wears his own bracers, his own boots (well broken in, and softer in the soles), as well as his own lockpicks and poignard. The knife is a good deal more sophisticated than the rest of his kit, featuring both engravings and a precious metal hilt.
Biography: Wulcis was a relatively insignificant member of House Ostogard; a third or fourth son, maybe of a cadet branch. He could not expect a big inheritance; an estate; an esteemed position like general or castellan or guildmaster among his father's cronies. Wulcis had only a suit of armor, a big fucking sword, and a nonchalance about the honor and esteem of his house. Being so equipped, he seemingly had no choice but to humiliate his father and tarnish the family legacy, and he just so happened to take to banditry as his method of choice. His petty nobility protected him from the wrath of the emperor and his corrupt court, just as his steel protected him from blades and arrows, so Wulcis took to terrorizing the roads of his own brother's shire. He also gathered more misfits along the way, adding them to his handful of house knights. This is how Jethec, technically, came under the employ of a nobleman, a fact he keeps ready for anyone fool enough to think that he will tell the whole truth. (Everyone had to forget someone, backstab someone, leave someone behind to make it past the walls.)
The Undeath struck on one such a day, of sitting in the mud along a little road a few days out from Tarne, waiting for caravans and the odd pilgrim. The whole band made it to the city in time, having been warned by the sight of a courier, still bleeding, racing past their ambush, even ignoring their bows nocked and knives drawn. Something far deadlier than they must have been giving chase, they realized in good time, that their predation seemed of so little consequence to this man. Well, Wulcis of House Ostogard was already quite infamous in Tarne, and he and the fellows accompanying him were all cut down when the guards cornered them in some tavern or other, that big sword catching on the chandelier. But Jethec, and the other clever ones, they absconded down their alleys of choice, trickling back into the crowds of refugees. They laid low, picked up honest work and some alibis. Most of these men are still kicking around Tarne today, pretending they don't have a past.
It's well and good to be a nice guy while the going is easy. But when the king orders the gates shut, when more food has been eaten and shat out by the day, when the city runs dry of even basic amenities, a man's neighbors sour faster than milk in the sun. They will always—always—choose their families over their friends; former drinking buddies and even war-comrades will eat each other, given enough days of staring at a wall waiting for death. Thus, every smart tenement employs a featherfinger from among its residents: a man (or two) to keep the whole block that slightest bit better-fed than it would be without. Jethec is one such mercenary. When the city is doing well for itself he patrols its walls and alleys as a town watch; he keeps order in the streets, and cleans them of the riots, the other thieves. But in lean times he joins their ranks, breaking into the same storehouses and supply depots he is paid to keep free of such vermin. Quite convenient, in its way. Jethec can relive the old days of taking what he wants, when it suits him; collect an honest ration (and hurt the competition) when it don't. Some things never change. Long as he don't get caught. Maybe a jackal can eat lettuce when enough of his ribs are poking through but you can't teach him to like it.
Tarne, meanwhile, rides the winds of change. The chant on the streets tells of conspiracies from the castle. Expeditions leaving the cities, looking to end whatever necromancer or great demon had summoned this invasion, erasing the plague for good. Some men stand in line to volunteer; others, like Jethec, are "volunteered" on their own behalf. Seems bad luck don't change much neither.
Yeah, a mere town guard won't be able to access all the places that the hardcore shock-troop elites can, to be sure. Sounds fun bro, hoping to meet you IC!
Ah, I was wrong to assume that a featherfinger and a knight are mutually exclusive, and that he'd necessarily be clumsier than the dedicated rogue. It actually does fit with what I tried to worldbuild about life within the cities: of people being killers and criminals when they're desperate, but generally having day-jobs otherwise, and not always within their area of expertise. Since, block by block at least (probably not across the whole breadth of a city), everyone will know everyone when shoved into confined quarters. And since you have to earn your bread or you're a waste of scarce resources, liable to be thrown out with the rest of the trash. An accomplice would be cool; someone to case a place before we sack it, or someone to watch the door and help out in a pinch, etc.
I see the GM lurking so I know he'll undermine me if I'm speaking incorrectly or out of turn.
But yeah, I see a ton of potential between our characters, so I'll roll with what you wanna do. I do agree that being a knight better fits an evident arc about redeeming his lost honor or some-such.