Avatar of Raineh Daze

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Recent Statuses

6 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
8 mos ago
swish
9 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
10 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
12 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

  • Name: Shirai Kuroko
  • Universe: Toaru Kagaku no Railgun/Toaru Majutsu no Index
  • Appearance: Not pictured: she's kind of short.
  • Personality: There are two sides to Shirai Kuroko--which fits the black-and-white theme of her name. On the one hand you have a somewhat blunt young woman, who despite the amazing abilities and science she's exposed to on a daily basis is quite sceptical of anything that could exist beyond the realm of Academy City's futuristic science. She's a bit too formal, but generally quite a relaxed person--with a sense of justice strong enough that the concept of backing down seems to elude her. And, unlike her roommate, she actually joined Judgement so she could help legally, which she takes extremely seriously.
    Then there's the other side, which can be best summed up as an alarming degree of attraction towards Mikoto and a tendency towards impulsive action. Whilst her attention in that regard certainly seems to not be desired--especially when she gets too touchy--it's nonetheless a very genuine attraction, and she's willing to do whatever she can to make sure that the Railgun is actually happy... no matter how much danger this might put her in.
  • Powers/Skills: Kuroko is a Level 4 esper with the most wonderfully descriptive ability name in the series: Teleport. It does exactly what it sounds like and allows her to teleport things: specifically, herself or anything that she's in contact with. This has its own limitations--around 130kg weight and a range of just over 80 metres. Because the basis of her ability is doing maths in eleven dimensions, if she can't concentrate, then she's not going to be teleporting anything--but she's surprisingly resilient to pain for someone of her age.
    Quite oddly for a high level esper, Kuroko isn't completely reliant on her ability in a fight--teleporting is useful for pinning people down by their clothing or getting around them, certainly, but a brawl isn't always the place for doing maths. Instead, she actually seems to know martial arts, presumably something close to aikido--not only is she young, she's small and not particularly bulky, and her fighting style is all about using people's strength against them. Except, of course, with the common inclusion of surprise dropkicks.
  • Brief Bio: After joining Judgement the year before enrolling in Tokiwadai and getting a much needed growth spurt, Kuroko was involved in preventing a bank robbery, which was pretty much the most exciting thing to happen until after she met Misaka Mikoto... and somehow managed to end up as the older girl's roommate. Since then, she's been involved in several rather more serious incidents--though she doesn't know about the worst of them aside from said roommate coming home late a lot--and gotten rather hurt once.
  • Equipment: Aside from her phone, Kuroko has the two belts of needles strapped to her thighs, useful for pinning people down by their clothing or disabling complex mechanisms. It's a shame that she doesn't have the much larger belts handy.
  • Others:
@VitaVitaAR Fine, I can delete that. I mean you can always destroy the head but...

Edit: Was that directed at me or?


At freeze-and-shatter bullets.
@VitaVitaAR

Was I not accepted because of Pridemoor's abilities? I did it in a joke, but I explained that he has no special powers aside from possessing true, indisputable, official royal confetti.

@Burning Kitty



May or may not be planning jokes about facial animations


"No special abilities" misses out what he can actually do, which I think is the issue.




In other words, I'm interested.
  • Name: Reinhardt Wilhelm
  • Universe: Overwatch
  • Appearance:Precision German Engineering. And this is what he looks like under the helmet. It's worth noting that under the armour he's still absolutely huge, with the average man barely coming up to his shoulders. For an old man, he's also got a terrifying amount of muscle.
  • Personality: If you personified the modern view of chivalry and made it larger than life, you would be most of the way to Reinhardt. His concerns seem to run in the order of doing the right thing for its own sake, winning glory in battle, and simply enjoying a good fight. In all of these, he is thoroughly boisterous and seemingly incapable of maintaining an indoor voice for more than five minutes at a time--yet, surprisingly, he gets on remarkably well with children despite this and his sheer size. He also seems to have some fun with provoking people he likes.
  • Powers/Skills: He's big, knows Hasselhoff, and has a lifetime's experience of swinging around an oversized hammer and getting in the way of harm. Reinhardt is also a surprisingly good storyteller.
  • Brief Bio: In his youth, Reinhardt joined the German army and eventually became one of the Crusaders--a modern-day knightly order using the same armour and weapons that he continues to use. It was with the Crusaders that Reinhardt first became involved in the Omnic Crisis (beyond the omnipresent "they're trying to kill us" everybody had to deal with). Later in the crisis, he was one of the six individuals that formed the strike team that would end the crisis--the beginning of Overwatch.
    Reinhardt would stay with the organisation for almost its entire existence, becoming a Lieutenant and leading the strike team dispatched to King's Row to put a stop to the uprising there. Then, of course, he was made to retire, to stand by on the sidelines and watch as Overwatch fell further and further into corruption and got disbanded in disgrace--having lost three of its founding members (or four) and his friends in the process.
    Reinhardt promptly brought himself out of retirement and set out as a modern day knight errant, travelling Europe and coming to blows with a gang called the Dragons. Though proving quite capable of beating up someone not fighting back, they found out that a mountain of a man in power armour is substantially more dangerous, and were driven from the town for good.
    And then he went and told Torbjorn's children stories at Christmas.
  • Equipment: Reinhardt has his armour and his hammer, which, though both old and battered, are still serviceable and somewhat terrifying to be confronted with--the hammer alone is as big as some people. And both, of course, have rockets on them: the armour to charge across a battlefield (and crush any unfortunate foes), whilst the hammer seems to have one simply to hit things even harder--including slamming into the ground hard enough to cause people to fall.
    The armour also has the ability to project a large barrier from its left wrist, capable of absorbing massively fatal amounts of damage before breaking... at which point it will just recharge again in no time at all. It has the added benefit of being translucent and something that can be attacked through from behind, allowing his allies to retaliate.
  • Others: The guy's 61.
Yes. Not sure what happened to other people.
After talking with Anno, we should be skipping to the action after her next post, so I skipped the parts that would... you know, drag this part on even longer.
Sir Tyaethe Radistirin


