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    1. Reia 6 yrs ago

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Long has it been since Man first arrived on the shores of what is now Burgher's Bay, fleeing cataclysm and plague in their homelands overseas. When First King Ulrain viewed this vast, empty realm, he claimed dominion over the land in the name of his people. And so was Ulrania born, a realm that marked a new beginning, a beacon of hope on frozen shores.

But the land was not so empty as Man first thought, and those that dwelt in Ulrania first did not take kindly to strangers in their midst.

As King Ulrain's people laid claim to the cold, wood-covered expanse, they clashed with the great giants, with the elves and the dwarves, and with the grayskins as well. They fought with the land itself as they tore down whole forests to make their cities and their spears. Still too they battled the long, terrible winters and the creeping dark of that season. And, just as importantly, Ulrain's people battled themselves.

It was not the elves nor dwarves nor grayskins that rent the kingdom in twain. No, it was the greed of Man that broke the realm. Ulrain the Fourth, the great grandson of the First King, died a sudden and unexpected death in his sleep. He left two sons who each coveted the throne. Neither would bear the thought of letting the other rule, and so each rallied followers to their banner to wage war with the other. The fighting was terrible, and it gave the enemies of Ulrain's descendants a chance to strike. It took but a single generation for the one kingdom to become several.

Even as the civilized world fell apart, so too did the almighty Wizards duel over the broken land. Though they were few in number, as they have always been, the practitioners of magic had their own conflicts and relations to the petty lords of the realm. Their conflicts marred the face of Ulrania. The Beastshaper, the Necromancer, the Frost Queen; none were innocent, and their deeds reverberated throughout history. Ultimately, it was wizardry that saved humanity's light from being extinguished, but also wizardry that left the whole of Ulrania in an apocalyptic shock.

As the War of the Wizards came to a close, a quiet, solemn peace fell over the land. Each of the peoples needed time to recover from the horrors of yesteryear. Elves, dwarves, grayskins, humans, and now the beastkin focused on rebuilding. It was not a permanent peace, but it allowed them all time to recover.

It is the year 943 of the New Dawn. Change is coming once again to Ulrania. The largest successor states to the old order - the Reunited Kingdom and the Theocracy of Stennar - stand poised for war with one another, neither willing to deliver the first blow without a distinct advantage. The petty lords of the south watch them with bated breath, ready to pounce on them or on each other should there be an opportunity to do so. Meanwhile, the Elven Realm has closed its borders to humans, and the dwarves of Thal Burzak whisper of dark prophecies.

Rumors abound in the north that the grayskins are raiding more fiercely than ever, and the tales have arisen that say the Wildwood is overtaking the fields of Larisar's farmers. News has slowed to a trickle from the border forts overlooking the Graylands, and banditry has become commonplace. Perhaps the most dire news of all is that dark clouds have begun to gather over the Nightwood, much as they did during the reign of the Beastshaper...

It is in this hour of peril that the strands of fate are woven around the special few. Heroes and villains, serfs and lieges, Wizards and warlords - all can feel the tug on their hearts. Ulrania shall be shaped once again by the deeds of those who feel...

Destiny's Call
Tales from a throttled land






Welcome to Destiny's Call, a roleplay where you play whoever you want (within reason) in the world!

This roleplay is what I'll be labeling 'Grand Fantasy.' It's set in Ulrania, a region of the world colonized by humans over a thousand years ago, and it's a land of mystery. It's so mysterious, in fact, that you don't know who the other player characters are!

Let me repeat that: you don't know who the other player characters are. Yes, really!

I'll be acting solely as the narrator and GM in this adventure. You can play... really anyone that you want. You want to be an adventurer? Ulrania's got plenty of those. You want to be a noble? Of course! A monarch? Absolutely! You want to be a goblin warlord, a dashing highwayman, a runaway princess, a beggar, one of the Wizards, an actual freaking dragon? Yes, yes, and yes to all of those things.

Essentially, the OOC section of this roleplay is largely for players to chit-chat with each other, and the IC section is for me - and really only me - to post in. The IC section will be filled with rumors, major events, and so on and so forth. I'll probably look like I'm talking to myself. I do that anyway, so that's probably fine.

So, you're probably thinking something along the lines of: "Reia, what the heck? How are you going to run this roleplay if people can't even use the IC section?" Well, friend, the answer is simple: we'll be handling individual character arcs privately. Whether it be via 1x1 threads, private messages, or scheduled Discord roleplaying sessions, I'll be interacting directly with the other roleplayers.

