Avatar of Queen Raidne
  • Last Seen: 4 yrs ago
  • Old Guild Username: Raidne
  • Joined: 10 yrs ago
  • Posts: 1018 (0.27 / day)
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    1. Queen Raidne 10 yrs ago
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6 yrs ago
Current Teaching myself web development by trying to fix some BBCode bugs/features in the Guild is probably a bad idea. Oh, well.
1 like
6 yrs ago
Depression is literally soul-sucking.
4 likes
7 yrs ago
If school were less hard, it'd be less interesting. I still want it to be less hard, though.
1 like
8 yrs ago
GUYSGUYSGUYS - I PASSED DYNAMICS!
5 likes
8 yrs ago
Adventures!
3 likes

Bio

Maybe I'll update this.

Most Recent Posts

So... off to Dagobah, then? Hoth? Tatooine? Meet up with the Egg Carrier?

Or, like. Um. Mustafar? (That's a Star Wars planet, right?) I only remember the planets that were in the original Star Wars: Battlefront II. "Watch those wrist rockets!"

So here's my list of possible destinations:

Can you still FTL without it? Because I'd still think finding some kind of drydock is definitely the way to go, here.Well, drydock and accompanying maintenance crew, probably.

Imagine the fun we can get up to on the ground while our ships are being repaired! I want to convince some rebels to join up and get in MCRN power armor!

Heck, I want to see McKay in MCRN power armor.

S . O . L . O . M . O . N




In the Solomon's Bridge, Cmmdr Harden glanced meaningfully at Dr. Lovato. She was staring intently at her own screen, silently watching the live feed from Lt. Reed's helmet cam. Harden shifted in his crash couch.
"Doctor?" he prompted.
"Anachronisms..." she started. "The Daedalus' crew has a ship that can leap across lightyears, but those rifles look like antiques. Those drive plumes-" Dr. Lovato pulled up an external feed of the Daedalus "-aren't Epstein Drives. They are some form of fusion-based system, but they're incredibly inefficient. They leak energy like sieves; there's no evidence of magnetic coil exhaust acceleration for continuous use. However, I think they're powerful enough to leap from Mars to Jupiter in fewer than two hours. It's like someone came along and uplifted humanity into the space age."
"Sounds like we can use each other."
"They've got raw power; we've got the experience and technique to use it better. And the rest of these factions... some I don't even know where to begin. One of them might even be more of a space-dwelling organism than any kind of conventional ship."
"We're outgunned and in over our heads with a shipful of young'uns. We need to seek shelter with someone relatable. Cap'n seems to agree," the Commander finished, gesturing at the screen.




On board the Renatus


Captain Jaeger said, "We're doing no good floating in the middle of nowhere. Wherever we go, let's find some locals, maybe figure out how to get everyone home, maybe figure out how to survive. We're not equipped for long-haul voyages; the Solomon will need to resupply - conservatively - sometime in the next year before we run out of hydroponics and fuel pellets, let alone if we use any ammo. And if negotiations fail, well. We've got the makings of a small fleet. I'm sure we can thrive, one way or another. The Donnager is in. Let's go anywhere, as long as there are people and industry."

Captain Jaeger turned to Colonel Sheppard @Sep. "Colonel, if I may?" he said gesturing to the side. "You guys are the most... human I've seen out here, wherever here is. You come into a strange situation ready to protect yourself while leading with your words. Your ship, your equipment feels familiar; it feels right. Obviously I accept your kind offer to tow us to safer harbor - or at least, a harbor. But, I think we can do better. I'd like to exchange engineering teams, trade a few technologies, teach each other a few tricks of the trade. My top scientist says she thinks we can help you out with a few things. And if we can keep trusting each other, down the line... who knows?"
Okay, where are we going? I think we ought to travel to either an Empire-controlled planet or a Rebel-controlled one, make contact, start some trade (or gunboat diplomacy), and learn about the galactic neighborhood. Obviously our characters won't know where we're going, but we can still just pick a place as players.

And, of course, we should find a dry dock to start upgrading each others' ships. We're going to have to fight Palpatine some time, and I don't want to let Egg Carrier have all the fun.

Question: What are people's thoughts on 4th walls? Several of these universe have Star Wars in them. Hell, several of these universes have the other universes as fictional media.
I will say this in general about technology level questions:

I left it vague on purpose. As long as we're below faster-than-light tech, I'm satisfied in general. One of the inspirations for tech-levels that I was thinking of was The Expanse. However, this roleplay is designed to facilitate collective worldbuilding, and that's why I left it so vague.

Beyond that guideline, I have no problem with you, as a player, making your tech as "black-boxy" as you feel comfortable with. Maybe you're an exogeology fan, and you love figuring out all the intracies involved in mining specific minerals from specific locations in the solar system, but can't be assed to figure out how the heck it's all powered. Therefore, you might have great detail about your nation's mining tech, and then just claim your flight tech is "Epstein Drives" and leave it at that.

I, most of all, encourage you to steal ideas from each other. If one nation has a good solution for power, then it's probable (with the other player's permission) that other nations would use the same tech. We do it all the time in real life.