"Anybody that could keep this plan secret for long enough to enact a theft would take more than our mere presence to give a clue."




Lilianna Belwiss


"As you wish," the older woman said, getting to work on the task immediately. If she had to inform the knights, that left less time for her to prepare for the first field campaign that she had been involved in since taking up the task of training Fanilly five years ago. It was fortunate indeed that the job itself had required exercising her combat skills... and the captain had improved rapidly enough to allow her to shake off the rust after an unexpected break.

Yet, several hours later, Lilianna still found time to visit Fanilly, awkwardly pushing open the heavy door with one hand. The other, after all, was rather occupied with a young child. It wouldn't take a genius to connect it to Lilianna; white hair wasn't so common that there were a vast supply of other options around Candaeln.

The visit had been expected, the tag-along less so. Showing demonstrably more embarrassment than normal--that is to say, blushing at all--Lilianna explained that Vivien had wanted to say good night to "her aunt". A message that the girl herself enthusiastically repeated, wriggling free only to latch herself around the captain's waist.

"I've told you, Fanilly, that even as a captain you can't take responsibility for actions and problems outside of your control. Especially when dealing with enemies."
Sir Tyaethe Radistirin


"It's just a skeleton, if it was anything more significant it would have done something in the journey back. I've never known someone to be able to keep undead dormant and undetected through being carted around by mages. The worst they can do with it is try and work out who it was, though the body's too far gone to just ask," Tyaethe answered, leading the way down some stairs and towards the outside--a different route than the way in. Obviously, the main doors were closer when you had no cargo on hand.

A distrust of mages was something that the paladin couldn't really wrap her head around. They died just the same as everyone else when you cut them into pieces, and it wasn't that hard for someone to survive long enough to pull that off in her opinion. Her own ability, limited as it was to lighting candles, kept magic firmly in the realm of "just another skill to be learnt".

"If anything goes wrong, the college can either deal with it or last long enough that we can walk from Candaeln. If they can't, that's a problem for more than one person to deal with."

@TheFake




Lilianna Belwiss


What pressure led people to accept things as unchangeable so easily? Of course there was a plan presented to them--and, true, it would be difficult to arrange a perfectly new one without a full strategic meeting with the other commanders. Something that they should have been arranging well in advance of allowing a noble with all the manners of a donkey to present it to them. Yet to blindly write off the potential to improve upon it was every bit as ridiculous as the Iron Roses' insistence on picking their leader by looking at a calendar.

"I did not suggest scrapping this plan," she stressed--though it was too complicated anyway, so why not? "I said that we need one that accounts for the limitations of relying on gullibility. 'Twould be better to determine alternatives now, rather than in a field with our targets following our every move."

(From ghastly)

Livius sighs as he walks to the door. “My only job on this matter was informing you of your 100 to 120 man limit and the plan proposed and to obtain your agreement. I cant in good knowledge return to my contacts telling them the plans radically changed by one with no emotional or finacial stake in the issue. They're people are being killed. They are understandably upset and stubborn. What you do without my knowledge is out of my control. After all, you said so yourself. I've no direct authority over you. Manifest includes documents on what little we know about the cult and their forces. I'd suggest you take time to flip through it Belwiss. Can only imagine what you and your might cobble together as a plan without me to over see you.”
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