"But wait!" you might be thinking. "Why even make it a group roleplay if, like, people aren't actually interacting with each other?" Well, they WILL be - if they find each other. When one player finds another, I will hook them up so they can interact directly. Moreover, the actions of one player may affect another even if they're not at the same location. If Darius the Conqueror, y'know, conquers something and enslaves the populace, you can be darned sure that Irelia the goodly elven adventurer is going to shove her nose into that hot mess.

So, without further ado, let's go over the rules and mechanics of the roleplay. They're actually quite simple!



With the rules and mechanics out of the way, let's discuss the setting. I'll keep it as brief as I can!




Ulrania, the Throttled Land
The Big Picture


Ulrania is called the 'Throttled Land' because it is choked by wilderness on all sides. When First King Ulrain and his people arrived, they carved out a home from the thick, wild forests that covered his domain, but the wilds still stretch out to the south, the east, and the west.

This is a cold land. The northernmost part of Ulrania is almost eternally covered in snow, and the sea to the north can be dangerous to sail due to glaciers. Winters take up two fifths of the year rather than a mere quarter, and the wildlife has adapted accordingly.

This is a ruined land. Empty shells of cities and villages dot the landscape, remnants from the old wars and the machinations of the Wizards. Adventurers will find no shortage of strange places to delve, and would-be colonists sometimes take up in one of these ruins and use the foundations of a previous, prouder people.

This is a dangerous land. Wandering monsters, bandits, capricious fey, werecreatures, beastkin, warlords... Many threats exist in this land (some of which may be controlled by another player!). Some regions are more dangerous than others, but no part of Ulrania is truly safe - not even the cities.

This is a feudal land. Technology is comparable to Dark Ages Europe, or Viking Age Europe, whichever you would prefer to call it. You will not find plate armor, crossbows, or guns here. You will find mail armor and shields, knights and their lieges, peasants and serfs...

This is a diverse land. Many kinds of people sailed across the sea to colonize Ulrania. Some were light-skinned; others were dark-skinned; and now you can find all sorts of people in the realm. The demihumans - elves, dwarves, and littlefolk - are similarly diverse.

If you're ever in doubt what the aesthetics of the roleplay should be - what sort of music is played, the kind of food that's cooked, how people dress, etc. - think of the broader culture as being a mish-mash of real world Germanic, Celtic, Slavic, and east coast Native American cultures. Bear in mind the previous note on technology - 8-10th century Europe should give you a good idea of where the world is in most things.

Species of Ulrania


There are many species that live within Ulrania. The most common humanoid beings are listed below, but note that this is not a comprehensive list. If you wish to play something that isn't listed, just let me know and we'll see if we can make it fit!













The Landscape







Below you will find quick descriptions of Ulrania's regions. You don't have to read all of them, though you certainly can! When creating your character, you can reference these regions to get an idea of their homeland.

There is more lore than what is written here, but this is all common knowledge.































Magic in Ulrania


Understand that the practice of magic is not a common affair in the realms of mortals. Spellslingers don't march around throwing fireballs. Clerics don't wield the power of the gods to heal wounds. Magical phenomena might be common enough, especially where creatures such as faeries are concerned, but you don't really see mages running around.

Wizards are rare. Wizards are, in fact, incredibly rare. They can come from virtually any intelligent species, but most commonly are of human stock. There may be perhaps seven or eight wizards present in the known world at any given time at most. However, they wield incredible powers, not unlike Merlin from Arthurian myth or Gandalf from Tolkein's works.

While actual spellcasters may be rare, magical items are less so. Elves and dwarves both create magical trinkets and minor artifacts, and sometimes they have worked in concert to create truly amazing, powerful pieces. Artifacts can come from other sources, too. Wizards have been known to craft them, for instance, and dragons somehow seem to get their claws on them...

Finally, understand that magical creatures are much more common than magic users, especially in the wake of the Beastshaper, the Necromancer, and other such powerful wizards.

It is worth noting that you can potentially play a character who begins play with a magical artifact or trinket, and you can even play a wizard. It's also worth noting that you can play someone that was cursed by magic, perhaps turned into a different form. Perhaps there is some truth to the idea that beastkin were made from humans? Or perhaps the faeries played some sort of devilish trick on your character?

Religion in Ulrania


There are several religions in the world of Ulrania. Most minor religions are heresies of one of a major one, but there are also various cults to be contended with as well.

It is noteworthy that not all people worship with the same fervor, nor do they always embody the virtues of their religion. Some, in fact, pay only lip service to their faith, believing that in the end prayer matters little. Perhaps it is true.

Below you will find the most common religions in Ulrania. However, there are certainly more than these.