@RaylahI mention that vital resources are hard to come by because I want the disappearance of Earth to be a Big DealTM. I love that you've identified other important problems - like tidal forces and lack of magnetospheres and genuinely fun things to think about. Please, go into as much or as little detail as you'd like to try and solve/ignore them! Realism is arbitrary when giant, cosmic-horror, pseudomagical beings made Earth disappear. Biohacking and cyborging and augmented reality and other such things are, again, up to you. They're certainly within the realm of possibility. As far as longerm effects, we've had ~200 years of space habitation, so, again, it's something you could include in your nation.

As far as size, try not to claim half the solar system. I guess a guideline is no more than one entire planetary gravity well, but most likely a spread between several different moons/planets/asteroids/space stations in different locations. As long as there's reasonable room for other players, it's probably good. The solar system is a big place. Earth is already enormous, and there's lots more places besides Earth.

As far as energy and space-fuel, I lean toward things that encourage player interaction and/or trade. So, I like the idea of fuel. Trade is one of the major reasons I included an "economic overview" section in the nation sheet.
Good. I'm taking over the Solomon, then.
What are ships and/or what is ship-to-ship combat like? I'm assuming well under Star Wars/Star Trek/WH40k levels. Are armed ships even a thing? Are there space pirates?


Sure, why not? If you want detail, I imagine that most ship-to-ship combat takes place at a range of millions of miles, with days before engagements resolve, until right at the last second when two ships shoot past each other and hordes of antiship ordinance is exchanged.
Something along the lines of: "Oh, we know where the general orbital trajectories of the enemy are and where the delta-v of the enemy might allow them to be, so let's fire missiles and anti-ship obstacles in that projected path". Meanwhile, the enemy does the same thing, and you've still got several days before either sides' ordinance makes contact. It's a game of area-of-effect and area denial, trying to predict when and where the enemy will be and trying to funnel them into a kill box while avoiding getting funneled yourself. Then, when ranges close sufficiently, it becomes a game of missiles vs. close-in-weapons-systems and lasers vs. armor and decoys and counter-measures to your own countermeasures. And then, when there's barely a kilometer between each ship, it becomes a game of who has the most firepower and flak and raw lead and processing power that they can throw at the other guy in the 5x10^-579 seconds when the ships pass each other.

Oh dear. This is beautiful.


I appreciate this on a deep and meaningful level.
@Sep or @Assallya Thoughts on me taking over the Solomon?
T̂͐ͦ͏̛̻̺͕̠̳͕̪̻͟h̸͍̩͍̱͓̟̱̣͓̏̎ͪ͆́̌̋̑́è̦̥̠̬͚̯̮ͫͣ͌̑̌̚͝ ͉͚̣ͦ̋̾ͨ̉̽̊̀͝C̒͆̄ͧ̏ͧ҉͉̱͉͟o̝̠̣̯̻̪̠ͣͦ̔̀ͣͅs͓̳ͦͨ͋́m͎̰̥̝̯̲͛i̸̡̹̖̙̼ͨ̂ͧ̈̄́̋ͪc̨̥̘̤̯̣̜͓̭ͨ͒͊̔ ͚̠̋̅̆̏ͬ̀͜͡E̖͙̝͔̓ͤ́͊̎̅̿̅͒̕n̹͕̫̼͑̓̃ͨ͜t̻̳͕͈̔͗̚͟į̯͇̖̽̃ͭ̎̆̌͒ͧͅt̝͇̤̼̻͑̿͑̉̓̄̅i͓̓ͯ̕é̸̤̿ͤ̄ͣ̾ͮͩs͉̊ͣ̅̔͛͠


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Theme Song:




Name of Nation:
Cosmic Entities

Location:
Beyond the realm of mortals/outside the solar system/???

Summary-in-a-Sentence:
Lovecraftian, Eldritch horrors with inscrutable motivations that don't seem to care much or notice the struggles of mere humans.

Government Description:
As far as anyone can tell, each entity is its own separate being, with separate motivations, behaviors, and tendencies.

Economic Overview:
Some appear to like sacrifices, and others will even grant mortals great power in exchange for unusual, esoteric requests - like ensuring that nothing higher than 1 meter protrudes beyond the surface of a moon along its 38th parallel. They don't seem to need anything, not even food. Some will still eat, but others don't even appear to have orifices, while others are almost human, blending in with the populace.

Military Overview:
Overwhelming, god-like power to defy the laws of physics as we know them. Being in the presence of several of the entities results in madness as human brains fail to comprehend a completely alien being. They are (probably) responsible for Earthgone, but they don't seem to have done it on purpose. Or, at least, not for any discernable purpose.

Cultural Overview:
A very few entites seem to get involved in human affairs enough to have what might be called a culture. Most culture associated with them is actually the culture of human cults which worship the entities. How much of each cult's practices and rituals are even necessary to treat with them? Who knows.

History:
What information we have about these beings comes from half-forgotten legends, myths, buried ancient cultures, and straight-up popular fiction. Perhaps there are a few cults in the world with more information, but even their information is sparse and likely only concerns one entity or another.

Diplomatic Overview:
It all depends on which entity you are trying to contact. Some will eat anything and everything they find. Others will engage in a bizarre "trade". Still others seem to be obsessed with aping humans and human culture. A few are completely uncontactable, and will simply do their own terrifyingly powerful thing.

Major Character Bios:
???

Technological Overview:
No technology to speak of.

Cult/Magical Overview:
Very yes.

Scent:
Brown.

Favorite Colors:
The musk of trees during evening.

Most Common Topiary:
Round with a pointy top and a 17-dimensional base.
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