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cheese
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11 mos ago
insert vague but theoretically relatable statement here
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11 mos ago
splork
3 yrs ago
Help Arknights wants so much AP

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Mmm, but you're forgetting; the GM isn't having to balance around only one character. What you're proposing is essentially restricting the effective uses of magic to "buff allies" and "shoot things at people." Again, we have melee characters--in fact, in a multi-character roleplay it is completely implausible to wind up with only magical specialists or the like.

One character who can negate all magic to themselves and one character good at dealing with, essentially, brute forced buff melee or physical ranged attacks would negate all direct threats. Out of those proposed, only indirect illusions and environmental effects remain and trying to construct an entire roleplay out of those limited circumstances is a headache. Plus it completely undermines what is supposed to be a high magic scenario where characters are really, really good at what they do and specialised by default.

It's worth noting that complete magical negation barely ever makes it into RPG rulesets. Out of many editions of Dungeons and Dragons, I think only the Iron Golem gets away with just shrugging off literally any magic you might put in its general direction and it's an intentional slow and hulking mage killer. Other magic resistance can be pierced and overwhelmed (whether it's the monster's toughness or the caster's ability depends on the edition) and the cases where something BENEFITS from absorbing magic are extremely limited. Doubled by the Beholder being one of the most fearsome enemies for all its absurd appearance because it spams magical negation and magical attacks in tandem. Strong and drawback-free magical immunity wildly imbalances any magical setting to an impractical degree because it restricts magic to doing things you could already do with just a bigger monster.
Sigh.

Here's the problem: I don't like writing huge walls of text over very simple things.

Let's focus on the second character, because that's the easiest example of where you're way, way off base on trying to judge your own power level. I can assure you that the number of people happy to run a game where they have to consider every action in light of one character who would utterly negate half the options but would be flattened by going for an alternative is slim to none. This is only exacerbated when we consider the other characters already accepted; if we have one character who can shrug off any magic shoved in their direction but several characters perfectly suited for all physical challenges there's no tension and no drama.

It's actually a very common trap in fantasy roleplapys, magic immunity. "Oh, it's just one thing, and just directed." Well, now you're immune to most magical attack, all magical debuffs, any illusions that would prefer to interfere with the senses, autonomous defences... and depending on the wording, conjured attacks. Which, notably, winds up being every way that a magically-focused enemy can win directly. It's bad enough on its own; but to go and combine it with melee ability and armour and power absorption. Essentially, a magical enemy will be unable to utilise any of their abilities, lesser melee characters are evenly matched. And then you get eaten by Godzilla or something because the whole concept is hinged on one thing.

All of which is a bit too rock-paper-scissors-y in the first place, but step back from the magic/melee/ranged viewpoint for a second. What you essentially negate is any ability that is not about literally smashing you into a pulp. Instantly. Not enough fun limits to exploit. No point trying to use characters that rely on it because there's no challenge and they instantly lose.

High tier anti-magic just isn't fun to DM around or workable. It takes most of the fantasy toolkit and kneecaps it. "This is too easy and won't work." It's doubly bad in a high magic setting.
We've been trying to give feedback on powers. What you've then done is start arguing with conclusions, dismissed the premise of the feedback you've received, and made a new character. Feedback is a two way street; if you're just going to argue how people are wrong then there's no point trying to help.
Yes, it is very strange for that setting to be other RPs.

If nothing else, it's a signal of disinterest. Seen it done before, for various reasons; what it normally winds up as is the player caring more about their character than engaging with the setting or premise and putting them up on a pedestal. Been there, done that, concluded it's a bad idea.
It seems incredibly rude, to me, to try and squeeze in a character explicitly from other RPs. Kind of shits all over setting worldbuilding and internal consistency, more than ever when it's a roleplay that's made a big deal of interdimensional travel in its premise.
Ah, yes, the "give children sweets I would rather eat" day. Not so big here.

@FlappyTheSpybot Whoops, forgot to mention you.
Tyaethe Radistirin


To Fanilly, the seconds ticking by with a vampire latched onto her must have seemed unbearably long before she pulled away, licking the neat marks and resting back in the water with a catlike smile, looking between the two. No reaction from the naga; that was a shame, she had been hoping for at least some expression of surprise. Still, that left the captain as an easy target for some teasing. "Everyone has to take a turn sooner or later, and how could anyone resist a cute girl in this situation~?"

There, maybe she would stop fretting so much.

Battles... well, Tyaethe's first "battle" had been nothing but a massacre. After that, her first proper battle had been a doddle. She had lots of secondhand experience dealing with first battles, but her own? "It was exciting, let's go again" was a sentiment that most knight didn't share.
It's not meant to be subjective. "A snake so fearsome that a god would rather trick it than engage in battle", "the greatest swordsman in the world, easily able to cut through a storm of arrows without a scratch", "a man who can engineer anything". Big, dramatic things that would help change the fortunes of a nearly-wiped-out group.

Whilst uh... I'll be honest, one of the native characters is probably just as good at buffing and debuffing as that; doesn't require to be put in any position of gamemastery like the dragons and doesn't require the enemy to say "Yes, I'll let you make an advantage!" It's too self-limited.
The scale for the isekai'd characters is supposed to be legendary but not no-sell entire concepts as nebulous as magic.

For instance, right now you've written a character who can, as far as I can see, do highly limited buffs or debuffs, and can only debuff enemies with their consent.
Ouch. I hope so.
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