Submitting a Character


Submitting a character is actually fairly straightforward:

Firstly, make sure to send me your character sheet with a PM that begins with the words Destiny's Call. This is so that I can easily organize my inbox. (I intend to move conversations related to the roleplay into my Archives so I can handle them all in one place separate from other PMs.)

Secondly, just fill out the following:






If you've made it this far, I hope I haven't bored you to death. Hopefully you have some ideas in your head.

I got this roleplay written up quicker than expected because my brain was going absolutely freaking bonkers thinking about it and I couldn't sleep. Speaking of, I probably need to catch an hour or two of shuteye.

Post here or PM me if you're interested! Remember, title your PM as Destiny's Call: blah blah blah or whatever and stuff.

If you post here, just please don't reveal your character concept to everyone! We want it to be a surprise when you meet another player, right?

Feel free to ask if you have any questions about the setting. I know I didn't fill out everything (such as religion); my take is "less is more."

EDIT: One last thing!

If anyone wants to play with a group of other players - such as if you have a friend or two you really want to participate with - remember that you can reach out to me with a group PM and say "Hey, can we roleplay as a group?"

For instance, you might do this if you want to form a team of adventurers, or if you want to be a group of nobles serving the same liege-lord. Or perhaps you're a young couple in love running away from home, or... etc.
Sexuality
Glad to hear!

And again, if anyone wants to form a duo, trio, or what-have-you of any sort with other players, that can be discussed in the OOC - or even here if you want.

Like I said, I'll be acting as a GM solely. No GMPC - just various flavors of NPCs + the rumors, the challenges your character faces, and etc.

One big thing I want you guys to consider, by the way: think about what your character's goal is, what their conflict is. Whether your character is as simple as a baker or is the king of a major realm, it's important that you have a goal for your character in mind - or else let me know if you plan to start your character off reacting to my events vs. pursuing their own goals.
A curious idea, I might be interested in this if there is still room


Should still be room, though the more folks are involved the more work I'll have given the nature of things. Still, I think I can handle a couple people more!
Okay! Just letting everyone know ahead of time what the timetable for the roleplay being up looks to be at present:

- I'll create an OOC thread by Thursday, 2/13/2020 and will ping everyone that posted here.
- The OOC thread won't have a map, but rather will have a description of the different regions of the setting in general terms.
- Then I will ask everyone to PM me what it is they want to play exactly and we will discuss how we want to interact. Remember, the goal is to keep each other from knowing who the other player characters in the setting are.
- (We can work via back-and-forth PMs, via individual threads, or via scheduled text-based roleplay sessions on Discord.)
- For every week that passes in-character, I will update the IC thread with rumors and developments across the setting.

You guys will be 100% free to talk in the OOC room of the thread, but the IC I would like to keep limited to rumors and such. Also remember that you are free to form 'parties,' whether that be adventuring parties or nobles in the same realm or a group of undead minions serving a lich.

Also remember that I'm allowing pretty much anything. Adventurers, bandits, kings, warlords, dragons, liches... The more powerful you are, however, the less Destiny you will have. Lower power characters have more plot armor. Characters with vast resources, political pull, or raw power will have less plot armor.

If two characters / groups interact then I will try to have you guys interact directly with each other via PM!

Finally, if anyone wants to start forwarding me character ideas while I'm writing out the setting details, feel free to do so! Send me a PM with what you want to play and I'll try to make sure to tweak the setting so your concept fits.

When I make the OOC thread I'll also add some basic rules for what sort of content is okay and all that.

Anyway, I'll just ping everyone so I'll know you guys see this message.

@BangoSkank@Calle@Aviaire@A Lowly Wretch@Fetzen@Stas@Skwint@Afro Samurai@stone
Of course! This is designed to be essentially multiple solo-stories going on at once, so you're absolutely welcome.

I'll probably put this under Casual, but note there is no specific writing level I'm looking for. Advanced, high casual, low casual - because it's multiple solo stories, any writing level should be fine.

I'll try and get a thread up by Thursday of this week (2/13/2020), but it could go up as soon as tomorrow.
Very interesting. Mark me down as interested.


Understood! That's enough people to warrant me making a thread.

I assume you're also interested in a fantasy version?
Hey, quick question:

So far as map placement goes, can we elect to just write "put me wherever you want to put me" or something to that effect? I'm not picky about where I 'spawn' on the map if I get to participate.

Also, what's the technological level of the setting? I assume it varies based on culture. I ask because I saw mention of muskets in the roleplay.
On that note, the Discord invite on the first page is outdated/expired!
Interested in fantasy plzzzzzz


Noted and thanks!

inch resting


Would you prefer fantasy or modern supers stuff?
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