Avatar of Raineh Daze

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6 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
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8 mos ago
swish
9 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
10 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
12 mos ago
a loaf is a surprisingly hard thing to make
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<Snipped quote by VitaVitaAR>

...Sorry but the Goddesses are lovers? I just assumed they were sisters or something. You know I must say I probably would not have joined this roleplay had that little tidbit been mentioned beforehand. Sorry if I'm a bit of a downer but that really makes me uncomfortable, I don't want to drop but...ya know its one thing when people decide to be one way or the other but in a religious context its quite, well opposite of my personal/religious beliefs. I know its just a story but I would seriously be more comfortable if that little bit could be changed.


... you're going to drop a roleplay over taking a background detail with utmost seriousness? That's... impressive.
... what the hell is with that IC post O_o
Pseudo-NPC, unlikely to actually show up. But relevant to the knights' background:

  • Name: (Former) Knight-Witch Merilia
  • Age: 300+
  • Gender: Female
  • Race: Human?
  • Personality: Despite her lack of emotion, Merilia definitely had--and continues to have--a thing for screwing with people, particularly using magic to play tricks. If nobody else is around, then she's likely to practice the pranks on herself, except for the nasty ones. Those all get directed to people that actually thought to mention, or draw attention to, her height.
    Most often, her activities as part of the knights were of a scholarly nature--aside from providing magical backup, she would catalogue any magic or strange creatures they encountered, research or design any counters needed, and so on--and she was quite happy to do this, as it expanded her own knowledge. Her lack of interest in the propriety of this knowledge didn't endear her to many people outside the knights, or many within it.
    Outside of the context of tricking people, Merilia is never particularly personable and generally keeps to herself. Even then, unless saying something is absolutely necessary, she inevitably communicates non-verbally or in writing. Almost every word the knights ever heard her speak was inevitably the casting of some sort of spell and she was extremely quiet even then.
  • Brief Backstory: As a child, Merilia was raised by her Ithillane mother and followed in her family's magical tradition, including a highly circumspect and definitely illegal (to have a child perform) ritual to maximise mana potential. This had the side effect of prematurely limiting her growth, though nobody can claim that the results weren't effective.
    The adult Merilia decided to not live her life out as a peasant farmer that simply happened to have witchcraft, and headed to the Mage Colleges until she found one that would actually accept her despite the informal magical background she came from. It was here that she picked up more dangerous magic and means to protect herself, even teaching classes for years before again getting bored with her sedentary lifestyle. She spent time as a wandering adventurer, before joining various military companies in Thaln, simply because it was a college there that had accepted her in the first place.
    Then the Iron Rose Knights were founded and she volunteered her services as magical support. After Elionne left, Merilia stuck around for just over ten years before bowing out to go exploring again. In the years since, she's sent the knights a letter monthly along with some magical trinket she's found or made, but it's never been clear what she's doing or how she's managed to stay alive this long. With her interest in all forms of magic, someone inevitably proposes necromancy but even when they have the time to spare to try and find her, she's always gone by the time they reach her last sighting.
    That the sightings involve dungeons at the best and ambiguously justified deaths at the worst, it's a mystery that someone wants to answer.
  • Equipment: Her wand. It does absolutely nothing on its own, but it can hold a spell to release on command.
  • Skills: Out of being a mage, Merilia was one of two artists in the early knights, and a lot of her sketches and paintings have been preserved and kept around over the years, though she tended to depict their battles or the locations they went rather than the knights themselves.
    As a mage, her skill-set is large due to her lifetime of changing positions and she has a firm knowledge of many different areas of magic. With the knights, she actually owned no armour or weapons--she'd temporarily conjure them whenever needed, and usually kept the wand charged with 'summon armour' in case of an unexpected battle. In combat, she had a clear preference for using large-scale air spells to compliment the knights' fighting and force the enemy into unfavourable arrangements, as well as to raise her to a height that she had a good view (and avoid the inevitable death-by-arrows you'd expect). This sometimes extended to actually cutting people with the air itself... or making a vacuum blade for particularly messy deaths.
    She seems to be one of the few mages capable of long-distance teleportation. It would go a long way to explaining why nobody can catch up to her, and also how the letters keep appearing on the captain's desk exactly at midday on the first of the month.
Yes. Magi tend not to like witches very much at all.


What happens when a witch spends time in the magic colleges? xD
Fortunately for Nero's continued wellbeing, the paladin had stopped paying attention to him; Tyaethe had no time for irrelevant brats with something to prove when there was a necromancer on the loose. Even better for his safety was the dimming of the green glow as Fanilly confirmed that the knights would be mobilising imminently--still slow for her tastes but, it seemed, too many of them had foolishly come to the ball without bringing the arms needed should their services be required.

This had the plus side of giving her a chance to signal to one of the servants and request a change of clothes--probably a page's attire, given her size--in order to protect her old dress from being dirtied in the inevitable fighting. Tyaethe was under no illusions that, whilst others might ask for their armour, her plate would be far too time-consuming to put on in comparison to more measured armour. She could do without and, as a result, would have to leave the shield behind.

The sword might have been manageable with her strength and experience, the simple fact that the shield was over a foot and a half too long couldn't be avoided.

Since the issue with the nem's punishment had come up and the princess seemed in no state to mete out the punishment as was her right, Tyaethe felt inclined to suggest something that would both provide a measure of justice and postpone the final decision on the import of such coercion: "If she managed to get in here, we should take her with us. If her words are sincere, then we'll have a scout and easy infiltration. If she's not..."
Hmm, should wait to post with Fanilly or do it now? ^^;


Wait so I can finish one? :T
I once made a 10' tall half-giant knight for this setting.

And a 2'11 nem berserker. That was funny.
Except they're "Dwarves" in the Nordic myths, which are basically the first time the word was spelled out.


There's a dirty great block of text in the beginning of the hobbit about it, I believe.

Tyaethe is rather ambivalent about this dwarven tradition. :D
@Raineh DazeShouldn't you nec-romance them first? :D


SWORD THROUGH THE NECK.
Fuck necromancers. :D
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